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    Dissidia 012 Final Fantasy: Kefka Palazzo

    An insane harlequin who lacks self-control as a result of experiments infusing him with Magitek power, and who finds no greater joy than destruction.

    Character file

    Kefka in Final Fantasy VI

    Kefka was a mage of the Gestahlian Empire in the original game. He later betrays the emperor and becomes an omnipotent god who rules over the world of ruin. Though his sanity was lost as a side-effect of being infused with magitek power, none know of who he once was.

    Kefka in Dissidia Final Fantasy

    Having already lost his sanity, memories are pointless to Kefka; this world is the perfect playground. Kefka ensures that Terra is always by his side and tends to her, but only as she is a useful pawn in his quest for destruction. Kefka loses all interest in her one his mind control has been broken and Terra begins to refuse his orders of destruction. He holds no sense of camaraderie towards the other warriors of Chaos. He not only captured Kuja, who had refused to battle and planted false memories in him, but ambushed the Cloud of Darkness and had her purified for having leaked information to their foes. Any who get in the way of destruction are eliminated without mercy. As the destruction of this world looms during the final conflict, Kefka falls at the hands of the warriors of Cosmos and takes his own life. Whether Kefka became satisfied with his own destruction is unknown.


    kefka_-_artwork.png kefka_-_normal_(ex).png kefka_-_alt1.png kefka_-_alt2.png



    1 1000 350 95 12 11 10
    100 6999 450 667 111 110 60


    By default, Kefka can equip:

    • Weapons — rods, staves, instruments, poles
    • Gloves — bangles,
    • Headgear — hats, hairpins, headbands, ribbons
    • Body armor — clothing, robes

    Exclusive equipment

    Name LV Stats Properties
    Lamia's Flute 30 BRV+42 ATK+40 DEF+2 Initial EX Force +10%
    Nephilim Flute 90 BRV-35 ATK+63 DEF+1 Initial EX Force +15%
    Dancing Mad 100 BRV+40 ATK+68 DEF+1 Initial EX Force +20%, Back to the Wall Effect



    Attack Type LV CP (M) AP
    Twisty-Turny Blizzaga Land 25 30 (15) 100
    Scatter-Spray Blizzaga Land 11 30 (15) 100
    Extra-Crispy Firaga Land 3 30 (15) 100
    Waggle-Wobbly Firaga Land 1 30 (15) 80
    Lickety-Split Thundaga Land 19 30 (15) 80
    Zap-Trap Thundaga Land 1 30 (15) 100
    Meteor Land 33 30 (15) 100
    Ultima Land 15 30 (15) 100
    Twisty-Turny Blizzaga Air 23 30 (15) 100
    Scatter-Spray Blizzaga Air 8 30 (15) 100
    Extra-Crispy Firaga Air 2 30 (15) 100
    Waggle-Wobbly Firaga Air 1 30 (15) 80
    Lickety-Split Thundaga Air 19 30 (15) 80
    Zap-Trap Thundaga Air 1 30 (15) 100
    Meteor Air 32 30 (15) 100
    Ultima Air 12 30 (15) 100


    Attack Type LV CP (M) AP
    Havoc Wing Land 1 30 (15) 130
    Hyperdrive Land 28 30 (15) 130
    Trine Land 6 30 (15) 130
    Forsaken Null Land 39 30 (15) 150
    Havoc Wing Air 1 30 (15) 130
    Trine Air 4 30 (15) 130
    Forsaken Null Air 35 30 (15) 150


    Spawn Attack Type Position Properties
    Player Meteor BRV Land Chase
    Player Extra-Crispy Firaga BRV Air Chase
    Opponent Hyperdrive HP Land Chase
    Opponent Havoc Wing HP Air Wall Rush

    EX Mode

    EX Burst

    • Light of Judgment — A light comes from the heavens, cleansing all in its wake. Memorize the commands that display then enter them in order.

    EX Effects

    • Regen[ALWAYS ACTIVE WHILE IN EX MODE] Vigor and stamina recover little by little, restoring HP.
    • Critical Boost[ALWAYS ACTIVE WHILE IN EX MODE] Increases chance of bravery attacks dealing critical hits.
    • Glide[ACTIVATE BY HOLDING X IN MIDAIR] Increases the magus power within to move freely through the air.
    • Exhilirating Magic[ALWAYS ACTIVE WHILE IN EX MODE] All spells become more chaotic--multiple projectiles, magic rebounds, and other unpredictable effects.



    Edited by HYNE

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