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Showing content with the highest reputation since 07/18/2017 in all areas

  1. 4 points
    I created an account just to express how much me and my friends like this ruleset. Not sure if it applies to everybody else but it minimized camping for us (well we frown on camping anyway). Personally, what I really like is how we can enter EX mode more frequently and longer since we can actually utilize the EX Mode's unique effects per character (such as Garland having an armor against Bravery attacks to prevent interruption during his attack animations). I hope you can check our matches sometime. I've uploaded a few. :)
  2. 3 points
    Hallo, u can call me Dallian. It started long ago with the jap release, I played it a lot then I had to replay it all on the eng ver :P still, I loved it. But then duodecim came out, omg, I fell in love with it, is probably my most played psp game (that was on 2012, I think), I discovered dissidia forums back then, they had a very nice web app to export ur builds as images (I'm still looking for it tho). A couple of weeks ago, with the announcement of mh world I got kinda nostalgic (And my sis new psp didn't helped lol), specially since my psp's battery is kinda dead (Since 2 years or so). Long story short, I downloaded ppsspp and started playing mhfu with a cousin and, why not, duodecim. Sadly I couldn't transfer my old save so I ended replaying it, I'm still unlocking stuff tho. Well, nostalgia brought me back to dissidia forums and dissidia forums brought me here. I've never tested my skills with other playes beside my sis and cousin, I would love to see tournaments and play with others (As soon as I bring baxk my old Tifa :P). That's my story, I play some other games but duodecim is one of my favorites of all time. Nice to meet u all ^_^
  3. 2 points
    This ruleset was created to make hitconfirms more balanced in a way. Me and Justice, the individuals that came up with this ruleset's first version, felt that high bravery builds with side by side and/or huge depletion made blocks too much rewarding and discouraged being agressive for the one who got hit by an hp attack, while a bravery attack have very little rewards (to prove that, the parameter people use in most situations to assist change out of an attack is if its hp or bravery damage). Besides, having your assist locked can become unnecesary 15 seconds of running/camping/waiting. We wanted something different from jp ranked too, so we buffed ex through custom ruleset and damage through builds. I also thought that the critcal attack system is not balanced because of frame differences, attack position and guard breaking properties that some characters have and others dont for absolutely no reason but Square Enix being dumb. Now I will show the complete changelog of the Dissidence ruleset in its current version (v3). I am always up for discussions about what should be changed to make the ruleset better. Ruleset (values of the options when you start making a new ruleset) - The original values will be on the right Initial Stage Bravery - 50 (100) Stage Bravery Recovery Time - 100 (100) Banish Trap Damage - 100 (100) Warp Damage - 100 (100) Critical Hit Rate - 0 (100) - That disables crtis in EVERYTHING, including block punishes and ex burst Critical Damage - 100 (100) Ex Core Appearence Rate - 100 (100) Ex Core Absorption - 200 (100) Ex Force Absortion - 200 (100) Ex Mode Duration - 25 (20) Wall Rush Damage - 25 (25) Bravery Bonus - 10 (10) Stage Bravery - 100 (100) Assist Break Rate - 100 (100) Ex Break Rate - 0 (100) Assist Gauge Charge (Attack) - 100 (100) NEW - Back to version 3 values through attractorb accessory Assist Gauge Charge (Hit) - 400 (100) NEW - Balanced through attractorb accessory Assist Lock Duration - 0 (100) Assist Gauge Depletion Rate - 100 (100) Ex Damage From Assist - 200 (100) Ex Revenge Duration - 1 (5) NEW - You can't build massive amounts of bravery through EXR and finish with an hp Now, BAN EVERYTHING ELSE (summons, artefacts, bonus, equips), EXCEPT what is on the following build, makes sure people are on track when dissidence ruleset is selected Using reverse dash to build assist is banned. NEW - The only allowed extra skills are Precision types, Equipment Master types, Exp to Ex Force and Bravery Regen. Dissidence v4 Build Example (don't mind the lack of assist and choice of moves): In my tournaments I made a rule to ban top tier assist as well, but that was to give the games some fresh air and rare to see combos. That may balance something too, like reducing the rewards on assist punishing that the low tiers suffer so much. The top tier assist are: Kuja, Jecht, Yuna, Aerith, Sephiroth and Tidus. I made a savefile with everything set up to avoid insane work (I don't promise the best setups regarding skills): https://tinyurl.com/yabm8b3u Also thinking of adding Ex Defense (DFF mechanic) and disable assist charges through codes for matches. Well, feel free to expose your thoughts posting here about what change you would apply, or if the ruleset is godlike/trash/whatever
  4. 2 points
    Time to get myself introduced My name is Stevie, I discovered JP DFF on the internet and as soon as I discovered it had a ton of FF characters and was on psp I was hooked. I never got to play DFF online but I mostly played Squall. DDFF launched and my favourite character (Yuna) got announced so I jumped ship to being a Yuna main, in 2012 I got a PS3 and the first thing I lean how to do was play DDFF online.Played online for 2 years before work took over and my PSP broke D:. back on Dissidia Forums I use to host some of the streams back in the day and joint ran 'Casual Lobby', a weekly stream in which allowed players to play each others 'or watch' matches without stress of a tournament setting. I plan to return hardcore in Dissidia NT, I plan to focus on Terra in the upcoming closed beta but I want to main Terra/Ramza when the game launch (until Yuna announced that is).
  5. 1 point
    Dante Devil Hunter - Well rounded and powerful fighter who utilizes merciless attack strings. Fluff 012 Type Arcade Type Notes Taking a short break from Final Fantasy characters to upload this mostly to prove a point. You can consider 012 as "DMC4 Type" and Arcade as "DMC3 Type" pretty easily, I think. Despite this I decided on using DMC1's soundtrack for his musical themes since, in my opinion, it's really underappreciated. If I do more DMC characters I'll probably not have them share dungeon themes, instead going with whatever game I feel fits them best. Also the unique EX-Skill mechanic was just for fluff reasons. I felt like it'd better encourage aggressive play with Dante, and better match the point I wanted to make with him.
  6. 1 point
    https://www.truetrophies.com/n12317/dissidia-final-fantasy-nt-2500-ps4-closed-beta-code-giveaway A lot of codes in there.