Djqubi

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Djqubi last won the day on September 5 2016

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About Djqubi

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  • Birthday 09/07/1998
  1. I also would be up for infinite CP tournament, though I doubt it would change hugely....
  2. The themes are hilarious. I'd vote for Low tier only (Terra, Cecil, Cloud of Darkness, Laguna, Bartz) Phantom Train only (Golbez banned - Would also request a ban on Ultimecia) Off Skill DFF (Geared)
  3. Round 2 (Loser's Bracket)Match 1: Djqubi (Warrior of Light) vs. Advent Azure (Gabranth) - SFB - DjqubiMatch 2: Djqubi (Vaan) vs. Advent Azure (Prishe) - World of Darkness - Djqubi Winner: Djqubi 2-0
  4. Round 2 (Winner's Bracket)Match 1: Djqubi (Warrior of Light) vs. Coppola (Squall) - SFB - CoppolaMatch 2: Djqubi (Warrior of Light) vs. Coppola (Squall) - Top Floor - DjqubiMatch 3: Djqubi (Sephiroth) vs. Coppola (Squall) - WoD - Coppola Winner: Coppola 2-1
  5. Round 4: Losers's Bracket Match 1 @ Top Floor: Djqubi (Warrior of Light) vs SapphirePhoenix (Jecht): Djqubi [1-0] Match 2 @ Kefka's Tower: Djqubi (Salsa Bartz) vs SapphirePhoenix (Jecht): Salsa Bartz was a mistake [1-1] Match 3 @ Sky Fortress Bahamut: Djqubi (Warrior of Light) vs SapphirePhoenix (Jecht): Djqubi [2-1] Match 4 @ Edge of Madness: Djqubi (Firion) vs SapphirePhoenix (Jecht): Djqubi [3-1] Winner: Djqubi (3-1) against SapphirePhoenix
  6. Round 2: Winner's Bracket Match 1 @ Sky Fortress Bahamut: Djqubi (Warrior of Light) vs JT (Sephiroth): Djqubi [1-0] Match 2 @ Lunar Subterrane: Djqubi (Warrior of Light) vs JT (Sephiroth): JT [1-1] Match 3 @ Top Floor: Djqubi (Warrior of Light) vs JT (Sephiroth): Djqubi [2-1] Match 4 @ Order's Sanctuary: Djqubi (Warrior of Light) vs JT (Sephiroth): Djqubi [3-1] Winner: Djqubi (3-1) against JT
  7. PROFILE Real Name Cecil Harvey Featured Game Final Fantasy IV Series Age 20 Job Class Dark Knight/Paladin CV Shizuma Hodoshima TYPE: Heavy Cecil is a unique character that has two different job classes he can use to support his teammates and himself. Unique System: Dark and Light Cecil can access the Dark Knight and the Paladin classes in the fight depending on the situation. In Dark Knight, he is a ground oriented character who can keep his distance from others and inflict massive damage on the ground. In Paladin, he is a air oriented character who can dash around the field and strike with nimble and elegant attacks. He can select which class he starts with just before a battle, and he can switch between classes during the with either his EX Skill or using an unique Job Attack. Type Job Location Name Damage Total Damage Frames (NOT COMPLETED) Bravery Attack Paladin Ground Light Slash 128+96+192 416 Air Radiant Cross 64+64+80+48*3+192 544 Sacred Cross 192+352 544 Saint's Fall 48*3+80+48*2+224 544 Dash Searchlight 128*5 640 Dark Knight Ground Shadowbringer 160+160+240 560 Shadow Lance 512 512 Abyss Gate 448~512 448-480-512 Air Nightfall 64*2+48*(2〜n)+144 368〜 Dash Gravity Ball 448 448 HP Attack All Shine Blast/Evil Blast 96+48*3 240 Paladin Force 64+(64+32)*2+64 320 Soul Eater 80+(16*6)+64 240 Holy Flame/Dark Flame - - EX Skill All Job Change - - Bravery Attack Overview (Paladin) Light Slash Description Spin forward and slash the opponent twice, knocking them into the air. Additional Effects Wallrush (Diagonal) Strengths Fast attack Gets you in the air safely Can dodge out of it early Weaknesses Somewhat hard to wallrush with Notes Use it to get into the air Radiant Cross Description Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. Additional Effects Wallrush (Downwards) Strengths Fast attack Can follow up from fast-falling High damage Good at punishing dodges Weaknesses Leaves Cecil open if it whiffs Duration of the attack is long Cecil knocks them away far enough not to connect with an HP attack Notes Main Bread and Butter Attack on the Air Sacred Cross Description Charge downward, then rise to strike the opponent several times and then knock them away. Additional Effects Wallrush (Downwards) Strengths Start-up happens fast High damage High priority Can easily hit opponents who are above Cecil Weaknesses At a bad altidute, can't hit opponents below and above. Open to counterattack Notes Use it for sneak attacks and change your altidute. Saint's Fall Description Dive towards opponent in a rising arc, then throw them into the air Additional Effects Wallrush (Diagonal) Strengths Can easily hit opponents who are below Cecil Can use it to dodge attacks High priority Weaknesses Can't hit opponents who are above Cecil Throws them very far Notes Use this move to travel around the map easily with dashes and punish opponents who are below Cecil. Searchlight Description Throw a magic seal toward the opponent that fires several projectiles of light. Additional Effects None Strengths Short start-up Can move after throwing the seal Highest damage in Cecil's arsenal if all hits hit. Solid Range Can destroy summon cores easily Weaknesses Opponent doesn't get staggered Notes One of Cecil's ranging tools. Try to connect all hits for maximum damage. Remember that Searchlight doesn't have hitboxes so the opponent can move when they are hit.. Bravery Attack Overview (Dark Knight) Shadowbringer Description Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy diagonally with a powerful, fierce thrust. Additional Effects Wallrush (Diagonal) Strengths Slashes have a bigger hitbox then they should have Very high damage Weaknesses Doesn't move too much during the attack. Notes Main Bread and Butter Attack on the Ground Shadow Lance Description Throw sword at the opponent to send them flying. Does more damage if the opponent is close. Additional Effects Wallrush (Front) Strengths Fast start up Projectile has long range Projectile has immense hitbox High Damage Can hit opponents in the air Can hit more than one person Can destroy summon cores easily Weaknesses Can block or dodge it on reaction Notes One of the best tools Cecil has. Use it everywhere. Abyss Gate Description Summon a dark core to absorb enemies in and deal damage. Additional Effects Absorb Strengths Long Range Attack Can interrupt the opponents easily. Ignores obstacles. Weaknesses Slow start-up Can be interrupted Notes Use it to zone on the ground and hit opponents who are far away from Cecil. Nightfall Description Slash the air 2 times before diving down with a kick. Additional Effects None Strengths High priority Drags the opponent along Weaknesses Short range Can sometimes whiff. Notes Use it to intercept. Gravity Ball Description Conjure a ball of dark energy that travels to strike the opponent. Additional Effects None Strengths Can limit the movement of the opponent. Can follow up from Gravity Ball Can destroy summon cores easily High priority. Weaknesses Very hard to hit. Notes Use it to create a distraction to get in. HP Attack Overview Shine Blast/Evil Blast Description Launch a light/black hole that absorbs the opponent in and deals damage. Additional Effects Shine Blast Super Armour and better tracking on Job Switch Absorb Evil Blast Super Armour and better tracking on Job Switch Absorb Strengths Shine Blast Long Reach with Job Switch Can hit more than one person. Evil Blast Tracks the opponent. Weaknesses Shine Blast Slow start-up Weak vertical tracking. Short reach without Job Switch. Evil Blast Not that good on wide stages. Travels slowly. Notes Both attacks can be used to interrupt the opponent and annoy them with their tracking abilities. Paladin Force Description Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground. Additional Effects Changes Class to Paladin Strengths Can follow up from a wallrush Can hit more than one person Switches Class to Paladin Weaknesses Short reach Weak vertical tracking Forces you to go to Paladin when you should stick with Dark Knight Notes Combo ender Can be used to punish shields and sidesteps. Soul Eater Description Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. Additional Effects Change Class to Dark Knight Strengths Can follow up from a wallrush Switches Class to Dark Knight High priority. Weaknesses Short reach Weak vertical tracking Forces you to go to Dark Knight when you should stick with Paladin Notes Combo ender Can be used to punish shields and sidesteps. Holy Flame/Dark Flame Description Stab the ground and send a giant white fire /a wave of black fire at opponent. Tracks into the air and through walls. Additional Effects Holy Flame Recover 30% HP Dark Flame Lose 300 HP Strengths Holy Flame Restores Health when you use Holy Flame Can safely poke from afar Dark Flame Tracks the opponent. Weaknesses Holy Flame Semi-weak range. Has troubles hitting an opponent in movement. Dark Flame Loses HP when you use Dark Flame Travels slowly. Notes Both attacks can be used to interrupt the opponent and annoy them with their tracking abilities.
  8. PROFILE Real Name Cloud Strife Featured Game Final Fantasy VII Series Age 21 Job Class None CV Takahiro Sakurai TYPE: Heavy Cloud is a heavy character that sacrifices some speed to charge up his attacks and deal massive damage at close range. Unique Mechanic: Charge Cloud can charge up his attacks by holding down the II/O button to increase the damage and the range of his moves. Type Name Damage Damage LV2 Damage LV3 Total Damage Total Damage LV2 Total Damage LV3 Frames (NOT COMPLETED) Bravery Attack Ground Sonic Break 128+160+256 136+168+264 144+176+272 544 568 592 Climhazzard 48*6+128+144 49*6+136+160 51*6+144+176 560 590 626 Blade Beam (48+)480 (48+)488 (48+)496(+320) 480 488 496 Air Slashing Blow 128+160+256 136+168+264 144+176+272 544 568 592 Braver (80*n+)512 (80*n+)528 (80*n+)544 512 528 544 Finishing Touch 224*2 128*4 88*7 448 512 616 Dash Spin Drive 208+304 512 HP Attack All Cross Slash 128*2 144*2 160*2 256 288 320 Meteorain (16*6) (96) Cherry Blossom 128*2 256 Omnislash 32*4 [56*9] 128 [504] 47F [42F] EX Skill All Limit Break - - - Brave Attack Overview Sonic Break Description Perform a slow, powerful three-hit sword combo. The first hit creates a small gust of wind that pulls in the opponent. Additional Effects Wallrush (Diagonal) Strengths Occurs fast Good range Weaknesses No anti air properties Can be easlity interrupted Notes Main Bread and Butter Attack on the Ground Climhazzard Description Charge forward to impale the opponent, then slash to knock them into the air before stabbing to slam them down. Additional Effects Wallrush (Downwards) Strengths First hit can hit from afar The second hit is an Anti-Air attack Can cut through projectiles Weaknesses Start up is slow Bad tracking Can whiff due to terrain Notes Use it to get close to the opponents Blade Beam Description Create a high-speed energy slash. Additional Effects None Strengths Occurs fast Can go through objects Weaknesses Low damage Gets blocked in some terrains Notes Can use it on the ground for an AOE strike and to hit from afar. Slashing Blow Description Unleash two quick aerial slashes, then slam the opponent to the ground. Additional Effects Wallrush (Downwards) Strengths Can wallrush easily Can cancel out of the second hit safely. Can charge it up fast Weaknesses Weak vertical distance Notes Main Bread and Butter Attack on the air. Cloud can safetly spam it. Braver Description Charge forward to stab the opponent, then jump and slam them down. Additional Effects Wallrush (Diagonal) Strengths Surprisingly fast Drags the opponents to the ground High damage Can hit the eneimes above cloud during the leap Can break summon cores easily High priority Weaknesses Doesn't transition well from the charge Teammates can accidentally throw the opponent away from Braver Hits in a narrow spot Notes Use it for sneak attacks to interrupt opponents and try to force your way through HP attacks. Finishing Touch Description Summon a tornado to deal damage. Additional Effects None Strengths Has great range when charged. Large vertical hitbox Is safe after throwing out the Tornado Backsteps when throwing the tornado Weaknesses Slow startup Notes A great projectile in the air Use it to safely get in to the opponents face or to keep yourself away from harm. Spin Drive Description Lunge at the opponent with a sword strike. Additional Effects Wallrush (Diagonal) Strengths Hitbox appears early Weaknesses Hard to combo after a wallrush Hitbox is messed up, can't hit properly when it should. Notes Use it for sneak attacks. HP Attack Overview Cross Slash Description Charge forward and slash the opponent three times, knocking them back on the third hit. Cloud will track the opponent if the first hit misses. Additional Effects None Strengths Fastest HP attack out of Cloud's arsenal Can mix up the timing with charging. Can punish backsteps Deals bravery damage and can lead to breaks. Weaknesses Long attack duration Cannot be canceled Notes Use it carefully as Cloud can't cancel his attack if he whiffs. Meteorain Description Summon multiple meteors up into the air that rain down on the opponent Additional Effects None Strengths Can hit opponents in the air easily Long range Fairly fast without charging Weaknesses Meteors fall slowly Can be interrupted. Notes Can be used for sneak attacks long distance Shouldn't be used near the opponent. Cherry Blossom Description Unleashes rapid spells on the enemy to deal damage. Additional Effects None Strengths Infinite Range Can hurt multiple enemies Highest HP Priority Weaknesses Very long start-up Can be avoided by side steps and back steps during the red lightning part Cannot combo from other bravery attacks Notes Should be used on a wide stage Have someone to cover you during the start-up Omnislash Description Deal rapid strikes in sucsession, then finish it up with a diving sword hit. Additional Effects Invincible during Limit Break Strengths Can lunge a solid distance Invincibility during Limit Break Insane damage from an HP attack Can follow up from wallrush Weaknesses Long attack duration Deals less damage without Limit break Slow start up Notes Use it from wallrush combos to break the opponent and deal huge HP damage with Limit Break
  9. Narolf is that you On another thing I haven't posted it here soo. Started to play in 2011 with fellow EU members, which was backed up by LXD and Narolf. Got second place in losers side Fusion which I was sorta proud of but then my tournament results plummeted, only highlights being 5th places in some GYGO tournaments and some EU tournament post 2012. I didn't have much going for until I got second place at Golden Sun, but by then Dissidia was almost dying and I retired until DFFAE was announced. I got second place at Arise tournament, but that's about it. Was a scrub, still a scrub, will always be a scrub.
  10. Name: Djqubi Hamachi ID: Djqubi Timezone: GMT+3
  11. PROFILE Real Name Firion Featured Game Final Fantasy II Age 18 Job Class Master of Arms CV Hikari Midorikawa TYPE: Heavy Firion is a character that excels at ground combat. He can chain his ground attacks into one another, making his attacks safer and more random. Type Name Damage Total Damage Frames Bravery Attack Ground (Starter) Lance Combo 80*2 160 18F Rope Knife 64*2 128 30F Reel Axe 48*2 96 42F Ground (Follow-Up) Ice Wand 28*8 224 Wide Shot 160 160 Flame Wand 128 128 Ground (Finisher) Grand Fist 368 368 Shining Blade 320 320 Straightarrow 240 240 Air Swordslash 288 288 18F Axe Dive (16+n+)80 80 Dash Chain Move 48 48 HP Attack All Lord of Arms - - 62F Weaponmaster - - 64F Ruler of Arms 16*?~17 ?~272 Revenge of Arms (Shield Bash) Guard Frame: 14F EX Skill All Blood Weapon Bravery Attack (Starter) Overview Lance Combo Description Swing lance around to draw in the opponent. Can then perform one of three follow-ups. Additional Effects Can use Follow-ups Absorb Strengths Very fast startup Covers good horizontal distance Can absorb opponents Weaknesses Doesnt have much reach Can be punished by long range attacks Low priority Notes Use it at point-blank range. Can work as a reversal. Rope Knife Description Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups. Additional Effects Can use Follow-ups Strengths Very fast startup Has good range Can punish dodges Weaknesses Takes a short while to get to the opponent Notes Can also punish backsteps April Update had the tracking nerfed Reel Axe Description Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups. Additional Effects Can use Follow-ups Strengths Very long range Can beat out some HP attacks Weaknesses Slow startup Poor tracking Very low damage Bad recovery frames Notes One of the better long range attacks Can be used to force the opponent to approach Bravery Attack (Follow-Up) Overview Ice Wand Description Summon an ice tornado around yourself. Can then perform one of the three finishers Additional Effects Can use Finishers Absorb Strengths Can beat out physical attacks Covers horizontal distance Can absorb opponents Weaknesses Doesnt have much reach Can be punished after a block Notes Best followed up from Lance Combo Can work as an anti-air Can also work to beat out physical rushdown Wide Shot Description Shoot a fire arrow in front of you. Can then perform one of the three finishers Additional Effects Can use Finishers Strengths Good range Can interrupt attacks Weaknesses Poor tracking Notes Best followed up from Rope Knife It is safe to cancel out the string after Wide Shot Flame Wand Description Summon fire daggers in front of you. Can then perform one of the three finishers Additional Effects Can use Finishers Strengths Good range Can punish back dodges Weaknesses May whiff after a Reel Axe starter Slightly low damage Notes Best followed up from Reel Axe. Can be used to punish backsteps after Lance Combo Can also be followed up from Lance Combo or Rope Knife Bravery Attack (Finisher) Overview Grand Fist Description Punch the ground with an electrical fist to unleash a shockwave. Additional Effects Wallrush Strengths Great damage Can knock away the opponent on block. Weaknesses Poor range Notes Best followed up from Ice Wand Perfect for team attack combos Shining Blade Description Unleash an electric slash that travels a good distance. Additional Effects Wallrush Strengths Can punish backsteps Disjointed hitbox Can follow up with Arms attacks after a Wallrush Weaknesses Poor vertical distance Notes Best followed up from Wide Shot Also has no problems following up from Ice Wand Straightarrow Description Release a high-speed arrow shot. Additional Effects Wallrush Strengths Excellent speed and range Can hit multiple enemies Weaknesses Low power compared to other finishers Has problems following up from Flame Wand Notes Best followed up from Ice Wand Other Bravery Attack Overview Swordslash Description A quick, short-ranged sword slash that knocks the opponent away. Additional Effects Can be canceled from Chain Move Strengths Very Fast Can follow up with Arms attacks after a Wallrush Weaknesses Very short range Has problems hitting forwards Low Damage Notes Perfect attack for breaking summon cores Use to intercept dash attacks Axe Dive Description Dive to the ground with an axe swing Additional Effects Can follow up with ground attacks Strengths Can land on the ground safetly Can follow up with ground attacks instantly Can knock away opponents on block Weaknesses Very Low Damage Very short range Can't clash with other attacks Notes Only use it get down to the ground instantly Chain Move Description Throw out a tether-dagger. Can follow up with Swordslash Additional Effects Can aim where the dagger will be Strengths Long reach Difficult to counter attack Can bring Firion close to the opponent Can interrput other attacks in the air Weaknesses Can be avoided with side stepping Low power Firion gets pulled in if the dagger connects Notes Best poke for Firion in the air HP Attack Overview Lord of Arms Description Send a wave of weapons into the air to slam the opponent to the ground. Additional Effects None Strengths Very long reach Can beat out other magical HP attacks Good vertical distance Weaknesses Doesnt cover Firion Can be blocked by walls and obstacles. Cannot clash Notes Use it at point-blank range. Weaponsmaster Description Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back. Additional Effects Hitbox gets closer to Firion when he has under 3000 HP Strengths Great range Can be used to poke from afar Usually can follow up from wallrushes. Weaknesses Doesn't have a hitbox between Firion and the weapons Very narrow range Hitbox gets closer to Firion when he has under 3000 HP Notes Also known as Master of Arms Ruler of Arms Description Create a tornado made out of weapons, then slam the weapons down onto the opponent. Additional Effects Absorb Super Armor Can Hold the IV button to continue the attack a bit longer. Strengths Excellent vertical hitbox Can absorb opponents Can move during the attack Deals good damage. Weaknesses Doesnt have much reach Can be punished by long range attacks (somewhat) Notes One of the best HP attacks in the game WAS the best HP attack in the game before getting nerfed Square Enix nerfed this attack alot You could normally follow up from Chain Move Every single time. Yeah. Revenge of Arms (Shield Bash) Description Create a shield of light to block attacks. Then unleash an electric strike around yourself to deal damage. Additional Effects Guard Can follow up with other HP attacks depending on the blocked attack. Strengths Can block Bravery Attacks Great range for long range attacks. Staggers opponents. Weaknesses Can't deal HP damage without forcing opponents to attack. Notes Firion is vulnerable during counter attacking.
  12. PROFILE Real Name Bartz Klauser Featured Game Final Fantasy V Age 20 Job Class Freelancer CV Soichiro Hoshi TYPE: Unique Majorly changed from the PSP games, Bartz is now a freelancer. Being a master of many job classes, he now has many different attacks that he can use to gain buffs and support his team. Unique System: Job Mastery Bartz's attacks are based on many different classes that he has in Final Fantasy V, and like FFV, he can MASTER these classes to gain additional buffs and improve his attacks in general. In order to MASTER a job class, Bartz needs to gain 12 AP. 1 AP is rewarded for every initiated Attack 6 AP is rewarded when the first hit of an attack hits Each job has their separate AP Points, and you have to MASTER each class seperately. When Bartz MASTERS a class, he will gain the buff "MASTERED" and will have 3 stars above his head when he uses a MASTERED attack. When Bartz MASTERS all classes, all of his buff effects will be doubled. Type Name Damage [MASTERED] Total Damage [MASTERED] Frames Bravery Attack Ground Monk 112+128+240[48*3+80+320] 480[544] 20F Dragoon 16*1~2+448[496] 448~480[496~528] 40F Black Mage 320[160+160+160] 320[480] 75F Air Mystic Knight 112+128+240[128+144+272] 480[544] 25F Blue Mage 32*6+272[32*7+112+192] 464[528] 32F Ranger 288[(32*6)+306] 288[306~510] Normal:42F Held Down:75F Dash Ninja 32*3+16*4+240[40*3+24*4+256] 400[472] 34F HP Attack All Samurai 112-144*3-160*5 112-432-800 Normal:40F Held Down:100F[80F] Geomancer - - Ground:62F Air:40F Knight 240 240 Counterhit:15F~55F Dancer 16*4+16(+64*3+48*3+80(Long Version) 80(496) 50F[40F] EX Skill All Good-Luck Charm - - - Brave Attack Overview Monk Description A quick flurry of punches. Additional Effects When MASTERED, gives a 10% HP Buff (350 HP) MASTERED Description A charged up kick strike, followed up by a roundhouse kick. Strengths Fast attacks Can be followed up easily during Wall Rush combos Weaknesses Until mastered, it has poor range. No Anti-air capabilities. Notes Although the range is short, it can be used to interrupt many attacks MASTERED Notes Convenient to MASTER due to its HP Buff. A perfect attack during footsies Dragoon Description Soar to the air with a lance, then crash down with high speed Additional Effects When MASTERED, gives a 12.5% Defense Buff When MASTERED and during attacking, EX Skill Cooldown is 4x faster. MASTERED Description The landing creates a shockwave that deals damage to other opponents around him. Strengths Great Anti-Air tool Bartz dissapears from the opponents screen for a second Can quickly climb walls without wasting the dash gauge Weaknesses Poor Horizontal Range Vunerable to counterattacks Notes Perfect for interrupting other attacks, but loses to other HP Attacks MASTERED Notes The overall performance of the move becomes better Black Mage Description Cast the spell "Fire" that envelops the opponent. Additional Effects When MASTERED, Bartz's EX Skill Cooldown is reduced by half MASTERED Description Cast the spells "Firaga, Blizzaga and Thundaga" in quick sucsession that envelops the opponent. Strengths Long range poke Can move while attacking Weaknesses Unsafe without someone covering you up Very difficult to master, due to the attack being hard to land Notes Good for interrupting opponents that spam attacks from long range. Use your movement abilities to get out of harms way. MASTERED Notes The long string makes it easy to interrupt other attacks and hit opponents in the air. Mystic Knight Description Infuse the sword with elemental spells to deal damage. Additional Effects When MASTERED, base bravery gets increased by 200. MASTERED Description The infused elementals become stronger to have more range and damage. Strengths Fast attacks Can be followed up easily during Wall Rush combos Weaknesses Until mastered, it has poor range. Priority is weak. Notes Although the range is short, it can be used to interrupt many attacks MASTERED Notes The reach becomes longer allowing you to beat out many attacks. Blue Mage Description Cast the Blue Mage spell "Goblin Punch" to get close to the opponent and deal damage Additional Effects When MASTERED, the summon gauge gets increased two times faster. MASTERED Description Cast the Blue Mage spells "Goblin Punch, Death Claw and Missile" to get close to the opponent and deal damage Strengths Long Range Melee Attack Disjointed hitboxes Can beat out many low priority attacks Weaknesses Cooldown after the attack is[are] very long and Bartz is vunerable during that time Notes Although the range is short, it can be used to interrupt many attacks MASTERED Notes The reach becomes longer allowing you to beat out many attacks. Ranger Description Shoot a tracking arrow that hits the opponent Additional Effects When MASTERED, gives a 10% Attack Buff MASTERED Description Shoot a flurry of tracking arrows that hits the opponent Strengths Arrows can reach the opponent from afar. Since it tracks the opponent somewhat, it becomes very easy to master The flurry of arrows can beat out many low priority attacks Weaknesses Bartz becomes a sitting duck while shooting the arrows Notes The arrow has reasonable range to punish and intercept other attacks MASTERED Notes The speed that the arrows come out becomes alot faster, making it a great attack. Ninja Description Lunge at the opponent with dual lances to attack the enemy Additional Effects When MASTERED, the maximum dash duration gets increased by 2 seconds MASTERED Description Lunges at the opponent with dual lances to attack the enemy Strengths Wall rush happens early Can punish dodges Weaknesses Before the hitbox appears, Bartz is vunerable to attacks. Is not good in a co-operated assult Notes Very useful for punishing dodges MASTERED Notes Convenient to MASTER due to its dash Buff. Very useful for punishing dodges HP Attack Overview Samurai Description Toss gil to stun the opponent, then strike the opponent with a katana. The range and the damage can be increased by charging the attack up to 2 times. Additional Effects When MASTERED, can charge the HP faster. MASTERED Description Toss gil to stun the opponent, then strike the opponent with a katana. The range and the damage can be increased by charging the attack up to 2 times. Strengths Very fast without charging Very long range without walls Very high damage when fully charged The katana part can beat out other HP attacks Wide hitbox when fully charged Weaknesses Cannot cancel the attack The walls can block the gil that is thrown Bartz is vulnerable during charging. Gils are low priority meanig that they will lose to other attacks Notes Can be used to punish dodges. The priority gets higher the longer you charge it. MASTERED Notes Can be used to punish dodges. The priority gets higher the longer you charge it. Geomancer Description Ground: Summons up an earthquake to deal damage Air: Unleashes the wind spell "Kamaitachi" to deal damage Additional Effects When MASTERED, Kamaitachi's range gets increased and can summon up to 2 Kamaitachi MASTERED Description Ground: Summons up an earthquake to deal damage Air: Unleashes the wind spell "Kamaitachi" to deal damage. Can create two "Kamatachis" at the same time Strengths Earthquake is a great Anti-Air tool Two different HP's attacks Kamatachi is an annoying projectile Weaknesses Earthquake loses to other HP attacks Kamatachi can be blocked by walls Notes Use Kamatachi in self defense and for support when you want to get in MASTERED Notes The overall performance of the moves becomes better Kamatachi can be spammed to catch the opponent off-guard Knight Description Creates a shield from light to block incoming attacks, then counter attacking with a sword. Additional Effects When MASTERED, Knight can block HP attacks as well MASTERED Description The light of the shield becomes powerful enough to block strong attacks. Strengths Has a good amount of shield range Can counter HP attacks when MASTERED Some invincible attacks (Cloud's Omnislash) can be countered as well Weaknesses The Sword attack can whiff if the opponent isnt close enough Can be hard to land Notes While a great guard, Bartz has to rely on predictions to deal HP damage, which can be problematic before MASTER MASTERED Notes Since Knight can block HP attacks as well, it becomes easier to land Knight to deal HP damage, eliminating a part of mindgames Dancer Description Jump at the opponent with a small dagger to unleash a flurry of attacks. Has a chance of unleashing a longer version. Additional Effects When MASTERED, Dancer start-up gets reduced and the longer version will always occur MASTERED Description The rhytym of the dance allows Bartz to unleash a longer version of the attack every single time. Strengths Leaps a great distance forward. Enchanted Tango (Short Version) is very fast. Shall We Dance? (Long Version) has super armour until the attack finishes and deals great damage Weaknesses A teammate can knock off the opponent from Shall We Dance? Shall We Dance? is vunerable to counterattacks Notes Great HP to interrupt, punish, combo from other attacks. MASTERED Notes Shall We Dance? is the version that always comes up.
  13. PROFILE Real Name Unknown Featured Game Final Fantasy I Age Unknown Job Class Warrior CV Toshihiko Seki TYPE: Heavy Warrior of Light is a balanced character that can support his team while having enough options to cover himself on a solo duel. Type Name Damage Total Damage Frames Bravery Attack Ground Ascension 64+96+160+240 560 22F Sword Thurst 64+48*5+240 544 34F Shield of Light [Radiant Blade] 480-512-544 480-512-544 Shield of Light: 12F Radiant Blade: 25F Air Crossover 96*2+160+208 560 22F Shield Strike 160+112+272 544 30F Shield of Light [Radiant Blade] 128*3~7 384-640-896 Shield of Light: 12F Radiant Blade: 18F Dash Guard Rush 400 400 36F HP Attack All Shining Wave - - 72F Bright Saber - - 54F All End - - Guard Frames: 12F 72F Ultimate Shield 32*8+64 320 42F EX Skill All Holy Chain - - Brave Attack Overview Ascension Description Throw shield to drag the opponent closer, then perform a sword combo to knock them into the air. Additional Effects Wallrush (Diagonal) Strengths Melee Attack with good enough range The First and the third hit are Anti-Air attacks Weaknesses Hurtboxes are small and cannot track to the left or to the right well On Cliffs, the attack can whiff Notes Main Bread and Butter Attack on the Ground Sword Thurst Description Throw shield, then charge forward to knock the opponent back. Additional Effects Wallrush (Front) Strengths The Shield has great range compared to other melee attacks The Shield also has some hurtboxes on the air, making it a good anti-air tool Has Super Armour during the Shield Throw Clash Value is high Weaknesses Startup is slow and the tracking is poor On Cliffs, the attack can whiff Notes Use this attack to stop the opponents movement The attack is vunerable to melee attacks during the sword parts Shield of Light [Radiant Sword] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Crossover Description Move toward the opponent while spinning shield, then stab to knock them into the air. Additional Effects ・Wallrush (Diagonal) Strengths Fast melee attack Attack is disjointed Can track well after the first strike Weaknesses Can be interrupted easily Vunerable to long range attacks Notes Main Bread and Butter Attack on the Air Shield Strike Description Throw shield downwards to hit the opponent, then stab and knock them upward. Additional Effects ・Wallrush (Upwards) Strengths High Priority Long Range Can pull the opponent close to you Super Armour during the shield attack Weaknesses Has trouble hitting dodging opponents Vunerable to long range attacks Notes Benefits Warrior of Light very well since he is a slow character Can be used to interrupt Shoot type characters Shield of Light [Radiant Sword] [Air] Description Guard and hold out shield to unleash swords of light. Additional Effects Guard Frames Guard can stagger enemies On Successful Guard: Defensive Buff for 20 Seconds (1.2x Defense LV1, 1.4x Defense LV2) On Successful Guard: Level of Attack Increases (1 S&S LV1, 3S&S LV2, 5S&S LV3) Wallrush (Front) Strengths Able to counter attack out of a successful guard Fast attack after the guard Can hit multiple opponents easily A really wide attack at LV3 Weaknesses Guard Frames come up late The priority of the swords are low Warrior of Light can't move during the attack, making him vunerable to attack from behind Notes Can work very well when the opponent leasts expects it Is a good alternative to the usual block, due to its counterattack Guard Rush Description Dash in with a shield, then counterattack with swordplay. Additional Effects Guard Frames Wallrush (Front) Strengths High Priority means you can clash with many attacks and be able to counterattack The shield has a wide hitbox, making it easy to block many attacks Weaknesses Low horizontal distance Can be countered with medium distanced attacks Notes Can be used to get close to Shoot type characters, such as Terra or Y'sholta HP Attack Overview Shining Wave Description Stab sword into the ground and then swing to send pillars of light that home in on the opponent. Has a high reach into the air. Additional Effects Strengths Long Range Projectile is fast Can hit multiple enemies Weaknesses Cannot be comboed from other attacks Cannot hit enemies that are below Warrior of Light in the air Vunerable to Long Range attacks Notes Use this attack from a proper distance Very effectice in narrow places Bright Saber Description Charge up sword, then swing it to inflict damage Additional Effects Strengths Fast attack compared to other HPs Wide Range Can punish dodges Weaknesses Poor horizontal range Notes Can be used to destroy shields and punish dodges Can be comboed from wall rushes Got a buff to make it more stable All End Description Swing shield to block incoming attacks, then follow up with a sword strike Additional Effects Guard Stun Strengths Long Range Can block bravery attacks The HP hit is very fast Can also hit enemies that are covered in the shield Weaknesses Cannot be used as a reversal Guard frames dissapear when Warrior Light starts to swing his sword Poor horizontal range Notes Use it to sneak attack predictable opponents Can clash with Collosal Shantotto after the update Can be used to block HP attacks with right timing Ultimate Shield Description Throw shield forward to pull the opponent closer, then strike them multiple times and knock them away. Additional Effects Strengths Good tracking Great Damage for an HP attack Can hit multiple eneimes who got hit by the sword Super Armour during the sword strikes Weaknesses Cannot turn back during sword strikes Long attack Notes Perfect for wall rush combos, as the bravery hits from Ultimate Shield will most likely result in a break. Use it sparingly as it is a long attack