Jump to content

HYNE

Management
  • Content count

    261
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Forums

Dissidia Final Fantasy

Events

Calendar

Everything posted by HYNE

  1. Noctis Lucis Caelum

    Introduction Heir apparent to the Lucian throne, Noctis’ trials begin when he sets forth from the crown city in order to wed the Lady Lunafreya Nox Fleuret. In combat, he wields spectral weapons that he forges from thin air—a power possessed by those of his royal line. (introduction) Type / Class : Speed / Assassin Appearance Outfits (img) Weapons (img) Abilities BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP ???? (description) Available from character level 1. ???? (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  2. fixed sidebar ad appearing on non-homepage pages fixed sidebar ad css
  3. upgraded forum software various visual fixes and adjustments turned off .info and .wiki redirects because they're now linked to in the top menu
  4. Clash of the two Duodecim superstars coming this weekend to a lobby near you! Stay tuned™ and Please be excited™ @Muggshotter @Ultimaweapon2000
  5. Garland

    Introduction Also known as the Warrior of Chaos, Garland has accepted his fate to be in eternal conflict. His main equipment is a large sword that has the ability to shapeshift during combat. Garland is the FF1 counterpart to Warrior of Light, specializing in surprise attacks. Soul of Chaos II boasts a phenomenal span of enhanced firepower and range when active. Although it is not suitable for aggressively attacking from far away since it will weaken within the time you do not land an attack. Type/Class: Heavy/Vanguard System Mechanic: Soul of Chaos While landing a certain number of bravery attacks(roughly two combos), Garland gets a buff to enhance his BRV attacks(Power, Range, Keep value generation rate and duration). There are three stages: Normal -> SoCI -> SoCII SoC lasts 25 seconds; after that amount of time Garland will revert to an earlier form if a certain amount of attacks have not landed(He wil revert to SoCI if he is in SoCII, and normal if he is SoCI). Numerical values for SoC activation are set for each BRV Attack, meaning it does not get any faster if you have a damage buff like Mighty Strike(These values require more investigation). The last part of a BRV attack usually gives a large boost to the set value for SoC, so stopping attacks partway does not make it faster; the value will increase normally even if the attacks are blocked. Earthquake and Blaze give some value, but they also do BRV damage, so that may be why. Finally, you cannot increase the value via BRV damage EX skills like Poisonga. Appearance Outfits Weapons Abilities BRV Grounded × Round Edge Garland spins his sword and moves, ends with a strike that send people up and away. Does not continue passed cliffs. Wall rushes at a high point. Pros: It is a move with a big hitbox, so it does not require precision. The movement through the advancement of the move is great, and the damage is high. The keep value is applied early and continues throughout the move. Cons: It has big gaps for punishment, and does not perform well as an anti air. Will drop part way if opponent is off the edge of a cliff. Is not good to spam. Advice: Know where you want to go and what you want to do with this move, use it with a reason. Since the first part has good range, it is good for catching the opponents wakeup options. It can wall slam from a far distance, meaning it is good for BRV combos to get into SoC. ↑ + × Chain Impact A mid-range move where Garland hits the opponent with the point of his sword and pulls them back in. It wall rushes in front of him. Pros: The start of the move is very long range. It starts up very quickly for how long it goes as well. This move will beat out any close range attacks. Even on the ground, this move will hit people out of the air. Cons: This moves narrow-field of tracking makes it hard to hit moving enemies. You do not move for the entirety of the move, which will leave you open to punishment. Advice: Basically, use this more as an anti air for opponents approaching you. In SoC, you can use it to catch Marksmen dashing to the side. It is a very useful tool, just do not spam it. ↓ + × Thundaga Garland pounds the ground with his Axe and forms a bolt of lightning. There can only be one bolt on the screen. The Axe pound deals damage. Pros: The move is very fast, including the Axe swing. The bolt stays for a long time, and the vertical range is strong. Cons: The bolt is slow and does not push back a lot. It does not do much damage, either. The bolt will disappear if it hits any obstacle or cliff. Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP Earthquake (description) Available from character level 1. Tsunami (description) Acquired at character level 2. Blaze (description) Acquired at character level 5. Cyclone (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) Earthquake □ (prio) (dmg) (frame) (properties) (gif) Tsunami □ (prio) (dmg) (frame) (properties) (gif) Blaze □ (prio) (dmg) (frame) (properties) (gif) Cyclone □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki Famitsu ← (char) | (char) →
  6. DISSIDIA FINAL FANTASY ARCADE Dissidia Final Fantasy is an arcade game developed by Team Ninja and published by Square Enix. It was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015, and released in Japanese arcades on November 26, 2015. Official website: JP DISSIDIA FINAL FANTASY NEW TALE Dissidia Final Fantasy NT is slated for release in early 2018 for PlayStation 4. Official website: JP | EN Controls Target closest opponent: L2 + R2 Target summoning core: hold L2 or R2 Break fall (recovery): ○ Quickmove: R1 + ○ Paradigm Shift (Lightning): L3 HUD Battle Guide Basic Intermediate Advanced Character classes Heavy / Vanguard — Slower with wider-range attacks Speed / Assassin — Fast, but don't pack much of a punch. Can perform 2 airborne jumps. Shoot / Marksman — Adept at attacking from afar. Beware when enemies close in. Unique / Specialist — Possess unique skills that enhance party members. Characters Warrior of Light Garland Firion The Emperor Onion Knight Cecil Kain Bartz Exdeath Terra Kefka Cloud Sephiroth Squall Zidane Kuja Tidus Shantotto Vaan Lightning Y'shtola Ramza Ace Summons Ifrit Shiva Ramuh Odin Leviathan Alexander Bahamut Stages Cornelia Pandemonium The Floating Continent The Interdimensional Rift Narshe Midgar Alexandria Besaid Island The Royal City of Rabanastre Eden Porta Decumana
  7. Meeting the Community

    Hello and welcome! Tidus, Gabranth and Kain — are those your favorite Final Fantasy characters in general or you preferred their gameplay in Dissidia? I played a lot of the characters throughout the series so let's just say Cloud of Darkness in DFF and Gilgamesh in DDFF. If I got to pick new characters, I'd probably go with Vincent and Fran. Maybe also Shadow and Aranea. Did you play PSP Dissidias online? If you'd like, you can still play, just check out the Discord server (Social → Discord).
  8. Bartz Klauser

    Overview TYPE NAME EXECUTION DAMAGE FRAMES PROPERTIES BRV GROUND brv-g-1 × + × (dmg) (frame) (properties) brv-g-2 ↑ + × (dmg) (frame) (properties) brv-g-3 ↓ + × (M: ↓ + × + × + ×) (dmg) (frame) (properties) AIR brv-a-1 × + × + × (dmg) (frame) (properties) brv-a-2 ↑ + × (M: ↑ + × + × + ×) (dmg) (frame) (properties) brv-a-3 ↓ + × (dmg) (frame) (properties) DASH brv-d-1 R + × (dmg) (frame) (properties) HP Samurai □ (dmg) (frame) (properties) Geomancer □ (dmg) (frame) (properties) EX Good-Luck Charm △ (dmg) (frame) (properties) Introduction Bartz Klauser is a focused combatant set out to balance the rights and wrongs. He is a brave young man with skills to land stronger attacks the more they are used in battle. (introduction) Type/Class: Unique/Specialist Appearance Outfits Weapons Abilities BRV Grounded × [Default] Deliver three straight punches to your enemy. [Mastered] Dash in quickly with a strong kick, and then finish with a roundhouse kick. (description) ↑ + × [Default] Jump into the air and strike with your lance from above. [Mastered] Attack from even farther away. On hit, your EX skill gauge will increase. (description) ↓ + × [Default] Cast Fire on your foe's position. (Can glide while casting) [Mastered] Cast Firaga, Blizzaga, and Thundaga in succession on your foe's position. (Can glide while casting. Opponent cannot escape combo) (description) Aerial × [Default] Strike thrice with your magically imbued sword. Once with Fire, once with Blizzard, and once with Thundaga. [Mastered] Increase range and apply Firaga, Blizzaga, and Thundaga to your sword instead. (description) ↑ + × [Default] Charge into your foe with Goblin Punch, hitting them six times. [Mastered] Deliver three attacks - Goblin Punch, Death Claw, and Missile - in quick succession. (description) ↓ + × [Default] Shoot an arrow from a distance. [Mastered] Hold the button to shoot six arrows with Rapid Fire. (Can glide while charging) (description) Dashing R + × [Default] Spin and slash into your enemy. Then, send them flying with a twirling blow. [Mastered] Gain invincibility on your rush in and send your opponent flying. (description) HP Samurai [Default] Stun your opponent with a shower of coins(Zeninage), then send them flying with a lightning-quick slash(Iainuki). Charging increases Zeninage's efficacy. [Mastered] Same as above, but Zeninage takes less time to charge. (description) Available from character level 1. Geomancer [Default] On the ground, cast Earthquake on your foe's position. In the air, cast Windslash above your head; it will slowly track the opponent. [Mastered] Increase Earthquake's effective distance and vertical attack range. Increase Windslash's movement speed. (description) Acquired at character level 2. Knight [Default] Create a shield of light to block bravery attacks, and then Counter with two powerful sword strikes. [Mastered] Gain the ability to Counter HP attacks. (description) Acquired at character level 5. Dancer [Default] Close the distance and perform Tempting Tango, a multi-hit combo. Occasionally Bartz will perform Sword Dance instead, a longer combo. [Mastered] Always perform Sword Dance. Gain invincibility during the combo portion. (description) Acquired at character level 10. EX Good-Luck Charm Temporarily increase the attack power, defense, and movement speed all party members. The more jobs you have mastered, the more potent its effects. While active, attacks landed master their corresponding job faster. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) Monk × 480 [544] (frame) (properties) (gif) Dragoon ↑ + × noninterference 448 to 480 [496 to 528] (frame) (properties) (gif) Black Mage ↓ + × weak 320 [480] (frame) (properties) (gif) Mystic Knight × 480 [544] (frame) (properties) (gif) Blue Mage ↑ + × medium (missile) 464 [528] (frame) (properties) (gif) Ranger ↓ + × weak 288 [288 - 480] [306 - 510] * Hunter buff included (frame) (properties) (gif) Ninja R + × 400 [472] (frame) (properties) (gif) Samurai □ 112-432-800 (frame) (properties) (gif) Geomancer □ (frame) (properties) (gif) Knight □ 240 Counter active from 15f-55f (properties) (gif) Dancer □ 80 (256) (frame) (properties) (gif) Good Luck Charm △ (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← Cecil | | Terra →
  9. ANIMATION NAME EFFECT COOLDOWN DURATION RANGE (gif) (name) (description) (cooldown) (duration) (range) BUFF ANIMATION NAME COOLDOWN DURATION RANGE EFFECT (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) DEBUFF ANIMATION NAME COOLDOWN DURATION RANGE EFFECT (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description) (gif) (name) (cooldown) (duration) (range) (description)
  10. Where to begin... Looking through my order logs, I got the first Dissidia (Japanese version) back in early 2009, so it looks like I jumped on that train immediately. I think I felt wary when it was first announced, but as more footage surfaced, I got hooked. Being primarily a Final Fantasy VIII fan, the first character I played was Squall. Not understanding anything was tough but luckily, the game wasn't too hard and the language barrier wasn't insurmountable. Besides that, I don't remember much until the English release where I explored all other characters and found my main character in Cloud of Darkness. Loved her playstyle, attacks and EX Mode effect. I played online, though only on X-Link Kai–but even playing just there, I still managed to have a go against some of the best players in the scene (xffixbmlx, Yunoa and more). One regret I had for my competitive play during Dissidia 1 is that I didn't stick to my main character due to lack of confidence. Regardless, I had a ton of fun then and I enjoyed being a part of the community. Besides CoD, I liked playing... hm. Ultimecia, Sephiroth and Kuja. Some Emperor, Firion and Squall too. Duodecim changed a lot of stuff and as much as I wanted to continue to main CoD, the system changed too much for me to enjoy her playstyle. That, and she got some nerfs. I found my new main in Kain, whose HP attacks fascinated me more than anything else in the game. I haven't played the second game a lot, the community had a lot of issues which resulted in the decline coming sooner rather than later. I still had my joy in the second game via screenshotting, something I'm still doing today. Besides Kain, I liked Prishe the most, with some Vaan and Laguna on the side. I really did prefer DFF to DdFF. There might be several causes for that, like community being at peak during the first game or the second game not improving things enough. I can't explain it as easily, one might have had to been there to know it. There was beauty in the first Dissidia for both the player and the spectator. I'm attributing it to Omni Air Dash, which gave so much dynamic to the game–moving through the game's stages, which were mostly huge, was unlike in any other Dissidia game. Approaching the opponent could be abrupt and positioning fast. It was exciting to say the least. For the upcoming game, I really only have one wish. The battle editor. I've spent years taking photos of characters, amassing a big collection of some spectacular moments. I want that for the new game as well. Nothing could make me happy as much as that would. I had a lot of various experiences during my time with Dissidia. I played and grew as a player, I conversed and got to know quite a few people, I started to design and become more than just a forum graphics artist. Dissidia pushed me and inspired me to become creative and ambitious, it reignited my flame as a Final Fantasy fan. It keeps me a fan today. I created this series of Dissidia fansites to show my appreciation for what Dissidia has done for me, to show what Dissidia helped me grow into. I want to share my love for Dissidia with everyone and be a part of the best community for it.
  11. X = Players who have not uploaded in a month or more 🌟 = Players who are at least semi active on their channel Popo - X Chi - X Marin - 🌟 marie rose - 🌟 Kisarah ch - X P Cassis - X STB - 🌟 Kamenin - X Lunabelle - 🌟 Mahirok - 🌟 taka9192 - X okazaki alfred - X mana-dao - X Muu-chan - 🌟 Niao Li - 🌟 Rod - 🌟 marie rose - 🌟 Sasanao - 🌟 Dekoichi - 🌟 Asegami - X ibuki - 🌟 roi - X Floraniel - X Maokorin - X Half Life - X Kitai no Homo - 🌟 Tekuo - 🌟 Naga Magician - 🌟 Nube - 🌟 sonosaki - 🌟 Muu-chan - 🌟 mashumaro - X Aona - X otyka - X Dissi - 🌟 Sekka - X Kedachiku - 🌟 Shigumu - X Higashide(?) - 🌟 tokunin - X Ryuusei - 🌟 Bittan - X Kiraboshi - 🌟 batamon - X fuyuka - 🌟 TM - 🌟 Rod - 🌟 Ryuusei - 🌟 Corn Farmer - 🌟 Shirofina - X Marin - 🌟 maoku - X Mike Popcorn - 🌟 Ne:Ash - 🌟 Sosui - 🌟 ininfeju - X Ponkotsu - 🌟 Tsuyoshi - X Karura - X Mito - 🌟 Niao Li - 🌟 Sosui - 🌟 Kiina - 🌟 Nube - 🌟 Muu-chan - 🌟 Akii Shiina - X Save The Queen - X Marin - 🌟 ENISHI - X Matsu - X hirarinbushi - X Sankouya - 🌟 Aka Yume - 🌟 Aona - X Zaki_ yama - 🌟 otyka - X Matsumoto - 🌟 taka9192 - X Minuet - X Jakudo - X Naga Magician - 🌟 Zaki_ yama - 🌟 Tekuo - 🌟 Mito - 🌟 TK - 🌟 STB - 🌟 Ruxuil - 🌟 Holy Miya - X hayate - X Shirofina - X Rei - X Zenzopanero - X Marin - 🌟 Dissi - 🌟 Miyu Nakagawa - 🌟 Shirofina - X momokoiro - X GENGAR - 🌟 marie rose - 🌟 Adam - 🌟 TM - 🌟 Jiang - 🌟 Niao li - 🌟 ice heart - 🌟 ininfeju -X Pakunenjin - 🌟 Shinosho - X Bittan - X sbedion - X Secchan - 🌟 otaku - 🌟 Kira - X Shirofina - X ibuki - X Toya - X Sosui - 🌟 Mikeneko - 🌟 Marin - 🌟 Secchan - 🌟 Tira yuan - 🌟 Rau - X Zane-Chan - X Sekka - X rikusuke - X Zinan - X Sana-chan - X Hyphen - 🌟 Matsu -X Torote - 🌟 Karura - X Kiina - 🌟 Dissi - 🌟 Miyu Nakagawa - X Oiyo - X TM - 🌟 Niao Li - 🌟 Matsu - X Holy Miya - X hohi -X otaku - 🌟 Hero - X nocchi - X Dissi - 🌟 Miyu Nakagawa - 🌟 disconnection - X Tiro - 🌟 Muu-chan - 🌟 Lv 99 Enji - 🌟 Popo - X Tei-chan corne - X Marin - 🌟 Sekka - X Chi - X mitsuboshi - X Tekuo - 🌟 Tatsujin - 🌟 Jiang - 🌟 Corn Farmer - 🌟 Taka - 🌟 Kiina - 🌟 Shirofina - X Happy Beard Marin - 🌟 Zane-Chan - X Pakunenjin - 🌟 Ne:Ash - 🌟 Holy Miya - X Minuet - X Marin - 🌟 Shirofina - X Toya - X Aoi Akuma - X KAS - 🌟 Xi Muye - 🌟 Sana-chan - X Mikeneko - 🌟 Gomesu - X hohi - X dear - X Xemnas - X kuroyuri - 🌟 Chi - X Yauken(?) - X Aona - X tenebu - 🌟 ininfeju - X Baba - X KAS - 🌟 Popo - X Rei - X Yugudora - X Kisarah ch - X Kakine -X Jiang - 🌟 Sosui - 🌟 Tatsujin - 🌟 Matsu - X Aoi Akuma - X Kiina - 🌟 ininfeju - X Marin - 🌟 Zane-Chan - X ENISHI - X Sekka - X Kuneshige - X Shigumu - X Aona - X Mike Popcorn - 🌟 Page maintained by: @geefo @HYNE
  12. Equipment in this game is purely visual (no gameplay effects). Warrior of Light Outfits Weapons Garland Outfits Weapons Firion Outfits Weapons The Emperor Outfits Weapons Onion Knight Outfits Weapons Cloud of Darkness (img) Outfits (img) Weapons (img) Cecil Outfits Weapons Kain Outfits Weapons Appearance Outfits Weapons Exdeath (img) Outfits Weapons Appearance Outfits Weapons Kefka Outfits Weapons Cloud Outfits Weapons Sephiroth Outfits Weapons Squall Outfits Weapons Ultimecia (img) Outfits Weapons Zidane Outfits Weapons Kuja Outfits Weapons Tidus Outfits Weapons Jecht (img) Outfits Weapons Shantotto Outfits Weapons Vaan Outfits Weapons Lightning Outfits Weapons Y'shtola Outfits Weapons Ramza Outfits Weapons Ace Outfits Weapons
  13. ACE

    Introduction Despite his youth, Ace is a calm and mature young man with a bit of a reckless streak. Ace wields his Playing Cards as his default weapon, giving him the advantage to land long-range attacks on foes. (introduction) Appearance Outfits Weapons Abilities BRV Grounded × (description) ▲ + × (description) ▼ + × (description) Aerial × (description) ▲ + × (description) ▼ + × (description) Dashing R + × (description) HP Fire RF (description) Available from character level 1. Blizzard BOM (description) Acquired at character level 2. Thunder SHG (description) Acquired at character level 5. Monolith Beam (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) フラリッシュ × → × → × → × (prio) 416 (frame) (properties) (gif) (brv-g-2) キャノンボール ⇑ + × (prio) 464 (frame) (properties) (gif) (brv-g-3) スパイラル ⇓ + × (prio) 432 (frame) (properties) (gif) (brv-a-1) フラリッシュ(空中) × → × → × → × (prio) 416 (frame) (properties) (gif) (brv-a-2) キャノンレーザー ⇑ + × (prio) 464 (frame) (properties) (gif) (brv-a-3) チェイス ⇓ + × (prio) 432 (frame) (properties) (gif) (brv-d-a) テレポカード R + × → × (prio) 496 (frame) (properties) (gif) Fire RF ファイアRF □ (prio) (dmg) (frame) (properties) (gif) Blizzard BOM ブリザドBOM □ (prio) (dmg) (frame) (properties) (gif) Thunder SHG サンダーSHG □ (prio) (dmg) (frame) (properties) (gif) Monolith Beam タワーレーザー □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki Famitsu ← Ramza | Warrior of Light →
  14. Ramza Beoulve

    Introduction With the need to prove himself worthy, Ramza is determined to fight and protect for others. He aides his team in battle with magic to strengthen himself and the entire party. (introduction) Appearance Outfits Weapons Abilities BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP ???? (description) Available from character level 1. ???? (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  15. Shantotto

    Introduction Though she begins by casting arcane magic that hits hard, Shantotto's strategy changes when her defenses are marred. Growing in size until she blots out the sun, her salvos of spells put her foes on the run. Shantotto is a feared warrior for her frail exterior but aggressive and unpredictable skill in combining her attacks with magic. The more she gains Bravery, the more Shantotto becomes even stronger with her magical spells. Type/Class: Shoot/Marksman Appearance Outfits Weapons Abilities BRV Grounded × Cast a massive shard of ice that pursues your enemy. Enraged: Cast multiple fast-moving ice shards. (Can move while casting, opponent cannot recover during combo) ↑ + × Spawn a massive tornado that slowly pursues your opponent. Enraged: Cast multiple orbs of winds magic that slowly pursue your foe. (Can move while casting, opponent cannot recover during combo) ↓ + × Cause the earth under your enemy's feet to rise up. Enraged: Cause multiple stabs of earth to continually rise up under your enemy's feet. (Can move while casting, opponent cannot recover during combo) Aerial × Cast a fireball that proceeds in a straight line. Enraged: Cast multiple fast-moving fireballs. (Can move while casting, opponent cannot recover during combo) ↑ + × Cast an aqueous orb that slowly pursues your opponent. Enraged: Cause multiple aqueous orbs that slowly pursue your opponent. (Can move while casting, opponent cannot recover during combo) ↓ + × Cause lightning to strike your opponent's position. Enraged: Cause multiple bolts of lightning to strike your opponent's position. (Can move while casting, opponent cannot recover during combo) Dashing R + × Cast a poisonous orb that pursues your foe. On hit, it slowly depletes your opponent's bravery for a period of time. While playing rough, the orb's potency increases. HP Retribution Throw your staff at your foe like a boomerang. Range increased while playing rough. Available from character level 1. Salvation Scythe Summon scythes to pursue foes, damage them over time, reduce attack power and stop bravery recovery. Acquired at character level 2. EX Colossal Shantotto Grow to an immense size and unleash a long-range wave of energy. You will be invincible while performing this ability. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← Tidus | Vaan →
  16. forum software upgraded fixed some old emotes added new emotes WTFirion CoLove
  17. Terra Branford

    Introduction Terra is skilled in long-range combat using her expertise in casting spells. With her strength in magic, she can perform multiple projectiles against an opponent or cast advanced spells that deal significant damage. She can dominate the battle from afar with constant barrages of sorcery. Her powers charge the longer she goes without attacking, however, thus giving her access to an even more formidable occult arsenal. Use both strategies wisely. Type/Class: Shoot/Marksman (introduction) Appearance Outfits Weapons Abilities BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP Meltdown (description) Available from character level 1. Meteor (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX Trance Temporarily improve your attack, defense, and movement speed. (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← Cecil | Kefka | Cloud →
  18. optimized forum logo on default and dark skin applied css style to DYK block on dark skin
  19. Ultimecia

    Introduction This powerful sorceress can enhance her magical prowess every time she lands a blow on her opponents. To add to the carnage, her EX skill can be used to bury her foes in an arcane barrage from any range. (introduction) Appearance Outfits Weapons Abilities BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP ???? (description) Available from character level 1. ???? (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  20. Cloud of Darkness

    Introduction This infernal manifestation terrorizes the battlefield by gathering energy, then emitting destructive beam attacks. Use Umbral Torrent to keep this fiend at its most fearsome and its enemies crying for help. (introduction) Type / Class : Heavy / Vanguard Appearance Outfits (img) Weapons (img) Abilities BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP ???? (description) Available from character level 1. ???? (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX ???? (description) Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  21. Cecil Harvey

    Overview TYPE NAME EXECUTION DAMAGE FRAMES PROPERTIES DARK KNIGHT BRV GROUND brv-g-1 × + × + × (dmg) (frame) (properties) brv-g-2 ↑ + × (dmg) (frame) (properties) brv-g-3 ↓ + × (dmg) (frame) (properties) AIR brv-a-1 × + × (dmg) (frame) (properties) DASH brv-d-1 R + × (dmg) (frame) (properties) HP Tenebrous Blase □ (dmg) (frame) (properties) Dark Flame □ (dmg) (frame) (properties) EX Change Jobs △ (dmg) (frame) (properties) PALADIN BRV GROUND brv-g-1 × + × (dmg) (frame) (properties) AIR brv-a-1 × + × (dmg) (frame) (properties) brv-a-2 ↑ + × (dmg) (frame) (properties) brv-a-3 ↓ + × (dmg) (frame) (properties) DASH brv-d-1 R + × (dmg) (frame) (properties) HP Luminous Blast □ (dmg) (frame) (properties) Holy Flame □ (dmg) (frame) (properties) EX Change Jobs △ (dmg) (frame) (properties) Introduction Cecil is a mysterious man with expertise in both swordsmanship and aerial combat. He calls upon the powers of light and dark as he switches between versatile ground battle style and agile aerial combat. Cecil is perfect for airborne skirmishes as a paladin and a formidable threat on the ground as a dark knight. Switching between the two also enhances his attributes for a time, so remember to switch jobs periodically. (introduction) Type/Class: Heavy/Vanguard Appearance Outfits Weapons Abilities Dark Knight BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP Tenebrous Blast (description) Available from character level 1. Dark Flame (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. Paladin BRV Grounded × (description) ↑ + × (description) ↓ + × (description) Grounded dashing R + × (description) Aerial × (description) ↑ + × (description) ↓ + × (description) Aerial dashing R + × (description) HP Luminous Blast (description) Available from character level 1. Holy Flame (description) Acquired at character level 2. ???? (description) Acquired at character level 5. ???? (description) Acquired at character level 10. EX Change Jobs (description) Data JOB ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES DARK KNIGHT (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) PALADIN (gif) (brv-g-1) × (prio) (dmg) (frame) (properties) (gif) (brv-g-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-g-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) (brv-a-1) × (prio) (dmg) (frame) (properties) (gif) (brv-a-2) ↑ + × (prio) (dmg) (frame) (properties) (gif) (brv-a-3) ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-a) R + × (prio) (dmg) (frame) (properties) (gif) (hp-1) □ (prio) (dmg) (frame) (properties) (gif) (hp-2) □ (prio) (dmg) (frame) (properties) (gif) (hp-3) □ (prio) (dmg) (frame) (properties) (gif) (hp-4) □ (prio) (dmg) (frame) (properties) (gif) (ex) △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← Onion Knight | Kain | Bartz →
  22. Tidus

    Introduction Tidus is an agile combatant who can easily dodge attacks as he combines using his sword and Blitzball throws to perform damage on enemies. Type/Class: Speed/Assassin Though his skillset is hard to master, Tidus can completely toy with his opponents thanks to his diverse arsenal of dash attacks and remarkable footspeed. Be it on offense or defense, this blitzballer lives and dies by his agility. Appearance Outfits Weapons Abilities BRV Grounded × + × Assail your foe with two quick slashes. Dashing — ground R + × + × + × Slide into your foe and knock them into the air, then assail them with a flurry of kicks. R + × + × + × Jump toward your foe in an arc and charge, catching them in a shower of blows. (Opponent cannot recover during parts of the combo) R + × Use the inertia of your dash to help slam your blitzball into your opponent. Aerial × + × Damage your foe with two swift strikes. Dashing — air R + × + × + × Tackle your opponent and knock them into the air, then unleash a flurry of kicks. R + ↓ + × + × + × Jump toward your foe in an arc, rush toward them with a forward kick and shower blows upon them. (Opponent cannot recover during parts of the combo) R + ↓ + × + × + × Dive toward your opponent and slash them multiple times while spinning. (Opponent cannot recover during parts of the combo) HP Spiral Cut Moonsault close to your opponent and attack from above. Available from character level 1. Jecht Shot Strike the target with 3 blitzballs, or 4 at max charge. Charging also increases range. Acquired at character level 2. EX Quick Hit Unleash a deadly dance of steel and limb. Upon landing the final hit, your dash gauge is fully restored and its max value and recharge rate are increased. Data ANIMATION NAME EXECUTION DAMAGE FRAMES PROPERTIES (gif) brv-g-1 × + × + × (dmg) (frame) (properties) (gif) brv-g-d-1 R + × + × + × (dmg) (frame) (properties) (gif) brv-g-d-2 R + ↑ + × + × + × (dmg) (frame) (properties) (gif) brv-g-d-3 R + ↓ + × (dmg) (frame) (properties) (gif) brv-a-1 ↑ + × + × (dmg) (frame) (properties) (gif) brv-a-d-1 R + × + × + × (dmg) (frame) (properties) (gif) brv-a-d-2 R+ ↑ + × + × + × (dmg) (frame) (properties) (gif) brv-a-d-3 R+ ↑ + × + × + × (dmg) (frame) (properties) (gif) Spiral Cut □ (dmg) (frame) (properties) (gif) Jecht Shot □ (dmg) (frame) (properties) (gif) Quick Hit △ (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← Zidane | Jecht | Shantotto →
  23. Site feedback

    Also depends on Opera Omnia. If it gets an English release, it is likely I would do OO party badge. So it would be either allow and show all badges (possibly clunky) or allow all but show only one (user chooses which).
×

Important Information

By using this site, you agree to our Terms of Use.