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    Dissidia 012 Final Fantasy Abilities


    HYNE

    Action abilities

    Name Effect AP CP (M)
    Ground Evasion On the ground, push R + X to dodge opponent's attack. 50 10 (5)
    Midair Evasion In the air, push R + X to dodge's opponent's attack. 50 10 (5)
    Ground Block On the ground, push R to guard against foe's attack. 50 10 (5)
    Midair Block In the air, push R to guard against foe's attack. 50 10 (5)
    Aerial Recovery When tumbling through the air, press X to break fall. 50 10 (5)
    Recovery Attack Press O or SQUARE to attack while flying through air. Aerial Recovery must be enabled. 70 20 (10)
    Controlled Recovery Can move while breaking fall. Aerial Recovery must be enabled. 70 10 (5)
    Wall Jump Press X after a Quickmove to run on a wall for a high jump. 50 5 (0)
    Air Dash While Quickmoving, press TRIANGLE to dash toward opponent. Hold button to extend range. 50 10 (5)
    Reverse Air Dash While Quickmoving, press TRIANGLE to dash away from opponent. Hold button to extend range. 50 10 (5)
    Free Air Dash Press R + TRIANGLE to dash toward opponent. Hold button to extend range. 70 20 (10)
    Reverse Free Air Dash Press R + TRIANGLE to dash away from opponent. Hold button to extend range. 70 20 (10)
    Omni Air Dash Press R + TRIANGLE to dash in any direction. Hold button to extend range. 130 20 (10)
    Omni Air Dash+ Press R + TRIANGLE to dash in any direction. Turns capable during dash. 200 20 (10)
    Ground Dash While on ground, press R + TRIANGLE to dash toward opponent. Hold button to extend range. 70 20 (10)
    Reverse Ground Dash While on ground, press R + TRIANGLE to dash away from opponent. Hold button to extend range. 70 20 (10)
    Omni Ground Dash While on ground, press R + TRIANGLE to dash in any direction. Hold button to extend range. 130 20 (10)
    Omni Ground Dash + Press R + TRIANGLE to dash in any direction. Turns capable during dash. 200 20 (10)
    Multi Air Slide Press X after jumping to dash in any direction. Hold button to extend range. 130 20 (10)
    Multi Air Slide+ Multi Air Slide can be performed twice. 130 30 (15)
    Air Dash Boost Air Dash speed increases. 130 30 (15)
    Free Air Dash Boost Free Air Dash and Omni Air Dash speeds increase. 200 40 (20)
    Assist Gauge Up Dash Assist gauge fills when using Air Dash, Free Air Dash, or Ground Dash. 100 20 (10)
    Speed Boost Slight movement speed boost. 70 20 (10)
    Speed Boost+ Movement speed boost. 130 30 (20)
    Speed Boost++ Large movement speed boost 130 40 (30)
    Jump Boost Slight jump strength boost. 70 20 (10)
    Jump Boost+ Jump strength boost. 130 30 (20)
    Jump Boost++ Large jump strength boost. 130 40 (30)
    Jump Times Boost Jump increases by 1. 70 20 (10)
    Jump Times Boost+ Jump increases by 2. 130 30 (20)
    Jump Times Boost++ Jump increases by 3. 130 40 (30)
    Ground Evasion Boost Increase movement distance for ground evasion. Must enable Ground Evasion. 100 20 (10)
    Midair Evasion Boost Increase movement distance for midair evasion. Must enable Midair Evasion. 100 20 (10)
    Evasion Boost Increase duration of invincibility after evasion. 100 20 (10)
    Descent Speed Boost Press X after jumping to quicky descend. 50 10 (5)
    Zero Gravity Press X after jumping to temporarily stop in midair. Release X to descend normally. 50 10 (5)

    Support abilities

    Name Effect AP CP (M)
    Always Target Indicator Target Indicator showing opponent's position will always be displayed. 50 5 (0)
    EX Core Lock On When EX Core is present, push L while locked on to lock onto the EX Core. 50 5 (0)
    Assist lock On When foe's Assist is present, push L to lock onto their Assist. 50 5 (0)
    RPG Mode Boost Takes immediate action when command is issued in RPG Mode battle. 10 5 (0)
    Auto Assist Lock On Automatically lock onto opponent's Assist Character. 50 10 (5)
    Auto Assist Automatically summons Assist Character. 50 10 (5)
    Auto Chase Automatically chase foes. 50 10 (5)
    Auto Recovery Automatically break fall. 50 10 (5)
    Auto EX Burst Automatically use EX Burst. 50 10 (5)
    Auto EX Command Automaticall input EX Burst commands. 160 20 (15)
    Auto EX Command OMEGA Automatically input EX Burst commands perfectly. 200 30 (20)
    Auto EX Defense Automatically defend against EX Bursts. 160 20 (15)
    Auto EX Defense OMEGA Automatically defend against EX Bursts perfectly. 200 30 (20)

    Extra abilities

    Name Effect AP CP (M) Notes
    Paradigm Shift   50 5 (0) Lightning exclusive
    Precision Jump Press X at high point of jump to jump higher than usual. 130 10 (5)  
    Precision Block Blocks are more effective when well-timed. 200 90 (45)  
    Precision Evasion Evasions are more effective when well-timed. 200 90 (45)  
    Concentration Bravery increases after not attacking for a length of time. 130 30 (15)  
    Concentration+ Bravery increases after not attacking for a length of time. Stronger than Concentration. 130 60 (30)  
    Concentration++ Bravery increases after not attacking for a length of time. Stronger than Concentration+. 130 90 (60)  
    Snooze and Lose When foe doesn't attack for a certain length of time, foe's bravery begins to fall. 200 100 (50)  
    Achy Gain "near death" status with more HP. 130 30 (15)  
    Achy+ Gain "near death" status with even more HP. 130 60 (30)  
    Magic Shield When near death, magic damage cut by 20%. 170 20 (10)  
    Physical Shield When near death, physical damage cut by 20%. 170 20 (10)  
    Bravery Regen In EX Mode, gain bravery instead of regenerating HP. 170 20 (10)  
    Perseverance Decreases Wall Rush damage at times. 170 20 (10)  
    Reflect Boost Increases magic damage when deflecting opponent's magic attack. 100 20 (10)  
    Counterattack Critical hit rate rises when opponent is attacking. 200 40 (25)  
    Sneak Attack Critical hit rate rises when attacking from behind. 200 40 (25)  
    First Strike When landing the first bravery attack, critical rate of the first combo rises. 130 35 (25)  
    EX Critical Boost Further boosts critical hit rate during EX Mode. 200 60 (45)  
    Cat Nip Boosts critical hit rate when opponent has chance of a one-hit victory. 200 40 (25)  
    Riposte Boosts critical hit rate when attacking staggering opponent. 200 50 (35)  
    Back to the Wall Boosts critical hit rate when near death. 200 50 (35)  
    Gambler's Spirit Boosts critical hit rate after being afflicted by Break. 50 10 (5)  
    Anti-EX Boosts critical hit rate when opponent is in EX Mode. 200 60 (45)  
    Spite Critical hit rate rises when opponent's bravery exceeds 3000. 200 60 (45)  
    Fragile Pride Critical hit rate rises when opponent's attacks have all been blocked or evaded. 200 100 (50)  
    Assist Critical Boost Critical hit rate of Assist Character's attacks increases. 200 40 (25)  
    Disable Counterattack Counterattack ability effect disabled. 100 20 (10)  
    Disable Sneak Attack Sneak Attack ability disabled. 100 20 (10)  
    Disable First Strike First Strike ability disabled. 100 20 (10)  
    Disable EX Critical Boost EX Critical Boost ability disabled. 100 40 (20)  
    Disable Cat Nip Cat Nip ability disabled. 100 30 (15)  
    Disable Riposte Riposte ability disabled. 100 20 (10)  
    Disable Back to the Wall Back to the Wall ability disabled. 100 30 (15)  
    Disable Gamber's Spirit Gambler's Spirit ability disabled. 100 10 (5)  
    Disable Assist Critical Boost Assist Critical Boost ability disabled. 100 40 (20)  
    EXP to HP Instead of gaining EXP, recover an equivalent amount of HP. 130 60 (0)  
    EXP to Bravery Instead of gaining EXP, gain an equivalent amount of bravery. 130 60 (0)  
    EXP to EX Force Instead of gaining EXP, the EX Gauge rises by an equivalent amount. 130 60 (0)  
    EXP to Assist Instead of gaining EXP, the Assist Gauge rises by an equivalent amount. 130 60 (0)  
    Peltgast's Gear Swords, daggers, greatswords and katana can be equipped. 170 20 (10)  
    Hoplite's Gear Spears, axes and grappling weapons can be equipped. 170 20 (10)  
    Mage's Gear Rods, staves and poles can be equipped. 170 20 (10)  
    Ranger's Gear Thrown weapons, instruments and guns can be equipped. 170 20 (10)  
    Knight's Gear Shields and large shields can be equipped. 170 20 (10)  
    Thief's Gear Bangles, gauntlets and parrying weapons can be equipped. 170 20 (10)  
    Infantry Gear Helms and hats can be equipped. 170 20 (10)  
    Bard's Gear Hairpins and headbands can be equipped. 170 20 (10)  
    Cavalier's Gear Light armor, heavy armor and chestplates can be equipped. 170 20 (10)  
    Dancer's Garb Ribbons can be equipped. 170 20 (10)  
    Equip Machines Machines can be equipped. 170 20 (10)  
    Best Dresser BRV+100 when equipping hairpins or headbands. 200 50 (35)  
    Master Guardsman HP+1000 when equipping light armor, heavy armor or chestplates. 200 50 (35)  
    Master Dancer BRV+100 when equipping ribbons. 200 50 (35)  
    Machinery BRV+100 when equipping machines. 200 50 (35)  
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