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  1. 7 points
    IMPORTANT This thread is no longer being updated; the list is now being maintained here: I have assorted these players in regards to their associated rankings with said character. If a person plays a character and has uploaded gameplay of that character onto his/her channel, and are above Adamant E with that character, I listed them under said character. I am only human, so PM me if anything changes or if I failed to notice anything that should be noted. Rankings are as follows (ordered from highest to lowest) Crystal (クリスタル) Adamant (アダマン) Diamond (ダイヤ) Mythril (ミスリル) Platinum (プラチナ) Gold (ゴールド) Silver (シルヴァ) Bronze (ブロンズ) Each rank has a sub rank that you have to go through to get to the next tier. A > B > C > D > E If you request for me to add any player in particular to this list, then PM me their channel. If they are not actually active, then I'll compile some single videos into another topic if I get enough requests. DO NOT TAKE THIS LIST OF PLAYERS AS A REPRESENTATIVE LIST OF HOW POPULAR ANY CHARACTER IS. NOT EVERYONE UPLOADS MATCHES OF THEMSELVES, AND I CANNOT FIND EVERY SINGLE PERSON WHO DOES ON YOUTUBE. (If people want niconico links to people. I'll look for those, but there has to be a demand for that in order for me to even bother with listing nico links.) Popo Chi Marin marie rose Kisarah ch P Cassis Kamenin Lunabelle Mahirok taka9192 okazaki alfred mana-dao Muu-chan Dekoichi Asegami ibuki roi Floraniel Maokorin Half Life Kitai no Homo Tekuo Naga Magician Nube sonosaki Muu-chan mashumaro Aona otyka Dissi Sekka Kedachiku Shigumu Higashide(?) tokunin Ryuusei Bittan Kiraboshi batamon fuyuka Ryuusei Corn Farmer Shirofina Marin maoku Mike Popcorn Sosui ininfeju Ponkotsu Tsuyoshi Karura Sosui Kiina Nube Akii Shiina Save The Queen Marin ENISHI Matsu hirarinbushi Sankouya Nagano Aka Yume Aona otyka Matsumoto taka9192 Sepp Minuet Jakudo Naga Magician STB Ruxuil Holy Miya hayate Shirofina Rei Zenzopanero Marin Dissi Miyu Nakagawa Shirofina momokoiro GENGAR marie rose Adam ininfeju Pakunenjin Shinosho Bittan sbedion Secchan otaku Kira Shirofina ibuki Toya Sana-chan Secchan Rau Zane-Chan Sekka rikusuke Zinan Matsu Torote Karura Kiina Dissi Miyu Nakagawa Oiyo Matsu Holy Miya hohi Eri otaku Hero nocchi Dissi Miyu Nakagawa disconnection Enji Popo Tei-chan corne Marin Sekka Chi mitsuboshi Tekuo Corn Farmer Taka Kiina Shirofina Happy Beard Marin Zane-Chan Pakunenjin Holy Miya Minuet Marin Shirofina Toya Aoi Akuma KAS Sana-chan Mikeneko Gomesu hohi dear Xemnas kuroyuri Chi Yauken(?_ Aona Matsu Aoi Akuma Kiina ininfeju Marin Zane-Chan ENISHI Sekka Kuneshige Shigumu Aona Mike Popcorn ininfeju Baba KAS Popo Rei Yugudora Kisarah ch Kakine
  2. 6 points
    Hey everyone ! I'm Cece and I'm craving for offline tournaments ! First of all, this is only supposed to be a poll to determine if the interest is even high enough. I know that the game just recently came out. Everyone has yet get into the game first and so on, but that won't and can't stop anyone from meeting offline, discussing things, grinding and playing matches in an competitive environment, can it? Being a TO myself for quite some time in the Smash community and for the Pokemon Company, I have all of them: the connections to sponsors, venues and production staffs, in order to provide an appropriate stage for the competitive Dissidia community. The games may be different in their needs, but the necessary equipment are pretty much the same. At a later time many of my friends and I will hold a bootcamp at my house to check what internet connection is needed to suffice for 3vs3 AND streaming. The best way to go about this would probably be the Riot / League of Legends style. That means having qualifiers first ( online in this case ) and then getting the top 16 teams out to the event venue for offline encounters. The offline event will most likely take place in Düsseldorf, Germany - which is easy to reach by train and airplane, though and close to other european countries. I have yet to flesh out the details and the optimal way to approach this idea, so any discussion, ideas, suggestions, feedback etc. would be really helpful ! Best regards,
  3. 5 points
  4. 4 points
    Hello there, Colonel Birdstrong (formerly SatoshiKura) here. Since the old forums are down, I thought I'd try and migrate everything here. I'll be leaving some of my older, uglier mods to die, but if there's a specific one you want me to upload, let me know and I'll throw it on here. Download Link, from The Legend of Zelda: Ocarina of Time, joins Dissidia! He's used on the Warrior of Light. This Link carries just as much equipment as he normally does! While in EX Mode, he can equip different things! He can switch from his Kokiri Tunic to the Zora or Goron Tunics, change his shield for the Mirror Shield, put on the Golden Gauntlets, or trade out the Master Sword for the ever-powerful Biggoron Sword! He can always just keep the Master Sword or start out in one of the other tunics as well. Included is Dark Link, who also has access to the Biggoron Sword, Mirror Shield, and Golden Gauntlets. Screenshots: Download Link from The Legend of Zelda: Twilight Princess/Super Smash Bros. Brawl/Hyrule Warriors imported into Dissidia 012 Final Fantasy! He goes over Firion. His model uses assets from Twilight Princess, Super Smash Bros. Brawl, and Hyrule Warriors. Link uses a few of his weapons from Twilight Princess, plus Zelda's Light Arrow! An alternate version included in his download allows him to wield the Ordon Sword in place of the Light Arrow. Screenshots: Download Fierce Deity joins the ranks of the various Final Fantasy characters in Dissidia 012! He is used over Cloud. In EX Mode, he switches out the traditional Helix Sword for the strongest version available in Hyrule Warriors. Also included is a dark version! Screenshots Download Ganondorf from Super Smash Bros. Brawl/Twilight Princess on Exdeath. He comes with two alts: His "Grandpa Ganondorf" color from Brawl, and Project M's Ocarina of Time Ganondorf model. Screenshots: Download Ganondorf from Twilight Princess/Hyrule Warriors joins on Garland! He wields his dual swords from Hyrule Warriors. Screenshots: Download A Lizalfos from the Zelda series joins Dissidia! It goes on Jecht. Its gauntlet-hand has full finger movement! Other than that, there's not really anything special about it. Screenshots: Download Robin, using his appearance from Super Smash Bros. for Wii U, comes to Dissidia on Firion. He wields the Levin Sword and three tomes: Wind, Thunder, and Fire. Screenshots: Download Lyndis, from Fire Emblem 7, comes to Dissidia over Lightning. She makes use of both of the weapon types available to her from her original game and final class, switching between the bow and sword to deal damage at both short and long range. A little fun fact is that her nickname, Lyn, means Lightning in another language. Her skirt has some very obvious clipping, but that was unavoidable. For some reason, her arms are a bit darker than the rest of her skin, I know the problem, but when I try to fix it.... Well, she starts becoming invisible. Or the model just completely screws up. Her hair also sometimes stabs through her body. Screenshot: Download Samus, in her most iconic suit, joins Dissidia on Laguna. Screenshot: Download Samus in her Fusion Suit! As with her Varia Suit, she goes over Laguna. Screenshot: Download Samus, in her Light Suit from Metroid Prime 2: Echoes. She goes over Laguna. Screenshot: Download Samus, without her suit. She uses her Paralyzer from Super Smash Bros. Brawl, and goes over Lightning. Thanks to SJS on Brawl Vault for permission to use his model! Screenshot: Download Samus' nemesis, Ridley, comes to Dissidia on Feral Chaos. Screenshot: Download Pit from Kid Icarus: Uprising imported into Dissidia 012 Final Fantasy! He goes over Vaan. His model uses assets from Kid Icarus: Uprising on the 3DS. Pit has access to every weapon type usable in Uprising. He starts with the basic weapons (besides Palutena's Bow), and in EX Mode, he gains stronger versions! Also included is a Dark Pit version, who uses the Silver Bow and Dark Pit Staff in place of Palutena's Bow and the Orb Staff respectively. Thanks to DSX8 for supplying his files! Screenshots: Download Pit, from the Kid Icarus series, comes to Dissidia on Zidane! Zidane's animations and attacks are pretty much perfect for him. Also included is a Dark Pit retexture, made using SJS' Dark Pit textures that I can't find on Brawl Vault anymore. Good thing I had them laying around, though. Screenshot: Download Captain Falcon, from the F-Zero series, comes to Dissidia in a rather feminine way on Tifa Lockhart. He looks relatively fine when actually fighting, but his intro, loss, and victory animations are.... well..... yeah. He may look weird in some animations, but what do you expect? I put one of most manly Nintendo characters on TIFA. Included is an EXEX, which was made by Bloko for his Blaziken mod. Screenshot: Download Inuyasha, from the series that shares his name, comes to Dissidia on Cloud Strife. This was a request by AkiraMudou. The Tessaiga changes into its barrier-piercing red form upon entering EX Mode. Custom EX mode aura is also included, just rename its extension (.exex) to .edat and name it whatever Hasher says to name the EXEX. Video: Download Zero Two comes to Dissidia on Kuja. He doesn't really sport anything special, except for the fact that he's taken a humanoid form. Credit goes to _Data_Drain and Akari_Un for the model, and SJS for the portrait's image. Screenshot: Download Cloud, from Super Smash Bros. 3DS, imported on... Well, do I really need to say? Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Shulk comes to Dissidia on Squall! And believe me, he's really feeling it, and so am I! He fits so well on Squall, just try using Blasting Zone. His Monado also opens up and gains a beam matching Lionheart's length while in EX Mode. Credit goes to Random Talking Bush for the model, and KTH from Brawl Vault for supplying me with him and a few other things. Screenshot: Download Sheik, from Super Smash Bros. 3DS, imported on Tifa! She's got all of her colors from Smash 3DS, plus lower res versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Samus, from Super Smash Bros. 3DS, imported on Laguna! She has all of her colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Her arm cannon changes shape during Laguna's various attacks as well! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Dark Samus, from Super Smash Bros. 3DS, imported on Cloud of Darkness! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Marth, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Lucina, from Super Smash Bros. 3DS, imported on Lightning! She's got all of her colors from Smash 3DS, an optional Mask version, and lower res versions of both for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Roy, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Corrin, from Super Smash Bros. 3DS, imported on Lightning! She has all her (female) colors from Smash 3DS, and lower res versions of the main texture for better performance against modded characters. And, for the first time on one of my mods, she has facial expressions, and Yato is animated! Thanks to DSX8 on Brawl Vault for the model files, and to Windblast as well for all the aid he gave in making the texture animations work. Screenshots: Download Chrom, from Super Smash Bros. 3DS, imported on Warrior of Light! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Greninja, from Super Smash Bros. 3DS, imported on Zidane! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download A Hunter equipped with the Vangis set from Monster Hunter Tri cleaves his way into Dissidia! He uses the Longsword Shadowbinder (P). To go with the Longsword's style of fighting, he goes over Sephiroth. Screenshots: Download Ganondorf from Super Smash Bros. 3DS joins yet again! This time, he's over Golbez. Screenshots: Download A hunter wearing Nargacuga armor has snuck into Dissidia! He uses various Sword and Shield weapons from Monster Hunter Generations. Screenshots: Download A hunter dressed in Yukumo Village's own armor arrives! He wields several Switch Axes, which take on their Sword Mode form in EX Mode. Screenshots: Download A hunter wearing the Caravan's signature armor set vaults into the fray! He uses several Insect Glaives. Screenshots: Download A hunter wearing G Rank Kushala Daora armor joins to knock out his enemies with his powerful Charge Blades! Screenshots: Download Alm, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Firion, wielding several weapons from his journeys through Valentia! In EX Mode, he promotes to his Hero class and swaps his Royal Sword and plain weaponry for the powerful Falchion and the Valentian Regalia. Screenshots: Download Celica, from Fire Emblem Echoes: Shadows of Valentia, joins Dissidia on Terra. She wields her powerful magic and reliable sword, and in EX Mode, promotes to her Princess class. Screenshots:
  5. 4 points
    Starting a thread to compile and post the most recent news about Dissidia Arcade. Let me start with the most recent one New Character! Small note- I will keep this post up to date with the latest Character video
  6. 4 points
    I created an account just to express how much me and my friends like this ruleset. Not sure if it applies to everybody else but it minimized camping for us (well we frown on camping anyway). Personally, what I really like is how we can enter EX mode more frequently and longer since we can actually utilize the EX Mode's unique effects per character (such as Garland having an armor against Bravery attacks to prevent interruption during his attack animations). I hope you can check our matches sometime. I've uploaded a few. :)
  7. 4 points
    Might as well. I've started playing around mid 2011 and around the end of 2011 I had joined the Forums. I started out really awkwardly since my online life pretty much started with Dissidia and AHP, the first time I talked english with people outside of school, the first time I did pvp competitively. I feel like I had great guidance though with Narolf explaining me alot of the official stuff, harsh at times but in the end he's kept me away from Drama and has been very supportive later on once he got to know me better. X-Zone helping me out with the tournaments and overall being an extremely positive influence on my behavior on the internet and understanding the game so much better and heavily (maybe even too much) boosting my self confidence. Shoutouts to Dart, from whom I took an extreme amount of inspiration and knowledge on builds for my characters (From which one is a fun damage build for Shantotto, which is my favorite set to use to this day, not meta but extremely fun), and UW2K who has been a major help in improving my Ulti and has been an extremely good friend to me to this day. I have been very obsessed with magic already before in other games, I don't know what it is that makes me obsess with it so much, I just do. Which, naturally, was an extreme influence on my choice of characters. Which on hindsight has also been a huge weakness of mine since alot of people knew who and how I play and how to easily counter me (Mostly by picking small stages). However I took great pride in which characters I played. In 2013 after placing third in Frostbite, I felt "I've accomplished it". The competition was strong, I beat very strong players on my way to the third place and the amount of laughs I got from the people after I defeated L7W was just insane. Losing to Dart for the second place strangely didn't incite any salt nor hate towards Dart. In fact, my respect towards him just grew. But dang, third place in a major? And thats someone who used free air dash on Ultimecia for a long time? I was happy, satisfied, completed. I quit right after because I felt like losing in general got to me too much, I wanted it to be a clean end, if that makes any sense. I also wanted to try out other games with more focus on PvE and not PvP. Just to end up pvping in XIV. I guess it's in my blood.
  8. 4 points
    You got nothing on me. One of the very first on AHP even back when the game was released in JP in 2008 along with fossils such as Aichi, Seelenschneider, Lockon, Wolfion and FunkyMan and then later on with some complete prat and then later than that NeroMD, Dave and Belts and even a little more later with Jodah and Wedge. Then the NA/EU versions. Met some great people in those times and some not so great. But some fun facts quickly about when I was first playing: We didn't know how insanely powerful criticals were. Especially Counter Attack/Sneak Attack. Because of those two, many random NA players back in 2009 would accuse me of cheating despite playing by their rules. I still have some of those videos on my Youtube (though privately linked.) Despite what everyone on Youtube believed: My main was and had always been Terra. However I did play a bit more Emperor and enjoyed playing him more than Terra admittingly, even back in the JP version of the game. I also had Cloud of Darkness, Ultimecia and Exdeath in my arsenal also with those five always being my most fun and favoured to play.
  9. 4 points
    I played casually and became good. That's it tbh. ( Don't have the ego to write how " awesome I was " ) When PPSSPP happened I got left behind in AHP :/
  10. 4 points
    Some 'pet projects' are nice. Others to me aren't always. Usually I'm not a fan of sequel games for example. However I would have loved to have seen "Fortress." Admittingly though I don't like seeing games that are shown and then never released. I get very interested in them and waste my time looking into all the information I can about this sort of stuff. =( So please Square, release it so I don't do this for this game.
  11. 3 points
    Hello everyone, I'm new to Dissidia in a more competitive way. I bummed the other games off of friends and played on emulators. I remember the banned Golbez infinite from watching videos online and learned it. It was awesome and although I knew it was banned in a tournament setting I always wanted to compete. I never owned my own PSP though, so I pursued other games like MvC3 and BlazBlue. With NT though I'm all in with my main man ExDeath, who I learned to love from the Dissidia games despite my favorites being 4 and 9. I hope to compete in the tournaments in Los Angeles if I can get a team together. As it stands I mostly just stream it and am on the climb grind. I hope to meet a good bit of you on my journey!
  12. 3 points
    I was a huge fan of the Advent Children movie. Then, after learning that a game was about to release, that had action similar to AC, I started to look into it. I remember looking up Dissidia trailers and gameplay videos with my brother on GameTrailers, including one very funny instance of accidentally layering duplicates of the Bartz' vs Exdeath cutscene with a slight delay. The game looked so cool that it convinced me to buy the silver PSP bundled with Dissidia and the Advent Children UMD, which I still have to this day (still operational). Once I started playing it, I fell in love, and it actually acted as my gateway to play more Final Fantasy games, since I had only had a minimal amount of exposure to older FF titles via emulators. I also eventually bought my brother a PSP and his own copy of Dissidia. We played against each other several times every week. As 012 Duodecim released, I immediately jumped on it day one and loved it more than the original. The gameplay had been fine-tuned, and the aadded characters were great. Especially Lightning and Tifa, who became two of my most used characters, next to Squal, WoL, and Tidus. My brother and I, as well as 2 of our friends, would play it every time we hung out, my brother and I continuing to play against each other at least a time or two every week. Eventually, we moved on to the Vita, but would rebuy Duodecim digitally, to play from time to time. With the impending release of NT, and my disappointment with the very different direction it has taken from pre-established "Dissidia", I am going to pick Duodecim back up to quell this betrayal I feel from Square Enix. I even regret buying Final Fantasy 15, a bit. I'll probably finish 15 eventually, but only after my disdain for SqEnix dies down. I just find it sad that they would take the series in such a drastically different direction, saying "screw you" to those of us who wanted a sequel to what what was already established across two entries for some aspirations of esports grandeure. They really shoud've given NT some non-Dissidia title (is suggest Manipulus or Equitus, latin words that have to do with "teamwork") and eventually made a Dissidia sequel that actually feels like previous Dissidia. So, at the end of the day, I'm a long-time, passionate (and now somewhat disgruntled) fan who's love and passion for the series has been rewarded by being left in the dirt, given a game that doesn't feel like Dissidia to me, and met with no choice but to miss the series that I put thousands of hours into during my teenage years and play the old entries.
  13. 3 points
    PROFILE Real Name Unknown Featured Game Final Fantasy I Age Unknown Job Class Warrior CV Toshihiko Seki TYPE: Heavy Warrior of Light is a balanced character that can support his team while having enough options to cover himself on a solo duel. Type Name Damage Total Damage Frames Bravery Attack Ground Ascension 64+96+160+240 560 22F Sword Thurst 64+48*5+240 544 34F Shield of Light [Radiant Blade] 480-512-544 480-512-544 Shield of Light: 12F Radiant Blade: 25F Air Crossover 96*2+160+208 560 22F Shield Strike 160+112+272 544 30F Shield of Light [Radiant Blade] 128*3~7 384-640-896 Shield of Light: 12F Radiant Blade: 18F Dash Guard Rush 400 400 36F HP Attack All Shining Wave - - 72F Bright Saber - - 54F All End - - Guard Frames: 12F 72F Ultimate Shield 32*8+64 320 42F EX Skill All Holy Chain - - Brave Attack Overview Ascension Description Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air. Additional Effects Wallrush (Diagonal) Strengths Melee Attack with good enough range The First and the third hit are Anti-Air attacks Weaknesses Hurtboxes are small and cannot track to the left or to the right well On Cliffs, the attack can whiff Notes Main Bread and Butter Attack on the Ground Sword Thurst Description Throw shield, then charge forward to knock the opponent back. Additional Effects Wallrush (Front) Strengths The Shield has great range compared to other melee attacks The Shield also has some hurtboxes on the air, making it a good anti-air tool Has Super Armour during the Shield Throw Clash Value is high Weaknesses Startup is slow and the tracking is poor On Cliffs, the attack can whiff Notes Use this attack to stop the opponents movement The attack is vunerable to melee attacks during the sword parts Shield of Light [Radiant Sword] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Crossover Description Move toward the opponent while spinning shield, then stab to knock them into the air. Additional Effects ・Wallrush (Diagonal) Strengths Fast melee attack Attack is disjointed Can track well after the first strike Weaknesses Can be interrupted easily Vunerable to long range attacks Notes Main Bread and Butter Attack on the Air Shield Strike Description Throw shield downwards to hit the opponent, then stab and knock them upward. Additional Effects ・Wallrush (Upwards) Strengths High Priority Long Range Can pull the opponent close to you Super Armour during the shield attack Weaknesses Has trouble hitting dodging opponents Vunerable to long range attacks Notes Benefits Warrior of Light very well since he is a slow character Can be used to interrupt Shoot type characters Shield of Light [Radiant Sword] [Air] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Guard Rush Description Dash in with a shield, then counterattack with swordplay. Additional Effects Guard Frames Wallrush (Front) Strengths High Priority means you can clash with many attacks and be able to counterattack The shield has a wide hitbox, making it easy to block many attacks Weaknesses Low horizontal distance Can be countered with medium distanced attacks Notes Can be used to get close to Shoot type characters, such as Terra or Y'sholta HP Attack Overview Shining Wave Description Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has a high reach into the air. Additional Effects Strengths Long Range Projectile is fast Can hit multiple enemies Weaknesses Cannot be comboed from other attacks Cannot hit enemies that are below Warrior of Light in the air Vunerable to Long Range attacks Notes Use this attack from a proper distance Very effectice in narrow places Bright Saber Description Charge up sword, then swing it to inflict damage Additional Effects Strengths Fast attack compared to other HPs Wide Range Can punish dodges Weaknesses Poor horizontal range Notes Can be used to destroy shields and punish dodges Can be comboed from wall rushes Got a buff to make it more stable All End Description Swing shield to block incoming attacks, then follow up with a sword strike Additional Effects Guard Stun Strengths Long Range Can block bravery attacks The HP hit is very fast Can also hit enemies that are covered in the shield Weaknesses Cannot be used as a reversal Guard frames dissapear when Warrior Light starts to swing his sword Poor horizontal range Notes Use it to sneak attack predictable opponents Can clash with Collosal Shantotto after the update Can be used to block HP attacks with right timing Ultimate Shield Description Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Additional Effects Strengths Good tracking Great Damage for an HP attack Can hit multiple eneimes who got hit by the sword Super Armour during the sword strikes Weaknesses Cannot turn back during sword strikes Long attack Notes Perfect for wall rush combos, as the bravery hits from Ultimate Shield will most likely result in a break. Use it sparingly as it is a long attack
  14. 3 points
    Eric So of Square Enix just posted this amazing interview that was made during Tokyo Game Show 2017. Highlights: spectator mode for custom lobbies (tournaments) sanctuarium features (customization and stats) matchmaking improvements
  15. 3 points
  16. 3 points
    The purpose of this topic is to know if I have not missed anything regarding the issues this beta had. I have already sent my feedback to the Square Enix Support Team. You will find it below if you are interested to see its content. Do not hesitate to add things I may have forgotten to the Square Enix Support Team : http://sqex.to/MWF. This way this game will be better than ever! P.S. : Hyne talked about a way of getting matches frenquently : "like if peer to peer hosting stays, it may be good for it mm to search within region for a minute before it goes outside". I found it to be interesting and gave my thoughts about it to the Support Team in the 5th paragraph.
  17. 3 points
    I initially researched and posted this in DF, but since the site is down and there are many new players who would benefit from this info, i decided to post this here aswell. Dash Mechanics (General) -A dash of the same type has the same maximum travel distance regardless of the character used when Free Air Dash Boost is NOT equipped. (Tifa's Free Air Dash has the same maximum travel distance as Exdeath's Free Air Dash) -Free Air Dash Boost does not affect the maximum time of a full dash. (it increases speed and distance of a full dash by the same amount, so total time is unchanged) -Free Air Dash Boost gives a flat 16% speed boost (and based on the point above, also a 16% distance boost) to Free Air Dash, Reverse Free Air Dash, Ground Dash and Reverse Ground Dash. -Free Air Dash Boost has absolutely no effect on Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -Air Dash Boost had no effect on Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -The speed of the Omni Ground Dash of a character is 8% slower (therefore it also has 8% less maximum travel distance) than the rest of the character's dashes. This is probably a bug in the coding. -The speed of a character's Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash and Omni Air Dash + is identical when Free Air Dash Boost is NOT equipped. -The Free Air Dash Boost from Lightning's exclusive weapon, Odin Blade, will not stack with the regular Free Air Dash Boost from her abilities. Equipping both or either will give the exact same boost of 16%. Dash Mechanics (Regarding assist build) -Free Air Dash Boost does NOT increase the amount of assist gained when Dash Feinting -All the different types of dashes that can build assist will build up assist at the same rate when Dash Feinting (1 point of AST for every active dash frame, with 500 AST points being 1 bar and 1000 AST points being 2 bars.). -Dashing while not locked onto your opponent builds no assist even if you have "Assist Gauge Up Dash" and a compatible dash equipped. -Omni Air Dash, Omni Air Dash + and Omni Ground Dash cannot build up assist at all. -Reverse Air Dash, Reverse Ground Dash and Reverse Free Air Dash CAN build assist as long as either Air Dash, Free Air Dash or Ground Dash is equipped on the same set as well and you are locked on to your opponent. -Air Dash, Free Air Dash and Ground Dash will always build assist as long as you are locked onto your opponent. -The amount of assist built up by using Assist Gauge Up Dash while dashing is uniform (you build the same amount of assist per frame at the start of a dash and at the end of dash). Active dash frames in a full dash (Assuming 60 FPS) (Free Air Dash/Reverse Free Air Dash & Omni Air Dash/+) (78F) EX Tidus (82F) Onion Knight, Tifa, EX Prishe (86F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (90F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (94F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (98F) CoD, Ultimecia, Yuna, Gabranth (102F) Exdeath (Ground Dash/Reverse Ground Dash & Omni Ground Dash/+) (90F) EX Tidus (94F) Onion Knight, Tifa, EX Prishe (98F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (102F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (106F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (110F) CoD, Ultimecia, Yuna, Gabranth (114F) Exdeath Note that active dash frames are the amount of frames the game "thinks" you are dashing (you will build assist, despite not actually moving), not the actual time in motion during a dash. The first ~13 frames where you are stationary while starting up a dash ARE considered as active dash frames by the game. Conversely, there are ~12 frames after becoming stationary upon ending a ground dash that ARE also considered as active dash frames by the game.
  18. 3 points
    Hallo, u can call me Dallian. It started long ago with the jap release, I played it a lot then I had to replay it all on the eng ver :P still, I loved it. But then duodecim came out, omg, I fell in love with it, is probably my most played psp game (that was on 2012, I think), I discovered dissidia forums back then, they had a very nice web app to export ur builds as images (I'm still looking for it tho). A couple of weeks ago, with the announcement of mh world I got kinda nostalgic (And my sis new psp didn't helped lol), specially since my psp's battery is kinda dead (Since 2 years or so). Long story short, I downloaded ppsspp and started playing mhfu with a cousin and, why not, duodecim. Sadly I couldn't transfer my old save so I ended replaying it, I'm still unlocking stuff tho. Well, nostalgia brought me back to dissidia forums and dissidia forums brought me here. I've never tested my skills with other playes beside my sis and cousin, I would love to see tournaments and play with others (As soon as I bring baxk my old Tifa :P). That's my story, I play some other games but duodecim is one of my favorites of all time. Nice to meet u all ^_^
  19. 3 points
    I read about Dissidia in a 2007 issue of Game Informer, can't for the life of me remember what month it was in. I was intrigued, but despite being a fighting game fanatic and a Final Fantasy fan even at that age (was only 13) I wasn't really sold, and once reviews came out and weren't all that impressive in praise, I decided against picking it up. However, after scumming around for my Freshman year (we in 2009 now) and failing Algebra (yeah, I know) I ended up in summer school with one of my best friends, who would bring his PSP to school everyday just like I did. Only, while I was playing Metal Gear Solid Peace Walker, he had Dissidia. He let me play on his PSP during our break one day, and immediately upon playing my first match on his maxed out Kefka, I was absolutely hooked. Took a few months before I convinced my parents to snag it for me (I was 15 at this point) but once they did, I spent stupid amounts of hours playing it. I neglected almost every other PSP game I had, barely touched my consoles, and stayed up far past curfew just playing it in bed until my alarm clock would go off the next morning for school. Once at school, I'd spend every lunch period, study hall, and any other chance I could get playing against my friends that owned the game. We had a blast, and between collecting all the items and gear pieces, maxing out every character and all their abilities, and having our own small little tournaments among ourselves, we were hooked. However, being someone that followed the FGC, played Smash Bros Brawl competitively, and was an avid Smashboards user, I looked around for a competitive forum and community for Dissidia as well, to try and gain a leg up on my friends and learn all the top level secrets, builds and strats. That led me to discover Dissidiaforums, and I fell in love. I watched all the replays uploaded to the Youtube channel and individual replay threads, scoured every character board to peruse all the tech and MU discussions going on. I fell deeper into the rabbit hole than I already was. I didn't actually join the forums until a couple years later, however, and that was for Duodecim, not for the original Dissidia. Playing with my friends persisted all throughout high school, with me eventually getting a PS3 for myself in mid 2013 so I could play ad-hoc party and such. I 100% completed Duodecim as well, even though it was a far more painful process to go about than its predecessor. In the original Dissidia I mained Kefka and Squall, due to me liking Kefka's spell slinging playstyle (and being a huge VI fan) and me adoring Squall's combo heavy playstyle (despite hating VIII). My main in Duodecim changed a lot over the course of its lifespan. I started with Kefka and Squall, eventually switched over to Cloud and Tidus, then Laguna, then Bartz, Jecht, and more all until eventually resting upon Tidus and Bartz as my go to boys. I adore Dissidia as a franchise, and while Arcade looks... Well looks really rough and a little shoddy for competitive play... Looking at the frequent patch notes and engine overhauls SE has been doing on it, and seeing the gradual improvement of the game since its initial arcade release, I hold hope that there may be something to salvage by the time it makes its console debut. The sooner the better, because my PC can't rub PPSSPP comfortably and I really miss playing with folks from the forums, and exposing myself in tournaments seeing as I didn't understand high level play in Dissidia back then. I'm so much better now, just wish I could show it lol
  20. 3 points
    Hi, this guide is for those who are interested in the competitive scene of DDFF so I will focus on PvP (Player vs Player) builds and specific match ups. Content : Brief explanation on how Kuja works Assists Set A : EX Depletion, Damage, EX Force build Set B : EX Core build Set C : Assist Depletion, Damage, EX Force build Set D : Bravery Boost on Dodge build Match Ups & Tips I - The Graceful Glider Kuja has different ways to trigger his bravery attacks' follow-ups depending on how distant you and your opponent are. This means that you can use the directional buttons (up and down) to decide which follow-up you want to do. For example if you are using Strike Energy and want to use the melee follow-up first press the directional button (up) and press "O" just after while pressing "up". If on the contrary you want the range follow-up press down and press "O" just after while pressing "down". This pattern works for several of his attacks as Snatch Shot, Snatch Blow and Burst Energy. As for his glide abilities remember that if you decide to use them you will not be able to perform Descent Speed Boost even if you equip it. But I will talk about match ups about whether you have to equip any glide abilities or not in the "Match Ups" part. II - Assists - Sephiroth : He's very reliable, you can use him in small stages as in larger ones because you will always get a chase option from him, be it from a ground bravery attack or from an aerial one. - Aerith : If you prefer to gain EX Force easily then she is your best choice and she cannot be locked by an assist change Lv1 or 2 when she performs an attack with one assist bar so it's a safe option as well as an efficient way to gain EX Force. - Zidane : Wall rushes are usually guaranteed if you use him in small stages however it is not always the case in larger ones so in the end it depends on your playstyle. He's a reliable assist if used correctly and you can trick opponents with his Lv2 assist HP in midair for punishes. - Kefka : I personally didn't try this assist but the comboes you can do with him are very interesting (props to Mericus for that). Look for "ShadowFlareSpam" YouTube channel to see how this assist can work with Kuja. III - Set A : EX Depletion, Damage, EX Force build Use the CP glitch to be able to equip Lufenian Dirk and Lufenian Vest (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This set can help you against fast EX-builders characters and provides you decent damage with Lufenian Dirk which gives you +1 ATK. Battle Hammer is mandatory for Assist Depletion with a few boosters for decent depletion. Your goal as a player is to make sure your opponent doesn't have any assist available so you can pressure him and keep that advantage throughout the match if possible. It is a hybrid build which merges damage and EX Force so if you prefer to run a better EX build replace Hyper RIng and Earring with Glutton and White Gem for example (that is if you want to keep depletion as well). Pros : Decent Assist Depletion Good EX Depletion Good EX Force generated Good bravery damage Con : Low bravery base IV - Set B : EX Core build Use the CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost This can cause Exdeath players a lot of trouble because the character has a very slow dash speed so you would normally always have the advantage at gathering EX Cores. You can enter in EX Mode several times during a fight with that build but use your EX Mode wisely as you are not in safety if you have not a full EX bar. As you can see this set has no EX Depletion nor Assist Depletion since Exdeath's probability of having a full EX bar is low if you manage to do your job and on top of that he doesn't care about Assist Depletion for he can simply build assist meter safely and whenever he wants. You can also run this build against any campy-style players who don't necessarily use Exdeath but it is pretty risky against other characters since you do not have any depletion. Pros : Excellent EX Core absorption Very good EX Core appearance boost Cons : No EX Depletion No Assist Depletion V - Set C : Assist Depletion, Damage, EX Force build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% If you think your opponent run a Side By Side build with a specific character then use this build to force him to be on the defensive if you happen to confirm any HP attack because he can end a match quickly because of that build at the cost of gaining no EX whatsoever. Dismay Shock is here in case your opponent does not have Side By Side so you can still decrease your enemy's EX bar to prevent any EX Mode/Revenge. It is mandatory to have it because our community's meta game is highly focused on Depletion (both EX and Assist). Pros : Good Assist Depletion Good EX Force generated Con : Lower EX Depletion VI - Set D : Bravery Boost on Dodge build Use the CP glitch as mentioned above (III) for the appropriate equipment. Adamant Chains set effect : BRV Boost on Dodge +8% / Slight Midair Evasion Boost effect It is recommended to use it with Midair Evasion Boost, Evasion Boost and Precision Evasion against fast characters as Onion Knight, Zidane, Squall and Prishe. Simply because you need to have a high evasion boost to be able to keep up with their fast bravery attacks so as a result you increase your movement distance as well as your invincibility duration and thus slightly lower your chances of being hit. Be careful : you will probably not see much difference but this may save you from dodge punishes from your opponent and this can be crucial in a match. Pros : High Evasion Boost Bravery Boost on Dodge + 10% in total Very good EX Force generated thanks to Aerith assist, TA and Glutton Cons : Low EX Depletion Low Assist Depletion VII - Match Ups & Tips 1. I recommend you to use Snatch Shot and not equip Snatch Blow with it against most melee characters because they can easily block Snatch Blow on reaction. However I recommend you to use Snatch Blow against the following mage characters : - Ultimecia : It can pass through her Charged Lance if she doesn't release it when Snatch Blow is about to hit her otherwise you will get staggered. - The Emperor : It bypasses all of his traps so this makes the match up entirely in Kuja's favor. 2. Use your glide abilities against the following characters : - Firion : In order to avoid Straightarrow, it's crucial against spammers. - Kain : Always keep some distance by floating around to avoid his Jumps and thus negate his pressure game. - Golbez : Stay in midair and try to lure him in aerial combat which is his weakness. However beware of his Glare Hand ; it's a fast ground bravery attack and has a decent range so be as high as possible. 3. Burst Energy is useful against nearly all characters (if not all) because it's a fast bravery attack so you can build assist safely. Besides you avoid the risk of being block punished for it is a magical attack. It has a short range so always keep an eye on the distance between you and your opponent. 4. Strike Energy should always be used in any match up, it works a bit like Burst Energy except that it can be blocked. However it is Kuja's most efficient bravery attack when it comes to punish enemies. On top of that it deals the best damage comparing to his other moves. 5. Flare Star is a must if you have to retaliate after a successful block on your part or if you expect a block from your opponent. You can also use it after using one of the assists as mentioned in the beginning of this guide. 6. Ultima can punish bad dodges from your enemy if you have analyzed his fighting pattern but it isn't mandatory as Flare Star. It depends on which attack you prefer to use. However I'd recommend it against ground campy characters such as Golbez or Firion for instance. 7. Seraphic Star can be used in any stage so if you have a good approach with it go ahead since it's a good punishing move as long as you take its range into account. 8. Force Symphony can put a lot of pressure vs Golbez if he's on the ground. Hence it's a good tactic if you want to lure him in aerial combat. Use it also against Exdeath just because it's a "one-hit HP move" meaning that it deals directly HP damage instead of a few bravery blows before the HP damage is dealt. As a result, it will be very hard for Exdeath to "Omniblock" it. 9. Here is a short list of what you should equip in your Extra Abilities : - Precision Evasion - Counterattack - Sneak Attack - Riposte - Disable Sneak Attack (your opponent cannot use his SA critical bonus against you) - EXP to Assist / HP 10. You don't need to equip any ground abilities with Kuja as you will always fight in midair. It can save you a lot of CPs. Alright this concludes my guide on Kuja. Feel free to adapt these builds to your liking depending on your match up approaches and I hope I could enlighten you somehow.
  21. 3 points
    Hey there, Long time Dissidia player. I started playing the Japanese version of DFF, Seelenschneider showed me the ropes of the game then Kraid later on became the player I played quite frequently with. Tidus is my main and i've pretty stuck with him on all versions, However I did play Squall and Cloud once in awhile. I'm looking forward to the Arcade edition and playing you all in the future.
  22. 3 points
    You and I both, except I'm the turtle. Heard of this game in like 07, bought a Japanese UMD. Found the wonders of Ad Hoc Party and it all went somewhere from there. My only real relevancy was getting 3rd place in the 1st major for JP DFF. Other than that I'm just your local shitposter
  23. 3 points
    Hello guys, happily joined today and had a look around the site. It feels pretty copacetic enough but I hope you guys don't mind me just going for it and giving some feedback. • FORUM NAMES Instead of having the forum sections named exactly as they are intended, would it not be a good idea to title them after Dissidia related things? For example: Dissidia Network > Mognet, Dissidia Community > Order's Sanctuary, etc. (these are just examples) I think it would make it more interesting to bring a more "Dissidia Like" feel throughout the forum. • DISSIDIA FORUM This forum has me a little mehed out. Sticking "Creative" in there is quite baffling since the section should be largely dedicated to general Dissdia discussion topics, as indicated by "News" & "Competitive". "Creative" looks odd there and seems to stick out like an awkward relative or something. The Creative corner should have its own forum section as is the norm. Lastly, what features are in the planning for the site? Will there be future add ons, themes, features that could be used as awards/community incentives? Is the aim of this site to build up a community of members or is the aim something else entirely? Sorry for just dropping in like a sack of potatoes, but I guess that's my new style. I thought about going in like "The Newcomer" but it felt like an odd thing to do. :D
  24. 2 points
    When this came finally comes out you'd best believe that I am gonna be one of the ones who start uploading videos so quick it'll make your head spin. There's just one itty bitty issue. I haven't the slightest idea of how YouTube or twitch works, however I figured that there are others who are also unaware of the inside and outs of using YouTube or Twitch. And if we want the is game to get popular and make it to EVO then what better way then to create a market by uploading videos and Livestreams. So let's talk about it, let's share what we know about these topics, answers to common questions or stories about experiences you'd like to share with the community so that future uploaders can avoid the issues you had while trying to figure things out on your own. We can talk about what kind of setup can give us the best quality footage, the rules do and don't about YouTube and Twitch. Ya know things that will allow us to help each other make the best quality channels. We can even share gaming setups and equipment for streaming, just talk about everything related to twitch and YouTube cause I for one would like to make a career out of this and I'm more than positive there are others as well. And while we're at it, please by all means I encourage you to share you YouTube channel or twitch id so that we can all come over and subscribe (I know I will at least). Let'sshare advice and make this happen- S.O.L
  25. 2 points
    Hey guys, I've been loving Dissidia Nt which dropped not that long ago. Been a pretty fun fighting game easy to play and the new team mechanic is pretty interesting. I don't think I ever completed a mainline final fantasy game other than 15 but I know some stuff about all of them. Put like 300 hours on Dissidia Duodecim just for fun, loved playing vs the cpus and the story mode. I really love the mix between RPG and fighting which are my two favorite genres. Don't really think of myself as a competitive person, just like figuring stuff out in the game. Played smash 4 competitively though before, used to be PRd #1 in my hometown. In NT I've been playing Bartz and loving his mechanics and playstyle. Signed up for this website because I saw the Final Fantasy twitter talk about tournaments. The prize for the newest tournament "Newtale" is the soundtrack which is something I would love to have in my car. So I was driven to find a team and stuff and compete for that. My solo rank is Diamond B as Bartz, and seen the people that are competing online already. If you want to play in that tournament and lack a partner I'm down for it! Actually sort of hoping that my local Gamer bar/dungeon starts hosting local tournaments for this game sometime later, it was even promised! Getting some more experience now wouldn't be too bad as well.
  26. 2 points
    Vayne really caught me by surprise, I know a lot of people were expecting Caius. For better or for worse, here's a deconstruction of how is gameplay will be, how he will commonly be played, and how you can counter his kit. I'm looking forward to the DLC, and if you aren't already, then hopefully in the soon future! https://www.youtube.com/watch?v=UZerOGw1GgM
  27. 2 points
    The Discord topic will be continued in here, discuss the development of NT competitive scene.
  28. 2 points
    Hello all! I am a fellow dissidia fan who has come to this forum as I am interested in mods. Sadly I was never able to visit the dissdia forums and I am very sad about the massive loss of mods that came about when the site shut down.
  29. 2 points
    Hi Everyone! Glad to see the rebirth of the Dissidia community. I'm a longtime Final Fantasy fan, my first being VII, then I went towards the later games then back towards I-VI. I've been playing Dissidia since the original version on PSP. My original mains were Squall and Cloud of Darkness. In early 012, I played Squall and Lightning but ultimately discovered the awesomeness of Prishe! She's one of the few characters where I really liked everything about them, from aesthetics, fighting style, personality, etc. In competitive Dissidia, I wasn't terrible, but I wasn't the best player back then and had this weird stubbornness to not use the most effective tools in my arsenal (Proper EX/Assist builds or not using moves I felt overpowered aka charged One Inch Punch). Now, I'm light years ahead in fighting game/combat knowledge and look forward to reinventing myself in NT. In NT, I'm digging the 3v3 battle system and looking forward to playing this game long term. I'm still dabbling with who I'll use, but I have a pretty good idea. If Prishe is in fact the returning female character in the season pass, best believe that's my main :)
  30. 2 points
    Heya! I am Gellin22 and the last final fantasy I have played was Crystal chronicles. Huge fan of fighting games and I get such good feeling when playing Disssida. My cousin introduced me to this game and we have been having a ball setting up plays and playing catch with the enemy opponents. Looking forward to ranking up and hopefully playing at a competitive level one day. Add me on PSN Gellin22. Looking forward to being apart of dissidia community!
  31. 2 points
    Afternoon guys, I been getting a large number of questions these past few days about Japanese PSN's and importing the game for the earlier Japanese launch. So i thought I would put together a quick FAQ for playing either the Japanese Beta or the Japanese version of the full game. Q1: Is it easy to create a Japanese PSN account? Yes the hardest part is getting an Japanese address to use for your details, once you solved that issue, it easy as pie, after creating your JP account, login to the account via a new profile on your PS4. Q2: How do I create a Japanese PSN account There are plenty of guides around the internet, a quick google and you should have your account created in no time. Q3: I created my account, how do I access the open beta the awesome japanese are doing? You first need to wait until Midnight Friday morning JST (that is 3PM GMT or 10AM EST) then head to the PSN store on your Japanese profile, the store will be in Japanese but you can find search at the top of the store screen, then just search dissidia (Dissidia is still in English Text on the JP store) and you should find the beta as a free download. Beta will be open on the 23rd, 24th, 30th and 31st December and 6th and 7th January, the beta will be open from 6PM JST to 11PM JST on these days (that 9AM - 2PM GMT and 4AM EST - 9AM EST, Sorry America :( ) Q4: I liked the beta, I want to import! what are my options? You got 2 options, you can either buy a physical copy and get it delivered, I recommend Amazon Japan or Play-Asia for this, they both take western credit cards and Play-Asia even accepts PayPal! while you get a nice clean box and disc, you might be waiting on delivery and your looking at up to 20$ (£15) for express delivery if you want the game by launch day. Your other option is to buy the digital version off the Japanese PSN store, the advantage is A, you can download the game on the 8th and play at midnight JST on the 11th (that 3PM GMT and 10AM EST on Wednesday 10th, you can play it a day early :D) and b, no shipping costs The disadvantage is you need to get PSN cards for the JP PSN store as you cannot use English cards/paypal on the JP Store. Good news is Play-Asia which I mentioned before does digital PSN cards. Also, it costs more, your looking at £75 (or 100$) to buy the game off PSN. Q5: Do I need to play on my terribly named JP PSN account to play the Japanese Beta/Import NOPE! once you have downloaded the beta/game you can switch to your English PSN account and play on there, you even gain trophies and trophies even carry over from the Japanese game to the English one!! You can even play online using your English PSN account (You WILL need PS+ for the final game but NOT for the open beta.) Q6: This download takes forever!!!! Do I have to wait on my JP account while it downloads? Again NOPE!!!! You can start the download, then switch to your English account and play other games and the download will continue.in the background. Updates will download as long as you got update auto-download turn on without needing to login to your Japanese account. Q7: DLC came out, do I need to buy the DLC off the JP store for my Japanese copy? Yes, English DLC Download will not work on a Japanese version of a game, you must buy DLC off the English store for the English version and JP DLC for the JP version of the game. Q8: Can I play my friends with their English copy on my JP copy? Yes, You can play English players with your Japanese copy. Q9: Will the JP version have any sort of English text? We are not sure, assume that it does not. Hope this helps out players that are looking to join the Japanese beta but are not sure on certain things and/or want to import but wasn't sure about some things. See you on the battlefield!
  32. 2 points
    Oerba Yun Fang Pulsing Huntress - Powers through opposition with debilitating abilities and raw offensive prowess. Fluff 012 Type Arcade Type Notes It took me a while to figure out how to make Fang, hence her being last. Eventually I decided upon her being probably the heaviest rush-down character out of all the XIII movesets I've made, as well as potentially the most versatile rushdown characters I've created period. Her ability to close the gap with Saboteur and, in the 012 version, Sentinel alongside the relative safety of Bahamut's glider form felt like a good way to go about making someone who can stay in her opponent's face while keeping herself safe. Although there's definitely some risk/reward stuff going on with how I did Highwind, which I figured would be more accurate to how it works in XIII than making it an HP attack as I original planned and just turn Fang into an even more OP Kain. Speaking of, due to PSP limitations, I imagine Bahamut's gestalt form would probably be shrunk down so it's just strong enough for Fang to stand and brace herself on and not much bigger. Kinda like her own Green Goblin glider. I know that wouldn't be necessary in the Arcade version, but the thought still amuses me and made for an interesting take on the HP attack format for XIII characters.
  33. 2 points
  34. 2 points
    Discord Name: kewldude IG Name: kewldude475 Timezone: GMT-5
  35. 2 points
    Benjamin Mystic Warrior - Both a master of arms and a skilled magician, with a variety of tools help for any situation Fluff 012 Type Arcade Type Notes I think three in one week is a record for me, at least in regards to posting stuff. This was spawned out of some theory crafting between me, Poiman, and TMG. While I did my best to incorporate their ideas into this, ultimately it ended up being a slightly modified version of my original thoughts on it. Sorry guys, but I did warn you that this would happen. Ultimately, Benjamin is meant to be a lot like his game: Easy to pick up and learn, surprisingly deep, but ultimately not particularly good or interesting. I included as many of his spells and weapons as I could, but ultimately Life got axed from his Arcade set since I wanted the Wizard spells to be his HP attacks and I didn't think "+1 to lives gauge once per match" was the most balanced thing ever. Oh well, I think I did him well enough despite this
  36. 2 points
    This ruleset was created to make hitconfirms more balanced in a way. Me and Justice, the individuals that came up with this ruleset's first version, felt that high bravery builds with side by side and/or huge depletion made blocks too much rewarding and discouraged being agressive for the one who got hit by an hp attack, while a bravery attack have very little rewards (to prove that, the parameter people use in most situations to assist change out of an attack is if its hp or bravery damage). Besides, having your assist locked can become unnecesary 15 seconds of running/camping/waiting. We wanted something different from jp ranked too, so we buffed ex through custom ruleset and damage through builds. I also thought that the critcal attack system is not balanced because of frame differences, attack position and guard breaking properties that some characters have and others dont for absolutely no reason but Square Enix being dumb. Now I will show the complete changelog of the Dissidence ruleset in its current version (v3). I am always up for discussions about what should be changed to make the ruleset better. Ruleset (values of the options when you start making a new ruleset) - The original values will be on the right Initial Stage Bravery - 50 (100) Stage Bravery Recovery Time - 100 (100) Banish Trap Damage - 100 (100) Warp Damage - 100 (100) Critical Hit Rate - 0 (100) - That disables crtis in EVERYTHING, including block punishes and ex burst Critical Damage - 100 (100) Ex Core Appearence Rate - 100 (100) Ex Core Absorption - 200 (100) Ex Force Absortion - 200 (100) Ex Mode Duration - 25 (20) Wall Rush Damage - 25 (25) Bravery Bonus - 10 (10) Stage Bravery - 100 (100) Assist Break Rate - 100 (100) Ex Break Rate - 0 (100) Assist Gauge Charge (Attack) - 100 (100) NEW - Back to version 3 values through attractorb accessory Assist Gauge Charge (Hit) - 400 (100) NEW - Balanced through attractorb accessory Assist Lock Duration - 0 (100) Assist Gauge Depletion Rate - 100 (100) Ex Damage From Assist - 200 (100) Ex Revenge Duration - 1 (5) NEW - You can't build massive amounts of bravery through EXR and finish with an hp Now, BAN EVERYTHING ELSE (summons, artefacts, bonus, equips), EXCEPT what is on the following build, makes sure people are on track when dissidence ruleset is selected Using reverse dash to build assist is banned. NEW - The only allowed extra skills are Precision types, Equipment Master types, Exp to Ex Force and Bravery Regen. Dissidence v4 Build Example (don't mind the lack of assist and choice of moves): In my tournaments I made a rule to ban top tier assist as well, but that was to give the games some fresh air and rare to see combos. That may balance something too, like reducing the rewards on assist punishing that the low tiers suffer so much. The top tier assist are: Kuja, Jecht, Yuna, Aerith, Sephiroth and Tidus. I made a savefile with everything set up to avoid insane work (I don't promise the best setups regarding skills): https://tinyurl.com/yabm8b3u Also thinking of adding Ex Defense (DFF mechanic) and disable assist charges through codes for matches. Well, feel free to expose your thoughts posting here about what change you would apply, or if the ruleset is godlike/trash/whatever
  37. 2 points
    Vast majority of my stuff is based on/inspired by Dissidia and Final Fantasy. I only use official resources—such as screenshots, renders and artwork, No fanart. Unless... It's done by @Cornucopia, or me! My Dissidia screenshots are my most prized work. They are (in my opinion) by far the best resource and inspiration for a Final Fantasy fan (designer). Infinite possibilities.
  38. 2 points
    I learned of Dissidia through a friend during my first year of college in 2012. I had never played any Final Fantasy games besides Tactics Advance. However, we had a profound love for Smash Bros. and Dissidia seemed quite similar; with an extreme love for the fantasy genre and a burning desire to be better than him, Dissidia instantly took a place in my heart. The following year had me getting my first PsP and learning all that I could about Dissidia. Since then I have become a hardcore competitive fighting game player vying to be the best. I became pretty good at Dissidia, but due to dead forums and limited knowledge of online psp play i was certain there was no hope for me ever testing my Dissidia skills against other players, thus I continued expanding my skillset with other fighting games. Now 3 years later I stumble upon the Dissidia discord and learn of ZTO. As of yesterday I have installed all the necessary components and am ready to recruit some other fans in a similar situation to me. I'm not here for casual play. I intend to climb over everyone. So keep things challenging please.
  39. 2 points
    It's so late that I start playing DFF012 in 2015, but Im still enjoying It now in my PSP, YES PSP. I played as Exdeath because of His Unique Fighting Style. I am the one who playing DFF012 here in my place, so It's kinda lonely, but Im thankful that many of here (also on old DFF012 forum) are still MODDING, and that's the reason why Im still playing this game, Im hoping for more MOD's to come. :(
  40. 2 points
    Been playing since the JPN release of the first Dissidia. Been trying to get back into it recently. It's very nice to see some familiar faces here from the other forums.
  41. 2 points
    So.... I did the half-off draw (the only one I've been looking forward to) in hope of pulling a dupe of my favorite BSB. Guess what? EDIT:
  42. 2 points
    With this getting a bit more buzz than I expected, I want to ask you guys if you have any channels you personally follow that I do not have listed here! A lot of these channelsseem to be getting lots of views; I'm not sure whether it's because anyone is actually looking at this or there are a lot more Japanese people who use youtube, but I'm glad to see that channels are getting 1000+ views for the content they put out! Also, I would like to ask if anyone would like me to start keeping notes on the list of the players individual ranks. It's a very difficult thing to keep up with, and so I ask if anyone is interested in helping me out with that by sending me individual players rankings of each character they play I will add them if I get enough responses. With that out of the way: UPDATE: Added a LOT more players I may be planning something in the works for how to... watch this game(?). A possible short replay commentary in which me and maybe a few others dissect what is going on in the game: The intricacies, the decisions, the plays, and all other things you may be missing in the constant chaos that is this game!
  43. 2 points
    Vincent Valentine Chaos Shooter - Shifts between different guns and several terrifying transformations to deal with his adversary at any range Fluff 012 Type Arcade Type
  44. 2 points
    Guess I'll drop my own intro here. I haven't been playing Final Fantasy games as long as probably a whole lot of you, the first Final Fantasy game I ever played for any amount was actually X-2, at a friend's house. However, he never had a PS2 memory card at the time, so we weren't able to get very far into it. A few years later I played through X after I'd finally gotten my own PS2 near the end of the console's life span. I believe this was in '05, maybe? After that I've been catching up and playing through the other games that I'd missed in my childhood due to a lack of a playstation console, and my lack of playing any of the NES/SNES releases. I finally picked up Dissidia and a PSP in... 2009-10ish, I think? And then Duodecim when it came out. I'm out of practice cause I stopped playing when my PSP died, but have been getting a bit back into it since I found out I could play through PPSSPP. I don't really have a main anymore, but I enjoy playing as Tidus, Squall, Bartz, and Cloud mostly.
  45. 2 points
    Hello everyone, this guide is written by me even if some players (RDF, LXD92, Muggshotter) gave me some advices to improve my gameplay as an Emperor player (and I thank them for that). This guide will focus on PvP (Player vs Player) builds and only that. So as I proceed in my guideline I'll give you explanations about why I choose this build or another in particular. Let's get started for those who are interested in playing Mateus (The Emperor). Here is a summary of what I'll talk about : Movesets Assists Set A : EX Depletion and SBS (Side By Side) build Set B : Assist Depletion and EX build Set C : EX Core build (optional) Tips I - Movesets Basic Abilities (Actions) - Supposing that the first abilities that appear in this list are equipped I'll tell you which ones you should have : Reverse Air Dash Free Air Dash (against another Emperor player to prevent him to fully cast Starfall or against Exdeath to prevent him to use Aerith's ground HP assist which is Planet Protector + Exdeath's Maelstrom) otherwise you can use Omni Air Dash or Reverse Air Dash Omni Ground Dash + Assist Gauge Up Dash (if you are using Free Air Dash) Ground Evasion Boost Midair Evasion Boost Evasion Boost Basic Abilities (Extra) - I'll only mention the most useful ones, the rest is up to you : Precision Evasion Counterattack Sneak Attack EX Critical Boost (EX build only even if it's obvious) EXP to Assist II - Assists - Yuna : She's the most useful assist for him in most cases because she can punish your enemies quickly and safely with a rare chance of being locked by your opponent. And on top of that she can't be locked by a LV2 assist change so you can still build your assist meter. She should be used in small stages such as Pandemonium - Top Floor for example because you have the time to place yourself and hit your opponent with Thunder Crest when he falls on the ground. Be careful : only use her when your opponent is in midair, not on the ground. Otherwise it will result in the wrong move (Ifrit) which cannot punish him at all. - Tidus : I think he's as quick as Yuna except that you should use him in larger stages such as Order Sanctuary for instance because Yuna Assist's air bravery attack will be too weak for the opponent to fall on the ground if he's close enough to the ceiling whereas Tidus Assist's air bravery attack will end up in a chase so you can perform a combo anyway. - Aerith : In my opinion she should only be used against Exdeath to prevent being hit by his famous combo " PP + Maelstrom " but it's only a short-term solution against him because a good Exdeath player will build assist meter way faster than you so he can do this again without you having your full assist meter to counter it unless you manage somehow to not let him have the time to do it. Other than that you can also use her against other characters if you want to bait them using Aerith's Holy (midair HP assist) but you don't really need that to succeed. - Jecht : If you are looking for extra bravery damage then this assist is for you. When your enemy is directly hit by Thunder Crest you can either land 2 Landmines before calling the assist and extend the combo by using another Thunder Crest ; or land 1 Landmine before calling your assist and throw 3 Landmines + another Thunder Crest if your opponent is beside a 2-corner wall or a 2-corner edge of a stage (see the video provided by Mericus below to have an idea). - Sephiroth : Sephy assist is also good for Emperor if you want damage, if you're getting air Flare hits -> floor-rush, you can throw in Mines during his ground assist and still get the chase; it's not as devastating as throwing 2-3x mines during Jecht, but he's harder to lock after a change = useful for someone like Emp who sux at protecting assist. Only thing is, comboing Flare off his ast chase is harder than with Tidus due to Flare's bad tracking; you have to be facing him before you initiate it else Flare will go totally wrong way - dash in or block before initiating the chase will solve this problem. (explanations & recommendation on Seph assist by Irae, an Emperor player) III - Set A : EX Depletion and SBS (Side By Side) build Use the CP glitch to be able to equip Piggy's Stick (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This build is used against anyone who can build EX Force and grab EX Cores because as I use SBS on this build my opponent will get any EX Force and have a full EX bar quickly as a result so I better have a good EX Depletion to prevent any EX Mode(s) or EX Revenge(s). The high bravery base is good to end matches quickier and the Bravery Orb with a sufficient amount of Boosters can negate the -80% Bravery Recovery from Piggy's Stick. Besides Battle Hammer is a must for reducing one's assist meter and since you expect your opponent to get hit by traps you can continue to use them without being dodge punished by his assist. The more Boosters, the more depletion you get, and that works for any Basic accessory equipped. Pros : Decent Assist Depletion Good EX Depletion High BRV base High BRV recovery (after a HP hit confirm) Excellent Assist gain and duration with SBS and TAO Cons : Low defence Empty EX Gauge because of SBS IV - Set B : Assist Depletion and EX build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% This build is used against characters who generate low EX Force or/and who have a slow dash speed, this way I can grab EX Cores easily if I'm near them. Mateus' Malice allows you to have EX Intake Range +3m meaning that you can collect EX Force in a 3m radius around your character and his exclusive weapon offers better raw stats. Moreover, I prefer to keep Gluton (more EX Force gathered when being hit) and reasonable booster multipliers so I can still have a pretty decent EX Depletion while keeping a decent BRV damage thanks to the Earring accessory. Pros : Good EX Force generated Excellent Assist Depletion Decent EX Depletion High defence Cons : Lower assist building Lower assist gain V - Set C : EX Core build (optional) Use CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost I would say that this build should only be used against Exdeath players if ever you have to fight him because of blind picks in case you're playing against him in a tournament. Even if this build does not drastically help you to beat any good Exdeath players it should nonetheless help you a bit for gaining more EX along with all dash boosts in order to collect EX Cores as the battle progresses. EX Breaker is here in case you can't allow yourself to grab EX Cores and Exdeath does because you want to be careful about his Aerith assist so if you succeed at hitting him then you have a chance to decrease his EX bar to 0. The difficulty is that this matchup is basically an assist meter race. And as I've said previously, any good Exdeath players will always have an advantage at this. To be honest I hope for any Emperor players (including me) to avoid this matchup at all cost, especially if you have to fight in a large stage. The only thing I can wish for you (if you think this matchup is likely to happen) is to pick the smallest possible stage and do everything you can to prevent PP + Mael (grab EX Cores if possible and be constantly close to Exdeath). Note : if you have an idea of which character your opponent likes to use in tournaments I'd suggest you to avoid the following ranged-characters matchups : Exdeath, Kefka, Ultimecia, Kuja. VI - Tips - Flare (ground) is good at tracking down your opponent even if it's slow so you can put some distance between you and him and set traps unless a character has a HP attack that can reflect the blue Flare, meaning that you'll have to reflect it with Bombard (ground BRV) so use it with caution in that case. - You always have to be right in or slightly under the Red Flare (midair) and have at least one Dreary Cell set in order to be as safe as possible in midair combat as well as ground combat (Thunder Crest + Red Flare + Dreary Cell) against any melee characters. - Using Dreary Cell without paying attention to your opponent's assist bar can be bad for you : they can punish you with a quick assist (Tidus or Yuna) so make sure you'll not be punished while using it. - Use Starfall as much as you can to build assist quickly by doing dodge cancels (basically perform a dodge right after Starfall, that way you can repeat the process right away). You can also try to hit your opponent with it if you ever have an opportunity to do so. Very important detail when playing The Emperor : go to the option menu and set the Camera Angle Lock to : On (camera constantly has character in-frame). If you can't have a focus on your character it will be difficult to see your traps because the camera will only have a focus on your opponent, not you. And since battles are usually played in aerial you'll likely have a view where your opponent is above you and in that angle you can barely see your traps, which is more than problematic. Hence you must have a look at your traps and be surronded by them because if you're misplaced, then anyone can find an opening and exploit it. This concludes my guide on The Emperor. I hope this helped you in your approach with him and don't forget : the purpose of this guide is first and foremost to gain knowledge and be familiar with the character. My builds are surely not the best ones, these are only recommandations for those who have not any idea on that matter. In other words you can adapt these builds to your liking depending on your playstyle.
  46. 2 points
    It's for more EX Mode damage + Kuja's Jump++ / Descent Speed allows him to Jump high enough that he won't need to Dodge some attacks and Punish Grounded Melee attackers with Burst Energy's Vertical Tracking since he won't be mid-Dodge Animation. There are also a few Spells / ranged attacks characters can avoid just by Jumping too. So it's a Spacing Tool that helps avoid using his Dodge as it's the worst / most Punishable Dodge in the game along with Emperor's. Glide is also there for that reason and you can spot bad Dodges > go EX Mode > Glide Punish the Dodge and Combo into Flare Star with no Assist required. Speed++ has a slight effect on his Passive Glide during all of his attacks and depending on circumstances / the MU , you can threaten them on the Ground.
  47. 2 points
    I'm Hero. I've been playing Dissidia about 3 years now and have basically loved every second. I also play Smash bros a lot. I main warrior of light in duodecim and hope to participate in the tournaments and stuff you guys host cause as stated before I love this game. My background mostly consists of fighting some friends of mine on netplay and stuff but I'd like to think I'm pretty decent. I hope to netplay and have some good times with all you people. Edit: I'm also exceedingly average at everything so don't expect too much LOL
  48. 2 points
    I joined at the start of the summer of 2016. I played Dissidia way back when it first came out. Then me and a friend discovered our mutual interests in Dissidia and we ended up fighting each other all throughout highschool. It was just us. So, I decided to get more into the game and increase my knowledge and ability. Now I main Exdeath. I still have a working psp and can use both JP adhocparty and the American adhocparty. I'm down to play some JP ranked!
  49. 2 points
    Trouble is, a lot of behind the scenes games and such like never make the light of day. It's very cool looking and I'd play it, just that even with feedback it won't see the light of day if it's already been canned.
  50. 2 points
    I really appreciate the design of this website. It’s gorgeous. I also think it’s nice to have multiple forums for the new game. I can only see good stuff coming from here :) Not really much else I can say for now since I am still very new to this place, but I’ll be looking forward to how it grows!
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