Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 07/22/2017 in all areas

  1. 4 points
    I created an account just to express how much me and my friends like this ruleset. Not sure if it applies to everybody else but it minimized camping for us (well we frown on camping anyway). Personally, what I really like is how we can enter EX mode more frequently and longer since we can actually utilize the EX Mode's unique effects per character (such as Garland having an armor against Bravery attacks to prevent interruption during his attack animations). I hope you can check our matches sometime. I've uploaded a few. :)
  2. 3 points
    I initially researched and posted this in DF, but since the site is down and there are many new players who would benefit from this info, i decided to post this here aswell. Dash Mechanics (General) -A dash of the same type has the same maximum travel distance regardless of the character used when Free Air Dash Boost is NOT equipped. (Tifa's Free Air Dash has the same maximum travel distance as Exdeath's Free Air Dash) -Free Air Dash Boost does not affect the maximum time of a full dash. (it increases speed and distance of a full dash by the same amount, so total time is unchanged) -Free Air Dash Boost gives a flat 16% speed boost (and based on the point above, also a 16% distance boost) to Free Air Dash, Reverse Free Air Dash, Ground Dash and Reverse Ground Dash. -Free Air Dash Boost has absolutely no effect on Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -Air Dash Boost had no effect on Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -The speed of the Omni Ground Dash of a character is 8% slower (therefore it also has 8% less maximum travel distance) than the rest of the character's dashes. This is probably a bug in the coding. -The speed of a character's Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash and Omni Air Dash + is identical when Free Air Dash Boost is NOT equipped. -The Free Air Dash Boost from Lightning's exclusive weapon, Odin Blade, will not stack with the regular Free Air Dash Boost from her abilities. Equipping both or either will give the exact same boost of 16%. Dash Mechanics (Regarding assist build) -Free Air Dash Boost does NOT increase the amount of assist gained when Dash Feinting -All the different types of dashes that can build assist will build up assist at the same rate when Dash Feinting (1 point of AST for every active dash frame, with 500 AST points being 1 bar and 1000 AST points being 2 bars.). -Dashing while not locked onto your opponent builds no assist even if you have "Assist Gauge Up Dash" and a compatible dash equipped. -Omni Air Dash, Omni Air Dash + and Omni Ground Dash cannot build up assist at all. -Reverse Air Dash, Reverse Ground Dash and Reverse Free Air Dash CAN build assist as long as either Air Dash, Free Air Dash or Ground Dash is equipped on the same set as well and you are locked on to your opponent. -Air Dash, Free Air Dash and Ground Dash will always build assist as long as you are locked onto your opponent. -The amount of assist built up by using Assist Gauge Up Dash while dashing is uniform (you build the same amount of assist per frame at the start of a dash and at the end of dash). Active dash frames in a full dash (Assuming 60 FPS) (Free Air Dash/Reverse Free Air Dash & Omni Air Dash/+) (78F) EX Tidus (82F) Onion Knight, Tifa, EX Prishe (86F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (90F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (94F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (98F) CoD, Ultimecia, Yuna, Gabranth (102F) Exdeath (Ground Dash/Reverse Ground Dash & Omni Ground Dash/+) (90F) EX Tidus (94F) Onion Knight, Tifa, EX Prishe (98F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (102F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (106F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (110F) CoD, Ultimecia, Yuna, Gabranth (114F) Exdeath Note that active dash frames are the amount of frames the game "thinks" you are dashing (you will build assist, despite not actually moving), not the actual time in motion during a dash. The first ~13 frames where you are stationary while starting up a dash ARE considered as active dash frames by the game. Conversely, there are ~12 frames after becoming stationary upon ending a ground dash that ARE also considered as active dash frames by the game.
  3. 2 points
    This ruleset was created to make hitconfirms more balanced in a way. Me and Justice, the individuals that came up with this ruleset's first version, felt that high bravery builds with side by side and/or huge depletion made blocks too much rewarding and discouraged being agressive for the one who got hit by an hp attack, while a bravery attack have very little rewards (to prove that, the parameter people use in most situations to assist change out of an attack is if its hp or bravery damage). Besides, having your assist locked can become unnecesary 15 seconds of running/camping/waiting. We wanted something different from jp ranked too, so we buffed ex through custom ruleset and damage through builds. I also thought that the critcal attack system is not balanced because of frame differences, attack position and guard breaking properties that some characters have and others dont for absolutely no reason but Square Enix being dumb. Now I will show the complete changelog of the Dissidence ruleset in its current version (v3). I am always up for discussions about what should be changed to make the ruleset better. Ruleset (values of the options when you start making a new ruleset) - The original values will be on the right Initial Stage Bravery - 50 (100) Stage Bravery Recovery Time - 100 (100) Banish Trap Damage - 100 (100) Warp Damage - 100 (100) Critical Hit Rate - 0 (100) - That disables crtis in EVERYTHING, including block punishes and ex burst Critical Damage - 100 (100) Ex Core Appearence Rate - 100 (100) Ex Core Absorption - 200 (100) Ex Force Absortion - 200 (100) Ex Mode Duration - 25 (20) Wall Rush Damage - 25 (25) Bravery Bonus - 10 (10) Stage Bravery - 100 (100) Assist Break Rate - 100 (100) Ex Break Rate - 0 (100) Assist Gauge Charge (Attack) - 100 (100) NEW - Back to version 3 values through attractorb accessory Assist Gauge Charge (Hit) - 400 (100) NEW - Balanced through attractorb accessory Assist Lock Duration - 0 (100) Assist Gauge Depletion Rate - 100 (100) Ex Damage From Assist - 200 (100) Ex Revenge Duration - 1 (5) NEW - You can't build massive amounts of bravery through EXR and finish with an hp Now, BAN EVERYTHING ELSE (summons, artefacts, bonus, equips), EXCEPT what is on the following build, makes sure people are on track when dissidence ruleset is selected Using reverse dash to build assist is banned. NEW - The only allowed extra skills are Precision types, Equipment Master types, Exp to Ex Force and Bravery Regen. Dissidence v4 Build Example (don't mind the lack of assist and choice of moves): In my tournaments I made a rule to ban top tier assist as well, but that was to give the games some fresh air and rare to see combos. That may balance something too, like reducing the rewards on assist punishing that the low tiers suffer so much. The top tier assist are: Kuja, Jecht, Yuna, Aerith, Sephiroth and Tidus. I made a savefile with everything set up to avoid insane work (I don't promise the best setups regarding skills): https://tinyurl.com/yabm8b3u Also thinking of adding Ex Defense (DFF mechanic) and disable assist charges through codes for matches. Well, feel free to expose your thoughts posting here about what change you would apply, or if the ruleset is godlike/trash/whatever
  4. 2 points
    Time to get myself introduced My name is Stevie, I discovered JP DFF on the internet and as soon as I discovered it had a ton of FF characters and was on psp I was hooked. I never got to play DFF online but I mostly played Squall. DDFF launched and my favourite character (Yuna) got announced so I jumped ship to being a Yuna main, in 2012 I got a PS3 and the first thing I lean how to do was play DDFF online.Played online for 2 years before work took over and my PSP broke D:. back on Dissidia Forums I use to host some of the streams back in the day and joint ran 'Casual Lobby', a weekly stream in which allowed players to play each others 'or watch' matches without stress of a tournament setting. I plan to return hardcore in Dissidia NT, I plan to focus on Terra in the upcoming closed beta but I want to main Terra/Ramza when the game launch (until Yuna announced that is).
  5. 1 point
    The Benjamin Movesets are very good, don't worry lol. I completely expected a bit of my idea to be axed, but ultimately the concept matches VERY well. So yeah, good job. Edit: I actually would really want this Benjamin in 012, he looks fun, and much better than you think. ;) As for Arcade, definitely looks very fun and would probably be my shoot type of choice if this were him in game. Honestly, both versions of him are incredibly simple and what to do with him will probably be very set, but it makes sense considering the game he's from. Again, good job.
  6. 1 point
    Benjamin Mystic Warrior - Both a master of arms and a skilled magician, with a variety of tools help for any situation Fluff 012 Type Arcade Type Notes I think three in one week is a record for me, at least in regards to posting stuff. This was spawned out of some theory crafting between me, Poiman, and TMG. While I did my best to incorporate their ideas into this, ultimately it ended up being a slightly modified version of my original thoughts on it. Sorry guys, but I did warn you that this would happen. Ultimately, Benjamin is meant to be a lot like his game: Easy to pick up and learn, surprisingly deep, but ultimately not particularly good or interesting. I included as many of his spells and weapons as I could, but ultimately Life got axed from his Arcade set since I wanted the Wizard spells to be his HP attacks and I didn't think "+1 to lives gauge once per match" was the most balanced thing ever. Oh well, I think I did him well enough despite this
  7. 1 point
    The Sundown Kid Blazing Drifter - A quick shot and expert at ranged combat, laying down a hail of bullets against any and all adversaries. Fluff 012 Version Arcade version Bonus: Mad Dog Assist Notes While on my second play through of Live A Live, I decided to get my hopes up and start making movesets for the different protagonists from it. I waited a bit to post them though, as I wanted to focus on getting a good portion of Final Fantasy characters done up first. I've also made one for Masaru, which I'll post in the near future. I decided on Sundown first because I wasn't thinking the way I usually do. Normally I make the 012 version first and then adapt it for Arcade, but this time I was thinking of using the Western chapters main gimmick - searching for traps - as an inspiration for his EX-Skill in the Arcade version. Thus I imagined a speedy Sundown focused on darting around combat firing off shots at his enemy team while utilizing "Search" and "Use" to support his allies. While I certianly want to do all of the protagonists for Live-A-Live, the only one besides Masaru I know how I'll go about making is Oboro, and even that has a few questions I'll be asking before I start designing the shinobi.
  8. 1 point
    Hello there, Colonel Birdstrong (formerly SatoshiKura) here. Since the old forums are down, I thought I'd try and migrate everything here. I'll be leaving some of my older, uglier mods to die, but if there's a specific one you want me to upload, let me know and I'll throw it on here. Download Link, from The Legend of Zelda: Ocarina of Time, joins Dissidia! He's used on the Warrior of Light. This Link carries just as much equipment as he normally does! While in EX Mode, he can equip different things! He can switch from his Kokiri Tunic to the Zora or Goron Tunics, change his shield for the Mirror Shield, put on the Golden Gauntlets, or trade out the Master Sword for the ever-powerful Biggoron Sword! He can always just keep the Master Sword or start out in one of the other tunics as well. Included is Dark Link, who also has access to the Biggoron Sword, Mirror Shield, and Golden Gauntlets. Screenshots: Download Link from The Legend of Zelda: Twilight Princess/Super Smash Bros. Brawl/Hyrule Warriors imported into Dissidia 012 Final Fantasy! He goes over Firion. His model uses assets from Twilight Princess, Super Smash Bros. Brawl, and Hyrule Warriors. Link uses a few of his weapons from Twilight Princess, plus Zelda's Light Arrow! An alternate version included in his download allows him to wield the Ordon Sword in place of the Light Arrow. Screenshots: Download Fierce Deity joins the ranks of the various Final Fantasy characters in Dissidia 012! He is used over Cloud. In EX Mode, he switches out the traditional Helix Sword for the strongest version available in Hyrule Warriors. Also included is a dark version! Screenshots Download Ganondorf from Super Smash Bros. Brawl/Twilight Princess on Exdeath. He comes with two alts: His "Grandpa Ganondorf" color from Brawl, and Project M's Ocarina of Time Ganondorf model. Screenshots: Download Ganondorf from Twilight Princess/Hyrule Warriors joins on Garland! He wields his dual swords from Hyrule Warriors. Screenshots: Download A Lizalfos from the Zelda series joins Dissidia! It goes on Jecht. Its gauntlet-hand has full finger movement! Other than that, there's not really anything special about it. Screenshots: Download Robin, using his appearance from Super Smash Bros. for Wii U, comes to Dissidia on Firion. He wields the Levin Sword and three tomes: Wind, Thunder, and Fire. Screenshots: Download Lyndis, from Fire Emblem 7, comes to Dissidia over Lightning. She makes use of both of the weapon types available to her from her original game and final class, switching between the bow and sword to deal damage at both short and long range. A little fun fact is that her nickname, Lyn, means Lightning in another language. Her skirt has some very obvious clipping, but that was unavoidable. For some reason, her arms are a bit darker than the rest of her skin, I know the problem, but when I try to fix it.... Well, she starts becoming invisible. Or the model just completely screws up. Her hair also sometimes stabs through her body. Screenshot: Download Samus, in her most iconic suit, joins Dissidia on Laguna. Screenshot: Download Samus in her Fusion Suit! As with her Varia Suit, she goes over Laguna. Screenshot: Download Samus, in her Light Suit from Metroid Prime 2: Echoes. She goes over Laguna. Screenshot: Download Samus, without her suit. She uses her Paralyzer from Super Smash Bros. Brawl, and goes over Lightning. Thanks to SJS on Brawl Vault for permission to use his model! Screenshot: Download Samus' nemesis, Ridley, comes to Dissidia on Feral Chaos. Screenshot: Download Pit from Kid Icarus: Uprising imported into Dissidia 012 Final Fantasy! He goes over Vaan. His model uses assets from Kid Icarus: Uprising on the 3DS. Pit has access to every weapon type usable in Uprising. He starts with the basic weapons (besides Palutena's Bow), and in EX Mode, he gains stronger versions! Also included is a Dark Pit version, who uses the Silver Bow and Dark Pit Staff in place of Palutena's Bow and the Orb Staff respectively. Thanks to DSX8 for supplying his files! Screenshots: Download Pit, from the Kid Icarus series, comes to Dissidia on Zidane! Zidane's animations and attacks are pretty much perfect for him. Also included is a Dark Pit retexture, made using SJS' Dark Pit textures that I can't find on Brawl Vault anymore. Good thing I had them laying around, though. Screenshot: Download Captain Falcon, from the F-Zero series, comes to Dissidia in a rather feminine way on Tifa Lockhart. He looks relatively fine when actually fighting, but his intro, loss, and victory animations are.... well..... yeah. He may look weird in some animations, but what do you expect? I put one of most manly Nintendo characters on TIFA. Included is an EXEX, which was made by Bloko for his Blaziken mod. Screenshot: Download Inuyasha, from the series that shares his name, comes to Dissidia on Cloud Strife. This was a request by AkiraMudou. The Tessaiga changes into its barrier-piercing red form upon entering EX Mode. Custom EX mode aura is also included, just rename its extension (.exex) to .edat and name it whatever Hasher says to name the EXEX. Video: Download Zero Two comes to Dissidia on Kuja. He doesn't really sport anything special, except for the fact that he's taken a humanoid form. Credit goes to _Data_Drain and Akari_Un for the model, and SJS for the portrait's image. Screenshot: Download Cloud, from Super Smash Bros. 3DS, imported on... Well, do I really need to say? Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Shulk comes to Dissidia on Squall! And believe me, he's really feeling it, and so am I! He fits so well on Squall, just try using Blasting Zone. His Monado also opens up and gains a beam matching Lionheart's length while in EX Mode. Credit goes to Random Talking Bush for the model, and KTH from Brawl Vault for supplying me with him and a few other things. Screenshot: Download Sheik, from Super Smash Bros. 3DS, imported on Tifa! She's got all of her colors from Smash 3DS, plus lower res versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Samus, from Super Smash Bros. 3DS, imported on Laguna! She has all of her colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Her arm cannon changes shape during Laguna's various attacks as well! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Dark Samus, from Super Smash Bros. 3DS, imported on Cloud of Darkness! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Marth, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Lucina, from Super Smash Bros. 3DS, imported on Lightning! She's got all of her colors from Smash 3DS, an optional Mask version, and lower res versions of both for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Roy, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Corrin, from Super Smash Bros. 3DS, imported on Lightning! She has all her (female) colors from Smash 3DS, and lower res versions of the main texture for better performance against modded characters. And, for the first time on one of my mods, she has facial expressions, and Yato is animated! Thanks to DSX8 on Brawl Vault for the model files, and to Windblast as well for all the aid he gave in making the texture animations work. Screenshots: Download Chrom, from Super Smash Bros. 3DS, imported on Warrior of Light! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Greninja, from Super Smash Bros. 3DS, imported on Zidane! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download A Hunter equipped with the Vangis set from Monster Hunter Tri cleaves his way into Dissidia! He uses the Longsword Shadowbinder (P). To go with the Longsword's style of fighting, he goes over Sephiroth. Screenshots: Download Ganondorf from Super Smash Bros. 3DS joins yet again! This time, he's over Golbez. Screenshots: Download A hunter wearing Nargacuga armor has snuck into Dissidia! He uses various Sword and Shield weapons from Monster Hunter Generations. Screenshots: Download A hunter dressed in Yukumo Village's own armor arrives! He wields several Switch Axes, which take on their Sword Mode form in EX Mode. Screenshots: Download A hunter wearing the Caravan's signature armor set vaults into the fray! He uses several Insect Glaives. Screenshots:
  9. 1 point
    I'm sleight from the Philippines. Just got back from a 1 yr hiatus. I main Zidane. My favorite ruleset is JP ranked. I hate chase. We play Dissidence ruleset now here in our country.
  10. 1 point
    Hope Estheim Magician Strategist - Powerful magic flows forth, growing their user’s power before unleashing it in fantastical displays of prowess. Fluff 012 Type Arcade Type Notes I intentionally wanted to make Hope somewhat unusual to play as, while still trying to keep him coherent. Using Alexander as traps, having multiple ways to support and buff himself, all while still having very powerful - if not somewhat staggered - magic. Took me some time to come up with this idea, hence the delay on him, and I wanted to get Hope out of the way before moving onto Fang or Sazh. His 012 version also somewhat perpetrates the cancer that is assist camping, as between Thundaga and his HP Traps he can somewhat safely stand in one spot and gather assist as much as he likes. Like ExDeath, I imagine he'd fair best in a battle of attrition than fighting his opponent outright. Arcade, meanwhile, was the best way I could think of to implement the Medic role. Being the only remaining character who naturally gained Medic, I felt it was best to give it to him over Synergist than leave it out entirely. Although I still question whether or not I should fluff his BRV Break recovering move as Curaja or Raise/Renew, I believe the latter has a different connotation entirely. After this I'm debating on whether I will continue making the Final Fantasy XIII characters or upload some movesets I already made based on other Non-Final Fantasy characters. Given Dante got some support, I might branch out a bit. We'll see next time I get the chance to upload.
  11. 1 point
    Hallo, u can call me Dallian. It started long ago with the jap release, I played it a lot then I had to replay it all on the eng ver :P still, I loved it. But then duodecim came out, omg, I fell in love with it, is probably my most played psp game (that was on 2012, I think), I discovered dissidia forums back then, they had a very nice web app to export ur builds as images (I'm still looking for it tho). A couple of weeks ago, with the announcement of mh world I got kinda nostalgic (And my sis new psp didn't helped lol), specially since my psp's battery is kinda dead (Since 2 years or so). Long story short, I downloaded ppsspp and started playing mhfu with a cousin and, why not, duodecim. Sadly I couldn't transfer my old save so I ended replaying it, I'm still unlocking stuff tho. Well, nostalgia brought me back to dissidia forums and dissidia forums brought me here. I've never tested my skills with other playes beside my sis and cousin, I would love to see tournaments and play with others (As soon as I bring baxk my old Tifa :P). That's my story, I play some other games but duodecim is one of my favorites of all time. Nice to meet u all ^_^
×

Important Information

By using this site, you agree to our Terms of Use.