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  1. Cherub

    Dissidia Arcade News

    Starting a thread to compile and post the most recent news about Dissidia Arcade. Let me start with the most recent one New Character! Small note- I will keep this post up to date with the latest Character-Summon-Stage-CostumeShowOff (Priority) video
    4 Points
  2. geefo

    DFFAC High Level Player YT Channel List

    INSTRUCTIONS Ctrl+F, type the character name into the bar that pops up, and look under the name of the character to find the players associated with that character; Afterwards, click their name, and you will be brought to the players Youtube channel. IMPORTANT I have assorted these players in regards to their associated rankings with said character. If a person plays a character and has uploaded gameplay of that character onto his/her channel, and are above Adamant E with that character, I listed them under said character. I am only human, so PM me if anything changes or if I failed to notice anything that should be noted. Rankings are as follows (ordered from highest to lowest) Crystal (クリスタル) Adamant (アダマン) Diamond (ダイヤ) Mythril (ミスリル) Platinum (プラチナ) Gold (ゴールド) Silver (シルヴァ) Bronze (ブロンズ) Each rank has a sub rank that you have to go through to get to the next tier. A > B > C > D > E If you request for me to add any player in particular to this list, then PM me their channel. If they are not actually active, then I'll compile some single videos into another topic if I get enough requests. DO NOT TAKE THIS LIST OF PLAYERS AS A REPRESENTATIVE LIST OF HOW POPULAR ANY CHARACTER IS. NOT EVERYONE UPLOADS MATCHES OF THEMSELVES, AND I CANNOT FIND EVERY SINGLE PERSON WHO DOES ON YOUTUBE. (If people want niconico links to people. I'll look for those, but there has to be a demand for that in order for me to even bother with listing nico links.) Baba Popo notoku Chi Marin MA HA marie rose Kamenin GauGau Lunabelle Mahirok taka9192 okazaki alfred Pittan Dekoichi Asegami Kira ibuki roi nob Mofumofu otyka Ryuusei Pittan Kiraboshi Ryuusei Corn Farmer Shirofina ibuki muuru Miyu Nakagawa Marin lightning tanaka Rau Sosui ininfeju Ponkotsu Mangoman Akii Shiina miyu Save The Queen Marin Shirofina JOSUKE Marin ENISHI otyka Matsumoto taka9192 Sepp Minuet Jakudo MA HA STB Ruxuil Holy Miya hayate Shirofina Rei Zenzopanero Marin Sosui Ousama Shirofina momokoiro GENGAR ininfeju Shinosho Pittan sbedion Secchan otaku Kira Shirofina ibuki Sana-chan Secchan Rau Zane-Chan Matsu Kisarah ch Torote Karura Torote Matsu Holy Miya hohi Eri otaku Hero Enji Popo Tei-chan corne Mahirok Marin nob Corn Farmer Taka Ruxuil Karura Kiina Shirofina Happy Beard Marin Zane-Chan Holy Miya Minuet Marin Shirofina Toya Aoi Akuma Marin MA HA Sana-chan Mikeneko Gomesu hohi dear Xemnas kuroyuri Matsu Aoi Akuma Kiina ininfeju Marin Zane-Chan ininfeju Baba Popo Rei Yugudora
    4 Points
  3. Might as well. I've started playing around mid 2011 and around the end of 2011 I had joined the Forums. I started out really awkwardly since my online life pretty much started with Dissidia and AHP, the first time I talked english with people outside of school, the first time I did pvp competitively. I feel like I had great guidance though with Narolf explaining me alot of the official stuff, harsh at times but in the end he's kept me away from Drama and has been very supportive later on once he got to know me better. X-Zone helping me out with the tournaments and overall being an extremely positive influence on my behavior on the internet and understanding the game so much better and heavily (maybe even too much) boosting my self confidence. Shoutouts to Dart, from whom I took an extreme amount of inspiration and knowledge on builds for my characters (From which one is a fun damage build for Shantotto, which is my favorite set to use to this day, not meta but extremely fun), and UW2K who has been a major help in improving my Ulti and has been an extremely good friend to me to this day. I have been very obsessed with magic already before in other games, I don't know what it is that makes me obsess with it so much, I just do. Which, naturally, was an extreme influence on my choice of characters. Which on hindsight has also been a huge weakness of mine since alot of people knew who and how I play and how to easily counter me (Mostly by picking small stages). However I took great pride in which characters I played. In 2013 after placing third in Frostbite, I felt "I've accomplished it". The competition was strong, I beat very strong players on my way to the third place and the amount of laughs I got from the people after I defeated L7W was just insane. Losing to Dart for the second place strangely didn't incite any salt nor hate towards Dart. In fact, my respect towards him just grew. But dang, third place in a major? And thats someone who used free air dash on Ultimecia for a long time? I was happy, satisfied, completed. I quit right after because I felt like losing in general got to me too much, I wanted it to be a clean end, if that makes any sense. I also wanted to try out other games with more focus on PvE and not PvP. Just to end up pvping in XIV. I guess it's in my blood.
    4 Points
  4. i am an END of few words
    4 Points
  5. I played casually and became good. That's it tbh. ( Don't have the ego to write how " awesome I was " ) When PPSSPP happened I got left behind in AHP :/
    4 Points
  6. agl89

    agl89's stuff

    Hi everyone!! Some fellow modders told me about the existence of this forum and seeing that the old forums are down for the moment, I decided to move all my mod related stuff here as well so everyone can keep track of them :) Here are basically all the mods that I've done for the game so far. They include costume mods, music mods and a few tools to ease custom DLC creation, so I hope you like everything :P! I'll be adding the missing content in the coming days. Enjoy! Model mods Squall - Kingdom Hearts 2 Gear Updated at 2016-12-23 My first mod ever: Squall in his KH2 outfit, ready to kick some ass. Comes with four weapon options: Revolver, KH2 Revolver, Cutting Trigger and Twin Lance! DLC info: DLC name DLC slot DLC Costume ID KH2 Gear Squall Player 75 DLC 2 0A03 KH2 Gear Squall Assist 76 DLC 2 0B03 Squall - Dollet SeeD Cadet Uniform This mod features Squall in his cadet uniform from the beginning of FFVIII, when the party goes to attack Dollet as their final SeeD test. DLC info: DLC name DLC slot DLC Costume ID SeeD Cadet Squall Player 77 DLC 3 0C03 SeeD Cadet Squall Assist 78 DLC 3 0D03 Cloud - Miss Cloud Dress This time, Cloud crossdresses in order to fight the hordes of Chaos! It comes in two flavors, Umbrella or Nail Bat version, you decide! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Miss Cloud Dress Cloud Player 81 DLC 5 1003 Miss Cloud Dress Cloud Assist 82 DLC 5 1103 Aerith - Kingdom Hearts Gear This time, it's Aerith's turn to use her Kingdom Hearts gear to support the warriors of Cosmos and Chaos alike. NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID KH Aerith Player 83 Normal, Alt 1, Alt 2 1203 KH Aerith Assist 84 Normal, Alt 1, Alt 2 1303 Lightning - Prada Outfit Lightning enters Dissidia Duodecim with a Prada outfit to battle against her foes with style. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Prada Lightning Player 79 DLC 3 0E03 Prada Lightning Assist 80 DLC 3 0F03 Lightning - Equilibrium Garb Lightning returns (pun intended :P) as the Savior to Dissidia Duodecim to free the souls of the warriors of Chaos. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Equilibrium Lightning Player 91 DLC 4 1A03 Equilibrium Lightning Assist 92 DLC 4 1B03 Equilibrium Lightning Attachment 93 - 1C03 Lightning - Midgar's Flower Girl Garb Another Lightning mod, now it features her dressed as Aerith/Aeris Gainsborough from FFVII. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Flower Girl Lightning Player 96 DLC 6 1F03 Flower Girl Lightning Assist 97 DLC 6 2003 Lightning - Spira's Summoner Garb Here're more Lightning goodies, this time she dresses up as Yuna from Final Fantasy X in order to kick some asses. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Spira's Summoner Lightning Player 98 DLC 7 2103 Spira's Summoner Lightning Assist 99 DLC 7 2203 Spira's Summoner Lightning Attachment 100 - 2303 Lightning - Miqo'te Garb Lightning dresses as one of the Miqo'te race from FFXIV to defeat all the bad boys in Chaos' forces, Eorzea style. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Miqo'te Lightning Player 94 DLC 5 1D03 Miqo'te Lightning Assist 95 DLC 5 1E03 Miqo'te Lightning Attachment 101 - 2403 Tidus - Class Second's Ace Tidus enrolls as a student at Magic Academy Peristylium Suzaku to see if he can learn some new tricks to defeat Chaos' forces. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Class Second's Ace Tidus Player 102 DLC 3 2503 Class Second's Ace Tidus Assist 103 DLC 3 2603 Class Second's Ace Tidus Attachment 104 - 2703 Aerith - Kingdom Hearts 2 Gear Now Aerith will use her Kingdom Hearts 2 gear to aid whichever warrior calls her! NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID KH2 Aerith Player 85 Normal, Alt 1, Alt 2 1403 KH2 Aerith Assist 86 Normal, Alt 1, Alt 2 1503 Lightning - Tomb Raider Garb Lightning now wears the outfit of a true survivor, Lara Croft! Comes with two flavors: with & without her shield from Lightning Returns! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Tomb Raider Lightning Player 105 DLC 8 2803 Tomb Raider Lightning Assist 106 DLC 8 2903 Tifa - Wall Market Dress Tifa dons her Wall Market dress to face the warriors of Chaos! Will they be able not to fall for Tifa's... attributes :P? Thanks to Windblast for adding transparency to Tifa's hair! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Wall Market Tifa Player 107 DLC 2 2A03 Wall Market Tifa Assist 108 DLC 2 2B03 Aerith - Wall Market Dress Aerith follows Tifa's trend and decides to wear her Wall Market dress to fight the warriors of Chaos in style! NOTE: This model import will replace an existing Aerith full costume (Normal, Alt 1 or Alt 2) so keep that in mind ;). It also needs a player entry, though Aerith is not playable. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Wall Market Aerith Player 109 Normal, Alt 1, Alt 2 2C03 Wall Market Aerith Assist 110 Normal, Alt 1, Alt 2 2D03 Cloud - FFVII:G-BIKE Biker Costume Here's Cloud in his new FFVII G-Bike attire ready to kick some Chaos warriors' asses. No motorbikes were harmed in the making of this mod :P. Comes in two flavors: FFVII head & weapons and FFVII:AC head & weapons. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Biker Cloud Player 113 DLC 6 3003 Biker Cloud Assist 114 DLC 6 3103 Terra - Classic Costume Terra fights against the hordes of Chaos with her classic sprite appearance from Final Fantasy VI. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Terra Player 60 DLC 2 FB02 Classic Terra Assist 61 DLC 2 FC02 Squall - Classic Costume Updated at 2016-12-04 Squall fights against the hordes of Chaos with his classic appearance from Final Fantasy VIII. The mod comes with three different base gunblades as base weapon: Revolver, Cutting Trigger & Twin Lance! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Squall Player 58 DLC 4 F902 Classic Squall Assist 59 DLC 4 FA02 Cloud - Early Concept Art Costume Cloud defies gravity again with his early FFVII concept art's hair & outfit in order to kick some Chaos' asses. HQ Render here DLC info: DLC name DLC slot DLC Costume ID Early Concept Cloud Player 119 DLC 7 3603 Early Concept Cloud Assist 120 DLC 7 3703 Cloud - Classic Costume Cloud goes back to his classic looks for some old-school action! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Classic Cloud Player 121 DLC 8 3803 Classic Cloud Assist 122 DLC 8 3903 Lightning - Knight of Etro Garb Lightning dons her iconic, valkyrie-like armor to fight against any foe that comes in her way - especially warriors of Chaos! Credits to 2pw for the original model! HQ Render here DLC info: DLC name DLC slot DLC Costume ID Knight of Etro Lightning Player 250 DLC 2 B903 Knight of Etro Lightning Assist 251 DLC 2 BA03 Knight of Etro Lightning Attachment 249 - B803 Music mods Kingdom Hearts DLC BGM Selection Adds a new BGM DLC soundtrack from all Kingdom Hearts games to date. Slot: 18 Soundtrack: Final Fantasy Type-0 DLC BGM Selection Adds a new BGM DLC soundtrack from Final Fantasy Type-0. Huge thanks to deraj8 for the looped at3s!! Slot: 16 Soundtrack: Final Fantasy III DLC BGM Expansion Pack Replaces the original Final Fantasy III controller and text files and adds new songs based on Final Fantasy III games. You must have the original Final Fantasy III BGM DLC installed for this to work. Huge thanks to deraj8 for the looped at3s!! Slot: 3 Soundtrack: Final Fantasy IV DLC BGM Expansion Pack Replaces the original Final Fantasy IV controller and text files and adds new songs based on Final Fantasy IV games. You must have the original Final Fantasy IV BGM DLC installed for this to work. Slot: 4 Soundtrack: Final Fantasy VII DLC BGM Expansion Pack Replaces the original Final Fantasy VII controller and text files and adds new songs based on Final Fantasy VII games. You must have the original Final Fantasy VII BGM DLC installed for this to work. Slot: 7 Soundtrack: Final Fantasy VIII DLC BGM Expansion Pack Replaces the original Final Fantasy VIII controller and text files and adds new songs from Final Fantasy VIII. You must have the original Final Fantasy VIII BGM DLC installed for this to work. Slot: 8 Soundtrack: Final Fantasy IX DLC BGM Expansion Pack Replaces the original Final Fantasy IX controller and text files and adds new songs from Final Fantasy IX. You must have the original Final Fantasy IX BGM DLC installed for this to work. Slot: 9 Soundtrack: Final Fantasy X DLC BGM Expansion Pack Replaces the original Final Fantasy X controller and text files and adds new songs based on Final Fantasy X games. You must have the original Final Fantasy X BGM DLC installed for this to work. Slot: 10 Soundtrack: Final Fantasy XII DLC BGM Expansion Pack Replaces the original Final Fantasy XII controller and text files and adds new songs based on Final Fantasy XII games. You must have the original Final Fantasy XII BGM DLC installed for this to work. Huge thanks to deraj8 for the looped at3s!! Slot: 12 Soundtrack: Final Fantasy XIII DLC BGM Expansion Pack Replaces the original Final Fantasy XIII controller and text files and adds new songs based on Final Fantasy XIII games. You must have the original Final Fantasy XIII BGM DLC installed for this to work. Thanks to deraj8 for some of the looped at3s!! Slot: 13 Soundtrack: Others DDFF Toolkit - All-in-One DLC generator/editor tool This is a Windows tool to create and modify DLCs of any kind, be it costume mods or music mods. It even allows you to edit stuff such as a given costume's EX-Mode aura colors or model attachments. It also provides an easy-to-use DLC Reporter to know which DLCs you have installed in your DLC folder.
    3 Points
  7. I read about Dissidia in a 2007 issue of Game Informer, can't for the life of me remember what month it was in. I was intrigued, but despite being a fighting game fanatic and a Final Fantasy fan even at that age (was only 13) I wasn't really sold, and once reviews came out and weren't all that impressive in praise, I decided against picking it up. However, after scumming around for my Freshman year (we in 2009 now) and failing Algebra (yeah, I know) I ended up in summer school with one of my best friends, who would bring his PSP to school everyday just like I did. Only, while I was playing Metal Gear Solid Peace Walker, he had Dissidia. He let me play on his PSP during our break one day, and immediately upon playing my first match on his maxed out Kefka, I was absolutely hooked. Took a few months before I convinced my parents to snag it for me (I was 15 at this point) but once they did, I spent stupid amounts of hours playing it. I neglected almost every other PSP game I had, barely touched my consoles, and stayed up far past curfew just playing it in bed until my alarm clock would go off the next morning for school. Once at school, I'd spend every lunch period, study hall, and any other chance I could get playing against my friends that owned the game. We had a blast, and between collecting all the items and gear pieces, maxing out every character and all their abilities, and having our own small little tournaments among ourselves, we were hooked. However, being someone that followed the FGC, played Smash Bros Brawl competitively, and was an avid Smashboards user, I looked around for a competitive forum and community for Dissidia as well, to try and gain a leg up on my friends and learn all the top level secrets, builds and strats. That led me to discover Dissidiaforums, and I fell in love. I watched all the replays uploaded to the Youtube channel and individual replay threads, scoured every character board to peruse all the tech and MU discussions going on. I fell deeper into the rabbit hole than I already was. I didn't actually join the forums until a couple years later, however, and that was for Duodecim, not for the original Dissidia. Playing with my friends persisted all throughout high school, with me eventually getting a PS3 for myself in mid 2013 so I could play ad-hoc party and such. I 100% completed Duodecim as well, even though it was a far more painful process to go about than its predecessor. In the original Dissidia I mained Kefka and Squall, due to me liking Kefka's spell slinging playstyle (and being a huge VI fan) and me adoring Squall's combo heavy playstyle (despite hating VIII). My main in Duodecim changed a lot over the course of its lifespan. I started with Kefka and Squall, eventually switched over to Cloud and Tidus, then Laguna, then Bartz, Jecht, and more all until eventually resting upon Tidus and Bartz as my go to boys. I adore Dissidia as a franchise, and while Arcade looks... Well looks really rough and a little shoddy for competitive play... Looking at the frequent patch notes and engine overhauls SE has been doing on it, and seeing the gradual improvement of the game since its initial arcade release, I hold hope that there may be something to salvage by the time it makes its console debut. The sooner the better, because my PC can't rub PPSSPP comfortably and I really miss playing with folks from the forums, and exposing myself in tournaments seeing as I didn't understand high level play in Dissidia back then. I'm so much better now, just wish I could show it lol
    3 Points
  8. Trishty

    Mike's Mods

    Final Fantasy ======================================== ________________________________________ Cloud Strife ======================================== ________________________________________ Cid Highwind ======================================== ________________________________________ Barret Wallace ======================================== ________________________________________ Vincent Valentine ======================================== ________________________________________ Yuffie Kisaragi ======================================== ________________________________________ Sephiroth ======================================== ________________________________________ Dyne ======================================== ________________________________________ Elena ======================================== ________________________________________ Summons ======================================== ________________________________________
    3 Points
  9. JoyRaines

    DDFF Kuja Guide by JoyRaines

    Hi, this guide is for those who are interested in the competitive scene of DDFF so I will focus on PvP (Player vs Player) builds and specific match ups. Content : Brief explanation on how Kuja works Assists Set A : EX Depletion, Damage, EX Force build Set B : EX Core build Set C : Assist Depletion, Damage, EX Force build Set D : Bravery Boost on Dodge build Match Ups & Tips I - The Graceful Glider Kuja has different ways to trigger his bravery attacks' follow-ups depending on how distant you and your opponent are. This means that you can use the directional buttons (up and down) to decide which follow-up you want to do. For example if you are using Strike Energy and want to use the melee follow-up first press the directional button (up) and press "O" just after while pressing "up". If on the contrary you want the range follow-up press down and press "O" just after while pressing "down". This pattern works for several of his attacks as Snatch Shot, Snatch Blow and Burst Energy. As for his glide abilities remember that if you decide to use them you will not be able to perform Descent Speed Boost even if you equip it. But I will talk about match ups about whether you have to equip any glide abilities or not in the "Match Ups" part. II - Assists - Sephiroth : He's very reliable, you can use him in small stages as in larger ones because you will always get a chase option from him, be it from a ground bravery attack or from an aerial one. - Aerith : If you prefer to gain EX Force easily then she is your best choice and she cannot be locked by an assist change Lv1 or 2 when she performs an attack with one assist bar so it's a safe option as well as an efficient way to gain EX Force. - Zidane : Wall rushes are usually guaranteed if you use him in small stages however it is not always the case in larger ones so in the end it depends on your playstyle. He's a reliable assist if used correctly and you can trick opponents with his Lv2 assist HP in midair for punishes. - Kefka : I personally didn't try this assist but the comboes you can do with him are very interesting (props to Mericus for that). Look for "ShadowFlareSpam" YouTube channel to see how this assist can work with Kuja. III - Set A : EX Depletion, Damage, EX Force build Use the CP glitch to be able to equip Lufenian Dirk and Lufenian Vest (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This set can help you against fast EX-builders characters and provides you decent damage with Lufenian Dirk which gives you +1 ATK. Battle Hammer is mandatory for Assist Depletion with a few boosters for decent depletion. Your goal as a player is to make sure your opponent doesn't have any assist available so you can pressure him and keep that advantage throughout the match if possible. It is a hybrid build which merges damage and EX Force so if you prefer to run a better EX build replace Hyper RIng and Earring with Glutton and White Gem for example (that is if you want to keep depletion as well). Pros : Decent Assist Depletion Good EX Depletion Good EX Force generated Good bravery damage Con : Low bravery base IV - Set B : EX Core build Use the CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost This can cause Exdeath players a lot of trouble because the character has a very slow dash speed so you would normally always have the advantage at gathering EX Cores. You can enter in EX Mode several times during a fight with that build but use your EX Mode wisely as you are not in safety if you have not a full EX bar. As you can see this set has no EX Depletion nor Assist Depletion since Exdeath's probability of having a full EX bar is low if you manage to do your job and on top of that he doesn't care about Assist Depletion for he can simply build assist meter safely and whenever he wants. You can also run this build against any campy-style players who don't necessarily use Exdeath but it is pretty risky against other characters since you do not have any depletion. Pros : Excellent EX Core absorption Very good EX Core appearance boost Cons : No EX Depletion No Assist Depletion V - Set C : Assist Depletion, Damage, EX Force build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% If you think your opponent run a Side By Side build with a specific character then use this build to force him to be on the defensive if you happen to confirm any HP attack because he can end a match quickly because of that build at the cost of gaining no EX whatsoever. Dismay Shock is here in case your opponent does not have Side By Side so you can still decrease your enemy's EX bar to prevent any EX Mode/Revenge. It is mandatory to have it because our community's meta game is highly focused on Depletion (both EX and Assist). Pros : Good Assist Depletion Good EX Force generated Con : Lower EX Depletion VI - Set D : Bravery Boost on Dodge build Use the CP glitch as mentioned above (III) for the appropriate equipment. Adamant Chains set effect : BRV Boost on Dodge +8% / Slight Midair Evasion Boost effect It is recommended to use it with Midair Evasion Boost, Evasion Boost and Precision Evasion against fast characters as Onion Knight, Zidane, Squall and Prishe. Simply because you need to have a high evasion boost to be able to keep up with their fast bravery attacks so as a result you increase your movement distance as well as your invincibility duration and thus slightly lower your chances of being hit. Be careful : you will probably not see much difference but this may save you from dodge punishes from your opponent and this can be crucial in a match. Pros : High Evasion Boost Bravery Boost on Dodge + 10% in total Very good EX Force generated thanks to Aerith assist, TA and Glutton Cons : Low EX Depletion Low Assist Depletion VII - Match Ups & Tips 1. I recommend you to use Snatch Shot and not equip Snatch Blow with it against most melee characters because they can easily block Snatch Blow on reaction. However I recommend you to use Snatch Blow against the following mage characters : - Ultimecia : It can pass through her Charged Lance if she doesn't release it when Snatch Blow is about to hit her otherwise you will get staggered. - The Emperor : It bypasses all of his traps so this makes the match up entirely in Kuja's favor. 2. Use your glide abilities against the following characters : - Firion : In order to avoid Straightarrow, it's crucial against spammers. - Kain : Always keep some distance by floating around to avoid his Jumps and thus negate his pressure game. - Golbez : Stay in midair and try to lure him in aerial combat which is his weakness. However beware of his Glare Hand ; it's a fast ground bravery attack and has a decent range so be as high as possible. 3. Burst Energy is useful against nearly all characters (if not all) because it's a fast bravery attack so you can build assist safely. Besides you avoid the risk of being block punished for it is a magical attack. It has a short range so always keep an eye on the distance between you and your opponent. 4. Strike Energy should always be used in any match up, it works a bit like Burst Energy except that it can be blocked. However it is Kuja's most efficient bravery attack when it comes to punish enemies. On top of that it deals the best damage comparing to his other moves. 5. Flare Star is a must if you have to retaliate after a successful block on your part or if you expect a block from your opponent. You can also use it after using one of the assists as mentioned in the beginning of this guide. 6. Ultima can punish bad dodges from your enemy if you have analyzed his fighting pattern but it isn't mandatory as Flare Star. It depends on which attack you prefer to use. However I'd recommend it against ground campy characters such as Golbez or Firion for instance. 7. Seraphic Star can be used in any stage so if you have a good approach with it go ahead since it's a good punishing move as long as you take its range into account. 8. Force Symphony can put a lot of pressure vs Golbez if he's on the ground. Hence it's a good tactic if you want to lure him in aerial combat. Use it also against Exdeath just because it's a "one-hit HP move" meaning that it deals directly HP damage instead of a few bravery blows before the HP damage is dealt. As a result, it will be very hard for Exdeath to "Omniblock" it. 9. Here is a short list of what you should equip in your Extra Abilities : - Precision Evasion - Counterattack - Sneak Attack - Riposte - Disable Sneak Attack (your opponent cannot use his SA critical bonus against you) - EXP to Assist / HP 10. You don't need to equip any ground abilities with Kuja as you will always fight in midair. It can save you a lot of CPs. Alright this concludes my guide on Kuja. Feel free to adapt these builds to your liking depending on your match up approaches and I hope I could enlighten you somehow.
    3 Points
  10. Hey there, Long time Dissidia player. I started playing the Japanese version of DFF, Seelenschneider showed me the ropes of the game then Kraid later on became the player I played quite frequently with. Tidus is my main and i've pretty stuck with him on all versions, However I did play Squall and Cloud once in awhile. I'm looking forward to the Arcade edition and playing you all in the future.
    3 Points
  11. You got nothing on me. One of the very first on AHP even back when the game was released in JP in 2008 along with fossils such as Aichi, Seelenschneider, Lockon, Wolfion and FunkyMan and then later on with some complete prat and then later than that NeroMD, Dave and Belts and even a little more later with Jodah and Wedge. Then the NA/EU versions. Met some great people in those times and some not so great. But some fun facts quickly about when I was first playing: We didn't know how insanely powerful criticals were. Especially Counter Attack/Sneak Attack. Because of those two, many random NA players back in 2009 would accuse me of cheating despite playing by their rules. I still have some of those videos on my Youtube (though privately linked.) Despite what everyone on Youtube believed: My main was and had always been Terra. However I did play a bit more Emperor and enjoyed playing him more than Terra admittingly, even back in the JP version of the game. I also had Cloud of Darkness, Ultimecia and Exdeath in my arsenal also with those five always being my most fun and favoured to play.
    3 Points
  12. You and I both, except I'm the turtle. Heard of this game in like 07, bought a Japanese UMD. Found the wonders of Ad Hoc Party and it all went somewhere from there. My only real relevancy was getting 3rd place in the 1st major for JP DFF. Other than that I'm just your local shitposter
    3 Points
  13. Galadin

    Site feedback

    Hello guys, happily joined today and had a look around the site. It feels pretty copacetic enough but I hope you guys don't mind me just going for it and giving some feedback. • FORUM NAMES Instead of having the forum sections named exactly as they are intended, would it not be a good idea to title them after Dissidia related things? For example: Dissidia Network > Mognet, Dissidia Community > Order's Sanctuary, etc. (these are just examples) I think it would make it more interesting to bring a more "Dissidia Like" feel throughout the forum. • DISSIDIA FORUM This forum has me a little mehed out. Sticking "Creative" in there is quite baffling since the section should be largely dedicated to general Dissdia discussion topics, as indicated by "News" & "Competitive". "Creative" looks odd there and seems to stick out like an awkward relative or something. The Creative corner should have its own forum section as is the norm. Lastly, what features are in the planning for the site? Will there be future add ons, themes, features that could be used as awards/community incentives? Is the aim of this site to build up a community of members or is the aim something else entirely? Sorry for just dropping in like a sack of potatoes, but I guess that's my new style. I thought about going in like "The Newcomer" but it felt like an odd thing to do. :D
    3 Points
  14. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Yaag Rosch PSICOM Commander - Intercepts and eliminates enemy opposition with a variety of powerful weaponry. Fluff 012 Type Arcade Type
    2 Points
  15. Hey, name's RetroStation; pleasure to meet you all! I started with DFF in '09, and I mained Onion Knight and Golbez because I thought HP links were awesome, and Golbez grew on me as a character, despite not ever playing IV. I also dabbled with Zidane and Kuja because IX is my all-time fave. When I found out 012 was being released, I was excited and determined to snag a copy Day One. It's the only midnight release I ever went to, and I don't regret it. It wasn't until 2013 when I found local people to play with, and shortly after I stopped playing (broken/stolen PSPs were my luck back then). When I found out about PPSSPP last year, it made me want to play again, especially since I could easily help my other friends get copies of whatever they needed. Last month, I uploaded a clip of a Starfall setup I thought was hype to my personal Facebook. Tagged my friends who also played, and it sparked this huge conversation about getting people to play again in the local area. Then my friend Mitch found the Discord and invited me, so I'm really excited to see how well other people play!
    2 Points
  16. DJVD

    Final Fantasy Record Keeper

    So.... I did the half-off draw (the only one I've been looking forward to) in hope of pulling a dupe of my favorite BSB. Guess what? EDIT:
    2 Points
  17. xXxBlakkLitexXx

    Final Fantasy Record Keeper

    Either from an event featuring FF8 or FF6(FF8 is coming in a week or two just check the konpako link DVD linked for who you can unlock in that realm and others you like) to where you get them as event dungeon rewards or get a Soul of a Hero to exchange at the Hall of Rites for whatever character you that is available. Afterwards you'll want to obtain their Memory crystals to break their level caps as high as you can.
    2 Points
  18. DJVD

    Final Fantasy Record Keeper

    Welcome to the game, Cherub. As for your question, I'll give you an example as an answer: If you use Cloud in a FF7 realm, Cloud will get a stat boost (technically known as Record Synergy) in that realm only, but not in any other realm. There are, however, certain events, that give Record Synergy to certain other people. For example: Nightmare Dungeons will give Record Synergy to certain people depending on which dungeon you're in. There is a dungeon in the Nightmare Dungeons that give Record Synergy to 5* White Magic users no matter what realm they're originally from. So you could have Aerith from FF7, Garnet from FF9, and Selphie from FF8 in the same party and get Record Synergy for all three in the same battle. That's just one example though, and Nightmare Dungeons are closed right now (as you can see from the Home menu, the Nightmare Dungeon is inaccessible at the moment). And like Aegis said, characters aren't the only thing that get Record Synergy. Equipment do too. I have Cloud's new Ragnarok relic, and it has 164 ATK without Record Synergy. But WITH synergy, it has 277 ATK. Since it's a FF7 weapon, it would normally only get synergy only in a FF7 realm, unless it's in some special event like the Nightmare Dungeons, as I mentioned above. (you wouldn't want to use a sword in a white mage dungeon though, so be careful :P) By the way, there is no "end game" to anything in this game yet. We're not even close to being done with the game, as the game has a LOT more to offer, with a lot more to come. If you want to find more info on this game, such as knowing the Level 80 or 99 stats of your favorite characters, I'll give you a few links below: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home This is the link people go to, to find info on anything that's already out, whether it's the characters you want, or the relics you want, or basically anything you want, that are already out right now. http://ffrk.kongbakpao.com/events/ This is the link people go to, to find out what events are coming up. This is good for planning whatever relics you want to pull, and what characters you'll see yourself obtaining. https://www.ffrkcentral.com/ This is good to find news about what's going to happen really soon in the game. Normally, kongbakpao is good for finding out what events are planned, but ffrkcentral keeps you updated daily on what's going to happen in for global real soon, and what's happening for the JP version. http://happypluto.com/~misterp/r/ffrk.pdf This is the link people go to, to find out the damage multipliers for whatever ability they plan on using (if you don't understand the deal about damage multipliers, I'll say this... The bigger the number, the more damage the ability deals). It's a big file, but it is still helpful. Just CTRL+F and type in whatever you're looking for. There are also other info there, like finding out how much exp is required to level up for each level, how much of a stat boost each Record Materia or Soul Break does, and many more. You just need to CTRL+F and type in whatever it is you're looking for, like I said. https://docs.google.com/spreadsheets/d/16K1Zryyxrh7vdKVF1f7eRrUAOC5wuzvC3q2gFLch6LQ/edit?pli=1#gid=938172420 This is the link people go to, to find out almost everything for the game, for both the english version, and the Japanese version. You can switch between tabs to find info on whatever you're looking for. You'll find level 99 stats for characters that aren't possible to achieve level 99 with in the English version yet (or as they call the game global, for outside of Japan), you'll find relics with soul breaks that aren't out in global yet, you'll find. This is a good source to rely on, since most global players can't read Japanese, so they wouldn't be able to know what relics they'll want if they went to only kongbakpao to plan. Just remember to switch between tabs at the bottom to find whatever it is you're looking for. Good luck, and have fun playing! Hey Aegis, guess what?
    2 Points
  19. geefo

    DFFAC High Level Player YT Channel List

    With this getting a bit more buzz than I expected, I want to ask you guys if you have any channels you personally follow that I do not have listed here! A lot of these channelsseem to be getting lots of views; I'm not sure whether it's because anyone is actually looking at this or there are a lot more Japanese people who use youtube, but I'm glad to see that channels are getting 1000+ views for the content they put out! Also, I would like to ask if anyone would like me to start keeping notes on the list of the players individual ranks. It's a very difficult thing to keep up with, and so I ask if anyone is interested in helping me out with that by sending me individual players rankings of each character they play I will add them if I get enough responses. With that out of the way: UPDATE: Added a LOT more players I may be planning something in the works for how to... watch this game(?). A possible short replay commentary in which me and maybe a few others dissect what is going on in the game: The intricacies, the decisions, the plays, and all other things you may be missing in the constant chaos that is this game!
    2 Points
  20. DJVD

    Final Fantasy Record Keeper

    I did the same boss in both fights, but with one physical team and one mage team. I beat him faster in the mage team :3 I gotta thank Selphie for her BSB I got in the half off last month. It stacked with Ley Lines. I think this is the first time I used her in an Ultimate fight.
    2 Points
  21. DZ_

    Duck Dynasty ~ Sign ups

    Duck Dynasty Hosted by: @DZ_ @Wheelz @xffixbmlx & Yunoa Sign ups close on: 1/15/2017 Prizes: $50 donated by @xffixbmlx and @Wheelz via PayPal Ruleset Official Dave's Stupid Rule ( The most common variation of Dave's Stupid Rule is that a player cannot pick a stage they have won on during the set in question. Therefore, under this variation, the losing player would be free to pick the same stage he lost on for the second game, having previously lost on such a stage. Should that player win that time, however, they can no longer pick the stage for future matches in the set. ) Feral Chaos BANNED Rebellious Soul BANNED Omega Stages BANNED The Rift & Phantom Train BANNED Infinites BANNED (Beat Fang > BF > BF for example) Hacked Items BANNED Breakables BANNED 1-hit Chase ONLY Counter Summons ONLY (mandatory equip) Signups Upon signing up you MUST post your 3 character roster Cannot change your roster once the tournament starts You will be locked in with your roster for the entire tournament Winners Bracket rounds 1-3 will be best of 3, WBR4 onward best of 5 Losers Bracket rounds 1-5 will be best of 3 and LBR6 onward best of 5 Stage Striking Coin flip will be done by a Tournament Organizer; the winner then chooses to strike first or pick out of the two remaining stages. Match 1 stages are: Empyreal Paradox, Lunar Subterrane, Sky Fortress Bahamut Match 2 any stage besides The Rift & Phantom Train & all omega variants Counterpicking Round 1 agree to a matchup or blind pick Round 2 losing player bans 1 character from the opponent's roster and picks the next stage Round 2 winning player then announces their character Round 2 losing player then picks their character Character bans do not carry over between rounds No limit on character use (you can use the same character the entire set unless the opponent bans that character) Scheduling Monday–Sunday (WBR1) ...And so on Extensions will be granted on reasonable request Tournament organizers @DZ_ (Dart) @xffixbmlx (Ehx) @Wheelz Replays Uploaded on the BashBros YouTube Channel: https://www.youtube.com/user/DART4201 Sign up Guide Name: Timezone: Personal message @HYNE your 3-character roster upon signing up. Everyone's roster will be revealed after signups close. Brackets WILL NOT BE PREDETERMINED Every tournament from the history of the game will count towards your seed Ehx will provide the points system used on bracket release #makeseedinggreatagain Tournament starts 1/15/2017
    2 Points
  22. HYNE

    d e z H Y N E

    Apologies for the thread title, but it had to be done. Anyway... Vast majority of my stuff is based on/inspired by Dissidia and Final Fantasy. I only use official resources—such as screenshots, renders and artwork, No fanart. Unless... It's done by @Cornucopia, or me! My Dissidia screenshots are my most prized work. They are (in my opinion) by far the best resource and inspiration for a Final Fantasy fan (designer). Infinite possibilities.
    2 Points
  23. Deraj8

    Deraj8 Modding Archives

    Two new mods out, and some updates! Check the OP to see what's up :D Merry Christmas everyone! :D
    2 Points
  24. DyxoXinoro

    Dyxo's custom Dissidia movesets

    Vincent Valentine Chaos Shooter - Shifts between different guns and several terrifying transformations to deal with his adversary at any range Fluff 012 Type Arcade Type
    2 Points
  25. Guess I'll drop my own intro here. I haven't been playing Final Fantasy games as long as probably a whole lot of you, the first Final Fantasy game I ever played for any amount was actually X-2, at a friend's house. However, he never had a PS2 memory card at the time, so we weren't able to get very far into it. A few years later I played through X after I'd finally gotten my own PS2 near the end of the console's life span. I believe this was in '05, maybe? After that I've been catching up and playing through the other games that I'd missed in my childhood due to a lack of a playstation console, and my lack of playing any of the NES/SNES releases. I finally picked up Dissidia and a PSP in... 2009-10ish, I think? And then Duodecim when it came out. I'm out of practice cause I stopped playing when my PSP died, but have been getting a bit back into it since I found out I could play through PPSSPP. I don't really have a main anymore, but I enjoy playing as Tidus, Squall, Bartz, and Cloud mostly.
    2 Points
  26. Hello there, Colonel Birdstrong (formerly SatoshiKura) here. Since the old forums are down, I thought I'd try and migrate everything here. I'll be leaving some of my older, uglier mods to die, but if there's a specific one you want me to upload, let me know and I'll throw it on here. Download Link, from The Legend of Zelda: Ocarina of Time, joins Dissidia! He's used on the Warrior of Light. This Link carries just as much equipment as he normally does! While in EX Mode, he can equip different things! He can switch from his Kokiri Tunic to the Zora or Goron Tunics, change his shield for the Mirror Shield, put on the Golden Gauntlets, or trade out the Master Sword for the ever-powerful Biggoron Sword! He can always just keep the Master Sword or start out in one of the other tunics as well. Included is Dark Link, who also has access to the Biggoron Sword, Mirror Shield, and Golden Gauntlets. Screenshots: Download Link from The Legend of Zelda: Twilight Princess/Super Smash Bros. Brawl/Hyrule Warriors imported into Dissidia 012 Final Fantasy! He goes over Firion. His model uses assets from Twilight Princess, Super Smash Bros. Brawl, and Hyrule Warriors. Link uses a few of his weapons from Twilight Princess, plus Zelda's Light Arrow! An alternate version included in his download allows him to wield the Ordon Sword in place of the Light Arrow. Screenshots: Download Fierce Deity joins the ranks of the various Final Fantasy characters in Dissidia 012! He is used over Cloud. In EX Mode, he switches out the traditional Helix Sword for the strongest version available in Hyrule Warriors. Also included is a dark version! Screenshots Download Ganondorf from Super Smash Bros. Brawl/Twilight Princess on Exdeath. He comes with two alts: His "Grandpa Ganondorf" color from Brawl, and Project M's Ocarina of Time Ganondorf model. Screenshots: Download Ganondorf from Twilight Princess/Hyrule Warriors joins on Garland! He wields his dual swords from Hyrule Warriors. Screenshots: Download A Lizalfos from the Zelda series joins Dissidia! It goes on Jecht. Its gauntlet-hand has full finger movement! Other than that, there's not really anything special about it. Screenshots: Download Robin, using his appearance from Super Smash Bros. for Wii U, comes to Dissidia on Firion. He wields the Levin Sword and three tomes: Wind, Thunder, and Fire. Screenshots: Download Lyndis, from Fire Emblem 7, comes to Dissidia over Lightning. She makes use of both of the weapon types available to her from her original game and final class, switching between the bow and sword to deal damage at both short and long range. A little fun fact is that her nickname, Lyn, means Lightning in another language. Her skirt has some very obvious clipping, but that was unavoidable. For some reason, her arms are a bit darker than the rest of her skin, I know the problem, but when I try to fix it.... Well, she starts becoming invisible. Or the model just completely screws up. Her hair also sometimes stabs through her body. Screenshot: Download Samus, in her most iconic suit, joins Dissidia on Laguna. Screenshot: Download Samus in her Fusion Suit! As with her Varia Suit, she goes over Laguna. Screenshot: Download Samus, in her Light Suit from Metroid Prime 2: Echoes. She goes over Laguna. Screenshot: Download Samus, without her suit. She uses her Paralyzer from Super Smash Bros. Brawl, and goes over Lightning. Thanks to SJS on Brawl Vault for permission to use his model! Screenshot: Download Samus' nemesis, Ridley, comes to Dissidia on Feral Chaos. Screenshot: Download Pit from Kid Icarus: Uprising imported into Dissidia 012 Final Fantasy! He goes over Vaan. His model uses assets from Kid Icarus: Uprising on the 3DS. Pit has access to every weapon type usable in Uprising. He starts with the basic weapons (besides Palutena's Bow), and in EX Mode, he gains stronger versions! Also included is a Dark Pit version, who uses the Silver Bow and Dark Pit Staff in place of Palutena's Bow and the Orb Staff respectively. Thanks to DSX8 for supplying his files! Screenshots: Download Pit, from the Kid Icarus series, comes to Dissidia on Zidane! Zidane's animations and attacks are pretty much perfect for him. Also included is a Dark Pit retexture, made using SJS' Dark Pit textures that I can't find on Brawl Vault anymore. Good thing I had them laying around, though. Screenshot: Download Captain Falcon, from the F-Zero series, comes to Dissidia in a rather feminine way on Tifa Lockhart. He looks relatively fine when actually fighting, but his intro, loss, and victory animations are.... well..... yeah. He may look weird in some animations, but what do you expect? I put one of most manly Nintendo characters on TIFA. Included is an EXEX, which was made by Bloko for his Blaziken mod. Screenshot: Download Inuyasha, from the series that shares his name, comes to Dissidia on Cloud Strife. This was a request by AkiraMudou. The Tessaiga changes into its barrier-piercing red form upon entering EX Mode. Custom EX mode aura is also included, just rename its extension (.exex) to .edat and name it whatever Hasher says to name the EXEX. Video: Download Zero Two comes to Dissidia on Kuja. He doesn't really sport anything special, except for the fact that he's taken a humanoid form. Credit goes to _Data_Drain and Akari_Un for the model, and SJS for the portrait's image. Screenshot: Download Cloud, from Super Smash Bros. 3DS, imported on... Well, do I really need to say? Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Shulk comes to Dissidia on Squall! And believe me, he's really feeling it, and so am I! He fits so well on Squall, just try using Blasting Zone. His Monado also opens up and gains a beam matching Lionheart's length while in EX Mode. Credit goes to Random Talking Bush for the model, and KTH from Brawl Vault for supplying me with him and a few other things. Screenshot: Download Sheik, from Super Smash Bros. 3DS, imported on Tifa! She's got all of her colors from Smash 3DS, plus lower res versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Samus, from Super Smash Bros. 3DS, imported on Laguna! She has all of her colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Her arm cannon changes shape during Laguna's various attacks as well! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Dark Samus, from Super Smash Bros. 3DS, imported on Cloud of Darkness! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Marth, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Lucina, from Super Smash Bros. 3DS, imported on Lightning! She's got all of her colors from Smash 3DS, an optional Mask version, and lower res versions of both for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Roy, from Super Smash Bros. 3DS, imported on Cecil! He has all of his colors from Smash 3DS, plus lower res texture versions for better performance against modded characters. Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Corrin, from Super Smash Bros. 3DS, imported on Lightning! She has all her (female) colors from Smash 3DS, and lower res versions of the main texture for better performance against modded characters. And, for the first time on one of my mods, she has facial expressions, and Yato is animated! Thanks to DSX8 on Brawl Vault for the model files, and to Windblast as well for all the aid he gave in making the texture animations work. Screenshots: Download Chrom, from Super Smash Bros. 3DS, imported on Warrior of Light! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download Greninja, from Super Smash Bros. 3DS, imported on Zidane! Thanks to DSX8 on Brawl Vault for the model files! Screenshots: Download A Hunter equipped with the Vangis set from Monster Hunter Tri cleaves his way into Dissidia! He uses the Longsword Shadowbinder (P). To go with the Longsword's style of fighting, he goes over Sephiroth. Screenshots: Download Ganondorf from Super Smash Bros. 3DS joins yet again! This time, he's over Golbez. Screenshots: Download A hunter wearing Nargacuga armor has snuck into Dissidia! He uses various Sword and Shield weapons from Monster Hunter Generations. Screenshots: Download A hunter dressed in Yukumo Village's own armor arrives! He wields several Switch Axes, which take on their Sword Mode form in EX Mode. Screenshots: Download A hunter wearing the Caravan's signature armor set vaults into the fray! He uses several Insect Glaives. Screenshots:
    2 Points
  27. DJVD

    Your Dissidia biography (aka the introduction thread)

    So... i was a part of Dissidiaforums before it died... I joined this group a couple days ago, and many people on this site may already know me, but screw it, I'm introducing myself again. I don't do mods, and I'm not a moderator for this site. I like to start random topics. Before the forum died, I random started a thread that had a challenge run for FF2. My main thing, though, is Final Fantasy Record Keeper. I probably would have started a topic on that here if a certain SOMEONE didn't do it first >_> (I'm not mad though. In fact, I actually appreciate it) My favorite Final Fantasy games are V, VI, X, X-2, XIII-2, and Type-0. I do like Dissidia, but it's nowhere near my favorite Is Dark Lumina here? Or that guy with the profile picture of Luffy from One Piece? Can't remember his name now lol Also, I edit my posts almost every time because I keep forgetting some things I wanted to mention.
    2 Points
  28. Suppose I'll introduce myself. I've been a Final Fantasy fan since FFIV, played nearly every game in the series, so I was delighted when Dissidia was announced. Got the game day one, played it extensively, and did the same thing for Duodecim. Even after all these years I still try to play at least once or twice a week. Unfortunately I never had any friends with a PSP, much less Dissidia/Duodecim, so multiplayer was never a thing for me. So you can imagine my delight when I discovered PPSSPP. I have one or two friends to battle online occasionally, but I've been looking for a community that regularly competes with one another. I use to lurk around the old forum searching for mods and stuff, so I'm glad to see a Dissidia community trying to carry on this amazing game. As far as Duodecim itself, I main Sephiroth but I've been told my Tifa is more of a challenge to beat. I've been practicing with the whole roster to try and expand my knowledge and skills. I'm always looking for an opportunity to do that, so I look forward to playing the game with all of you.
    2 Points
  29. JoyRaines

    DDFF The Emperor Guide by JoyRaines

    Hello everyone, this guide is written by me even if some players (RDF, LXD92, Muggshotter) gave me some advices to improve my gameplay as an Emperor player (and I thank them for that). This guide will focus on PvP (Player vs Player) builds and only that. So as I proceed in my guideline I'll give you explanations about why I choose this build or another in particular. Let's get started for those who are interested in playing Mateus (The Emperor). Here is a summary of what I'll talk about : Movesets Assists Set A : EX Depletion and SBS (Side By Side) build Set B : Assist Depletion and EX build Set C : EX Core build (optional) Tips I - Movesets Basic Abilities (Actions) - Supposing that the first abilities that appear in this list are equipped I'll tell you which ones you should have : Reverse Air Dash Free Air Dash (against another Emperor player to prevent him to fully cast Starfall or against Exdeath to prevent him to use Aerith's ground HP assist which is Planet Protector + Exdeath's Maelstrom) otherwise you can use Omni Air Dash or Reverse Air Dash Omni Ground Dash + Assist Gauge Up Dash (if you are using Free Air Dash) Ground Evasion Boost Midair Evasion Boost Evasion Boost Basic Abilities (Extra) - I'll only mention the most useful ones, the rest is up to you : Precision Evasion Counterattack Sneak Attack EX Critical Boost (EX build only even if it's obvious) EXP to Assist II - Assists - Yuna : She's the most useful assist for him in most cases because she can punish your enemies quickly and safely with a rare chance of being locked by your opponent. And on top of that she can't be locked by a LV2 assist change so you can still build your assist meter. She should be used in small stages such as Pandemonium - Top Floor for example because you have the time to place yourself and hit your opponent with Thunder Crest when he falls on the ground. Be careful : only use her when your opponent is in midair, not on the ground. Otherwise it will result in the wrong move (Ifrit) which cannot punish him at all. - Tidus : I think he's as quick as Yuna except that you should use him in larger stages such as Order Sanctuary for instance because Yuna Assist's air bravery attack will be too weak for the opponent to fall on the ground if he's close enough to the ceiling whereas Tidus Assist's air bravery attack will end up in a chase so you can perform a combo anyway. - Aerith : In my opinion she should only be used against Exdeath to prevent being hit by his famous combo " PP + Maelstrom " but it's only a short-term solution against him because a good Exdeath player will build assist meter way faster than you so he can do this again without you having your full assist meter to counter it unless you manage somehow to not let him have the time to do it. Other than that you can also use her against other characters if you want to bait them using Aerith's Holy (midair HP assist) but you don't really need that to succeed. - Jecht : If you are looking for extra bravery damage then this assist is for you. When your enemy is directly hit by Thunder Crest you can either land 2 Landmines before calling the assist and extend the combo by using another Thunder Crest ; or land 1 Landmine before calling your assist and throw 3 Landmines + another Thunder Crest if your opponent is beside a 2-corner wall or a 2-corner edge of a stage (see the video provided by Mericus below to have an idea). - Sephiroth : Sephy assist is also good for Emperor if you want damage, if you're getting air Flare hits -> floor-rush, you can throw in Mines during his ground assist and still get the chase; it's not as devastating as throwing 2-3x mines during Jecht, but he's harder to lock after a change = useful for someone like Emp who sux at protecting assist. Only thing is, comboing Flare off his ast chase is harder than with Tidus due to Flare's bad tracking; you have to be facing him before you initiate it else Flare will go totally wrong way - dash in or block before initiating the chase will solve this problem. (explanations & recommendation on Seph assist by Irae, an Emperor player) III - Set A : EX Depletion and SBS (Side By Side) build Use the CP glitch to be able to equip Piggy's Stick (see this thread to know how to http://dissidia.community/topic/19-ddffguide-equip-anything-without-using-cp-like-bartz-labyrinth-bug/) Seal of Lufenia set effect : EX Depletion +5% This build is used against anyone who can build EX Force and grab EX Cores because as I use SBS on this build my opponent will get any EX Force and have a full EX bar quickly as a result so I better have a good EX Depletion to prevent any EX Mode(s) or EX Revenge(s). The high bravery base is good to end matches quickier and the Bravery Orb with a sufficient amount of Boosters can negate the -80% Bravery Recovery from Piggy's Stick. Besides Battle Hammer is a must for reducing one's assist meter and since you expect your opponent to get hit by traps you can continue to use them without being dodge punished by his assist. The more Boosters, the more depletion you get, and that works for any Basic accessory equipped. Pros : Decent Assist Depletion Good EX Depletion High BRV base High BRV recovery (after a HP hit confirm) Excellent Assist gain and duration with SBS and TAO Cons : Low defence Empty EX Gauge because of SBS IV - Set B : Assist Depletion and EX build Use the CP glitch as mentioned above (III) for the appropriate equipment. Judgement of Lufenia set effect : Assist Depletion +15% This build is used against characters who generate low EX Force or/and who have a slow dash speed, this way I can grab EX Cores easily if I'm near them. Mateus' Malice allows you to have EX Intake Range +3m meaning that you can collect EX Force in a 3m radius around your character and his exclusive weapon offers better raw stats. Moreover, I prefer to keep Gluton (more EX Force gathered when being hit) and reasonable booster multipliers so I can still have a pretty decent EX Depletion while keeping a decent BRV damage thanks to the Earring accessory. Pros : Good EX Force generated Excellent Assist Depletion Decent EX Depletion High defence Cons : Lower assist building Lower assist gain V - Set C : EX Core build (optional) Use CP glitch as mentioned above (III) for the appropriate equipment. Soul of Yamato set effect : LUK+3 / Regen+20% / HP to BRV (you gain BRV if your HP is full) / EX Core Appearance Boost I would say that this build should only be used against Exdeath players if ever you have to fight him because of blind picks in case you're playing against him in a tournament. Even if this build does not drastically help you to beat any good Exdeath players it should nonetheless help you a bit for gaining more EX along with all dash boosts in order to collect EX Cores as the battle progresses. EX Breaker is here in case you can't allow yourself to grab EX Cores and Exdeath does because you want to be careful about his Aerith assist so if you succeed at hitting him then you have a chance to decrease his EX bar to 0. The difficulty is that this matchup is basically an assist meter race. And as I've said previously, any good Exdeath players will always have an advantage at this. To be honest I hope for any Emperor players (including me) to avoid this matchup at all cost, especially if you have to fight in a large stage. The only thing I can wish for you (if you think this matchup is likely to happen) is to pick the smallest possible stage and do everything you can to prevent PP + Mael (grab EX Cores if possible and be constantly close to Exdeath). Note : if you have an idea of which character your opponent likes to use in tournaments I'd suggest you to avoid the following ranged-characters matchups : Exdeath, Kefka, Ultimecia, Kuja. VI - Tips - Flare (ground) is good at tracking down your opponent even if it's slow so you can put some distance between you and him and set traps unless a character has a HP attack that can reflect the blue Flare, meaning that you'll have to reflect it with Bombard (ground BRV) so use it with caution in that case. - You always have to be right in or slightly under the Red Flare (midair) and have at least one Dreary Cell set in order to be as safe as possible in midair combat as well as ground combat (Thunder Crest + Red Flare + Dreary Cell) against any melee characters. - Using Dreary Cell without paying attention to your opponent's assist bar can be bad for you : they can punish you with a quick assist (Tidus or Yuna) so make sure you'll not be punished while using it. - Use Starfall as much as you can to build assist quickly by doing dodge cancels (basically perform a dodge right after Starfall, that way you can repeat the process right away). You can also try to hit your opponent with it if you ever have an opportunity to do so. Very important detail when playing The Emperor : go to the option menu and set the Camera Angle Lock to : On (camera constantly has character in-frame). If you can't have a focus on your character it will be difficult to see your traps because the camera will only have a focus on your opponent, not you. And since battles are usually played in aerial you'll likely have a view where your opponent is above you and in that angle you can barely see your traps, which is more than problematic. Hence you must have a look at your traps and be surronded by them because if you're misplaced, then anyone can find an opening and exploit it. This concludes my guide on The Emperor. I hope this helped you in your approach with him and don't forget : the purpose of this guide is first and foremost to gain knowledge and be familiar with the character. My builds are surely not the best ones, these are only recommandations for those who have not any idea on that matter. In other words you can adapt these builds to your liking depending on your playstyle.
    2 Points
  30. HYNE

    Final Fantasy XV

    New trailer, absolutely mindblowing. I don't think it was necessary but oh well. It raises far more questions than it answers, so be wary of potential spoilers before pressing play.
    2 Points
  31. HYNE

    d e z H Y N E

    Some of the latest screenshots I uploaded to Flickr. Plus a couple of gifs.
    2 Points
  32. Mericus

    DDFF Kuja Guide by JoyRaines

    It's for more EX Mode damage + Kuja's Jump++ / Descent Speed allows him to Jump high enough that he won't need to Dodge some attacks and Punish Grounded Melee attackers with Burst Energy's Vertical Tracking since he won't be mid-Dodge Animation. There are also a few Spells / ranged attacks characters can avoid just by Jumping too. So it's a Spacing Tool that helps avoid using his Dodge as it's the worst / most Punishable Dodge in the game along with Emperor's. Glide is also there for that reason and you can spot bad Dodges > go EX Mode > Glide Punish the Dodge and Combo into Flare Star with no Assist required. Speed++ has a slight effect on his Passive Glide during all of his attacks and depending on circumstances / the MU , you can threaten them on the Ground.
    2 Points
  33. I'm Hero. I've been playing Dissidia about 3 years now and have basically loved every second. I also play Smash bros a lot. I main warrior of light in duodecim and hope to participate in the tournaments and stuff you guys host cause as stated before I love this game. My background mostly consists of fighting some friends of mine on netplay and stuff but I'd like to think I'm pretty decent. I hope to netplay and have some good times with all you people. Edit: I'm also exceedingly average at everything so don't expect too much LOL
    2 Points
  34. Guess I'll introduce myself. My tag's Vince, I'm a Warrior of Light main who joined here about three days before Scrub City. I played Dissidia casually around 2011 or 2012 when a friend of mine introduced it to me. At the time I didn't know shit about FF and I had just made a friend who was a fan of it. Around that time, the infamous Link vs Cloud Death Battle by Screwattack had come out which prompted a VERY heated debate between us (him being an FF fan and me being an LoZ fan). He showed me Dissidia mostly to show me how Cloud worked. Fell in love with the game, got my own copy and kept playing myself, but only casually (my friend's PSP died before I got my own copy, plus he's not much into competitive games). Stopped playing after a little bit because my PSP died, didn't pick up DDFF again until now. Having been interested in other competitive videogame scenes like Super Smash Bros. and eventually becoming a TO for fighting game tournaments, I looked back and began to wonder about whether or not DDFF had a competitive scene. That's when I discovered the forums and ended up here. If you found this introduction to be a bit long it's because writing it brought back memories and may have made me ramble on a bit. XD
    2 Points
  35. xXxBlakkLitexXx

    Genesis - Bracket, Discussion, Results

    Round 2 Kuro vs Vince M1: WoL vs WoL ~ World of Darkness - 1-0 M2: #iChoseTidus vs WoL ~ Order's Sanctuary - 2-0 M3: Tifa vs WoL ~ Lunar Subterrane - 3-0 Winner: Kuro 3-0 over Vince --------------------------------------------------------------------------------------- Round 3 Kuro vs Djqubi M1: WoL vs Bartz ~ World of Darkness - 1-0 M2: Tifa vs Bartz ~ Order's Sanctuary - 2-0 M3: Bartz vs WoL ~ Top Floor - 2-1 M4 Salsa Mirrors ~ Kefka's Tower - 3-1 Winner: Kuro 3-1 over Djqubi Happy Birthday Qubi <3
    2 Points
  36. TKG09

    Genesis - DDFF Major Tournament

    This is the first DDFF tournament hosted on dissidia.community, as well as the first major tournament in a very long time. It's called Genesis to celebrate the start of a new era in this game. Majors are tournaments where, instead of playing everything in one day, matches are played over a long period of time. More on this later. Schedule Start time: September 5th 2016 (Monday) The tournament is expected to last for about one and a half month. Requirements NA Copy of Duodecim Dissidia Final Fantasy PPSSPP 1.1.1-222 (Adam Build) 32bit Hamachi Rules Ruleset: Official Feral Chaos banned Counter Summons Only (Barbariccia, Scarmiglione, Cagnazzo and Rubicante) 1-hit chase rule: "If you chase after a chase BRV, it must be an empty chase, meaning you don't perform any additional chase attacks." Infinites banned All breakables items are banned Hacked Items banned Tournament format and rules Double Elimination All sets are best of 5 matches Save ALL of your matches and send the replays to dissidia.community@gmail.com Any rage-quitting behavior, be it "softly" (pressing Start > giving up the match) or "hardly" (closing the PPSSPP, etc.) will result in a disqualification from the tournament as per the requirements of the previously mentioned point. Counterpicking system Tournament stages: Starter stages: All other stages, as well as the Omega variant of all stages, are banned. Match 1: Only the 3 starter stages will be available and they will be chosen on a smash striking system. Players must decide who gets to strike a stage out first or decide it with a coin toss. After this decision: Player A chooses to strike out one of the starter stages Player B chooses one of the 2 remaining stages to play on. Double blind pick Both players pick their character and customize at will. Matches 2, 3, 4, 5: All of the tournament stages can be used now Winner of previous match bans one of the stages of the tournament stages Loser of previous match picks one of the remaining stages. Dave's stupid rule: you cannot pick a stage in which you already won a match Double blind pick Note that players can customize at any point. How does double blind pick work? Match Scheduling Players are expected to play two rounds per week. One will go from Monday to Thursday, and another from Friday to Sunday. At the start of each period private messages will be sent to both participants of the match. Schedule your matches through PMs, always cc-ing the TO team in each of them so that we know what is going on. If you talk to your opponent through other means (such as Discord), send us a update. At the end of each period is a deadline. If a match is not completed by then, we will decide the result based on the contents of the conversation, or a coinflip if it is inconclusive. However, players may ask for an extension - extra time to play their matches. Those will be judged on a case by case basis, however as a rule of thumb we will not grant them if the players do not have a clear plan of when to play their matches. Example - if you could not schedule your match between Monday and Thursday, but could find a good time on Friday, you will probably be granted your extension. But if you have no plans, you will not get one. At some point, Winner's Bracket will be far ahead of Loser's Bracket and we will let Winner's bracket run on one match per week. Consider this a reward for staying in Winner's, that you get more time to play. Additional information Recommendation Don't take too long customizing. Coming into the tournament, it is recommended that you have builds prepared on all your characters already - any build you expect you would want to use. That speeds up customization (and thus the tournament) considerably. This is something I cannot strictly enforce, however, it should be followed on the principle of good manners and courtesy to your opponent. Not everyone can wait for 1 hours while you make your Ultimecia build. A special treat I'll be providing a prize of 20 US Dollars to the first placer Sign up format Name: Hamachi ID: Timezone: (please use GMT) Sign ups will close at the September 2nd (Friday). When signing up, please think about whether you will actually be able to play through that time period. I'll also need help with the with tournament organization. I want 1 or 2, maybe 3 volunteers. -- This thread is for sign ups and for rules discussion/questions.
    2 Points
  37. Coppola

    How to lag less by Coppola

    Playing buddies from the same country and still lagging? Well, the main cause might not be wifi (seriously, NEVER USE WIFI IF YOU CAN) or internet speed (it doesnt really make a big difference, but always check if your speed is at standard values at speedtest.net for example, if they are lower it means you may have connection issues that most of the time are solved by simple reseting your router), but your emulator settings. The settings on this guide were tested and they really make a difference, specially when lag is innevitable (ping above 120ms). For better results, both players must use them. I used 1.11-222-g3cc7891 the best version of PPSSP and the community's standard as reference for screenshots. General Settings: never change them, by the way, anisotropic filtering and upscale are useless in my opinion, they only increase CPU usage and lag for almost no change in graphics, what you need is resolution. The following settings consider that you use the previous ones as well. Maximum Performance Settings Pros: auto resolution (the game will look nice), any computer can run Dissidia with these settings (tested with pentium 4 and I am not kidding) Cons: darker effects, for example, dark watera, dark Order's Sanctuary - like there is a huge dark cloud above the stage (I like it by the way) and dark EX Revenge, rarely some small black blocks might appear. Note: the backend should be OpenGL and nothing else. Sample: Dark OS Standard Settings Use it only if you have issues with OpenGL or really hate darker effects. Can be used with OpenGL backend as well. Bufferend rendering let you choose the resolution, so put values your computer can handle (recommended 3x or auto). Final note: if you don't believe me, f*** you and keep lagging.
    2 Points
  38. Hogged the DFF demo at a friend, got my own PSP, played Squall and Cecil, realised Jecht was the best bot slayer. He has been my best character ever since despite my attempts at playing tournament characters. I was already too late. But I guess people enjoy seeing Jecht prosper even if they don't play the game anymore. I just try to suck less.
    2 Points
  39. I joined at the start of the summer of 2016. I played Dissidia way back when it first came out. Then me and a friend discovered our mutual interests in Dissidia and we ended up fighting each other all throughout highschool. It was just us. So, I decided to get more into the game and increase my knowledge and ability. Now I main Exdeath. I still have a working psp and can use both JP adhocparty and the American adhocparty. I'm down to play some JP ranked!
    2 Points
  40. Name's JP. I don't play video games much since I got 2 jobs, but when I do I love grinding out on dissidia. Did I mention that I have 2 jobs? Go somewhere.
    2 Points
  41. Djqubi

    Dissidia Arcade - Warrior of Light Overview

    PROFILE Real Name Unknown Featured Game Final Fantasy I Age Unknown Job Class Warrior CV Toshihiko Seki TYPE: Heavy Warrior of Light is a balanced character that can support his team while having enough options to cover himself on a solo duel. Type Name Damage Total Damage Frames Bravery Attack Ground Ascension 64+96+160+240 560 22F Sword Thurst 64+48*5+240 544 34F Shield of Light [Radiant Blade] 480-512-544 480-512-544 Shield of Light: 12F Radiant Blade: 25F Air Crossover 96*2+160+208 560 22F Shield Strike 160+112+272 544 30F Shield of Light [Radiant Blade] 128*3~7 384-640-896 Shield of Light: 12F Radiant Blade: 18F Dash Guard Rush 400 400 36F HP Attack All Shining Wave - - 72F Bright Saber - - 54F All End - - Guard Frames: 12F 72F Ultimate Shield 32*8+64 320 42F EX Skill All Holy Chain - - Brave Attack Overview Ascension Description Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air. Additional Effects Wallrush (Diagonal) Strengths Melee Attack with good enough range The First and the third hit are Anti-Air attacks Weaknesses Hurtboxes are small and cannot track to the left or to the right well On Cliffs, the attack can whiff Notes Main Bread and Butter Attack on the Ground Sword Thurst Description Throw shield, then charge forward to knock the opponent back. Additional Effects Wallrush (Front) Strengths The Shield has great range compared to other melee attacks The Shield also has some hurtboxes on the air, making it a good anti-air tool Has Super Armour during the Shield Throw Clash Value is high Weaknesses Startup is slow and the tracking is poor On Cliffs, the attack can whiff Notes Use this attack to stop the opponents movement The attack is vunerable to melee attacks during the sword parts Shield of Light [Radiant Sword] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Crossover Description Move toward the opponent while spinning shield, then stab to knock them into the air. Additional Effects ・Wallrush (Diagonal) Strengths Fast melee attack Attack is disjointed Can track well after the first strike Weaknesses Can be interrupted easily Vunerable to long range attacks Notes Main Bread and Butter Attack on the Air Shield Strike Description Throw shield downwards to hit the opponent, then stab and knock them upward. Additional Effects ・Wallrush (Upwards) Strengths High Priority Long Range Can pull the opponent close to you Super Armour during the shield attack Weaknesses Has trouble hitting dodging opponents Vunerable to long range attacks Notes Benefits Warrior of Light very well since he is a slow character Can be used to interrupt Shoot type characters Shield of Light [Radiant Sword] [Air] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Guard Rush Description Dash in with a shield, then counterattack with swordplay. Additional Effects Guard Frames Wallrush (Front) Strengths High Priority means you can clash with many attacks and be able to counterattack The shield has a wide hitbox, making it easy to block many attacks Weaknesses Low horizontal distance Can be countered with medium distanced attacks Notes Can be used to get close to Shoot type characters, such as Terra or Y'sholta HP Attack Overview Shining Wave Description Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has a high reach into the air. Additional Effects Strengths Long Range Projectile is fast Can hit multiple enemies Weaknesses Cannot be comboed from other attacks Cannot hit enemies that are below Warrior of Light in the air Vunerable to Long Range attacks Notes Use this attack from a proper distance Very effectice in narrow places Bright Saber Description Charge up sword, then swing it to inflict damage Additional Effects Strengths Fast attack compared to other HPs Wide Range Can punish dodges Weaknesses Poor horizontal range Notes Can be used to destroy shields and punish dodges Can be comboed from wall rushes Got a buff to make it more stable All End Description Swing shield to block incoming attacks, then follow up with a sword strike Additional Effects Guard Stun Strengths Long Range Can block bravery attacks The HP hit is very fast Can also hit enemies that are covered in the shield Weaknesses Cannot be used as a reversal Guard frames dissapear when Warrior Light starts to swing his sword Poor horizontal range Notes Use it to sneak attack predictable opponents Can clash with Collosal Shantotto after the update Can be used to block HP attacks with right timing Ultimate Shield Description Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Additional Effects Strengths Good tracking Great Damage for an HP attack Can hit multiple eneimes who got hit by the sword Super Armour during the sword strikes Weaknesses Cannot turn back during sword strikes Long attack Notes Perfect for wall rush combos, as the bravery hits from Ultimate Shield will most likely result in a break. Use it sparingly as it is a long attack
    2 Points
  42. I'm a Def, hi. I started around the release of Duodecim with some old friends of mine back when we all played on PSP's and whatnot, played quite a bit there, mained Cecil for the longest time, alongside playing Kain here and there (Someone's gotta teach the impostors from a real man ;) ) and it fell off after a while. So I stopped for a few years, came to play against real people again on PPSSPP a few months back and here I am now. Though I'm nowhere near as good as some of the people I've seen play, and more than likely the ones I haven't, I want to constantly get better, bad day or not. I dropped Cecil as a main the first few matches of playing online PPSSPP especially after being so terrible, hah. But I picked up Firion and now I mainly play him, Kain, and some Sephiroth/Warrior of Light here and there.
    2 Points
  43. Well, I'm new here and probably unknown to all, so.. hi ! I personally heard about the first Dissidia in the first weeks of its announcement and couldn't stop my excitement when it came to see new models of my favorite characters. I really loved most of them with their original voices, especially Zidane ( even if he had a weird jaw .. ). I ended up importing the game in japanese because I couldn't wait for the western release which still wasn't announced and I was afraid of losing the japanese voices that were imo really fitting the characters. And dear lord, I loved that game, I played hundred of hours on it. Sadly I couldn't get excited about Duodecim years later, maybe from consuming that much the first one, the characters that were added were far from being my favorites, quite the opposite, and I wasn't too confident about them recycling most of the story lines from the first game while just adding the world map and few chapters. I also wasn't interested at all in the assist systems and the balance changes, which were imo changing the game too much. So I skipped that one and only picked it up recently. I wasn't that interested in these games competitively, mostly because I'm more of a team player so I didn't like the 1v1 format, and because I simply hated the OP dodges and chases from a multiplayer point of view, they felt wrong to me. So I didn't go really far when it came to mastering these games, my favorite Characters were Zidane, Kuja, Jecht. So I found my gem recently with Dissidia Arcade. I forgot to mention that I'm currently staying in Japan and playing on a regular basis, although I should probably stop for a bit as I already spent probably more than 200$. My favorite characters so far are Zidane & Y'shtola by a large margin followed by Ramza. So yeah, I'm quite enjoying support-oriented characters as I expected. At the moment I'm interested in discussing the future of this game and trying to give regular updates and such on the new content, in order to do so I also recently obtained the mod powers of the Dissidia subreddit. I'm currently in the process of completely re-designing it in order to attract more people to it. Here, you can check my card... Sorry, I always wanted to make this joke.
    2 Points
  44. Played ever since JPN version at 2008 and later got introduced to the Online Community along with AHP. Been hooked ever since, waiting for PS4 version of Dissidia Arcade now.
    2 Points
  45. TKG09

    DDFF Fan Character - Gloria Grayson

    This is something I thought of. The character design is inspired by Yomi character Gloria Grayson. She is a healing character that can use her life a resource through an ability called Overdose, which inflicts unavoidable damage to both her and her opponent, with the idea that she can heal herself to recover from the damage she took. This is a WIP as I have not thought out of her moves. But the concept of the character is very much decided. Feedback is welcome -- Gloria cannot equip an assist. She can build assist normally and has normal access to the assist change mechanic. However instead of calling an assist when pressing L+O/[], she will use a couple of unique skills. BRV assist: Overdose I Activated by pressing L+O when the opponent is in hitstun or wall rushed. Deals 1000 HP damage to both Gloria and her opponent. This inflicts depletion on the opponent but not Gloria. Can be assist changed out of. Gloria takes the damage a few frames before the opponent, to avoid a draw situation when both characters have under 1000. BRV assist: Healing Sphere Activated by pressing L+O while the opponent is not in hitstun/wall rush. Equips a Healing Sphere. While active, all of Gloria's healing moves will also give her assist and EX meter. Deactivates when Gloria gets hit or 15 seconds after activation HP assist: Overdose II A charge kind of move similar to Black Fang or Heartless Angel. Total charge time is 5.5 seconds. She only loses her 2 bars at the 5 seconds mark. The OD is unavoidable. Same rules from OD I apply. EX Mode Overdose III Activated by pressing R+[]. Same as Overdose II, but the startup is only 34 frames (about half a second). Completely unavoidable, hits anywhere on the screen. Cannot link to an EX Burst. EX Burst: Sun and Moon Does damage. EX Burst aren't that interesting usually. Probably should do more damage than average, since it's gonna be hard for her to land this. Healing Touch - BRV move Heals Gloria for 100, 100 and then 200HP at frames a b and c. Similar to Lightning's Cure. I don't know what timings make this move balanced. Ideas for moves (to be expanded upon) A low damage defensive poke BRV A HP move that, at the end, gives you the option to heal both characters for 800 HP Her moves should be mostly defensive, but she should have at least one proactive defensive move and a couple of reactive ones
    2 Points
  46. Cherub

    Site feedback

    Since I'm poor as hell and only have my phone - I LOVE THIS SITE. It's so good on my phone. Keep it up Hyne.
    2 Points
  47. Kraid

    Ultimate Fight Final Fantasy XIV

    Some 'pet projects' are nice. Others to me aren't always. Usually I'm not a fan of sequel games for example. However I would have loved to have seen "Fortress." Admittingly though I don't like seeing games that are shown and then never released. I get very interested in them and waste my time looking into all the information I can about this sort of stuff. =( So please Square, release it so I don't do this for this game.
    2 Points
  48. Hello to everyone, Haussenkraft here. Played Dissidia on my psp ever since its US release. When I remembered of this site, I decided to stay here since the other site is down. I main Jecht and/or Kain. Gotten rusty for the few days but all is good. Once again, nice to meet you people~
    1 Points
  49. Terramorphic

    Lightning strikes twice sometimes - a light guide

    Terra's Guide to Lightning as you know her Lightning is a diverse character with a lot of options and safe Brave attacks. Her assist building is top end with thunder, and the advanced techniques surrounding the move, as well as watera and blizzara. she's very safe in ravager and hard to punish. Watera (who shall henceforth be known as bob) is a great offensive and defensive tool, used to block projectiles, zone enemies, pressure opponents and force favorable situations. Bob also can save you too. Bob's also a traitor. Thanks bob. Pros: Strong braves Some of the best EX gen Great punish tools Strong pressure game Safe Strong EX burst Cura to increase brave Combos well with all meta assists One hit HP move Difficult to block Double aerith combo Army of one reflects medium priority projectiles and staggers guard +1 attack in commando Cons Low Damage without damage build Easily assist punished Unreliable HPs outside combos and blocks Struggles against campy characters Solo ravager HP combos are unreliable Can't cover dodges No reliable ground poke Due to priority on air game, HP link is situational at best. I. Why play lightning? Other than the fact that Lightning is top tier, and good at countering several high tier matchups or going even with them, Let me tell you why Lightning is so amazing. Lightning is a character with so many tools and options in just ONE of her three paradigms that it can be easy to forget those options if you aren't a season Light player. She has a tool for almost any situation. Her braves are strong, watera, and blizzara both comboing into other attacks (more on that later), thunder being one of the best braves in the game utility wise, and army of one staggering and initiating chase for those sweet, sweet Aerith combos. Bob will also sometimes save your life, be it killing an enemy assist, hitting an enemy out of a crucial attack, or even sometimes hitting YOU out of crucial attacks. Very few characters have that kind of safety net, and the ones that do tend to be a high tier, and very hard for melee only characters to approach safely. Medic as a paradigm is generally untouched, but Cura is a great brave to have equipped if you need to avoid getting broken, or generally just don't want to chase after your opponent after knocking them away. Regaining brave for basically nothing is a huge boon to have in those really campy match ups like emperor or exdeath. Commando as a paradigm is also rarely touched, and is touched for the purpose of comboing or getting extra damage through it's +1 attack while in commando, great for finishing off those combos with a slightly bigger bang. Another use for commando is breaks, when you block an opponent you can swap to commando and deliver them your almighty smite straight into the ground where the dirt belongs. Bonus points because you can get a combo off of it for even more smitey justice! or a thundefall. that works to I guess. All in all Commando's main use is that crispy damage, and those spicy combos. Overall Lightning as a lot of tools to keep her safe and punish the fools that would call her foe. If you like a character that's easy to pick up and go, but hard to master all her subtle nuances, Lightning's for you! as far as meter gain goes, Lightning excells. She builds assist incredibly fast, and has some of the best EX generation in the game, meaning that she's very capable of putting static pressure on her foes and forcing them to stay docile, for fear of the crispy EXR. Her EXR game is fairly weak in reality, but the best combo seems to be double smite into thunderfall, which can combo into assist. but works best at low ground. that being said her EX burst is incredible, doing a lot of damage and being fairly easy to pull off, you can break a lot of players at around 600 brave running the damage oriented build. Her HP game is fairly weak. Your best chance of getting HP hits are assists. Barring that, blocks into crushing blow are your second best option, and finally, inconsistent ravager combos into thunderfall, or catching a person blocking watera with thunderfall make for good options. Lets just talk about Thunderfall real fast. Thunderfall is a tool that you'll see divided amongst great lightnings and bad lightnings. Great lightnings seldom use the attack but when they do it's going to punish you hard. It punishes so many things, but is in turn easy to punish. A great lightning will punish your Lord of Arms with it, Your air flares with it (on prediction, never reaction), your thunderfalls with it! Yes, thunderfall punishes itself! GLORIOUS. Thunderfall is a great punish move, but using it in neutral comes with very significant risk, as many characters can punish it in turn with their own HPs if you miss. It's also assist punishable, so there's that. still an invaluable tool in select matchups, and firion/emperor's worst nightmare. A good way to think of Thunderfall is a High priority blizzara with the added benefit of punishing ground dodges. This move is powerful, but use it wisely, or it will be your downfall. II. Lightning's slower than it looks Fastest 0 D.Chaos/F.Chaos (EX mode) 1.5 Tidus (EX mode) 2 Prishe (EX mode) 2.5 D.Chaos/F.Chaos > Onion Knight 4 Tifa = Zidane = Tidus (Normal) = Gabranth (EX mode) 5 Cecil (Paladin) = Squall = Jecht = Prishe (Normal) 6 WoL = Bartz = Shantotto = Vaan = Lightning 7 Golbez > Cloud = Yuna > Kuja 8 Emperor > Firion = Kain 9 CoD > Cecil (Dark Knight) = Sephiroth = Laguna 10.5 Garland = Gilgamesh > Terra 11.5 Kefka 12 Gabranth 13.5 Ultimecia ?? Exdeath Slowest This is a WALKING SPEED chart. She pairs up similarly, but with minor differences in other aspects of speed. Note that lightning's dash speed is the fastest outside of EX mode due to her exclusive. Good to deal with really fast characters. Thanks Wheelz for the information. According to the speed charts, Lightning is actually somewhere in the middle of the pack. Slower than a lot of popular characters, but not so much slower that she can't keep up the pace with them when she really needs to. This is fine for us because when it comes right down to it we don't care if we're in their face or not. We have tools for everything. III. My blade will fix this - Tools of the trade Commando Tools Ground Blitz Blitzs is a melee mid priority move that has lightning dashing forward in an AoE around her, and firing a shot back at the opponent when she passes through. Blitz hits two times and wall rushes for decent damage, and can be used to catch an opponent off guard at the start or whenever you drop to the ground. I highly recommend equipping blitz for it's utility, though it wont be used very often. Launch Launch is a three hit Slashing attack that is melee low and wall rushes. It's generally hard to land due to it having about the same range as smite, and similarly slow startup time, but when it does land it's better to combo into it's HP link, Flourish of steel than actually finish out the attack. Keep launch equipped for those times when you want to be crispy, but don't expect it to land very often. Ruinga a fairly easy to block Ranged low attack that creates a small explosion that's ranged mid. It's easy to block before it explodes, but should it explode and hit your opponent, it launches them into the air. Not very useful, but decide for yourself if you want it or not. Air Smite Smite is your all purpose damage tool. And by all purpose i mean it only serves a single purpose. Lightning swings her sword twice, and on hit will "smite" the enemy back to the ground. use it on block or in combo's to do brave damage and wall rush, strong contender for EXR combos. Don't throw it out often in neutral unless you're looking to punish something. Blaze rush Lightning fires three shots from her gun before tackling the opponent head on. Not a very useful skill but can be mixed in to neutral for some extra damage, good at catching dodges when you're in commando. Keep it equipped, but don't expect it to be your BnB Ruin A weaker version of Ruinga but you can launch three of them now. Initiates chase, so that's cool I guess. Ravager tools Ground Fire Launches three fire balls, that start slow but pick up speed rapidly. Decent for pressure when inside thundaga, but generally easy to block. Aerora Aerora is cool. It launches a single fast moving projectile that deals multiple hits and knocks enemies into the air. Can combo into assist for bonus points, but not much else here. Fairly useful attack to catch landing lag and punish dodges. Thundaga All purpose electrical shield. Protects you from most melee and ranged attacks baring any HPs, but even if they connect, the chance of them getting broken by a bolt is high. Thundaga is great to sit inside and throw out your ranged HP, or fire, or aerora. It's really hard for some characters to pressure a lightning in her shield of insanity. Army of One (ground version) Don't bother with this multi hitting melee mid ability. The air version is used more, and having the ground version over fire or aerora is silly, you're not on the ground to be aggressive. Turtle more. Air Watera Good ol' bob. Bob is my long time friend. Bob is your long time friend. Bob is a bad friend. If you've ever liked being chased by a slow moving man down a subway train station out of fear that when he reaches you he's just going to explode and launch you into the ever loving arms of Sir manthong the ball fondler, You've probably met bob before. Bob is a slow moving melee mid projectile that persists through damage (meaning if you hit light it doesnt go away). Bob is a cornerstone in lights gameplay, You block it she can punish, you dodge it she can punish, you get hit by it she can combo. Bob is great pressure because other than reflecting it with melee highs she has a tool for dealing with it. Also there can be two bobs. Bob's twin brother came to town because you reflected bob. Now Bobs twin brother is here, and I've got bob back on track, so have fun dealing with the dynamic duo of terror! Use bob as you see fit. Use him for pressure, use him for combos (but mostly pressure), use him and his twin brother for shenanigans (but mostly pressure.) bob is a consistent pressure tool that can be used offensively, or defensively to keep characters from getting to you, block low ranged projectiles, and be generally a nuisance to your foe. Bob can combo into thunderfall, and at certain ranges thunder as well. Bob also can combo into blizzara if you predict the hit. Bob is truly a cornerstone in our gameplay. Just be careful what you say to bob. Bobs a spiteful bastard and he likes to attack his mean friends. Bob can also save you, or your enemy, so be mindful of his positioning. If you're being hit by an assist and bob is right by you, it might be worth letting bob come to the party. He's indiscriminate about who he blows up on, and his original target doesn't have to be the end result. Even an enemy bob can save you, as he can knock YOU out of combos too! sometimes he'll interrupt you though, so be careful. Bob's never been good at waiting his turn. thunder Our bread and butter, Thunder. Lightning almost instantly fires a thunderbolt out in front of her, and if it hits she can soot two more and lead into chase. Perfect for assist combos. Perfect for building assist. Huge ammounts of EX generation. Super safe, reliable, and unpunishable on block. Nearly perfect. Use it to hit enemies. Use it to hit air. Use it to not hit enemies. Use it to make enemies wish lightning was balanced. Thunder is an impressive ability that can be used for a multitude of different things. It hits enemies above you with the tip, and has really good cooldown, allowing you to dodge almost immediately after using it, or even use another. There's some advanced tech we'll discuss further down the guide that pertains to this ability as well. Blizzara Blizzara is a great tool to use. Assist punishable, but strong. Blizzara pulls enemies close, and if they're caught in it's AoE they take two hits of damage and are flung back. The second hit always comes out regardless of if the first hits, and can still hit the opponent in this case. Use Blizzara to interrupt abilities such as Genesis rock (be below him) or to dodge punish in the air. It can't reliably combo into much, and only assist combos on a wall or ceiling, but it's a great pressure tool. We'll talk about some advanced tech pertaining to timing and placement of blizzara and the effects on what you can do with it further down in the guide. Army of One We swap Blizzara out for Army of One in matchups that favor it more. Melee mid priority which means it reflects stuff like your own watera, and staggers brave attacks, This move is great. It dodge punishes, it block punishes, it punishes poorly placed braves, and even on stagger it continues the full chain of attacks. Can be combo'ed into aerith, and at the ceiling (and with the adamant chains set) can be dodge canceled to combo into thunder. Very useful tool but easy to punish as well. We'll talk about the magic link glitch and what it means for Army of One later on in the guide. Medic I'm going to do something a bit different with this paradigm, as it's very different in terms of use than the others are, I will only be discussing Cura. Cura is the only medic ability you'll ever equip. It's just a better version of cure, time it properly get brave. useful when you've knocked opponents away, or when you're low and want to avoid that break. Not much to this paradigm or this ability. Just use it wisely. HP attacks Ground Razor Gale The big purple circle that doesn't even look natural. Razor gale is a single hit HP attack, where lightning throws out a large projectile with decent tracking. Good to toss out for pressure when in your thundaga. Lightning strike Great attack to hit dash ins with. Lightning lets out a field of lightning which does brave damage and then another set for the HP. When you're on the ground this can be a good choice if they're being to aggressive. flourish of steel HP link from launch. use it every time you land launch, which isn't often. Air Crushing blow Another one hit HP attack, Assist punishable but very reliable to catch dodges, and combos into aerith if you know you're going to hit. Works for double aerith HP combos. Use this on block for free damage, and combo into aerith or Kuja. ThunderFall I love this move a little TO much. Don't spam this easily assist punishable beast, but keep it in the wings for punishing long HPs, catching dodges, and catching people who block your watera. Silly fools, they think Bob would betray me? (he would). It also combos off of watera, and blizzara, but we'll talk about that a little bit later. III. Enjoy the view! - Lightning gear and what it means to you Lightning doesn't have a lot of Viable options for her sets. She either runs EX heavy with damage, EX heavy with depletion, or core heavy. Side by side is not included in any of my sets. 1. The EX depletion set You run this set to get as much EX and deplete as much as you can. The general plan for this set is high booster level with dismay shock and battle hammer, your usual EX gear including glutton and tenacious attacker, heavens cloud and the lufienian set of your choice dependent on Matchup. Use this set when you don't want them to get EX, or when you need to keep their assist down. They'll have to switch out on every HP hit or suffer the consequences! 2. The EX Damage set This is my preferred set of choice. You run the usual EX gear with your lufenian set, and weasel in some damage accessories to make up for your lack of damage. Take lufienan gear that ups your attack as much as you can, and throw in the rings to make this set a force to be reckoned with. You can skip tenacious attacker and glutton, as the preferred assist for this set is aerith, meaning you'll be initiating plenty of chase. 3. The core build set Strengthen that core! No really, increase core spawn rates and what you get from them. Abuse campers by out camping. IIII. You can't do it alone! - assist guide for the assistance impaired Lightning works well with most assists due to the way her braves work, and her HPs work, but for simplicity we will only be talking about two, and those two will be Kuja, and Aerith. Jecht is a viable alternative for depleting EX as rapidly as possible, and combos in much the same way as Kuja does, but with ground rushes. As such we will not be discussing Jecht, as I find him to be inferior to Kuja in almost every way but damage and depletion. Kuja We'll talk about the combo king first. Kuja has a lot more damage potential than Aerith (obvious) and combo potential than aerith (also obvious) but lacks safety. Kuja combos usually include the first two hits of smite, into thunderfall. If you manage to land a ground rush (via thunderfall or smite) ground assists include the entire Smite combo into thunderfall for added damage. Kuja depletes EX and does damage which is really his only boon over aerith, as aerith can combo off anything he can and more. You can however, use the force symphony assist from Thunder to bypass two bars of assist, which will lead into a chase. The worst part about running Kuja is how hard he is to protect. Lightning doesn't really have a tool that can protect him in the same way that squall or cloud does, he can be very hard to protect and that makes him a hard choice. Kuja is your alternative to Aerith in sets where you want to deal EX depletion, but you should only pick him when neccessary. Aerith I would call aerith the queen of mean if she wasn't so damn nice. Aerith's difficult to lock, easy to use, a magic based assist (meaning two bar assist change wont lock her), and allows for EX absorbtion through chase combos. What this means for lightning is that she can combo off of all of her air normals except for blizzara (blaze rush and smite wall rush only, watera difficult), into one of the safest assists in the game, and on many of those combos, gather up all that crispy EX force. No tenacious or glutton needed! Aerith is a very strong assist for lightning because she compliments her oppressive playstyle by saying "you'll never lock me, I'll lock you first" Lightning also has a double aerith combo in crushing blow > crushing blow. This means that a full combo might look like, Smite > aerith assist > crushing blow > aerith assist > thunderfall. I don't have to tell you how amazing that is. We've all fought zidaerith, being his mini me is no easy feat. Aerith' overall compliments lightning's playstyle by allowing her to get crispy EX force without effort, and keeping her on the offensive without risking an assist lock. She compliments her defense just fine as well. The downside to Aerith is that her ground assist is generally useless. Just a heal, it does nothing to benefit you that you can't do yourself, and means you can't combo into assists from the ground. Rip Aerora. her level two assists are great tools as well, though situational. Planet protector can be used to save you from a big hit if you know it's coming, and holy can be a pain for some characters to deal with while they still need to deal with you. Generally I don't use them but they have a use. Yuna Someone actually brought up a good point about this assist. Yuna is a great punish assist vs matchups like firion, and is worth taking over Aerith in these matchups. She's basically an inferior Aerith in most MUs, but has the ability to punish, which makes her more useful in matchups where assist punish can come in handy. Combo with thunderfall by dashing in while she does her attack. Thanks to VII for the info. IV. Cocoon - Stage break down Due to the current competitive scene I will ONLY be covering stages that are allowed in competitive play. WoD Rating: 3.5/5 Most Flat stages without much in them are going to be rated 4/5. Lightning prefers these medium sized stages where she can setup her game and put pressure on at the same time. WoD is a bit larger, but serves similar purpose. She might struggle more against campy characters due to the stage size, So this is only a 3.5/5 for the time being, but she definitely doesn't suffer to hard. Top Floor Rating: 5/5 This is my preferred stage to take lightning,to, It's just big enough for her to set up but small enough that it makes campy characters easier to chase down. Lightning likes these mid sized stages because they offer her the ability to do as she pleases in the MU's she can, while giving her room to be campy vs campers, and offensive vs others. Sky Fortress Bahamut Rating: 4/5 I personally love this map, I think it's awesome, but the rails make it a bit more of a pain for lightning to catch certain campy characters, and the banish traps can mess up smite if you happen to land it. Usually not a big deal, still an awesome stage for her, Worth going to if they ban top floor, Order's Sanctuary Rating: 3.5/5 Pretty average wide stage. Its not bad for lightning but not particularly amazing either. Games might go in others favor, due to stage size and the ability to run, so it's 3.5/5 Old Chaos Shrine Rating: 3/5 I don't like this stage for lightning at all, It's super campy until you destroy the ceiling, and even then it can be campy. Getting to EX cores is just a chore and the map is made in such a way that at some point the gigantic hole in the center keeps your thunderfalls and smites from ground rushing, which wouldn't be such a problem, but it's also a wide stage. Your best option in this stage is to run with aerith assist and just do the Crushing blow combos unless you get close to a wall. Be prepared to be camped out on this stage. Lunar Subterrain rating: 4/5 Fairly decent stage, but the ridges hurt Kuja assist. The stage is low ceiling so thunderfall almost always rushes, it's long but short so you may get camped a little, but it's still a reasonable stage to go to, and can be quite fun too. Kefka's Tower rating: 2.5/5 Don't get me wrong this stage isn't all that bad. I just rate it lower because a lot of campy characters, and even aggressive characters, make this stage their *****. Lightning has the tools she needs to use this stage to her benefit, but others have way better tools. don't CP this stage, they'll just pick someone who can abuse the small area. Planet's Core rating: 3/5 This stage is weird. You can land most stuff as a wall rush, but otherwise it has banish traps at the bottom. Not a lot of room to ground camp so it can be a viable counter to some characters who cant put up with it, but I reserve it as a counter stage mostly. Crystal World Rating: 3.5/5 another big stage with minimal ground, but this one is more suited to lightnings talents with a way better chance of wall rushing and ground rushing. Counter ground based characters here. Edge of Madness rating: 4/5 this stage is a special snowflake. It's super small, but it doesn't give huge benefits to campy characters, in fact it's tall enough that I can still avoid most stuff just fine. This stage is a 1/5 in select MUs but I'll leave it at 4/5 for the time being. V.Who are you watching? - Advanced tech In this section we'll be covering some advanced combos and tech that you an use to take your lightning to the next level. This tech will include stuff as simple as movement tech, to as difficult as comboing off of blizzara and anything inbetween. 1. Tech pertaining to thunder or various aplication Free fall thunders. Free fall thunder is a spacing technique which is done by pressing any direction of movement after using thunder. This will put lightning into a free fall state almost instantly after the cooldown on thunder, allowing her to drop down and hit a target, or avoid a punish. This is especially useful in the firion matchup to avoid straightarrow, and as a general spacing technique to get yourself where you want to be for your next attack. This technique's application can make the difference between a good lightning and a great lightning. This technique is important for a lot of reasons beyond positioning. It builds assist as the second fastest method of assist building in the game (to my knowledge) so learn to use it wisely! Mixing up free fall thunder is important. Sometimes it's better not to free fall it. During many of my sets I've discovered that doubling up on thunder, while not getting my assist, might save me from a dash in, or blocking even. Free fall thunder is pressurable, but remember how many tools you have and use them to your advantage to win the game vs pressure! Thunder circe dodge Circle dodges aren't exactly advanced tech, but they seem to be ignored by a vast majority of the player base. Circle dodging includes rotating the analog stick very quickly while dodging, instead of holding a direction. There are two affects to this depending on how fast or far you rotate the stick. First, lightning will do a half circle dodge, where she moves forward in an arc. This technique is good for punishing wiffs on stuff such as shield of light, or delta attack, from behind, Or getting out of the range of an Air circle to punish it. The second application of circle dodges is a full circle dodge. This dodge will very quickly return you to the original place of the dodge, while still in I frames. This technique can mean the difference between punishing a poke and not punishing a poke, and I suggest learning how to use it. Thunder blocks Thunder has an incredibly short cooldown. Like, its so short that you can almost never be punished for using it in neutral unless they're dashing at you and they manage to push you out of it and hit you with a poke. You can do anything out of thunder, even free fall, so why not block? Thunder blocking could mean you get a free HP when they try to match you in neutral! They can't match you in neutral. Nothing is as fast as lightning. We strike in an instant and then we're gone. Probably to build assist. Double Thunder Less advanced tech, more humorous shenanigan, Enemies who block your thunder beware a second thunder! Yes. Thunder is so safe on block you can punish the block with thunder. If they try to save their pitiful selves with a poke attack, well, to bad for them. even stops nightglow in it's tracks. (may not work against abilities like turbo hit, may not work on squall. doesn't work against magic absorb abilities such as Air Circle) Use caution when trying this. sometimes you can still be punished. 2. Tech Pertaining to thunderfall Going Commando No really, we are. Always followup your assist chases with a commando enhanced thunderfall. It seems basic but that swap can be hard for a new player to remember. It does one extra point of damage on every hit, and we're all about that min max here. Crispy Punishes As I mentioned earlier, Thunderfall punishes all manner of attacks from emperor's flares (on prediction) to Firion's lord of arms (on reaction). Did you know Thunderfall also punishes dodges? it does. It does everything but keep lightning safe from the clutches of deadly assists. Learn what you can and cant punish with this beast. master it's range, and people will be scared to throw out their long attacks, For fear that you did indeed, bring the thunder. 3. Tech pertaining to magic glitches Did you know you can magic glitch Army of One? Try it. It's not generally useful, but if you hit with our dear friend bob while in the process of using army of one, you can get a very slight range increase at the cost of damage, against walls and ceiling. This tech can be useful for cinching out that aerith assist, but is generally less useful when using Kuja as you could just combo off watera on reaction. Try it some time, Learn the range, and it might benefit you. 4. Tech pertaining to specific range combos ENJOY THE VIEW This is hard to pull off, but you can combo thunderfall off of both watera AND blizzara! Cool huh? Well it's not that easy. First, for watera, you have to use it right as they get hit meaning it's the ultimate prediction. Luckily if they dodge or block you can still catch them but it doesn't look nearly as cool. It gets hard at blizzara. Blizzara is a strange combo tool, because usually it doesn't combo at all, and trying to practice these you might think "but Terraaaaaa, Blizzara can't combo at all!" THATS WHERE YOU'RE WRONG GET BACK IN THE DOJO. Blizzara will combo into thunderfall only if you've already dodged before it hits. That is to say the suction caught someone and you can use blizzara just as the last hit goes off. Otherwise it won't land. It's one of the most position based combos I've encountered because of the requirement for this delayed hit and the range of thunderfall. HI! HUH ! HYAH! Blizzara also combos into thunder for those spicy assist combos! They always look good, and everyone wonders how you did them! Well I'll tell you how! Blizzara is very much a range based ability. There's two ways to do this combo. Either use the original delayed version like with thunderfall, and simply do not dodge, but dash, and it will work, OR, you can use it at a closer range, where you are above the opponent, and you can do it even if you landed it immediately! Though much harder to do than the delayed version, it's well worth the risk in some cases, such as punishing attacks. Use cuation during this technique as it will put you in a precarious situation close to your foe. Judge the neutral before attempting to pull it off. This works better at the ceiling. Water you waiting for? An easier combo, but still range specific, is Watera into thunder! This is useful for that extra damage, or if you're using aerith assist, as getting an aerith assist off of bob can be hard. This combo allows you to maximize damage and still get that assist by dashing forward at the point of contact and catching them with a thunder. It looks flashy and it is! you just need to be close when bob does his explody thing, or it wont work. Why is this water frozen?! I couldn't think of a better name. Bob gonna hit? you in the right range? why not get EXTRA crispy... or the opposite, and freeze them in place! Time it right and bob will hit them right into a freeze trap of death and destruction! You lose your ability to assist combo but gain that mental edge. "Did he really just do that? Oh man this guy knows his stuff." The first minute of a fight isn't about winning, it's about sending a message. A message that you're going to win. It's about winning. Aerith Unchained I chose to include this under specific range because it IS a specific combo. If you have a two bars of Aerith assist, and you catch them in one, Try the double crushing blow combo. Not only does it make them hate you as much as we hate LXD on Tuesdays, It makes for some crispy extra damage. About 1200 of it to be precise. This combo can be hard to pull off but it's arguably easier than the zidaerith combo, so give it a shot. Maybe you can be a casual too! Magic glitched Lightning strike This is... a less ranged specific, more situational combo but it's very important to keep track of. Every once and a while, especially while using Aerith, and sometimes without, You'll come across times when your watera would interrupt flourish of steel. This usually means you cant get off your damage. This can happen when you block on the ground, or when you land an Aerith ground rush combo with Thunderfall or Smite. In these situations it can seem like your only option is Gale. Well Gale kind of isn't your most optimal choice in those situations, because if watera hits you'll miss. The solution is Magic glitch! So the trick is, as soon as watera's about to hit or hits, use lightning strike. Your watera will hit and Lightning strike will miss, but because of the link glitch, the second strike of the attack hits regardless within range. Particularly useful for lightning, because it helps her reliably land HPs. 5. Tech pertaining to commando GET READY Flourish of steel. A move that would have been great on smite, but ends up subpar on launch because of the ground requirement. Honestly I hardly get to use this badass looking attack that assist combos against walls. I only end up using it to punish stuff like nightglow, or glare hand in the golbez matchup, and while there's still more use for it it's not often that amazing. Let me tell you though, Pair this with omni ground dash + and suddenly you've got a potent tool to punish anyone who tries to play their meager ground game. (firion need not apply. We have thunderfall for you) Use it on blocks, use it on punish, Use it randomly to spook them. But don't use it to much. You shouldn't see this all the time. PEW PEW PEW Blaze rush is unique in that it's niche is being a shittier army of one. If you're not in ravager and you want to do everything an army of one does but worse, use blaze rush! it doesn't reflect projectiles, and it doesn't chase, but it DOES punish dodges and blocks and it DOES wallrush, meaning you can assist combo with it. Good mixup tool on the wall if you want a spicy reset after your combo. I think I'm getting dizzy. Lightning seems to have a bunch of weird priorities. For example, she can dash at you on the ground and clash with most braves, and then shoot you in the back of the head. Real women don't need to fight you head on. They just need to Bull rush you until you cant see straight. Apparently. Use this at the start of matches to scare opponents or clash. It's a good move to use out of thundaga. It's not exactly advanced tech, but using commando at all anymore is so foriegn that I thought I'd put this here. smite combos If you're good at timing stuff, smite combos into a lot of kuja's stuff. If you do it right you can combo the first hit into the air assist. You can even combo the whole thing into the ground assist. Switching to commando after calling assist should be mandatory at this point, just to combo, but also for that crispy +1 attack. VI. Points for trying. Thank you for taking the time to read this guide. If you're gonna give lightning a try, Good luck! she's very fun to play and definitely rewarding to learn and master. I wouldn't call myself a master yet, but I'm getting there. We can learn together! Maybe you can even teach me something! Shoutouts: RDF for teaching me a lot of the subtle tech during some lightning dittos. And also for being a badass. Thanks RDF. Muggshotter For discussing the guide with me, and talking about tech and move analysis. Also gave me a crispy chart for damage numbers and priority The Crispy Crew You know who you are. Stay frosty fellas. Wheelz Dude's a G. nuff said. LXD I say I hate playing you, and I do... but i do get a lot of thought out of it, and you're a G. thanks for putting up with my shit friend. TKG for reviewing and helping me add missing content and fix existing content. Ujbhn for the frame data chart All the people I played to learn this mountain of a character do you guys think lightning would be upset at me for referring to her as a mountain? probably.
    1 Points
  50. Kraid

    Your Dissidia biography (aka the introduction thread)

    I forgot to put "Then at 2009" after Funkyman. My bad. But yeah, anyone mentioned after Funkyman was 2009. Actually to be honest, I think I met Funkyman in 2009 also, but he was with the rest of the 2008 group so it's kind of blurred at this point. Remember that 2008 was only like... 10-20 days, give or take.
    1 Points