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Dissidia Final Fantasy



Everything posted by HYNE

  1. http://dissidia.info/2018/03/13/vayne-announced-for-dissidia-final-fantasy-arcade-nt Introduction: Moveset:
  2. forum software upgraded added new emoticon note: special thanks to @Cornucopia for making this emoticon :noctiS:
  3. upgraded forum software various visual fixes and adjustments turned off .info and .wiki redirects because they're now linked to in the top menu
  4. Event Farming

    One-time reward — you'll have to get the remaining 2 copies from AT Exchange.
  5. The Discord topic will be continued in here, discuss the development of NT competitive scene.
  6. Where to begin... Looking through my order logs, I got the first Dissidia (Japanese version) back in early 2009, so it looks like I jumped on that train immediately. I think I felt wary when it was first announced, but as more footage surfaced, I got hooked. Being primarily a Final Fantasy VIII fan, the first character I played was Squall. Not understanding anything was tough but luckily, the game wasn't too hard and the language barrier wasn't insurmountable. Besides that, I don't remember much until the English release where I explored all other characters and found my main character in Cloud of Darkness. Loved her playstyle, attacks and EX Mode effect. I played online, though only on X-Link Kai–but even playing just there, I still managed to have a go against some of the best players in the scene (xffixbmlx, Yunoa and more). One regret I had for my competitive play during Dissidia 1 is that I didn't stick to my main character due to lack of confidence. Regardless, I had a ton of fun then and I enjoyed being a part of the community. Besides CoD, I liked playing... hm. Ultimecia, Sephiroth and Kuja. Some Emperor, Firion and Squall too. Duodecim changed a lot of stuff and as much as I wanted to continue to main CoD, the system changed too much for me to enjoy her playstyle. That, and she got some nerfs. I found my new main in Kain, whose HP attacks fascinated me more than anything else in the game. I haven't played the second game a lot, the community had a lot of issues which resulted in the decline coming sooner rather than later. I still had my joy in the second game via screenshotting, something I'm still doing today. Besides Kain, I liked Prishe the most, with some Vaan and Laguna on the side. I really did prefer DFF to DdFF. There might be several causes for that, like community being at peak during the first game or the second game not improving things enough. I can't explain it as easily, one might have had to been there to know it. There was beauty in the first Dissidia for both the player and the spectator. I'm attributing it to Omni Air Dash, which gave so much dynamic to the game–moving through the game's stages, which were mostly huge, was unlike in any other Dissidia game. Approaching the opponent could be abrupt and positioning fast. It was exciting to say the least. For the upcoming game, I really only have one wish. The battle editor. I've spent years taking photos of characters, amassing a big collection of some spectacular moments. I want that for the new game as well. Nothing could make me happy as much as that would. I had a lot of various experiences during my time with Dissidia. I played and grew as a player, I conversed and got to know quite a few people, I started to design and become more than just a forum graphics artist. Dissidia pushed me and inspired me to become creative and ambitious, it reignited my flame as a Final Fantasy fan. It keeps me a fan today. I created this series of Dissidia fansites to show my appreciation for what Dissidia has done for me, to show what Dissidia helped me grow into. I want to share my love for Dissidia with everyone and be a part of the best community for it.
  7. Today my son made a remark on my humming and we went to remember which songs I lulled them to sleep with — so I figured to share them and spread the idea. Y'know, for when you all have children of your own... or simply just for fun. Final Fantasy Crystal Chronicles — Carol (scat) Final Fantasy IX — Qu's Marsh Final Fantasy IX — You're Not Alone These are very well suited for humming, my boys always fell asleep fast and sound.
  8. Competitive Season 1

  9. dissidia.info/2018/01/16/dissidia-final-fantasy-opera-omnia-announced-for-worldwide-release
  10. 6 characters. Winner may get something... which may be nothing. But it also may be something. Whi- Gilgamesh Tifa Eald'narche Gabranth Caius Zenos
  11. upgraded forum software created Q&A sub for DFFOO added new emoticons added colons back to all emoticons (future-proofing) note: special thanks to @DaPlatinumTrim for the and ideas :GolbElevator: :W: :L: :LiliWink: :Chikusho:
  12. What do I do with dupe items?

    do i sell them or what
  13. So, (sorta) wild guess: Vayne Minwu or Locke Lilith or Lilisette Caius Yuna Zenos
  14. 2018-01-31—2018-02-07 | Banner: Weekly Draw #1: Warrior of Light, Cloud, Bartz 2018-01-31—2018-02-28 | Banner: All-Stars Draw — features gear for the 25 characters that appear in Ch1 through Ch5 2018-01-30 | Game release — Chapters 1 to 5, Multiplayer Co-op enabled
  15. 2018-01-31 - 2018-02-14 — Banner: Thancred, Krile, Snow 2018-01-31 - 2018-02-07 — Banner: Tidus, Wakka, Yuna 2018-01-31 - 2018-02-07 — Banner: Firion, Y'shtola, Warrior of Light ~2018-02-09 — Banner: Yang, Rydia, Shadow ~2018-01-31 — Banner: Irvine, Fujin, Setzer ~2018-02-02 — Banner: Zidane, Squall, Rem ~2018-02-02 — Banner: Onion Knight, Lightning, Serah ~2018-01-29 — Banner: Laguna, Zack, Layle 2018-01-10 — Banner: Cater, Kain, Maria 2018-01-05 — Banner: Seifer, Kuja, Kefka ~2017-12-31 — Banner: Garnet, Aerith, Ashe 2017-12-20 — Banner: Ace, Yuna, Vaan 2017-12-20 — Banner: Cecil, Bartz, Tidus 2017-12-20 — Banner: Lilisette, Jecht, Yuri 2017-12-13 — Banner: Balthier, Vanille, Edgar 2017-12-11 — Banner: Zell, Cid, Rem 2017-12-06 — Banner: Faris, Vivi, Papalymo 2017-12-04 — Banner: Vincent, Sephiroth, Eiko ~2017-12-01 — Banner: Bartz, Kefka, Tifa 2017-11-30 — Banner: Ace, Seymour, Sabin 2017-11-27 — Banner: Ramza, Lenne, King ~2017-11-22 — Banner: Zidane, Hope ~2017-11-17 — Banner: Lion, Shantotto, Prishe ~2017-11-15 — Banner: Irvine, Zidane, Zell ~2017-11-10 — Banner: Vivi, Quistis, Serah ~2017-11-07 — Banner: Y'shtola, Cecil, Vaan ~2017-11-07 — Banner: Raijin, Seifer, Fujin ~2017-11-06 — Banner: Yuna, Kuja, Setzer ~2017-10-18 — Banner: Eiko, Vaan, Papalymo ~2017-10-17 — Banner: Edge, Palom, Vanille ~2017-10-10 — Banner: Irvine, Maria ~2017-09-27 — Banner: Tidus, Squall, Cecil ~2017-09-25 — Banner: Kain, Shantotto ~2017-09-20 — Banner: Squall, Cloud, Lightning ~2017-09-19 — Banner: Celes, Onion Knight ~2017-09-11 — Banner: Cyan, Auron ~2017-09-07 — Banner: Edgar, Serah ~2017-09-04 — Banner: Garnet, Cloud ~2017-08-23 — Banner: Eiko, Zidane ~2017-08-21 — Banner: Lion, Y'shtola ~2017-08-16 — Banner: Setzer, Vanille ~2017-08-09 — Banner: Yuna, Squall, Edge ~2017-08-07 — Banner: Aerith, Steiner ~2017-08-07 — Banner: Balthier, Tidus ~2017-08-02 — Banner: Papalymo, Hope, Warrior of Light ~2017-07-28 — Banner: Vaan, Ashe ~2017-07-26 — Banner: Setzer, Hope, Lightning ~2017-07-21 — Banner: Cater, Hope ~2017-07-07 — Banner: Lightning, Papalymo ~2017-06-28 — Banner: Terra, Bartz, Squall ~2017-06-27 — Banner: Thancred, Yda ~2017-06-22 — Banner: Krile, Cecil ~2017-06-12 — Banner: Sabin, Warrior of Light ~2017-05-30 — Banner: Seymour, Terra ~2017-05-22 — Banner: Ace, Bartz ~2017-05-12 — Banner: Ramza, Zidane ~2017-03-31 — Banner: Wakka, Shantotto, Galuf ~2017-03-01 — Banner: Sazh, Cloud, Y'shtola 2017-02-01 — Game release
  16. Your Best Characters and Why

    Sephiroth is very rewarding with his cancels and a pleasure to watch when played well. Sadly I haven't had the time to play more than just a few hours of the beta test — from what I did manage to, though, it seems this might be the first time I'll actually settle on the characters I predicted I'd like — Ultimecia and Ace. Was iffy on CoD but her tool assortment feels nicely spread so she came up a surprise. Still gotta try out a couple more, namely Garland, Kain and Kuja to see if there's any clicks with them. All in all, pretty satisfied!
  17. You're completely right when you said that people shouldn't be hateful towards each other, in this case based to the preferred game. I can't allow such toxic division within the community, so everyone better know that straight up. Be constructive, not destructive. Not buying NT doesn't help PSP Dissidia by the way, it just hurts the entire series. Buying the PSP games, however, is a great idea which I initiate and support whenever there's an opportunity.
  18. I don't know about convincing, they surely have research departments which will provide suggestions to higher-ups based on various analysis; sales, reviews, player satisfaction/engagement and else. As you said, NT won't change, it's established. What you can indeed do is express your want for another 1v1 Dissidia title. That said, you may want to read the following: Taken from an old andriasang article. Goes to show the chances are seemingly very slim, as the development team has long moved on from the mentality of creating a 1v1 game. Demand can do wonders though. So gather support, voice the demand in a respectful manner and hope for the best.
  19. Sephiroth

    Introduction A legendary member of a military class and once renowned as a hero, Sephiroth is a force to be reckoned with. He is equipped with a long blade that grants him swift attacks in combat. Set upon any foe and fell them in an instant. Even if Sephiroth's foes evade his sweeping attacks with his far-reaching sword, he can always close the gap quickly with well-timed dashes. These traits, combined with his enemy-slowing Jenova, allow him to swoop down upon anyone like a bird of prey. -Final Fantasy VII- Type/Class: Heavy/Vanguard Abilities BRV Grounded × Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) ↑ + × Move forward rapidly with two forceful swings of your sword. A properly timed dash cancel out of this move will have no startup. ↓ + × Spawn a magic force that sucks in nearby foes before exploding. Aerial × Move forward while slashing any nearby foe with your sword. A properly timed dash cancel out of this move will have no startup. (Opponent cannot recover during combo) ↑ + × Move forward rapidly with two forceful cuts of your sword. A properly timed dash cancel out of this move will have no startup. ↓ + × Slash your sword in the air, emitting three waves of energy at your foe. (Can move while performing) Dashing R + × or R + Up + × Charge into your foe and follow up with an upward strike. A properly timed dash cancel out of this move will have no startup. R + Down + × Aim your sword downward and plunge into your opponent. Hold × to continue your descent until you reach the ground. A properly timed dash cancel out of this move will have no startup. HP Scintilla Generate a shield that counters bravery attacks, then lunge forward and pursue foes after countering. Available from character level 1. Heartless Angel Send a nearby foe flying with your sword's corrupt energy and afflict Doom on a successful hit. Acquired at character level 2. Black Materia Call down a massive meteor to crush foes from a distance. Acquired at character level 5. Octaslash Attack a nearby foe with a whirlwind of slashes and finish with a downward stroke. Acquired at character level 10. EX Jenova Create an aura around yourself that temporarily slows the movement of enemies near you. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) Tellurie Fury × (prio) 544 (frame) (properties) (gif) Aeollian Onslaught ↑ + × (prio) 560 (frame) (properties) (gif) Shadow Flare ↓ + × (prio) 432 (frame) (properties) (gif) Heaven's Light R + × (prio) 480 (frame) (properties) (gif) Empyrean Wrath × (prio) 560 (frame) (properties) (gif) Aeollian Onslaught ↑ + × (prio) 644 (frame) (properties) (gif) Zenshin ↓ + × (prio) 144, 144, 160 (frame) (properties) (gif) Hell's Gate R +↓+ × (prio) 480 (frame) (properties) (gif) Scintilla □ (prio) 160 (frame) (properties) (gif) Heartless Angel □ (prio) (dmg) (frame) (properties) (gif) Black Materia □ (prio) (dmg) (frame) (properties) (gif) Octaslash □ (prio) (dmg) (frame) (properties) (gif) Jenova △ (prio) 0 (frame) Slowing debuff aura See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki Famitsu
  20. Ramza Beoulve

    Introduction With the need to prove himself worthy, Ramza is determined to fight and protect for others. He aides his team in battle with magic to strengthen himself and the entire party. 'Take command of any battle by giving your friends a helping hand and your foes a slap to the face.' Ramza can fill his EX skill gauge at will, and once he has, he can either enhance his own abilities with Shout or strengthen his allies' with Galvanize. -Final Fantasy Tactics- Appearance Outfits Weapons Abilities BRV Grounded Graceful Swings - × + × Cut into your foe twice before sending them flying. ↑ + × + × Charge into your foe twice. ↓ + × Pick up a stone from the ground and throw it at your foe. (Hold to charge) Aerial Golden Cross - × + × Cut downward at your foe then send them hurtling with a follow-up blow. ↑ + × + × Charge into your foe twice. ↓ + × Cause a magic projectile to come crashing down upon your opponent's head. (Can move while prepping) Dashing R + × Charge toward your target before delivering a forceful blow. HP Enervate - □ Cut into your foe thrice, temporarily reducing their attack power, defense, and movement speed respectively on hit. Available from character level 1. Earth Render - □ Rupture the earth and send shockwaves from mid-range that pursue enemies. Acquired at character level 2. Holy - □ Pillars of light erupt from the ground at the target's position. Acquired at character level 5. Chirljiraden - □ Ignite the air around you catching any nearby enemies in the flames Acquired at character level 10. EX Focus - △ When gauge is still filling, gradually fill your EX gauge as you hold down △. Shout - △ When gauge is full, greatly increase your attack potency and movement speed temporarily. Galvanize - △ Temporarily increase your allies' attack potency, defense, movement speed, and bravery recovery. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) Graceful Swings × (prio) (dmg) (frame) (properties) (gif) Rush ↑ + × (prio) (dmg) (frame) (properties) (gif) Cast Stones ↓ + × (prio) (dmg) (frame) (properties) (gif) Golden Cross × (prio) (dmg) (frame) (properties) (gif) Airborne Rush ↑ + × (prio) (dmg) (frame) (properties) (gif) Ultima ↓ + × (prio) (dmg) (frame) (properties) (gif) Reaper R + × (prio) (dmg) (frame) (properties) (gif) Enervate □ (prio) (dmg) (frame) (properties) (gif) Earth Render □ (prio) (dmg) (frame) (properties) (gif) Holy □ (prio) (dmg) (frame) (properties) (gif) Chirljiraden □ (prio) (dmg) (frame) (properties) (gif) Focus △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  21. Garland

    Introduction Also known as the Warrior of Chaos, Garland has accepted his fate to be in eternal conflict. His main equipment is a large sword that has the ability to shapeshift during combat. 'Wield your mutable greatsword and overwhelm your foes with a relentless onslaught.' This unstoppable berserker gains power each time he lands an attack. With his Deranged Soul ability, Garland can restrain his foe in an iron grip while strengthening himself. -Final Fantasy- Garland is the FF1 counterpart to Warrior of Light, specializing in surprise attacks. Soul of Chaos II boasts a phenomenal span of enhanced firepower and range when active. Although it is not suitable for aggressively attacking from far away since it will weaken within the time you do not land an attack. Type/Class: Heavy/Vanguard System Mechanic: Soul of Chaos While landing a certain number of bravery attacks(roughly two combos), Garland gets a buff to enhance his BRV attacks(Power, Range, Keep value generation rate and duration). There are three stages: Normal -> SoCI -> SoCII SoC lasts 25 seconds; after that amount of time Garland will revert to an earlier form if a certain amount of attacks have not landed(He wil revert to SoCI if he is in SoCII, and normal if he is SoCI). Numerical values for SoC activation are set for each BRV Attack, meaning it does not get any faster if you have a damage buff like Mighty Strike(These values require more investigation). The last part of a BRV attack usually gives a large boost to the set value for SoC, so stopping attacks partway does not make it faster; the value will increase normally even if the attacks are blocked. Earthquake and Blaze give some value, but they also do BRV damage, so that may be why. Finally, you cannot increase the value via BRV damage EX skills like Poisonga. Abilities BRV Grounded × Round Edge Swing around your sword while moving forward, then slice into your foe with an axe. Garland spins his sword and moves, ends with a strike that send people up and away. Does not continue passed cliffs. Wall rushes at a high point. Pros: It is a move with a big hitbox, so it does not require precision. The movement through the advancement of the move is great, and the damage is high. The keep value is applied early and continues throughout the move. Cons: It has big gaps for punishment, and does not perform well as an anti air. Will drop part way if opponent is off the edge of a cliff. Is not good to spam. Advice: Know where you want to go and what you want to do with this move, use it with a reason. Since the first part has good range, it is good for catching the opponents wakeup options. It can wall slam from a far distance, meaning it is good for BRV combos to get into SoC. ↑ + × Reel Shoot a chain forth from your sword that draws in your foe, and then send them flying with a sword blow. A mid-range move where Garland hits the opponent with the point of his sword and pulls them back in. It wall rushes in front of him. Pros: The start of the move is very long range. It starts up very quickly for how long it goes as well. This move will beat out any close range attacks. Even on the ground, this move will hit people out of the air. Cons: This moves narrow-field of tracking makes it hard to hit moving enemies. You do not move for the entirety of the move, which will leave you open to punishment. Advice: Basically, use this more as an anti air for opponents approaching you. In SoC, you can use it to catch Marksmen dashing to the side. It is a very useful tool, just do not spam it. ↓ + × Thundaga Slam your axe into the earth and send a pillar of slow-moving lightning toward your opponent. Garland pounds the ground with his axe and forms a bolt of lightning. There can only be one bolt on the screen. The axe pound deals damage. Pros: The move is very fast, including the Axe swing. The bolt stays for a long time, and the vertical range is strong. Cons: The bolt is slow and does not push back a lot. It does not do much damage, either. The bolt will disappear if it hits any obstacle or cliff. Dashing R + × Lance Drill Morph your greatsword into a spear and rush forward. Hold down × to increase how far forward you rush. Garland stabs you with his sword and pushes you forward. The longer you hold it, the more hits it will do, and the futher it will go. As you prgress through SoC, the max hits will get larger. A high keep value is applied at the start of the move. Wallrushes forward. Pros: Wins a lot of trades, and the wall rush range is long. Aerial × Descend upon your foe with a flurry of blows from your two blades, and then finish them off with your axe. ↑ + × Send a chain flying forth from your sword and swing it up and down. ↓ + × Ready your greatsword before setting off a series of explosions in the direction of your foe. Aerial dashing R + × (description) HP Earthquake Smash foes into the earth from above with this mid-range attack. Available from character level 1. Tsunami Call forth a column of water that pursues the enemy. Acquired at character level 2. Blaze Engulf all nearby enemies in a conflagration. Acquired at character level 5. Cyclone Manifest a cyclone that pursues distant enemies. Acquired at character level 10. EX Deranged Soul Restrain your opponent and do continuous damage to them. Hold down △ to maintain your grasp. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) Round Edge × (prio) (dmg) (frame) (properties) (gif) Reel ↑ + × (prio) (dmg) (frame) (properties) (gif) Thundaga ↓ + × (prio) (dmg) (frame) (properties) (gif) (brv-d-g) R + × (prio) (dmg) (frame) (properties) (gif) Twin Swords × (prio) (dmg) (frame) (properties) (gif) Chain Cast ↑ + × (prio) (dmg) (frame) (properties) (gif) Flare ↓ + × (prio) (dmg) (frame) (properties) (gif) Lance Drill R + × (prio) (dmg) (frame) (properties) (gif) Earthquake □ (prio) (dmg) (frame) (properties) (gif) Tsunami □ (prio) (dmg) (frame) (properties) (gif) Blaze □ (prio) (dmg) (frame) (properties) (gif) Cyclone □ (prio) (dmg) (frame) (properties) (gif) Deranged Soul △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki Famitsu
  22. Kain Highwind

    Introduction Kain Highwind is a compassionate warrior determined to instill justice. Along with his skill in speed, Kain wields a spear giving him the advantage for any aerial combat. 'Employ the dragoons' martial secrets to strike fear into the hearts of your enemies.' Kain keeps up his offense with his far-reaching lance and a bevy of wide-area wind attacks. His jump attack gets stronger over time, and the most powerful version even depletes his opponent's HP. -Final Fantasy IV- Abilities BRV Grounded × Cut into your foe with an upward blow, then follow with a downward strike and a backward lunge. ↑ + × Charge into your foe and then kick them upward. ↓ + × Lunge upward and then send your opponent reeling with a follow-up strike. Grounded dashing R + × Generate a tornado that pursues your foe. (Hold to charge) Aerial × Slice into your foe with a downward strike and follow up with two piercing thrusts. ↑ + × Charge into your foe and then fling them upward. ↓ + × Plunge toward your opponent, then send them hurtling with a follow-up attack. Aerial dashing R + × Send forth a projectile that pursues your opponent. (Hold to charge) HP Gungnir Fling your lance at foes from mid-range. Charging increases range. Available from character level 1. Fang and Claw Tear into foes with savage slashes of your lance. Acquired at character level 2. Vanquish Charge toward foes with a piercing strike. Charge up or down depending on target. (Can move while prepping) Acquired at character level 5. Avenger Perform several flourishes before charging. Guards against bravery attacks during first part. Acquired at character level 10. EX Jump Leap into the air and descend to the earth, dealing bravery damage. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES Vorpal Thrust × (prio) (dmg) (frame) (properties) Lance Burst ↑ + × (prio) (dmg) (frame) (properties) Celestial Shooter ↓ + × (prio) (dmg) (frame) (properties) Tornado R + × (prio) (dmg) (frame) (properties) Impulse Drive × (prio) (dmg) (frame) (properties) Puncture ↑ + × (prio) (dmg) (frame) (properties) Spiral Blow ↓ + × (prio) (dmg) (frame) (properties) Cyclone R + × (prio) (dmg) (frame) (properties) Gungnir □ (prio) (dmg) (frame) (properties) (gif) Fang and Claw □ (prio) (dmg) (frame) (properties) (gif) Vanquish □ (prio) (dmg) (frame) (properties) (gif) Avenger □ (prio) (dmg) (frame) (properties) Jump I △ (prio) (dmg) (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →
  23. Exdeath

    Introduction Summon your shadow dragon to your side and put your enemies on ice. Exdeath can switch between three skillsets at will to weaken his enemies greatly. With a different EX skill for each one, he possesses an array of options with which to overwhelm the opposition. -Final Fantasy V- Type/Class: Unique/Specialist Abilities BRV Grounded × Use sorcery to manipulate your sword into performing a series of deft blows. ↑ + × Send a shockwave rushing toward your opponent. ↓ + × Send your opponent flying with an eruption of rocks from beneath their feet. (Opponent cannot recover during combo) Aerial × Use sorcery to manipulate your sword into performing a series of deft blows. ↑ + × Position your sword in front of you before charging toward your target. ↓ + × Send a powerful projectile to pursue your opponent. Dashing R + × Teleport to the position indicated by the magic symbol you send forth and follow up with an attack. If your attack hits, you may cancel it into another bravery attack. (Hold to charge) HP Delta Attack Unleash a wave of arcane energy at mid-range. Charging increases range. Available from character level 1. Maelstrom Manifest a tornado at your foe's position that remains for a short period of time. Acquired at character level 2. Almagest Release the power of the Void on a nearby foe. Hold to reduce the movement speed of enemies in your immediate area. (Can move while casting) Acquired at character level 5. Omni Block Erect a barrier that deflects bravery attacks (and HP attacks if charged), creating a window for counterattacks. (Can move while casting) Acquired at character level 10. EX Black Hole - BSK Attack your opponent and spawn a black hole on top of them, applying a debuff that rapidly decreases their bravery. The Black Hole debuff will be removed from you after a certain period of time passes, after Exdeath is hit, after your bravery returns to default value after being broken, or after being hit with an HP attack and your bravery returns to default value Power of the Void - NLF Create an area around yourself within which EX skills cannot be used. White Dwarf - HEX Temporarily increase the effects of debuffs while in hexer mode. Furthermore, you attacks will apply debuffs even when you are in other modes. Special Mode Change - L3 Changes modes in the following order: berserker, nullifier, hexer. In Berserker mode, Exdeath's attacks are more potent, he can interrupt more easily, and has more poise. In Nullifier mode, landing attacks fills his EX skill gauge faster while preventing enemies from using common EX skills. In Hexer mode, Exdeath's attacks also diminish the attack potency, defense, and movement speed of his enemies they hit, at the expense of Exdeath's own attack potency. Data ANIMATION NAME EXECUTION PRIORITY DAMAGE FRAMES PROPERTIES (gif) Sword Dance × (prio) BSK 144, 144, 224 OTR 128, 128, 192 (frame) (properties) (gif) Vacuum Wave ↑ + × (prio) BSK 480, OTR 416 (frame) (properties) (gif) Earth Shaker ↓ + × (prio) 144, 144, 192 (frame) (properties) (gif) Sword Dance × (prio) 144, 144, 224 (frame) (properties) (gif) Abasing Rush ↑ + × (prio) 32x4, 64, 304 (frame) (properties) (gif) 100 Gs ↓ + × (prio) 432 (frame) (properties) (gif) Reverse Polarity R + × (prio) 64 (frame) Teleportation (gif) Delta Attack □ (prio) (dmg) (frame) (properties) (gif) Maelstrom □ (prio) (dmg) (frame) (properties) (gif) Almagest □ (prio) (dmg) (frame) (properties) (gif) Omni Block □ (prio) (dmg) (frame) (properties) (gif) Black Hole △ (prio) 16x4, 32, 25s (frame) (properties) See also DISSIDIA wiki Official (EN) Official (JP) DFFACWiki ← (char) | (char) →

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