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Showing content with the highest reputation since 10/22/2017 in all areas

  1. 3 points
    Eric So of Square Enix just posted this amazing interview that was made during Tokyo Game Show 2017. Highlights: spectator mode for custom lobbies (tournaments) sanctuarium features (customization and stats) matchmaking improvements
  2. 2 points
    FINAL FANTASY I — Cornelia FINAL FANTASY II — Pandemonium FINAL FANTASY III — The Floating Continent FINAL FANTASY IV — Lunar Subterrane FINAL FANTASY V — The Interdimensional Rift FINAL FANTASY VI — Narshe FINAL FANTASY VII — Midgar FINAL FANTASY IX — Alexandria FINAL FANTASY X — Besaid Island FINAL FANTASY XI — Stellar Fulcrum FINAL FANTASY XII — The Royal City of Rabanastre FINAL FANTASY XIII — Eden FINAL FANTASY XIV — Porta Decumana
  3. 2 points
    Discord Name: BB | RDF Ping ID: RDF Time Zone: GMT -5 (EDT)
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    Haha yea a.k.a iCame_69 my psn got reported so it’s AcetheticM420 now :/ sad dayz
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    sup guys i hope some of you still remember me :-0 your favorite sexy squall main is back. Who’s ready to get pounded in dissidia nt? But seriously I missed you guys from the forums 😭😭 good to see familiar names again.
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    Jump to: Warrior of Light Garland Firion The Emperor Onion Knight Cloud of Darkness Cecil Kain Golbez Bartz Exdeath Terra Kefka Cloud Sephiroth Squall Ultimecia Zidane Kuja Tidus Jecht Shantotto Vaan Lightning Y'shtola Noctis Ramza Ace X = Players who have not uploaded in a month or more 🌟 = Players who are at least semi active on their channel Popo - X Chi - X Marin - 🌟 marie rose - 🌟 Kisarah ch - X P Cassis - X STB - 🌟 Kamenin - X Lunabelle - 🌟 Mahirok - 🌟 taka9192 - X okazaki alfred - X mana-dao - X Muu-chan - 🌟 Niao Li - 🌟 Rod - 🌟 marie rose - 🌟 Sasanao - 🌟 Dekoichi - 🌟 Asegami - X ibuki - 🌟 roi - X Floraniel - X Maokorin - X Half Life - X Kitai no Homo - 🌟 Tekuo - 🌟 Naga Magician - 🌟 Nube - 🌟 sonosaki - 🌟 Muu-chan - 🌟 mashumaro - X Aona - X ininfeju - 🌟 otyka - X Dissi - 🌟 Sekka - X Kedachiku - 🌟 Shigumu - X Higashide(?) - 🌟 tokunin - X Pigman - 🌟 Tiro - 🌟 Ryuusei - 🌟 Bittan - X Kiraboshi - 🌟 batamon - X fuyuka - 🌟 TM - 🌟 Rod - 🌟 Moririn - 🌟 Gray - 🌟 Ryuusei - 🌟 Corn Farmer - 🌟 Shirofina - X Marin - 🌟 maoku - X Mike Popcorn - 🌟 Ne:Ash - 🌟 Sosui - 🌟 ininfeju - 🌟 Ponkotsu - 🌟 Tsuyoshi - X Karura - X Mito - 🌟 Niao Li - 🌟 Sosui - 🌟 Kiina - 🌟 Nube - 🌟 Muu-chan - 🌟 Akii Shiina - X Save The Queen - X Marin - 🌟 ENISHI - X Matsu - X hirarinbushi - X Sankouya - 🌟 Aka Yume - 🌟 Aona - X Zaki_ yama - 🌟 otyka - X Matsumoto - 🌟 taka9192 - X Minuet - 🌟 Jakudo - X Naga Magician - 🌟 Zaki_ yama - 🌟 Tekuo - 🌟 Suiren - 🌟 Satoi - 🌟 Mito - 🌟 TK - 🌟 STB - 🌟 Ruxuil - 🌟 Holy Miya - X hayate - X Shirofina - X Rei - X Zenzopanero - X Marin - 🌟 Dissi - 🌟 Miyu Nakagawa - 🌟 Shirofina - X momokoiro - X GENGAR - 🌟 marie rose - 🌟 Adam - 🌟 TM - 🌟 Suiren - 🌟 Jiang - 🌟 Niao li - 🌟 ice heart - 🌟 ininfeju - 🌟 Pakunenjin - 🌟 Shinosho - X Bittan - X sbedion - X Secchan - 🌟 otaku - 🌟 Kira - X Shirofina - X ibuki - X Toya - 🌟 Minuet - 🌟 Sosui - 🌟 Mikeneko - 🌟 Gray - 🌟 yunyun - 🌟 Urabe - 🌟 Marin - 🌟 Secchan - 🌟 Tira yuan - 🌟 Rau - X Zane-Chan - X Sekka - X rikusuke - X Zinan - X Sana-chan - X yunyun - 🌟 Hyphen - 🌟 Matsu -X Torote - 🌟 Karura - X Kiina - 🌟 Dissi - 🌟 Miyu Nakagawa - X Oiyo - X TM - 🌟 Marosuke - 🌟 Niao Li - 🌟 Matsu - X Holy Miya - X hohi -X otaku - 🌟 Hero - X nocchi - X Dissi - 🌟 Miyu Nakagawa - 🌟 disconnection - X Rod - 🌟 Osakana - 🌟 Tiro - 🌟 Muu-chan - 🌟 Lv 99 - 🌟 Arasol - 🌟 Hyphen - 🌟 Enji - 🌟 Popo - X Tei-chan corne - X Marin - 🌟 Sekka - X Chi - X mitsuboshi - X Tekuo - 🌟 Tatsujin - 🌟 Tayama - 🌟 Seto - 🌟 Gray - 🌟 Jiang - 🌟 Corn Farmer - 🌟 Taka - 🌟 Kiina - 🌟 Shirofina - X Happy Beard Marin - 🌟 Zane-Chan - X Pakunenjin - 🌟 Lv 99 - 🌟 G na2kin - 🌟 Sankouya - 🌟 Gray - 🌟 Ne:Ash - 🌟 Holy Miya - X Minuet - 🌟 Marin - 🌟 Shirofina - X Toya - 🌟 Aoi Akuma - X KAS - 🌟 Xi Muye - 🌟 Arasol - 🌟 Shiro Momo - 🌟 Dai Ari - 🌟 Sana-chan - X Mikeneko - 🌟 Gomesu - X hohi - X dear - X Xemnas - X kuroyuri - 🌟 Chi - X Yauken(?) - X Aona - X tenebu - 🌟 Baba - X KAS - 🌟 Popo - X Rei - X Yugudora - X Kisarah ch - X Kakine -X Rarudo - 🌟 Jiang - 🌟 Sosui - 🌟 Tatsujin - 🌟 Matsu - X Aoi Akuma - X Kiina - 🌟 ininfeju - 🌟 Marin - 🌟 Zane-Chan - X ENISHI - X Sekka - X Kuneshige - X Shigumu - X Aona - X Mike Popcorn - 🌟 Page maintained by: @Dragon Peak Emperor @geefo @HYNE
  7. 1 point
    Round 2 Match 1 kewldude475 (Lightning) vs Djquibi (Bartz) - Order's Sanctuary - Djqubi 1-0 Match 2 kewldude475 (Firion) vs Djqubi (Bartz) - Pandaemonium - kewldude475 1-1 Match 3 kewldude475 (Firion) vs Djqubi (Bartz) Pandaemonium Top Floor - kewldude475 2-1 kewldude475 wins 2-1
  8. 1 point
    Equipment in this game is purely visual (no gameplay effects). Jump to: Warrior of Light Garland Firion The Emperor Onion Knight Cloud of Darkness Cecil Kain Golbez Bartz Exdeath Terra Kefka Cloud Sephiroth Squall Ultimecia Zidane Kuja Tidus Jecht Shantotto Vaan Lightning Y'shtola Noctis Ramza Ace Warrior of Light Outfits Weapons Garland Outfits Weapons Firion Outfits Weapons The Emperor Outfits Weapons Onion Knight Outfits Weapons Cloud of Darkness Outfits Weapons Cecil Outfits Weapons Kain Outfits Weapons Golbez (img) Outfits Weapons Bartz Outfits Weapons Exdeath (img) Outfits Weapons Terra Outfits Weapons Kefka Outfits Weapons Cloud Outfits Weapons BUSTER SWORD HARDEDGE FUSION SWORD FORCE STEALER Sephiroth Outfits Weapons Squall Outfits Weapons Ultimecia Outfits Weapons Zidane Outfits Weapons Kuja Outfits Weapons Tidus Outfits Weapons Jecht Outfits Weapons Shantotto Outfits Weapons Vaan Outfits Weapons Lightning Outfits Weapons Y'shtola Outfits Weapons Noctis Ramza Outfits Weapons Ace Outfits Weapons
  9. 1 point
    WB R1 M1: Danned(Sephiroth) vs Kebbles(Firion) - Top Floor = Winner: Danned M2: Danned(Sephiroth) vs Kebbles(Cloud) - Orders Sanctuary = Winner: Danned Winner: Danned 2-0 over Kebbles
  10. 1 point
  11. 1 point
    Dissidence Ruleset
  12. 1 point
    Filling in for Mogstache as of 11/1/2017 at 8:20 PM EST Discord Name: Lokreah#9294 IG Name: Lokreah Timezone: GMT -5 (East Coast, United States)
  13. 1 point
    Not a problem at all. Have fun!
  14. 1 point
    I'm just going to throw out a couple of loose thoughts here and see what everyone's response is... We don't know if Square is going to host any sort of championship series, so if we want to make sure we are the main tournament hub and are taken seriously, we need to have an infrastructure in place and ready before the game releases. Otherwise we run the risk of like...FF Peasants or that FB group being seen as the go-to place to play Dissidia, and then our game will never be taken seriously by the wider tournament community. So, leading up to release, I think we should be prepared to launch the first tournament season or a Dissidia League. Something that will be structured and ongoing that gives the community a sense of legitimacy, direction, and ranking. To further that end, one idea I had was the encouragement of crews. Dissidia is a 3v3 game, so even if we only hold Dissidia Community tournaments once or twice a month, or even less, making sure your whole team is available on a certain day(s) can potentially be a big problem for a lot of people. So I was thinking that if players participated in crews of 6-10 players, we could alleviate that problem a bit. I'll use TNB as an example to illustrate. Let's say Dragon, Chandela and I enter the season as a team(call us TNB | DCL). We play two tournaments together, but Chandela is unavailable for the third. Within the crew rules, we would be able to sub in Dimitri and still keep our title as DCL and have our performance count towards DCL's ranking. This helps avoid having to keep individual player rankings(though you still could) and allows us to handle seeding in the normal fashion. So, say Dimitri is part of TNB | PDD (Poiman, Dimitri, DJ). When he played with us, it would have no bearing on his base team. That's why I suggested 6-10 players. That way, with at least 6, no one would ever have to just sit out for lack of enough members in the crew. As it's extremely likely that everyone won't be available every weekend, I think it is a system that could work. Finally, any given team would need to play more games than not with it's complete original roster. Meaning if I played one tournament with DCL, but had to play the next three tournaments with subs, it wouldn't make sense for DCL to receive ranking credit for those wins. The overall result would be a hard ranking per static team, just like if we were all single participants, and a sort of "soft ranking" by crew for use where applicable. You could still participate as a static team without a crew, but you'd have to deal with circumstances that could otherwise be mitigated. So with this system, seeding would look something like: Known Static Teams Known Crews Teams with no results. That took longer than I thought to explain, so I'll end it there. Please share what you think, add suggestions, ridicule me endlessly. After this gets some feedback I'll make another post. I have a bunch of topics to cover. (P.S. To the members of TNB, I understand that this changes the idea of crews from us having a good time, to something that holds more importance, so I understand if you don't want anything to do with it.)
  15. 1 point
  16. 1 point
    Djqubi Fusoderp GMT+1 Bartz solo lets go
  17. 1 point
  18. 1 point
    DISSIDIA FINAL FANTASY ARCADE Dissidia Final Fantasy is an arcade game developed by Team Ninja and published by Square Enix. It was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015, and released in Japanese arcades on November 26, 2015. Official website: JP DISSIDIA FINAL FANTASY NEW TALE Dissidia Final Fantasy NT is slated for release in early 2018 for PlayStation 4. Official website: JP | EN Controls Target closest opponent: L2 + R2 Target summoning core: hold L2 or R2 Break fall (recovery): ○ Quickmove: R1 + ○ Paradigm Shift (Lightning): L3 HUD Battle Guide Basic Intermediate Advanced Character classes Heavy / Vanguard — Slower with wider-range attacks Speed / Assassin — Fast, but don't pack much of a punch. Can perform 2 airborne jumps. Shoot / Marksman — Adept at attacking from afar. Beware when enemies close in. Unique / Specialist — Possess unique skills that enhance party members. Characters Warrior of Light Garland Firion The Emperor Onion Knight Cecil Kain Bartz Exdeath Terra Kefka Cloud Sephiroth Squall Zidane Kuja Tidus Shantotto Vaan Lightning Y'shtola Ramza Ace Summons Ifrit Shiva Ramuh Odin Leviathan Alexander Bahamut Stages Cornelia Pandemonium The Floating Continent The Interdimensional Rift Narshe Midgar Alexandria Besaid Island The Royal City of Rabanastre Eden Porta Decumana
  19. 1 point
    Yaag Rosch PSICOM Commander - Intercepts and eliminates enemy opposition with a variety of powerful weaponry. Fluff 012 Type Arcade Type Notes: Ignore this, reformatting the thread. See the first page for more details.
  20. 1 point
    The purpose of this topic is to know if I have not missed anything regarding the issues this beta had. I have already sent my feedback to the Square Enix Support Team. You will find it below if you are interested to see its content. Do not hesitate to add things I may have forgotten to the Square Enix Support Team : http://sqex.to/MWF. This way this game will be better than ever! P.S. : Hyne talked about a way of getting matches frenquently : "like if peer to peer hosting stays, it may be good for it mm to search within region for a minute before it goes outside". I found it to be interesting and gave my thoughts about it to the Support Team in the 5th paragraph.
  21. 1 point
    Sazh Katzroy Blazing Glory - Mow down enemies from a distance while applying passive buffs Fluff 012 Type Arcade Type Notes I made Sazh to be a bit of a reflection to Yaag, in some ways. Especially with how each of them go about Synergist. Yaag directly boosts his allies with damage, defense, and speed buffs while Sazh indirectly boosts his allies with increasing priority values and decreasing lag time. Additionally Yaag does a lot of wide range, single attack damage while Sazh has more controlled, multi-hit attacks. However, this wasn't entirely intentional. Just a fun aside I noticed once I was finishing up putting them together.
  22. 1 point
    Benjamin Mystic Warrior - Both a master of arms and a skilled magician, with a variety of tools help for any situation Fluff 012 Type Arcade Type Notes I think three in one week is a record for me, at least in regards to posting stuff. This was spawned out of some theory crafting between me, Poiman, and TMG. While I did my best to incorporate their ideas into this, ultimately it ended up being a slightly modified version of my original thoughts on it. Sorry guys, but I did warn you that this would happen. Ultimately, Benjamin is meant to be a lot like his game: Easy to pick up and learn, surprisingly deep, but ultimately not particularly good or interesting. I included as many of his spells and weapons as I could, but ultimately Life got axed from his Arcade set since I wanted the Wizard spells to be his HP attacks and I didn't think "+1 to lives gauge once per match" was the most balanced thing ever. Oh well, I think I did him well enough despite this
  23. 1 point
    Rinoa Heartilly Angelo Combiner - Rinoa fights alongside her faithful companion Angelo, giving the opponent multiple adversaries to face at once. Fluff 012 Type Arcade Type Notes After a lengthy conversation about different characters to appear in NT on our Discord, I realized that Rinoa had one unique thing to bring to the table: Angelo. So I sought out to make what would be a Dissidia-ified pet class, as I'll admit to being cancer and maining pet classes in games whenever I can. However, while making this, a thought came to me. What if she had a mode switch thing in Arcade? Represent both sides of her character, that way. But considering she gets bonuses to her magic while Angel Wing is active, I realized that I needed to unlock my inner JoJo fan and make her magic as absolutely bonkers as I could think to while still keeping some semblance of balance. Really, for how much work I put into this one it might be hard to guess I actually don't like Rinoa as a character.
  24. 1 point
    Table of Contents The Basics How to suck less in the customisation screen End Words (Sharing Builds) The Basics What you should know about your accessories. It was touched briefly upon in the beginner's journal guide and you should also know about hacked accessories so you dont use them. Basic Accessories (Yellow Icon) Effected by the multiplied number (x) your booster accessories currently have. Example. You have Hyper Ring (5% increased damage and a basic accessorie) and 3 boosters that gives you 2.5x mulitplier, basic math is 5 x 2.5 = 12.5 > rounded down to 12, so you get a 12% increased damage. Booster Accessories (Purple Icon with red flag) Your multiplier, the higer X you have the higher your basics accessories effect will be. The current active multiplier number (x) is shown in the top corners and is colored red while fighting. You will always have 1x even if you dont see it (having no boosters equipped). There is a few different mulitplier numbers 1.2x - Average 1.3x - Good 1.4x - Really good 1.5x - The best 2.5x - This is only one accessorie and the 2.5x only lasts 15 seconds and drop to 0.5x after that which halves your booster multiplier. 5.0x - Also just one accessorie and works only when you take damage longer then 4 seconds. Also note that the boosters are different in how and when they are activated. Example. You have two 1.2x, one 1.4x and lastly a 1.5x equipped: 1.2 x 1.2 x 1.4 x 1.5 = 3.024 rounded down to 3x which means your max booster is 3x Special Accessories (Red Icon) Some are good with strong effects but they dont work with the boosters. However this dont mean they are completly useless. If you see accessories with the note "Breakables" dont use them online. How to suck less in the customisation screen Brought to you by Muggshotter with a bit of help from TKG09 When planning a PvP build it is a necessity to include meter depletion on both assist and EX. These can be included either via Judgment of Lufenia or Seal of Lufenia equipment sets and / or Battle Hammer and Dismay Shock basic accessories. These take away a bit of opponent's meter upon landing an HP, enabling you to force the opponent to escape from HP damage earlier as well as bypass EX Revenge situations when you could've been finished otherwise. It is a good idea to make equipment sets for your character with both Judgment of Lufenia and Seal of Lufenia sets on as to accomodate different matchups where you may have to prioritise depleting one meter over the other. After that, an ideal PvP build usually goes for one of the following: A) Damage (with or without wall rush) B) Side by Side C) EX D) Bravery boost on dodge / block E) EX Core F) Hybrid (a mix of everything) Good reliable accessory boosters include Summon Unused (and the opponent variant), Pre-EX Mode, Pre-EX Revenge, Aerial and Large Gap in HP. You'll see these recommended a lot. Damage Self explanatory, a damage build prioritises high bravery damage output and subsequently total HP damage per HP hit. Not everyone can reach the same lengths of bravery damage, usually due to low damage multipliers on one's moves and lower base attack stat. These characters usually circumvent this shortcoming with wall rushes or the help of high base bravery in conjunction with assists, but we'll get to those a bit later. Prishe, Garland, Sephiroth, Cloud, Kain, Kuja and Ultimecia are some of the characters who can benefit greatly from the following. For equipment you should always seek out a weapon with 69 ATK stat unless your character's exclusive weapons provides 70 ATK (Garland's Gigant Axe for example). If your armor set is for Seal of Lufenia's 5 % EX depletion, Lufenian Dirk (hand, Parrying gear) is a must as it provides +1 attack as well as good 72 defense. Earthbreaker, Cleaver and Rhongomiant (for King of Tragedy EX Revenge builds) are good weapons possessing 69 attack stat that anyone can wield with the help of a CP glitch. For accessories it comes as no surprise that Hyper Ring, Muscle Belt / Earring are viable choices here. Bundle Hyper Ring + Muscle Belt or Earring ()depending on the character) with boosters such as BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Summon Unused and Aerial / Grounded for a respectable damage output. Add extra abilities such as Sneak Attack, Counterattack and Riposte to really shred the opponent's bravery with upped critical hit rates, maybe even include First Strike ability if you think you(r character) can go the distance, that one is guaranteed to activate on the first hit you land. These are generally always good to have, your opponent can only disable one of them, meaning you will still maintain a good critical hit rate throughout the match. Even characters with subpar bravery damage can do wonders with a bit of double damage from critical hits, so when spreading out your CP give these abilites some thought. Side by Side These builds revolve around the special accessory "Side by Side" that prevents you from acquiring any EX AT ALL (even from EX cores), but in turn gives you a massive chunk of assist bar from landing just one HP. Side by Side is very potent with characters who can link HPs on their own and followup with an assist afterwards or need meter to for general momentum, including (but not limited to) Warrior of Light, Cloud, Onion Knight, Zidane, Jecht, Golbez and Kefka. The goal with a Side by Side build is to deal a lot of damage. This can be achieved either through high bravery damage output or high base bravery. In both cases wall rush is a big help. For equipment you can apply a lot from the damage build paragraph. 69 attack or 70 if your exclusive weapon has it. Wall rush HP damage is also a good option e.g. Earthbreaker, Cloud's exclusive weapon Fenrir. For high base bravery, Piggy's Stick is a Katana-type weapon that provides +239 to your base bravery in addition to the head armor, but it comes with -80 % BRV recovery. You have to be able to secure base bravery for each hp for optimal damage, so boosting BRV recovery will become a part of your build. If you focus your meter depletion on accessories, you can opt to equip Royal Crown (head) with 100 % BRV recovery, Borghertz's Hands (hand) and Lufenian Armor (torso) both providing 39 base bravery each. Lufenian sets' meter depletion is still nothing to sneeze at, so don't rule them out. For accessories you now have an excellent 1.5x booster at your fingertips, Empty EX Gauge. This is a big booster that will be active for the entirety of the match, and bundled with Pre-EX Mode, Pre-EX Revenge, Aerial and Summon Unused (as well as BRV = 0 if you can secure wall rushes) you have a lot of profit on your hands. Aforementioned damage rings, as well as Sniper Eye for wall rush HP damage are good picks. If you don't equip Royal Crown, Bravery Orb as well as Great Gospel are worthy candidates too. But mostly Bravery Orb as that scales with your boosters. If you feel you need a good headstart in the meter race, Together as One is a great pick. Include Badge of Trust and you pretty much start the match with two assist bars if you deem it essential for your upcoming matchup. EX EX builds prioritise EX absorption either through added intake range or increased value per ex absorbed into oneself, but even so they never sacrifice assist (they're that important). Weapon department provides Heaven's Cloud for +4M EX intake range, but with a measly 67 attack. Addded intake range is good as you can accumulate more ex in one place more quickly and if your character does not deal big bravery damage like Lightning, the 67 attack is not that big of a deal. Another weapon is once again Cleaver. 69 attack with +10 % ex force absorption. Garland, Kuja, Ultimecia and Gilgamesh have exclusive weapons with +10 % ex force absorption, but Garland's is undisputed best among them. 70 attack and +10 % ex force absorption is something other characters can only dream of. Special accessories is where most of the magic happens. White Drop and White Gem add a fixed boost to ex force absorption by 5 % and 10 % respectively and you can equip up to three White Drops for a total of 25 % boost to your ex absorption rate. These accessories come with a downside of reduced assist gauge duration, meaning your assist bar will begin to decay sooner. With well placed whiffs it won't get you killed. Not often, anyway. The other two accessories influence when you can acquire EX. Tenacious Attacker and Glutton allow you to absorb ex even when attacking or taking damage. Tenacious Attacker is a standard in EX builds as it allows you to whiff for meter and reap the rewards as you deal damage. Both work great in conjunction with Heaven's Cloud's added intake range as you will in most cases get a part of the ex either you or your opponent generated. Seal of Lufenia is a good anti-EX equipment set, but a basic accessory "EX Breaker" is particularly potent with Ultimecia. The accessory has a chance of depleting the opponent's EX gauge in one bravery hit and since it's a basic accessory, it can scale with your booster accessories. Other characters don't get mileage out of it as easily due to how one attack = one chance at triggering the EX Iai effect of the accessory, you don't get a new chance with every bravery hit you land except with Ultimecia. Don't ask why. Bravery boost on dodge / block This kind of build tailors specifically to few matchups: Ultimecia, The Emperor and Sephiroth (Shadow Flare abuse). By forgoing pure damage and some meter gain and depletion you can amass over 100 bravery every time you dodge a move, including unblockable projectiles. Same applies to blocking, except for the unblockable part of course. An example build involves the Adamant Chains set for an 8 % BRV boost on dodge. Weapon of Choice Adamant Shield Adamant Helm Adamant Vest You can swap out Adamant Helm for Dueling Mask (3 % BRV boost on dodge) and your weapon of choice for Adamant Knife if the matchup you're playing won't grant you many opportunities to land hits. For accessories Zephyr Cloak is a no-brainer. Heart's Ease if you can block consistently (e.g. Jecht and his Jecht Block) and of course Battle Hammer and Dismay Shock for meter depletion. Boosters should include the general Summon Unused, Pre-EX Mode, Pre-EX Revenge and Aerial (or Empty EX Gauge if you go Side by Side). BRV > base value is great too as the point is to accumulate a lot of bravery over time. Special accessory Back-Breaking Straw is a good addition as well despite it not scaling with your boosters. At this point you should have one or two accessory slots to spare and if you do not use it for Side by Side + Together as One, other complementary special accessories such as Tenacious Attacker, Hero's Essence and First to Victory are not the worst picks out there. Or you can go for Opponent's Summon Unused and After 30 seconds boosters, that's fine too. EX Core Another matchup specific build, this one prioritises the amount of EX you get from a single EX core. This often means you play a grounded game and / or are prepared for EX core races. Against characters who tend to hug the ceiling (Ultimecia and Exdeath) this can be an easy way to acquire a great amount of EX every time an EX core shows up. It is also viable in matchups where character x can outrun character y in a lot of situations e.g. Onion Knight vs. Cloud of Darkness. For equipment, Loki's Lute weapon provides +20 % boost to EX core absorption, although it does only have 67 attack. Squall and Vaan can equip their exclusive weapons for a 30 % boost with 68 attack. The Soul of Yamato equipment set (Genji parts) provide an EX Core appearence boost, but is usually preferable only on Gabranth as the set complements more of his EX mode gameplan than others. For accessories, Dragonfly Orb is often the go-to basic accessory for EX core builds. The assist gauge duration nerf is hardly relevant, it decays from two bars a bit faster, but if you can maintain your assist meter consistently it's not really a big problem. Aside from the aforementioned good boosters, EX Core Present adds a good 1.5x bonus to each of your cores. Aerial is preferable as not all stages plant their ex cores to the ground (see World of Darkness) and the matchup you play is most likely aerial-oriented anyway. Hybrid This is all about picking a good balance between damage and meter play. Maybe some added ex force absorption with more wall rush damage? Or perhaps you really want that early assist meter boost with Together as One but still desire to benefit from EX cores? Hybrid builds can make that happen. In hybrid builds assist and ex co-exist and it's all about what you prefer. An example set of accessories could include basic accessories Muscle Belt, Sniper Eye, Battle Hammer, boosters BRV > Base Value, Pre-EX Mode, Pre-EX Revenge, Aerial, special accessories White Gem, Tenacious Attacker and First to Victory for a nice headstart. At the end of the day you can mix and match a lot of these concepts in your build. If high base bravery and wall rush damage is your thing but you still want to benefit ex, that is fine. It's not wrong to think that with good boosters you can enjoy the benefits of bravery boost on dodge as well as meter drain and maybe damage if you go for it. For boosters you will always want something consistent, something that activates when it's most optimal for you and can be relied on through the course of a single match and pick special accessories that you feel are necessary to your gameplan or playstyle. Just don't equip Center of the World or any of the set damage / defense rings (aside from Sturm und Drang and maybe Avenger). End words And lastly don't be that guy who contemplates 20 minutes whether to go Side by Side or hybrid and delay tournaments at every turn because chances are your opponent is not going to play any worse. A bad decision is a still a decision, and people don't have all fucking day for yours. Please don't be that guy, don't be Sys. Plan ahead and make the right decision. Remember the art of war. If you know yourself but don't know your opponent('s character) you are only going to win 50 % of the time. Don't be that guy who only wins 50 % of the time, be the guy who wins 100 % of the time. Make your builds in advance and take your potential adversary into consideration. Have fun in creating your own character builds! (Sharing Builds) If you want to share your build you can use http://www.charlietang.net/dissidia/012.php but: Have fun sharing!
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    Ifrit Summon effects Pre-Summoning Warcry — Reduce foes' guard stamina more quickly. Post-Summoning Meteor Strike — Quicker guard stamina reduction, Bravery attack power + Strong of both limb and will, swathed in flames and possessed of keen fangs, this beast rampages about, invigorating its masters while enhancing bravery attacks. Shiva Summon effects Pre-Summoning Overflow — Default bravery value recovery + Post-Summoning Algid Aura — Default bravery value and recovery + This bewitching ice queen dances lithely about, freezing everyone in her path. Her gelid breath influences the bravery of her overlords. Ramuh Summon effects Pre-Summoning High Voltage — Buff skill gauge gain + Post-Summoning Catalyzing Spark — Buff skill gauge gain +, Buff effect duration + Ramuh has an uncanny intellect, a pointed glare, and a command over lightning. His gift governs the use ally-buffing EX skills. Odin Summon effects Pre-Summoning Greased Lightning — Increase dash gauge recovery Post-Summoning Bladeglint — Dash gauge recovery +, Move speed + Though prideful, this knight has the skill to back up his claims and cleave his detractors with ease. He can bestow astonishing speed upon those who summon him. Leviathan Summon effects Pre-Summoning Tidal Roar — Debuff skill gauge gain + Post-Summoning Sheer Misery — Debuff skill gauge gain +, Debuff effect duration + Born of the vast ocean depths, this monstrosity can douse foes with aqueous orbs. Its ill humors make for more powerful debuff skills. Alexander Summon effects Pre-Summoning Providence — Increase max HP gauge value Post-Summoning Divine Bulwark — Max HP gauge value +, Defense + He is a walking fortress of light that purifies a wide swath of land almost instantly. His sacred powers, however, can also be used to shore up defenses. Bahamut Summon effects Pre-Summoning Frenzied Bellow — Increase unique EX skill gauge gain Post-Summoning Drakenscourge — Unique EX skill gauge gain +, Effect duration + This prodigious dragon's shrewd mind is almost as impressive as the searing fire that he breathes. That and how his presence enhances allies' unique EX skills.

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