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  1. 6 points
    IMPORTANT I have assorted these players in regards to their associated rankings with said character. If a person plays a character and has uploaded gameplay of that character onto his/her channel, and are above Adamant E with that character, I listed them under said character. I am only human, so PM me if anything changes or if I failed to notice anything that should be noted. Rankings are as follows (ordered from highest to lowest) Crystal (クリスタル) Adamant (アダマン) Diamond (ダイヤ) Mythril (ミスリル) Platinum (プラチナ) Gold (ゴールド) Silver (シルヴァ) Bronze (ブロンズ) Each rank has a sub rank that you have to go through to get to the next tier. A > B > C > D > E If you request for me to add any player in particular to this list, then PM me their channel. If they are not actually active, then I'll compile some single videos into another topic if I get enough requests. DO NOT TAKE THIS LIST OF PLAYERS AS A REPRESENTATIVE LIST OF HOW POPULAR ANY CHARACTER IS. NOT EVERYONE UPLOADS MATCHES OF THEMSELVES, AND I CANNOT FIND EVERY SINGLE PERSON WHO DOES ON YOUTUBE. (If people want niconico links to people. I'll look for those, but there has to be a demand for that in order for me to even bother with listing nico links.) Popo Chi Marin marie rose Kisarah ch P Cassis Kamenin Lunabelle Mahirok taka9192 okazaki alfred mana-dao Muu-chan Dekoichi Asegami ibuki roi Floraniel Maokorin Half Life Kiraboshi Yugudora Sosui Naga Magician Nube sonosaki Muu-chan mashumaro Aona otyka Dissi Sekka Kedachiku Shigumu Higashide(?) Ryuusei Bittan Kiraboshi batamon fuyuka Ryuusei Corn Farmer Shirofina Marin maoku Sosui ininfeju Ponkotsu Tsuyoshi Karura Sosui Kiina Nube Akii Shiina Save The Queen Marin ENISHI Matsu hirarinbushi Sankouya Nagano Aka Yume Aona otyka Matsumoto taka9192 Sepp Minuet Jakudo Naga Magician STB Ruxuil Holy Miya hayate Shirofina Rei Zenzopanero Marin Dissi Miyu Nakagawa Shirofina momokoiro GENGAR marie rose Adam ininfeju Pakunenjin Shinosho Bittan sbedion Secchan otaku Kira Shirofina ibuki Toya Sana-chan Secchan Rau Zane-Chan Sekka rikusuke Zinan Matsu Torote Karura Kiina Dissi Miyu Nakagawa Oiyo Matsu Holy Miya hohi Eri otaku Hero nocchi Dissi Miyu Nakagawa disconnection Enji Popo Tei-chan corne Marin Sekka Chi mitsuboshi Corn Farmer Taka Kiina Shirofina Happy Beard Marin Zane-Chan Pakunenjin Holy Miya Minuet Marin Shirofina Toya Aoi Akuma KAS Sana-chan Mikeneko Gomesu hohi dear Xemnas kuroyuri Chi Yauken(?_ Aona Matsu Aoi Akuma Kiina ininfeju Marin Zane-Chan ENISHI Sekka Kuneshige Shigumu Aona ininfeju Baba KAS Popo Rei Yugudora Kisarah ch Kakine
  2. 5 points
  3. 4 points
    I created an account just to express how much me and my friends like this ruleset. Not sure if it applies to everybody else but it minimized camping for us (well we frown on camping anyway). Personally, what I really like is how we can enter EX mode more frequently and longer since we can actually utilize the EX Mode's unique effects per character (such as Garland having an armor against Bravery attacks to prevent interruption during his attack animations). I hope you can check our matches sometime. I've uploaded a few. :)
  4. 4 points
    Starting a thread to compile and post the most recent news about Dissidia Arcade. Let me start with the most recent one New Character! Small note- I will keep this post up to date with the latest Character video
  5. 4 points
    Might as well. I've started playing around mid 2011 and around the end of 2011 I had joined the Forums. I started out really awkwardly since my online life pretty much started with Dissidia and AHP, the first time I talked english with people outside of school, the first time I did pvp competitively. I feel like I had great guidance though with Narolf explaining me alot of the official stuff, harsh at times but in the end he's kept me away from Drama and has been very supportive later on once he got to know me better. X-Zone helping me out with the tournaments and overall being an extremely positive influence on my behavior on the internet and understanding the game so much better and heavily (maybe even too much) boosting my self confidence. Shoutouts to Dart, from whom I took an extreme amount of inspiration and knowledge on builds for my characters (From which one is a fun damage build for Shantotto, which is my favorite set to use to this day, not meta but extremely fun), and UW2K who has been a major help in improving my Ulti and has been an extremely good friend to me to this day. I have been very obsessed with magic already before in other games, I don't know what it is that makes me obsess with it so much, I just do. Which, naturally, was an extreme influence on my choice of characters. Which on hindsight has also been a huge weakness of mine since alot of people knew who and how I play and how to easily counter me (Mostly by picking small stages). However I took great pride in which characters I played. In 2013 after placing third in Frostbite, I felt "I've accomplished it". The competition was strong, I beat very strong players on my way to the third place and the amount of laughs I got from the people after I defeated L7W was just insane. Losing to Dart for the second place strangely didn't incite any salt nor hate towards Dart. In fact, my respect towards him just grew. But dang, third place in a major? And thats someone who used free air dash on Ultimecia for a long time? I was happy, satisfied, completed. I quit right after because I felt like losing in general got to me too much, I wanted it to be a clean end, if that makes any sense. I also wanted to try out other games with more focus on PvE and not PvP. Just to end up pvping in XIV. I guess it's in my blood.
  6. 4 points
    You got nothing on me. One of the very first on AHP even back when the game was released in JP in 2008 along with fossils such as Aichi, Seelenschneider, Lockon, Wolfion and FunkyMan and then later on with some complete prat and then later than that NeroMD, Dave and Belts and even a little more later with Jodah and Wedge. Then the NA/EU versions. Met some great people in those times and some not so great. But some fun facts quickly about when I was first playing: We didn't know how insanely powerful criticals were. Especially Counter Attack/Sneak Attack. Because of those two, many random NA players back in 2009 would accuse me of cheating despite playing by their rules. I still have some of those videos on my Youtube (though privately linked.) Despite what everyone on Youtube believed: My main was and had always been Terra. However I did play a bit more Emperor and enjoyed playing him more than Terra admittingly, even back in the JP version of the game. I also had Cloud of Darkness, Ultimecia and Exdeath in my arsenal also with those five always being my most fun and favoured to play.
  7. 4 points
    I played casually and became good. That's it tbh. ( Don't have the ego to write how " awesome I was " ) When PPSSPP happened I got left behind in AHP :/
  8. 4 points
    Some 'pet projects' are nice. Others to me aren't always. Usually I'm not a fan of sequel games for example. However I would have loved to have seen "Fortress." Admittingly though I don't like seeing games that are shown and then never released. I get very interested in them and waste my time looking into all the information I can about this sort of stuff. =( So please Square, release it so I don't do this for this game.
  9. 3 points
    Hallo, u can call me Dallian. It started long ago with the jap release, I played it a lot then I had to replay it all on the eng ver :P still, I loved it. But then duodecim came out, omg, I fell in love with it, is probably my most played psp game (that was on 2012, I think), I discovered dissidia forums back then, they had a very nice web app to export ur builds as images (I'm still looking for it tho). A couple of weeks ago, with the announcement of mh world I got kinda nostalgic (And my sis new psp didn't helped lol), specially since my psp's battery is kinda dead (Since 2 years or so). Long story short, I downloaded ppsspp and started playing mhfu with a cousin and, why not, duodecim. Sadly I couldn't transfer my old save so I ended replaying it, I'm still unlocking stuff tho. Well, nostalgia brought me back to dissidia forums and dissidia forums brought me here. I've never tested my skills with other playes beside my sis and cousin, I would love to see tournaments and play with others (As soon as I bring baxk my old Tifa :P). That's my story, I play some other games but duodecim is one of my favorites of all time. Nice to meet u all ^_^
  10. 3 points
    I read about Dissidia in a 2007 issue of Game Informer, can't for the life of me remember what month it was in. I was intrigued, but despite being a fighting game fanatic and a Final Fantasy fan even at that age (was only 13) I wasn't really sold, and once reviews came out and weren't all that impressive in praise, I decided against picking it up. However, after scumming around for my Freshman year (we in 2009 now) and failing Algebra (yeah, I know) I ended up in summer school with one of my best friends, who would bring his PSP to school everyday just like I did. Only, while I was playing Metal Gear Solid Peace Walker, he had Dissidia. He let me play on his PSP during our break one day, and immediately upon playing my first match on his maxed out Kefka, I was absolutely hooked. Took a few months before I convinced my parents to snag it for me (I was 15 at this point) but once they did, I spent stupid amounts of hours playing it. I neglected almost every other PSP game I had, barely touched my consoles, and stayed up far past curfew just playing it in bed until my alarm clock would go off the next morning for school. Once at school, I'd spend every lunch period, study hall, and any other chance I could get playing against my friends that owned the game. We had a blast, and between collecting all the items and gear pieces, maxing out every character and all their abilities, and having our own small little tournaments among ourselves, we were hooked. However, being someone that followed the FGC, played Smash Bros Brawl competitively, and was an avid Smashboards user, I looked around for a competitive forum and community for Dissidia as well, to try and gain a leg up on my friends and learn all the top level secrets, builds and strats. That led me to discover Dissidiaforums, and I fell in love. I watched all the replays uploaded to the Youtube channel and individual replay threads, scoured every character board to peruse all the tech and MU discussions going on. I fell deeper into the rabbit hole than I already was. I didn't actually join the forums until a couple years later, however, and that was for Duodecim, not for the original Dissidia. Playing with my friends persisted all throughout high school, with me eventually getting a PS3 for myself in mid 2013 so I could play ad-hoc party and such. I 100% completed Duodecim as well, even though it was a far more painful process to go about than its predecessor. In the original Dissidia I mained Kefka and Squall, due to me liking Kefka's spell slinging playstyle (and being a huge VI fan) and me adoring Squall's combo heavy playstyle (despite hating VIII). My main in Duodecim changed a lot over the course of its lifespan. I started with Kefka and Squall, eventually switched over to Cloud and Tidus, then Laguna, then Bartz, Jecht, and more all until eventually resting upon Tidus and Bartz as my go to boys. I adore Dissidia as a franchise, and while Arcade looks... Well looks really rough and a little shoddy for competitive play... Looking at the frequent patch notes and engine overhauls SE has been doing on it, and seeing the gradual improvement of the game since its initial arcade release, I hold hope that there may be something to salvage by the time it makes its console debut. The sooner the better, because my PC can't rub PPSSPP comfortably and I really miss playing with folks from the forums, and exposing myself in tournaments seeing as I didn't understand high level play in Dissidia back then. I'm so much better now, just wish I could show it lol
  11. 3 points
    Hi, this guide is for those who are interested in the competitive scene of DDFF so I will focus on PvP (Player vs Player) builds and specific match ups. Content : Brief explanation on how Kuja works Assists Set A : EX Depletion, Damage, EX Force build Set B : EX Core build Set C : Assist Depletion, Damage, EX Force build Set D : Bravery Boost on Dodge build Match Ups & Tips I - The Graceful Glider Kuja has different ways to trigger his bravery attacks' follow-ups depending on how distant you and your opponent are. This means that you can use the directional buttons (up and down) to decide which follow-up you want to do. For example if you are using Strike Energy and want to use the melee follow-up first press the directional button (up) and press "O" just after while pressing "up". If on the contrary you want the range follow-up press down and press "O" just after while pressing "down". This pattern works for several of his attacks as Snatch Shot, Snatch Blow and Burst Energy. As for his glide abilities remember that if you decide to use them you will not be able to perform Descent Speed Boost even if you equip it. But I will talk about match ups about whether you have to equip any glide abilities or not in the "Match Ups" part. II - Assists - Sephiroth : He's very reliable, you can use him in small stages as in larger ones because you will always get a chase option from him, be it from a ground bravery attack or from an aerial one. - Aerith : If you prefer to gain EX Force easily then she is your best choice and she cannot be locked by an assist change Lv1 or 2 when she performs an attack with one assist bar so it's a safe option as well as an efficient way to gain EX Force. - Zidane : Wall rushes are usually guaranteed if you use him in small stages however it is not always the case in larger ones so in the end it depends on your playstyle. He's a reliable assist if used correctly and you can trick opponents with his Lv2 assist HP in midair for punishes. - Kefka : I personally didn't try this assist but the comboes you can do with him are very interesting (props to Mericus for that). Look for "ShadowFlareSpam" YouTube channel to see how this assist can work with Kuja. III - Set A : EX Depletion, Damage, EX Force build Use the CP glitch to be able to equip Lufenian Dirk and Lufenian Vest (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This set can help you against fast EX-builders characters and provides you decent damage with Lufenian Dirk which gives you +1 ATK. Battle Hammer is mandatory for Assist Depletion with a few boosters for decent depletion. Your goal as a player is to make sure your opponent doesn't have any assist available so you can pressure him and keep that advantage throughout the match if possible. It is a hybrid build which merges damage and EX Force so if you prefer to run a better EX build replace Hyper RIng and Earring with Glutton and White Gem for example (that is if you want to keep depletion as well). Pros : Decent Assist Depletion Good EX Depletion Good EX Force generated Good bravery damage Con : Low bravery base IV - Set B : EX Core build Use the CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost This can cause Exdeath players a lot of trouble because the character has a very slow dash speed so you would normally always have the advantage at gathering EX Cores. You can enter in EX Mode several times during a fight with that build but use your EX Mode wisely as you are not in safety if you have not a full EX bar. As you can see this set has no EX Depletion nor Assist Depletion since Exdeath's probability of having a full EX bar is low if you manage to do your job and on top of that he doesn't care about Assist Depletion for he can simply build assist meter safely and whenever he wants. You can also run this build against any campy-style players who don't necessarily use Exdeath but it is pretty risky against other characters since you do not have any depletion. Pros : Excellent EX Core absorption Very good EX Core appearance boost Cons : No EX Depletion No Assist Depletion V - Set C : Assist Depletion, Damage, EX Force build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% If you think your opponent run a Side By Side build with a specific character then use this build to force him to be on the defensive if you happen to confirm any HP attack because he can end a match quickly because of that build at the cost of gaining no EX whatsoever. Dismay Shock is here in case your opponent does not have Side By Side so you can still decrease your enemy's EX bar to prevent any EX Mode/Revenge. It is mandatory to have it because our community's meta game is highly focused on Depletion (both EX and Assist). Pros : Good Assist Depletion Good EX Force generated Con : Lower EX Depletion VI - Set D : Bravery Boost on Dodge build Use the CP glitch as mentioned above (III) for the appropriate equipment. Adamant Chains set effect : BRV Boost on Dodge +8% / Slight Midair Evasion Boost effect It is recommended to use it with Midair Evasion Boost, Evasion Boost and Precision Evasion against fast characters as Onion Knight, Zidane, Squall and Prishe. Simply because you need to have a high evasion boost to be able to keep up with their fast bravery attacks so as a result you increase your movement distance as well as your invincibility duration and thus slightly lower your chances of being hit. Be careful : you will probably not see much difference but this may save you from dodge punishes from your opponent and this can be crucial in a match. Pros : High Evasion Boost Bravery Boost on Dodge + 10% in total Very good EX Force generated thanks to Aerith assist, TA and Glutton Cons : Low EX Depletion Low Assist Depletion VII - Match Ups & Tips 1. I recommend you to use Snatch Shot and not equip Snatch Blow with it against most melee characters because they can easily block Snatch Blow on reaction. However I recommend you to use Snatch Blow against the following mage characters : - Ultimecia : It can pass through her Charged Lance if she doesn't release it when Snatch Blow is about to hit her otherwise you will get staggered. - The Emperor : It bypasses all of his traps so this makes the match up entirely in Kuja's favor. 2. Use your glide abilities against the following characters : - Firion : In order to avoid Straightarrow, it's crucial against spammers. - Kain : Always keep some distance by floating around to avoid his Jumps and thus negate his pressure game. - Golbez : Stay in midair and try to lure him in aerial combat which is his weakness. However beware of his Glare Hand ; it's a fast ground bravery attack and has a decent range so be as high as possible. 3. Burst Energy is useful against nearly all characters (if not all) because it's a fast bravery attack so you can build assist safely. Besides you avoid the risk of being block punished for it is a magical attack. It has a short range so always keep an eye on the distance between you and your opponent. 4. Strike Energy should always be used in any match up, it works a bit like Burst Energy except that it can be blocked. However it is Kuja's most efficient bravery attack when it comes to punish enemies. On top of that it deals the best damage comparing to his other moves. 5. Flare Star is a must if you have to retaliate after a successful block on your part or if you expect a block from your opponent. You can also use it after using one of the assists as mentioned in the beginning of this guide. 6. Ultima can punish bad dodges from your enemy if you have analyzed his fighting pattern but it isn't mandatory as Flare Star. It depends on which attack you prefer to use. However I'd recommend it against ground campy characters such as Golbez or Firion for instance. 7. Seraphic Star can be used in any stage so if you have a good approach with it go ahead since it's a good punishing move as long as you take its range into account. 8. Force Symphony can put a lot of pressure vs Golbez if he's on the ground. Hence it's a good tactic if you want to lure him in aerial combat. Use it also against Exdeath just because it's a "one-hit HP move" meaning that it deals directly HP damage instead of a few bravery blows before the HP damage is dealt. As a result, it will be very hard for Exdeath to "Omniblock" it. 9. Here is a short list of what you should equip in your Extra Abilities : - Precision Evasion - Counterattack - Sneak Attack - Riposte - Disable Sneak Attack (your opponent cannot use his SA critical bonus against you) - EXP to Assist / HP 10. You don't need to equip any ground abilities with Kuja as you will always fight in midair. It can save you a lot of CPs. Alright this concludes my guide on Kuja. Feel free to adapt these builds to your liking depending on your match up approaches and I hope I could enlighten you somehow.
  12. 3 points
    Hey there, Long time Dissidia player. I started playing the Japanese version of DFF, Seelenschneider showed me the ropes of the game then Kraid later on became the player I played quite frequently with. Tidus is my main and i've pretty stuck with him on all versions, However I did play Squall and Cloud once in awhile. I'm looking forward to the Arcade edition and playing you all in the future.
  13. 3 points
    You and I both, except I'm the turtle. Heard of this game in like 07, bought a Japanese UMD. Found the wonders of Ad Hoc Party and it all went somewhere from there. My only real relevancy was getting 3rd place in the 1st major for JP DFF. Other than that I'm just your local shitposter
  14. 3 points
    Hello guys, happily joined today and had a look around the site. It feels pretty copacetic enough but I hope you guys don't mind me just going for it and giving some feedback. • FORUM NAMES Instead of having the forum sections named exactly as they are intended, would it not be a good idea to title them after Dissidia related things? For example: Dissidia Network > Mognet, Dissidia Community > Order's Sanctuary, etc. (these are just examples) I think it would make it more interesting to bring a more "Dissidia Like" feel throughout the forum. • DISSIDIA FORUM This forum has me a little mehed out. Sticking "Creative" in there is quite baffling since the section should be largely dedicated to general Dissdia discussion topics, as indicated by "News" & "Competitive". "Creative" looks odd there and seems to stick out like an awkward relative or something. The Creative corner should have its own forum section as is the norm. Lastly, what features are in the planning for the site? Will there be future add ons, themes, features that could be used as awards/community incentives? Is the aim of this site to build up a community of members or is the aim something else entirely? Sorry for just dropping in like a sack of potatoes, but I guess that's my new style. I thought about going in like "The Newcomer" but it felt like an odd thing to do. :D
  15. 2 points
    This ruleset was created to make hitconfirms more balanced in a way. Me and Justice, the individuals that came up with this ruleset's first version, felt that high bravery builds with side by side and/or huge depletion made blocks too much rewarding and discouraged being agressive for the one who got hit by an hp attack, while a bravery attack have very little rewards (to prove that, the parameter people use in most situations to assist change out of an attack is if its hp or bravery damage). Besides, having your assist locked can become unnecesary 15 seconds of running/camping/waiting. We wanted something different from jp ranked too, so we buffed ex through custom ruleset and damage through builds. I also thought that the critcal attack system is not balanced because of frame differences, attack position and guard breaking properties that some characters have and others dont for absolutely no reason but Square Enix being dumb. Now I will show the complete changelog of the Dissidence ruleset in its current version (v3). I am always up for discussions about what should be changed to make the ruleset better. Ruleset (values of the options when you start making a new ruleset) - The original values will be on the right Initial Stage Bravery - 50 (100) Stage Bravery Recovery Time - 100 (100) Banish Trap Damage - 100 (100) Warp Damage - 100 (100) Critical Hit Rate - 0 (100) - That disables crtis in EVERYTHING, including block punishes and ex burst Critical Damage - 100 (100) Ex Core Appearence Rate - 100 (100) Ex Core Absorption - 200 (100) Ex Force Absortion - 200 (100) Ex Mode Duration - 25 (20) Wall Rush Damage - 25 (25) Bravery Bonus - 10 (10) Stage Bravery - 100 (100) Assist Break Rate - 100 (100) Ex Break Rate - 0 (100) Assist Gauge Charge (Attack) - 100 (100) NEW - Back to version 3 values through attractorb accessory Assist Gauge Charge (Hit) - 400 (100) NEW - Balanced through attractorb accessory Assist Lock Duration - 0 (100) Assist Gauge Depletion Rate - 100 (100) Ex Damage From Assist - 200 (100) Ex Revenge Duration - 1 (5) NEW - You can't build massive amounts of bravery through EXR and finish with an hp Now, BAN EVERYTHING ELSE (summons, artefacts, bonus, equips), EXCEPT what is on the following build, makes sure people are on track when dissidence ruleset is selected Using reverse dash to build assist is banned. NEW - The only allowed extra skills are Precision types, Equipment Master types, Exp to Ex Force and Bravery Regen. Dissidence v4 Build Example (don't mind the lack of assist and choice of moves): In my tournaments I made a rule to ban top tier assist as well, but that was to give the games some fresh air and rare to see combos. That may balance something too, like reducing the rewards on assist punishing that the low tiers suffer so much. The top tier assist are: Kuja, Jecht, Yuna, Aerith, Sephiroth and Tidus. I made a savefile with everything set up to avoid insane work (I don't promise the best setups regarding skills): https://tinyurl.com/yabm8b3u Also thinking of adding Ex Defense (DFF mechanic) and disable assist charges through codes for matches. Well, feel free to expose your thoughts posting here about what change you would apply, or if the ruleset is godlike/trash/whatever
  16. 2 points
    Hi everyone!! Some fellow modders told me about the existence of this forum and seeing that the old forums are down for the moment, I decided to move all my mod related stuff here as well so everyone can keep track of them :) Here are basically all the mods that I've done for the game so far. They include costume mods, music mods and a few tools to ease custom DLC creation, so I hope you like everything :P! I'll be adding the missing content in the coming days. Enjoy! Model mods Squall - Kingdom Hearts 2 Gear Updated at 2016-12-23 My first mod ever: Squall in his KH2 outfit, ready to kick some ass. Comes with four weapon options: Revolver, KH2 Revolver, Cutting Trigger and Twin Lance! DLC info: DLC name DLC slot DLC Costume ID KH2 Gear Squall Player 75 DLC 2 0A03 KH2 Gear Squall Assist 76 DLC 2 0B03 Squall - Dollet SeeD Cadet Uniform This mod features Squall in his cadet uniform from the beginning of FFVIII, when the party goes to attack Dollet as their final SeeD test. DLC info: DLC name DLC slot DLC Costume ID SeeD Cadet Squall Player 77 DLC 3 0C03 SeeD Cadet Squall Assist 78 DLC 3 0D03 Cloud - Miss Cloud Dress This time, Cloud crossdresses in order to fight the hordes of Chaos! It comes in two flavors, Umbrella or Nail Bat version, you decide! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Miss Cloud Dress Cloud Player 81 DLC 5 1003 Miss Cloud Dress Cloud Assist 82 DLC 5 1103 Aerith - Kingdom Hearts Gear This time, it's Aerith's turn to use her Kingdom Hearts gear to support the warriors of Cosmos and Chaos alike. NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID KH Aerith Player 83 Normal, Alt 1, Alt 2 1203 KH Aerith Assist 84 Normal, Alt 1, Alt 2 1303 Lightning - Prada Outfit Lightning enters Dissidia Duodecim with a Prada outfit to battle against her foes with style. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Prada Lightning Player 79 DLC 3 0E03 Prada Lightning Assist 80 DLC 3 0F03 Lightning - Equilibrium Garb Lightning returns (pun intended :P) as the Savior to Dissidia Duodecim to free the souls of the warriors of Chaos. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Equilibrium Lightning Player 91 DLC 4 1A03 Equilibrium Lightning Assist 92 DLC 4 1B03 Equilibrium Lightning Attachment 93 - 1C03 Lightning - Midgar's Flower Girl Garb Another Lightning mod, now it features her dressed as Aerith/Aeris Gainsborough from FFVII. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Flower Girl Lightning Player 96 DLC 6 1F03 Flower Girl Lightning Assist 97 DLC 6 2003 Lightning - Spira's Summoner Garb Here're more Lightning goodies, this time she dresses up as Yuna from Final Fantasy X in order to kick some asses. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Spira's Summoner Lightning Player 98 DLC 7 2103 Spira's Summoner Lightning Assist 99 DLC 7 2203 Spira's Summoner Lightning Attachment 100 - 2303 Lightning - Miqo'te Garb Lightning dresses as one of the Miqo'te race from FFXIV to defeat all the bad boys in Chaos' forces, Eorzea style. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Miqo'te Lightning Player 94 DLC 5 1D03 Miqo'te Lightning Assist 95 DLC 5 1E03 Miqo'te Lightning Attachment 101 - 2403 Tidus - Class Second's Ace Tidus enrolls as a student at Magic Academy Peristylium Suzaku to see if he can learn some new tricks to defeat Chaos' forces. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Class Second's Ace Tidus Player 102 DLC 3 2503 Class Second's Ace Tidus Assist 103 DLC 3 2603 Class Second's Ace Tidus Attachment 104 - 2703 Aerith - Kingdom Hearts 2 Gear Now Aerith will use her Kingdom Hearts 2 gear to aid whichever warrior calls her! NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID KH2 Aerith Player 85 Normal, Alt 1, Alt 2 1403 KH2 Aerith Assist 86 Normal, Alt 1, Alt 2 1503 Lightning - Tomb Raider Garb Lightning now wears the outfit of a true survivor, Lara Croft! Comes with two flavors: with & without her shield from Lightning Returns! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Tomb Raider Lightning Player 105 DLC 8 2803 Tomb Raider Lightning Assist 106 DLC 8 2903 Tifa - Wall Market Dress Tifa dons her Wall Market dress to face the warriors of Chaos! Will they be able not to fall for Tifa's... attributes :P? Thanks to Windblast for adding transparency to Tifa's hair! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Wall Market Tifa Player 107 DLC 2 2A03 Wall Market Tifa Assist 108 DLC 2 2B03 Aerith - Wall Market Dress Aerith follows Tifa's trend and decides to wear her Wall Market dress to fight the warriors of Chaos in style! NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Wall Market Aerith Player 109 Normal, Alt 1, Alt 2 2C03 Wall Market Aerith Assist 110 Normal, Alt 1, Alt 2 2D03 Cloud - FFVII:G-BIKE Biker Costume Here's Cloud in his new FFVII G-Bike attire ready to kick some Chaos warriors' asses. No motorbikes were harmed in the making of this mod :P. Comes in two flavors: FFVII head & weapons and FFVII:AC head & weapons. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Biker Cloud Player 113 DLC 6 3003 Biker Cloud Assist 114 DLC 6 3103 Terra - Classic Costume Terra fights against the hordes of Chaos with her classic sprite appearance from Final Fantasy VI. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Terra Player 60 DLC 2 FB02 Classic Terra Assist 61 DLC 2 FC02 Squall - Classic Costume Updated at 2016-12-04 Squall fights against the hordes of Chaos with his classic appearance from Final Fantasy VIII. The mod comes with three different base gunblades as base weapon: Revolver, Cutting Trigger & Twin Lance! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Squall Player 58 DLC 4 F902 Classic Squall Assist 59 DLC 4 FA02 Cloud - Early Concept Art Costume Cloud defies gravity again with his early FFVII concept art's hair & outfit in order to kick some Chaos' asses. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Early Concept Cloud Player 119 DLC 7 3603 Early Concept Cloud Assist 120 DLC 7 3703 Cloud - Classic Costume Cloud goes back to his classic looks for some old-school action! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Cloud Player 121 DLC 8 3803 Classic Cloud Assist 122 DLC 8 3903 Lightning - Knight of Etro Garb Lightning dons her iconic, valkyrie-like armor to fight against any foe that comes in her way - especially warriors of Chaos! Credits to 2pw for the original model! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Knight of Etro Lightning Player 250 DLC 2 B903 Knight of Etro Lightning Assist 251 DLC 2 BA03 Knight of Etro Lightning Attachment 249 - B803 Music mods Kingdom Hearts DLC BGM Selection Adds a new BGM DLC soundtrack from all Kingdom Hearts games to date. Slot: 18 Soundtrack: Final Fantasy Type-0 DLC BGM Selection Adds a new BGM DLC soundtrack from Final Fantasy Type-0. Huge thanks to deraj8 for the looped at3s!! Slot: 16 Soundtrack: Final Fantasy III DLC BGM Expansion Pack Replaces the original Final Fantasy III controller and text files and adds new songs based on Final Fantasy III games. You must have the original Final Fantasy III BGM DLC installed for this to work. Huge thanks to deraj8 for the looped at3s!! Slot: 3 Soundtrack: Final Fantasy IV DLC BGM Expansion Pack Replaces the original Final Fantasy IV controller and text files and adds new songs based on Final Fantasy IV games. You must have the original Final Fantasy IV BGM DLC installed for this to work. Slot: 4 Soundtrack: Final Fantasy VII DLC BGM Expansion Pack Replaces the original Final Fantasy VII controller and text files and adds new songs based on Final Fantasy VII games. You must have the original Final Fantasy VII BGM DLC installed for this to work. Slot: 7 Soundtrack: Final Fantasy VIII DLC BGM Expansion Pack Replaces the original Final Fantasy VIII controller and text files and adds new songs from Final Fantasy VIII. You must have the original Final Fantasy VIII BGM DLC installed for this to work. Slot: 8 Soundtrack: Final Fantasy IX DLC BGM Expansion Pack Replaces the original Final Fantasy IX controller and text files and adds new songs from Final Fantasy IX. You must have the original Final Fantasy IX BGM DLC installed for this to work. Slot: 9 Soundtrack: Final Fantasy X DLC BGM Expansion Pack Replaces the original Final Fantasy X controller and text files and adds new songs based on Final Fantasy X games. You must have the original Final Fantasy X BGM DLC installed for this to work. Slot: 10 Soundtrack: Final Fantasy XII DLC BGM Expansion Pack Replaces the original Final Fantasy XII controller and text files and adds new songs based on Final Fantasy XII games. You must have the original Final Fantasy XII BGM DLC installed for this to work. Huge thanks to deraj8 for the looped at3s!! Slot: 12 Soundtrack: Final Fantasy XIII DLC BGM Expansion Pack Replaces the original Final Fantasy XIII controller and text files and adds new songs based on Final Fantasy XIII games. You must have the original Final Fantasy XIII BGM DLC installed for this to work. Thanks to deraj8 for some of the looped at3s!! Slot: 13 Soundtrack: Others DDFF Toolkit - All-in-One DLC generator/editor tool This is a Windows tool to create and modify DLCs of any kind, be it costume mods or music mods. It even allows you to edit stuff such as a given costume's EX-Mode aura colors or model attachments. It also provides an easy-to-use DLC Reporter to know which DLCs you have installed in your DLC folder.
  17. 2 points
    Vast majority of my stuff is based on/inspired by Dissidia and Final Fantasy. I only use official resources—such as screenshots, renders and artwork, No fanart. Unless... It's done by @Cornucopia, or me! My Dissidia screenshots are my most prized work. They are (in my opinion) by far the best resource and inspiration for a Final Fantasy fan (designer). Infinite possibilities.
  18. 2 points
    I learned of Dissidia through a friend during my first year of college in 2012. I had never played any Final Fantasy games besides Tactics Advance. However, we had a profound love for Smash Bros. and Dissidia seemed quite similar; with an extreme love for the fantasy genre and a burning desire to be better than him, Dissidia instantly took a place in my heart. The following year had me getting my first PsP and learning all that I could about Dissidia. Since then I have become a hardcore competitive fighting game player vying to be the best. I became pretty good at Dissidia, but due to dead forums and limited knowledge of online psp play i was certain there was no hope for me ever testing my Dissidia skills against other players, thus I continued expanding my skillset with other fighting games. Now 3 years later I stumble upon the Dissidia discord and learn of ZTO. As of yesterday I have installed all the necessary components and am ready to recruit some other fans in a similar situation to me. I'm not here for casual play. I intend to climb over everyone. So keep things challenging please.
  19. 2 points
    mfw you missed the ps3 ahp and the ppsspp hamachi scene tkg is so eager to push :( joined df since '10, did quite the amount of things except actually playing dissidia, including creating fantasy dissidia characters and playing the cyoa thing that stopped because stezil made the shittiest hospital map ever i also played emperor quite a lot if that counts. would want to start hamachi again if my connection and distance to usa allows me to
  20. 2 points
    Preorder: NA https://store.na.square-enix.com/product/445809/dissidia-final-fantasy-nt-ps4 EU https://store.eu.square-enix.com/eu/product/445939/dissidia-final-fantasy-nt-ps4 Dual audio confirmed by preorder:
  21. 2 points
    Been playing since the JPN release of the first Dissidia. Been trying to get back into it recently. It's very nice to see some familiar faces here from the other forums.
  22. 2 points
    Hey, name's RetroStation; pleasure to meet you all! I started with DFF in '09, and I mained Onion Knight and Golbez because I thought HP links were awesome, and Golbez grew on me as a character, despite not ever playing IV. I also dabbled with Zidane and Kuja because IX is my all-time fave. When I found out 012 was being released, I was excited and determined to snag a copy Day One. It's the only midnight release I ever went to, and I don't regret it. It wasn't until 2013 when I found local people to play with, and shortly after I stopped playing (broken/stolen PSPs were my luck back then). When I found out about PPSSPP last year, it made me want to play again, especially since I could easily help my other friends get copies of whatever they needed. Last month, I uploaded a clip of a Starfall setup I thought was hype to my personal Facebook. Tagged my friends who also played, and it sparked this huge conversation about getting people to play again in the local area. Then my friend Mitch found the Discord and invited me, so I'm really excited to see how well other people play!
  23. 2 points
    With this getting a bit more buzz than I expected, I want to ask you guys if you have any channels you personally follow that I do not have listed here! A lot of these channelsseem to be getting lots of views; I'm not sure whether it's because anyone is actually looking at this or there are a lot more Japanese people who use youtube, but I'm glad to see that channels are getting 1000+ views for the content they put out! Also, I would like to ask if anyone would like me to start keeping notes on the list of the players individual ranks. It's a very difficult thing to keep up with, and so I ask if anyone is interested in helping me out with that by sending me individual players rankings of each character they play I will add them if I get enough responses. With that out of the way: UPDATE: Added a LOT more players I may be planning something in the works for how to... watch this game(?). A possible short replay commentary in which me and maybe a few others dissect what is going on in the game: The intricacies, the decisions, the plays, and all other things you may be missing in the constant chaos that is this game!
  24. 2 points
    Duck Dynasty Hosted by: @DZ_ @Wheelz @xffixbmlx & Yunoa Sign ups close on: 1/15/2017 Prizes: $50 donated by @xffixbmlx and @Wheelz via PayPal Ruleset Official Dave's Stupid Rule ( The most common variation of Dave's Stupid Rule is that a player cannot pick a stage they have won on during the set in question. Therefore, under this variation, the losing player would be free to pick the same stage he lost on for the second game, having previously lost on such a stage. Should that player win that time, however, they can no longer pick the stage for future matches in the set. ) Feral Chaos BANNED Rebellious Soul BANNED Omega Stages BANNED The Rift & Phantom Train BANNED Infinites BANNED (Beat Fang > BF > BF for example) Hacked Items BANNED Breakables BANNED 1-hit Chase ONLY Counter Summons ONLY (mandatory equip) Signups Upon signing up you MUST post your 3 character roster Cannot change your roster once the tournament starts You will be locked in with your roster for the entire tournament Winners Bracket rounds 1-3 will be best of 3, WBR4 onward best of 5 Losers Bracket rounds 1-5 will be best of 3 and LBR6 onward best of 5 Stage Striking Coin flip will be done by a Tournament Organizer; the winner then chooses to strike first or pick out of the two remaining stages. Match 1 stages are: Empyreal Paradox, Lunar Subterrane, Sky Fortress Bahamut Match 2 any stage besides The Rift & Phantom Train & all omega variants Counterpicking Round 1 agree to a matchup or blind pick Round 2 losing player bans 1 character from the opponent's roster and picks the next stage Round 2 winning player then announces their character Round 2 losing player then picks their character Character bans do not carry over between rounds No limit on character use (you can use the same character the entire set unless the opponent bans that character) Scheduling Monday–Sunday (WBR1) ...And so on Extensions will be granted on reasonable request Tournament organizers @DZ_ (Dart) @xffixbmlx (Ehx) @Wheelz Replays Uploaded on the BashBros YouTube Channel: https://www.youtube.com/user/DART4201 Sign up Guide Name: Timezone: Personal message @HYNE your 3-character roster upon signing up. Everyone's roster will be revealed after signups close. Brackets WILL NOT BE PREDETERMINED Every tournament from the history of the game will count towards your seed Ehx will provide the points system used on bracket release #makeseedinggreatagain Tournament starts 1/15/2017
  25. 2 points
    Hey everyone! I just wanted to let you know that I added a few more gunblade options to Classic Squall! You can now choose between the Revolver, Cutting Trigger (it's not the Flame Saber that @Coppola suggested earlier, but I hope it works for you regardless) & Twin Lance gunblades, the very same gunblades that Squall can use in Dissidia Arcade thus far :P. Here are some screenshots with the new weapons: Those are basically the blade models from FFVIII that I had to re-texture from scratch to make them look good in the game. I think the result is pretty good :P By the way, would you like them to be added to the rest of the Squall DLCs that I've released?
  26. 2 points
    Guess I'll drop my own intro here. I haven't been playing Final Fantasy games as long as probably a whole lot of you, the first Final Fantasy game I ever played for any amount was actually X-2, at a friend's house. However, he never had a PS2 memory card at the time, so we weren't able to get very far into it. A few years later I played through X after I'd finally gotten my own PS2 near the end of the console's life span. I believe this was in '05, maybe? After that I've been catching up and playing through the other games that I'd missed in my childhood due to a lack of a playstation console, and my lack of playing any of the NES/SNES releases. I finally picked up Dissidia and a PSP in... 2009-10ish, I think? And then Duodecim when it came out. I'm out of practice cause I stopped playing when my PSP died, but have been getting a bit back into it since I found out I could play through PPSSPP. I don't really have a main anymore, but I enjoy playing as Tidus, Squall, Bartz, and Cloud mostly.
  27. 2 points
    So... i was a part of Dissidiaforums before it died... I joined this group a couple days ago, and many people on this site may already know me, but screw it, I'm introducing myself again. I don't do mods, and I'm not a moderator for this site. I like to start random topics. Before the forum died, I random started a thread that had a challenge run for FF2. My main thing, though, is Final Fantasy Record Keeper. I probably would have started a topic on that here if a certain SOMEONE didn't do it first >_> (I'm not mad though. In fact, I actually appreciate it) My favorite Final Fantasy games are V, VI, X, X-2, XIII-2, and Type-0. I do like Dissidia, but it's nowhere near my favorite Is Dark Lumina here? Or that guy with the profile picture of Luffy from One Piece? Can't remember his name now lol Also, I edit my posts almost every time because I keep forgetting some things I wanted to mention.
  28. 2 points
    Suppose I'll introduce myself. I've been a Final Fantasy fan since FFIV, played nearly every game in the series, so I was delighted when Dissidia was announced. Got the game day one, played it extensively, and did the same thing for Duodecim. Even after all these years I still try to play at least once or twice a week. Unfortunately I never had any friends with a PSP, much less Dissidia/Duodecim, so multiplayer was never a thing for me. So you can imagine my delight when I discovered PPSSPP. I have one or two friends to battle online occasionally, but I've been looking for a community that regularly competes with one another. I use to lurk around the old forum searching for mods and stuff, so I'm glad to see a Dissidia community trying to carry on this amazing game. As far as Duodecim itself, I main Sephiroth but I've been told my Tifa is more of a challenge to beat. I've been practicing with the whole roster to try and expand my knowledge and skills. I'm always looking for an opportunity to do that, so I look forward to playing the game with all of you.
  29. 2 points
    Hello everyone, this guide is written by me even if some players (RDF, LXD92, Muggshotter) gave me some advices to improve my gameplay as an Emperor player (and I thank them for that). This guide will focus on PvP (Player vs Player) builds and only that. So as I proceed in my guideline I'll give you explanations about why I choose this build or another in particular. Let's get started for those who are interested in playing Mateus (The Emperor). Here is a summary of what I'll talk about : Movesets Assists Set A : EX Depletion and SBS (Side By Side) build Set B : Assist Depletion and EX build Set C : EX Core build (optional) Tips I - Movesets Basic Abilities (Actions) - Supposing that the first abilities that appear in this list are equipped I'll tell you which ones you should have : Reverse Air Dash Free Air Dash (against another Emperor player to prevent him to fully cast Starfall or against Exdeath to prevent him to use Aerith's ground HP assist which is Planet Protector + Exdeath's Maelstrom) otherwise you can use Omni Air Dash or Reverse Air Dash Omni Ground Dash + Assist Gauge Up Dash (if you are using Free Air Dash) Ground Evasion Boost Midair Evasion Boost Evasion Boost Basic Abilities (Extra) - I'll only mention the most useful ones, the rest is up to you : Precision Evasion Counterattack Sneak Attack EX Critical Boost (EX build only even if it's obvious) EXP to Assist II - Assists - Yuna : She's the most useful assist for him in most cases because she can punish your enemies quickly and safely with a rare chance of being locked by your opponent. And on top of that she can't be locked by a LV2 assist change so you can still build your assist meter. She should be used in small stages such as Pandemonium - Top Floor for example because you have the time to place yourself and hit your opponent with Thunder Crest when he falls on the ground. Be careful : only use her when your opponent is in midair, not on the ground. Otherwise it will result in the wrong move (Ifrit) which cannot punish him at all. - Tidus : I think he's as quick as Yuna except that you should use him in larger stages such as Order Sanctuary for instance because Yuna Assist's air bravery attack will be too weak for the opponent to fall on the ground if he's close enough to the ceiling whereas Tidus Assist's air bravery attack will end up in a chase so you can perform a combo anyway. - Aerith : In my opinion she should only be used against Exdeath to prevent being hit by his famous combo " PP + Maelstrom " but it's only a short-term solution against him because a good Exdeath player will build assist meter way faster than you so he can do this again without you having your full assist meter to counter it unless you manage somehow to not let him have the time to do it. Other than that you can also use her against other characters if you want to bait them using Aerith's Holy (midair HP assist) but you don't really need that to succeed. - Jecht : If you are looking for extra bravery damage then this assist is for you. When your enemy is directly hit by Thunder Crest you can either land 2 Landmines before calling the assist and extend the combo by using another Thunder Crest ; or land 1 Landmine before calling your assist and throw 3 Landmines + another Thunder Crest if your opponent is beside a 2-corner wall or a 2-corner edge of a stage (see the video provided by Mericus below to have an idea). - Sephiroth : Sephy assist is also good for Emperor if you want damage, if you're getting air Flare hits -> floor-rush, you can throw in Mines during his ground assist and still get the chase; it's not as devastating as throwing 2-3x mines during Jecht, but he's harder to lock after a change = useful for someone like Emp who sux at protecting assist. Only thing is, comboing Flare off his ast chase is harder than with Tidus due to Flare's bad tracking; you have to be facing him before you initiate it else Flare will go totally wrong way - dash in or block before initiating the chase will solve this problem. (explanations & recommendation on Seph assist by Irae, an Emperor player) III - Set A : EX Depletion and SBS (Side By Side) build Use the CP glitch to be able to equip Piggy's Stick (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This build is used against anyone who can build EX Force and grab EX Cores because as I use SBS on this build my opponent will get any EX Force and have a full EX bar quickly as a result so I better have a good EX Depletion to prevent any EX Mode(s) or EX Revenge(s). The high bravery base is good to end matches quickier and the Bravery Orb with a sufficient amount of Boosters can negate the -80% Bravery Recovery from Piggy's Stick. Besides Battle Hammer is a must for reducing one's assist meter and since you expect your opponent to get hit by traps you can continue to use them without being dodge punished by his assist. The more Boosters, the more depletion you get, and that works for any Basic accessory equipped. Pros : Decent Assist Depletion Good EX Depletion High BRV base High BRV recovery (after a HP hit confirm) Excellent Assist gain and duration with SBS and TAO Cons : Low defence Empty EX Gauge because of SBS IV - Set B : Assist Depletion and EX build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% This build is used against characters who generate low EX Force or/and who have a slow dash speed, this way I can grab EX Cores easily if I'm near them. Mateus' Malice allows you to have EX Intake Range +3m meaning that you can collect EX Force in a 3m radius around your character and his exclusive weapon offers better raw stats. Moreover, I prefer to keep Gluton (more EX Force gathered when being hit) and reasonable booster multipliers so I can still have a pretty decent EX Depletion while keeping a decent BRV damage thanks to the Earring accessory. Pros : Good EX Force generated Excellent Assist Depletion Decent EX Depletion High defence Cons : Lower assist building Lower assist gain V - Set C : EX Core build (optional) Use CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost I would say that this build should only be used against Exdeath players if ever you have to fight him because of blind picks in case you're playing against him in a tournament. Even if this build does not drastically help you to beat any good Exdeath players it should nonetheless help you a bit for gaining more EX along with all dash boosts in order to collect EX Cores as the battle progresses. EX Breaker is here in case you can't allow yourself to grab EX Cores and Exdeath does because you want to be careful about his Aerith assist so if you succeed at hitting him then you have a chance to decrease his EX bar to 0. The difficulty is that this matchup is basically an assist meter race. And as I've said previously, any good Exdeath players will always have an advantage at this. To be honest I hope for any Emperor players (including me) to avoid this matchup at all cost, especially if you have to fight in a large stage. The only thing I can wish for you (if you think this matchup is likely to happen) is to pick the smallest possible stage and do everything you can to prevent PP + Mael (grab EX Cores if possible and be constantly close to Exdeath). Note : if you have an idea of which character your opponent likes to use in tournaments I'd suggest you to avoid the following ranged-characters matchups : Exdeath, Kefka, Ultimecia, Kuja. VI - Tips - Flare (ground) is good at tracking down your opponent even if it's slow so you can put some distance between you and him and set traps unless a character has a HP attack that can reflect the blue Flare, meaning that you'll have to reflect it with Bombard (ground BRV) so use it with caution in that case. - You always have to be right in or slightly under the Red Flare (midair) and have at least one Dreary Cell set in order to be as safe as possible in midair combat as well as ground combat (Thunder Crest + Red Flare + Dreary Cell) against any melee characters. - Using Dreary Cell without paying attention to your opponent's assist bar can be bad for you : they can punish you with a quick assist (Tidus or Yuna) so make sure you'll not be punished while using it. - Use Starfall as much as you can to build assist quickly by doing dodge cancels (basically perform a dodge right after Starfall, that way you can repeat the process right away). You can also try to hit your opponent with it if you ever have an opportunity to do so. Very important detail when playing The Emperor : go to the option menu and set the Camera Angle Lock to : On (camera constantly has character in-frame). If you can't have a focus on your character it will be difficult to see your traps because the camera will only have a focus on your opponent, not you. And since battles are usually played in aerial you'll likely have a view where your opponent is above you and in that angle you can barely see your traps, which is more than problematic. Hence you must have a look at your traps and be surronded by them because if you're misplaced, then anyone can find an opening and exploit it. This concludes my guide on The Emperor. I hope this helped you in your approach with him and don't forget : the purpose of this guide is first and foremost to gain knowledge and be familiar with the character. My builds are surely not the best ones, these are only recommandations for those who have not any idea on that matter. In other words you can adapt these builds to your liking depending on your playstyle.
  30. 2 points
    New trailer, absolutely mindblowing. I don't think it was necessary but oh well. It raises far more questions than it answers, so be wary of potential spoilers before pressing play.
  31. 2 points
    Some of the latest screenshots I uploaded to Flickr. Plus a couple of gifs.
  32. 2 points
    It's for more EX Mode damage + Kuja's Jump++ / Descent Speed allows him to Jump high enough that he won't need to Dodge some attacks and Punish Grounded Melee attackers with Burst Energy's Vertical Tracking since he won't be mid-Dodge Animation. There are also a few Spells / ranged attacks characters can avoid just by Jumping too. So it's a Spacing Tool that helps avoid using his Dodge as it's the worst / most Punishable Dodge in the game along with Emperor's. Glide is also there for that reason and you can spot bad Dodges > go EX Mode > Glide Punish the Dodge and Combo into Flare Star with no Assist required. Speed++ has a slight effect on his Passive Glide during all of his attacks and depending on circumstances / the MU , you can threaten them on the Ground.
  33. 2 points
    I'm Hero. I've been playing Dissidia about 3 years now and have basically loved every second. I also play Smash bros a lot. I main warrior of light in duodecim and hope to participate in the tournaments and stuff you guys host cause as stated before I love this game. My background mostly consists of fighting some friends of mine on netplay and stuff but I'd like to think I'm pretty decent. I hope to netplay and have some good times with all you people. Edit: I'm also exceedingly average at everything so don't expect too much LOL
  34. 2 points
    Guess I'll introduce myself. My tag's Vince, I'm a Warrior of Light main who joined here about three days before Scrub City. I played Dissidia casually around 2011 or 2012 when a friend of mine introduced it to me. At the time I didn't know shit about FF and I had just made a friend who was a fan of it. Around that time, the infamous Link vs Cloud Death Battle by Screwattack had come out which prompted a VERY heated debate between us (him being an FF fan and me being an LoZ fan). He showed me Dissidia mostly to show me how Cloud worked. Fell in love with the game, got my own copy and kept playing myself, but only casually (my friend's PSP died before I got my own copy, plus he's not much into competitive games). Stopped playing after a little bit because my PSP died, didn't pick up DDFF again until now. Having been interested in other competitive videogame scenes like Super Smash Bros. and eventually becoming a TO for fighting game tournaments, I looked back and began to wonder about whether or not DDFF had a competitive scene. That's when I discovered the forums and ended up here. If you found this introduction to be a bit long it's because writing it brought back memories and may have made me ramble on a bit. XD
  35. 2 points
    Round 2 Kuro vs Vince M1: WoL vs WoL ~ World of Darkness - 1-0 M2: #iChoseTidus vs WoL ~ Order's Sanctuary - 2-0 M3: Tifa vs WoL ~ Lunar Subterrane - 3-0 Winner: Kuro 3-0 over Vince --------------------------------------------------------------------------------------- Round 3 Kuro vs Djqubi M1: WoL vs Bartz ~ World of Darkness - 1-0 M2: Tifa vs Bartz ~ Order's Sanctuary - 2-0 M3: Bartz vs WoL ~ Top Floor - 2-1 M4 Salsa Mirrors ~ Kefka's Tower - 3-1 Winner: Kuro 3-1 over Djqubi Happy Birthday Qubi <3
  36. 2 points
    This is the first DDFF tournament hosted on dissidia.community, as well as the first major tournament in a very long time. It's called Genesis to celebrate the start of a new era in this game. Majors are tournaments where, instead of playing everything in one day, matches are played over a long period of time. More on this later. Schedule Start time: September 5th 2016 (Monday) The tournament is expected to last for about one and a half month. Requirements NA Copy of Duodecim Dissidia Final Fantasy PPSSPP 1.1.1-222 (Adam Build) 32bit Hamachi Rules Ruleset: Official Feral Chaos banned Counter Summons Only (Barbariccia, Scarmiglione, Cagnazzo and Rubicante) 1-hit chase rule: "If you chase after a chase BRV, it must be an empty chase, meaning you don't perform any additional chase attacks." Infinites banned All breakables items are banned Hacked Items banned Tournament format and rules Double Elimination All sets are best of 5 matches Save ALL of your matches and send the replays to dissidia.community@gmail.com Any rage-quitting behavior, be it "softly" (pressing Start > giving up the match) or "hardly" (closing the PPSSPP, etc.) will result in a disqualification from the tournament as per the requirements of the previously mentioned point. Counterpicking system Tournament stages: Starter stages: All other stages, as well as the Omega variant of all stages, are banned. Match 1: Only the 3 starter stages will be available and they will be chosen on a smash striking system. Players must decide who gets to strike a stage out first or decide it with a coin toss. After this decision: Player A chooses to strike out one of the starter stages Player B chooses one of the 2 remaining stages to play on. Double blind pick Both players pick their character and customize at will. Matches 2, 3, 4, 5: All of the tournament stages can be used now Winner of previous match bans one of the stages of the tournament stages Loser of previous match picks one of the remaining stages. Dave's stupid rule: you cannot pick a stage in which you already won a match Double blind pick Note that players can customize at any point. How does double blind pick work? Match Scheduling Players are expected to play two rounds per week. One will go from Monday to Thursday, and another from Friday to Sunday. At the start of each period private messages will be sent to both participants of the match. Schedule your matches through PMs, always cc-ing the TO team in each of them so that we know what is going on. If you talk to your opponent through other means (such as Discord), send us a update. At the end of each period is a deadline. If a match is not completed by then, we will decide the result based on the contents of the conversation, or a coinflip if it is inconclusive. However, players may ask for an extension - extra time to play their matches. Those will be judged on a case by case basis, however as a rule of thumb we will not grant them if the players do not have a clear plan of when to play their matches. Example - if you could not schedule your match between Monday and Thursday, but could find a good time on Friday, you will probably be granted your extension. But if you have no plans, you will not get one. At some point, Winner's Bracket will be far ahead of Loser's Bracket and we will let Winner's bracket run on one match per week. Consider this a reward for staying in Winner's, that you get more time to play. Additional information Recommendation Don't take too long customizing. Coming into the tournament, it is recommended that you have builds prepared on all your characters already - any build you expect you would want to use. That speeds up customization (and thus the tournament) considerably. This is something I cannot strictly enforce, however, it should be followed on the principle of good manners and courtesy to your opponent. Not everyone can wait for 1 hours while you make your Ultimecia build. A special treat I'll be providing a prize of 20 US Dollars to the first placer Sign up format Name: Hamachi ID: Timezone: (please use GMT) Sign ups will close at the September 2nd (Friday). When signing up, please think about whether you will actually be able to play through that time period. I'll also need help with the with tournament organization. I want 1 or 2, maybe 3 volunteers. -- This thread is for sign ups and for rules discussion/questions.
  37. 2 points
    Playing buddies from the same country and still lagging? Well, the main cause might not be wifi (seriously, NEVER USE WIFI IF YOU CAN) or internet speed (it doesnt really make a big difference, but always check if your speed is at standard values at speedtest.net for example, if they are lower it means you may have connection issues that most of the time are solved by simple reseting your router), but your emulator settings. The settings on this guide were tested and they really make a difference, specially when lag is innevitable (ping above 120ms). For better results, both players must use them. I used 1.11-222-g3cc7891 the best version of PPSSP and the community's standard as reference for screenshots. General Settings: never change them, by the way, anisotropic filtering and upscale are useless in my opinion, they only increase CPU usage and lag for almost no change in graphics, what you need is resolution. The following settings consider that you use the previous ones as well. Maximum Performance Settings Pros: auto resolution (the game will look nice), any computer can run Dissidia with these settings (tested with pentium 4 and I am not kidding) Cons: darker effects, for example, dark watera, dark Order's Sanctuary - like there is a huge dark cloud above the stage (I like it by the way) and dark EX Revenge, rarely some small black blocks might appear. Note: the backend should be OpenGL and nothing else. Sample: Dark OS Standard Settings Use it only if you have issues with OpenGL or really hate darker effects. Can be used with OpenGL backend as well. Bufferend rendering let you choose the resolution, so put values your computer can handle (recommended 3x or auto). Final note: if you don't believe me, f*** you and keep lagging.
  38. 2 points
    PROFILE Real Name Unknown Featured Game Final Fantasy I Age Unknown Job Class Warrior CV Toshihiko Seki TYPE: Heavy Warrior of Light is a balanced character that can support his team while having enough options to cover himself on a solo duel. Type Name Damage Total Damage Frames Bravery Attack Ground Ascension 64+96+160+240 560 22F Sword Thurst 64+48*5+240 544 34F Shield of Light [Radiant Blade] 480-512-544 480-512-544 Shield of Light: 12F Radiant Blade: 25F Air Crossover 96*2+160+208 560 22F Shield Strike 160+112+272 544 30F Shield of Light [Radiant Blade] 128*3~7 384-640-896 Shield of Light: 12F Radiant Blade: 18F Dash Guard Rush 400 400 36F HP Attack All Shining Wave - - 72F Bright Saber - - 54F All End - - Guard Frames: 12F 72F Ultimate Shield 32*8+64 320 42F EX Skill All Holy Chain - - Brave Attack Overview Ascension Description Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air. Additional Effects Wallrush (Diagonal) Strengths Melee Attack with good enough range The First and the third hit are Anti-Air attacks Weaknesses Hurtboxes are small and cannot track to the left or to the right well On Cliffs, the attack can whiff Notes Main Bread and Butter Attack on the Ground Sword Thurst Description Throw shield, then charge forward to knock the opponent back. Additional Effects Wallrush (Front) Strengths The Shield has great range compared to other melee attacks The Shield also has some hurtboxes on the air, making it a good anti-air tool Has Super Armour during the Shield Throw Clash Value is high Weaknesses Startup is slow and the tracking is poor On Cliffs, the attack can whiff Notes Use this attack to stop the opponents movement The attack is vunerable to melee attacks during the sword parts Shield of Light [Radiant Sword] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Crossover Description Move toward the opponent while spinning shield, then stab to knock them into the air. Additional Effects ・Wallrush (Diagonal) Strengths Fast melee attack Attack is disjointed Can track well after the first strike Weaknesses Can be interrupted easily Vunerable to long range attacks Notes Main Bread and Butter Attack on the Air Shield Strike Description Throw shield downwards to hit the opponent, then stab and knock them upward. Additional Effects ・Wallrush (Upwards) Strengths High Priority Long Range Can pull the opponent close to you Super Armour during the shield attack Weaknesses Has trouble hitting dodging opponents Vunerable to long range attacks Notes Benefits Warrior of Light very well since he is a slow character Can be used to interrupt Shoot type characters Shield of Light [Radiant Sword] [Air] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Guard Rush Description Dash in with a shield, then counterattack with swordplay. Additional Effects Guard Frames Wallrush (Front) Strengths High Priority means you can clash with many attacks and be able to counterattack The shield has a wide hitbox, making it easy to block many attacks Weaknesses Low horizontal distance Can be countered with medium distanced attacks Notes Can be used to get close to Shoot type characters, such as Terra or Y'sholta HP Attack Overview Shining Wave Description Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has a high reach into the air. Additional Effects Strengths Long Range Projectile is fast Can hit multiple enemies Weaknesses Cannot be comboed from other attacks Cannot hit enemies that are below Warrior of Light in the air Vunerable to Long Range attacks Notes Use this attack from a proper distance Very effectice in narrow places Bright Saber Description Charge up sword, then swing it to inflict damage Additional Effects Strengths Fast attack compared to other HPs Wide Range Can punish dodges Weaknesses Poor horizontal range Notes Can be used to destroy shields and punish dodges Can be comboed from wall rushes Got a buff to make it more stable All End Description Swing shield to block incoming attacks, then follow up with a sword strike Additional Effects Guard Stun Strengths Long Range Can block bravery attacks The HP hit is very fast Can also hit enemies that are covered in the shield Weaknesses Cannot be used as a reversal Guard frames dissapear when Warrior Light starts to swing his sword Poor horizontal range Notes Use it to sneak attack predictable opponents Can clash with Collosal Shantotto after the update Can be used to block HP attacks with right timing Ultimate Shield Description Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Additional Effects Strengths Good tracking Great Damage for an HP attack Can hit multiple eneimes who got hit by the sword Super Armour during the sword strikes Weaknesses Cannot turn back during sword strikes Long attack Notes Perfect for wall rush combos, as the bravery hits from Ultimate Shield will most likely result in a break. Use it sparingly as it is a long attack
  39. 2 points
    Cloud_VII about Firion: "DAMN, I F***** HATE THOSE ARROWS" - rage quits after gettting hit by four arrows in a row RDF about Firion: "In arrows we trust" Strong Points Possibility of achieving the highest attack stat in the game Easy to land HP attacks Fast bravery with HP link attacks Have a dodge covering HP attack that punishes magic very well (Shield Bash) Almost omni range game Lance follow up (press down O after Lance Combo, Reel Axe or Rope Knife; it has mid priority and causes ground rush, perfect to cover a whiff and use assist if it lands afterwards, punishable too though) Weak Points Bad air game (if you don't count Straightarrow) Only Lord of Arms cover his head, that means, if the opponent spam things right above you, you will have some trouble Basic Actions Should Always be Equipped on Firion Ground Evasion Midair Evasion Ground Block Midair Block Aerial Recovery Recovery Attack Controlled Recovery Wall Jump Ground Dash (for ground assist build, good against characters that stay mostly in the air) Free Air Dash Free Air Dash Boost Assist Gauge Up Dash Speed Boost ++ Ground Evasion Boost (don't equip it against Sephiroth to make it easier to Shield Bash Shadow Flare, keep in mind when Sephiroth is right above you, it can break through the shield's magic using Hell's Gate and ending punishing you) Midair Evasion Boost Evasion Boost Descent Speed Boost Opitional Multi Air Slide (use it to escape opponent's attacks in the air and to control where you land - you don't want to be in the air as Firion if you don't have to) Basic Support Always Target Indicator EX Core Lock On Auto Assist Lock On (ABSOLUTELY NECESSARY) Basic Extra Should Always Be Equipped on Firion Sneak Attack Counterattack Assist Critical Boost Disable Counterattack Exp to HP/Assist Opitional Precision Evasion Physical and/or Magic shield Back to the Wall Master Abilities that increase HP (Guardsman) or BRV (Machine, Protector, Best Dresser) Offensive Bravery Ground Attacks Lance Combo --> Double Trouble Rope Knife --> Double Trouble Swordslash (Reel Axe sucks) Air Attacks Swordslash Fire Thunder Offensive HP Ground Attacks Straightarrow Lord of Arms Shield Bash Air Attacks Straightarrow Weaponsmaster Techniques and Tips Straightarrow is assist punishable, BUT, if you charge a little further than the opponent expects you to, with the aid of Auto Assist Lock, you may hit the assist with arrow before you get punished! (don't abuse of it!) NEVER use Straightarrow if the opponent is near you and near death, you might give two assist bars for free Dash Feint and Swordslash are really good to build assist on the ground If the opponent is running away and building assist in the process, a good timing may let you hit the opponent with Straightarrow (abuse of Straightarrow against Ultemecia is the best thing you can do) Thunder spam may give you easy breaks after you get hit by an HP, Firion's magic is punishable, keep that in mind Fire can be good for three reasons: If you get lucky, the opponent will get hit by fire as you charge Straightarrow, an openning to release! It may give you assist charges if they hit the opponent by surprise while you have low hp or low bravery You can Shield Bash reflected fires!!! Using bravery moves and then Lord of Arms may punish some blocks Raw Weaponsmaster is bad It is hard to punish Double Trouble, you should risk some even if the opponent got one bar of assist. If the oppoent got two bars and you know he has a fast HP attack don't do it (for example, Sephiroth's Heaven's Light) Swordslash has a really short cooldown for attacking and blocking, its really safe on the ground Assist: Advantages and Techniques Kuja: On the ground you can land Swordslash (air) (with strict timing, you can actually hit with Swordslash twice) with ground rush AND Weaponsmaster after OR you can use Straightarrow with ground rush AND Weaponsmaster after In the air he lets you do one Weaponsmaster only Jecht On the ground you can land Straightarrow OR Lord of Arms OR Weaponsmaster In the air he has great punishing capabilities and he sends the opponent back to the ground letting you use Firion's most damaging attacks! (WARNING - stage dependent) Emperor: Thunder Crest is a nice ground barrier Builds The Arrow Build Notes: you may want to exchange Together as One with Dismay Shock against good ex builders such as Lightning The Hawkeye Build (If you feel you need more assist depletion against Side by Side users) The Wicked Anti-Exdeath Build (the first build works just fine as well) Notes: high bravery build for more damaging arrows, equip Best Dresser extra ability Credit to Kayarine for making this ilustrative guide: FIRION FOR DUMMIES
  40. 2 points
    Played ever since JPN version at 2008 and later got introduced to the Online Community along with AHP. Been hooked ever since, waiting for PS4 version of Dissidia Arcade now.
  41. 2 points
    This is something I thought of. The character design is inspired by Yomi character Gloria Grayson. She is a healing character that can use her life a resource through an ability called Overdose, which inflicts unavoidable damage to both her and her opponent, with the idea that she can heal herself to recover from the damage she took. This is a WIP as I have not thought out of her moves. But the concept of the character is very much decided. Feedback is welcome -- Gloria cannot equip an assist. She can build assist normally and has normal access to the assist change mechanic. However instead of calling an assist when pressing L+O/[], she will use a couple of unique skills. BRV assist: Overdose I Activated by pressing L+O when the opponent is in hitstun or wall rushed. Deals 1000 HP damage to both Gloria and her opponent. This inflicts depletion on the opponent but not Gloria. Can be assist changed out of. Gloria takes the damage a few frames before the opponent, to avoid a draw situation when both characters have under 1000. BRV assist: Healing Sphere Activated by pressing L+O while the opponent is not in hitstun/wall rush. Equips a Healing Sphere. While active, all of Gloria's healing moves will also give her assist and EX meter. Deactivates when Gloria gets hit or 15 seconds after activation HP assist: Overdose II A charge kind of move similar to Black Fang or Heartless Angel. Total charge time is 5.5 seconds. She only loses her 2 bars at the 5 seconds mark. The OD is unavoidable. Same rules from OD I apply. EX Mode Overdose III Activated by pressing R+[]. Same as Overdose II, but the startup is only 34 frames (about half a second). Completely unavoidable, hits anywhere on the screen. Cannot link to an EX Burst. EX Burst: Sun and Moon Does damage. EX Burst aren't that interesting usually. Probably should do more damage than average, since it's gonna be hard for her to land this. Healing Touch - BRV move Heals Gloria for 100, 100 and then 200HP at frames a b and c. Similar to Lightning's Cure. I don't know what timings make this move balanced. Ideas for moves (to be expanded upon) A low damage defensive poke BRV A HP move that, at the end, gives you the option to heal both characters for 800 HP Her moves should be mostly defensive, but she should have at least one proactive defensive move and a couple of reactive ones
  42. 2 points
    Since I'm poor as hell and only have my phone - I LOVE THIS SITE. It's so good on my phone. Keep it up Hyne.
  43. 2 points
    Although the gameplay isn't that much innovative, the thing I liked here is the concentrated amount of humor and the design. Very nice. Maybe they want to see how people feel with FF in this genre, and possibly, if the people are interested, make a Dissidia like this?
  44. 2 points
    Trouble is, a lot of behind the scenes games and such like never make the light of day. It's very cool looking and I'd play it, just that even with feedback it won't see the light of day if it's already been canned.
  45. 2 points
    I really appreciate the design of this website. It’s gorgeous. I also think it’s nice to have multiple forums for the new game. I can only see good stuff coming from here :) Not really much else I can say for now since I am still very new to this place, but I’ll be looking forward to how it grows!
  46. 2 points
    I thought a little bit, and I'm betting on Vincent, Ace, Beatrix, Ashe. For now. @ Narolf - EX mode =D
  47. 2 points
    ​Not only that's insane, but not convenient and messy. That could open the door to many infinite combos, if they don't balance it right. Just think of billion Holy's striking from every corner. That wouldn't be fun. I hope that gameplay will be very dynamic, and fast, action but also tactic based - opposite of where you strike the opponent and run to hide behind the rock or race to the nearest ex core to just wait for the end. Or something like that. =/
  48. 2 points
    True. Type-0 offers already finished moves and new gameplay style that makes the developers job easy cake. No, not sure about Seymour. We have a summoner already. And considering that all characters can summon (we saw Lig. summoning Ifrit), he's not so interesting. What we know for sure is that they will go for: - someone new -with a new set of skills (job classes or style not seen/used in previous DFF-s) -aside from the main branch -adaptable to the story -popular amongst fans (of course -_-)
  49. 2 points
    Regarding other characters: Blue Mage = yes, I'd like to see one of those. Objectively looking at the things, they surely won't pick Quina. It's because he/she cannot implement in the story with others so easily. Unfortunately. But it would be a laugh seeing Quina cooking someone as a finishing blow. Maybe Kimahri, guardian of Yuna? I dunno. Edgar is very versatile, and offers quite a number of skills, so he could be in. So if Ramza is the new one, maybe they will go beyond the main series and include someone from...let's see...Cristal Chronicles, Type-0, Chocobo Series or the Spirits within? Not sure abut the last one though ^ ^;
  50. 2 points
    Vincent is very much innovative, because his skills wouldn't concentrate only on his pistols, but transformation as well (four of them - presuming the Ex- Mode would be Chaos.) Using the guns could be his brave atk, and transformations HP atk. It's a little tricky how the transformations would be animated, but it could probably be something similar to Paladin/Dark Knight transformations. Also, similar from AC, he could dash just as a cape. =D And regarding the character selection, I think they must balance the number of Chaos - Cosmos characters, so majority of the new ones should be Chaos. Or at least something in-between (Beatrix, Seifer etc.) EDIT: Assuming there is no Chaos or Cosmos in the logo, or mentioned, someone new will gather/summon the warriors in the story, so the selection could be just random.