An intriguing sorceress hailing from the future, she wields time-manipulating magic with ease.
Ultimecia in Final Fantasy VIII
A sorceress hailing from a distant future of Squall's world, she sends her consciousness to the present to possess the sorceress Edea, and came to hold ultimate authority in a dictatorship. Ultimecia schemes to possess Ellone, a sorceress capable of sending a person's consciousness back in time, to use her Time Compression spell. But Ultimecia's plans to possess Ellone and destroy SeeD are taken as motivation for Squall to act and thwart her plans. Ultimately, Ultimecia brings a destiny of ruin upon herself.
Ultimecia in Dissidia Final Fantasy
After learning never-ending cycle of battle in this realm, she has slowly garnered strength while protecting herself. All of her actions are in prepartion for when the gods fall. She plans to compress time itself at that very moment to escape the fate of a warrior and create a world of her own. Having received purification multiple times, Ultimecia possesses none of her prior memories. Whether out of contempt for the warriors of Cosmos who fight diligently, or out of confidence, she places herself in harm's way and provokes the warriors of Cosmos on occasion. A proud sorceress who normally acts with grace, she is known to display her anger towards those who would defy her.
By default, Ultimecia can equip:
- Weapons — daggers, rods, staves, thrown, instruments
- Gloves — bangles
- Headgear — hats, hairpins, headbands
- Body armor — clothing, robes
|Valkyrie||30||HP+376 BRV-84 ATK+40 DEF+2||Weapon||EX Force Absorption +3%|
|Cardinal||90||HP+287 BRV-70 ATK+63 DEF+1||Weapon||EX Force Absorption +5%|
|Shooting Star||100||HP+327 BRV-80 ATK+68 DEF+1||Weapon||EX Force Absorption +10%, Back to the Wall Effect|
|Knight's Blade||Land||25||30 (15)||90|
|Knight's Axe||Land||11||30 (15)||110|
|Knight's Arrow||Land||3||30 (15)||90|
|Knight's Lance||Land||1||30 (15)||110|
|Knight's Blade||Air||19||30 (15)||90|
|Knight's Axe||Air||1||30 (15)||110|
|Knight's Arrow||Air||33||30 (15)||90|
|Knight's Lance||Air||15||30 (15)||110|
|Great Attractor||Land||1||30 (15)||130|
|Shockwave Pulsar||Land||28||30 (15)||130|
|Hell's Judgement||Land||39||30 (15)||130|
|Great Attractor||Air||1||30 (15)||130|
|Shockwave Pulsar||Air||4||30 (15)||130|
|Hell's Judgement||Air||30 (15)||130|
|Opponent||Knight's Axe||BRV||Air||Wall Rush|
- Time Compression — A flurry of attacks ending in one crushing blow. Watch your timing and press O when the cursor is in the frame.
- Regen — [ALWAYS ACTIVE WHILE IN EX MODE] Vigor and stamina recover little by little, restoring HP.
- Critical Boost — [ALWAYS ACTIVE WHILE IN EX MODE] Increases chance of bravery attacks dealing critical hits.
- Time Crush — [ACTIVATE WITH R + SQUARE] Opponent's movements are completely frozen for a set time. However, this has a long casting time.
Edited by HYNE