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Dissidia Final Fantasy



Everything posted by Coppola

  1. Niflheim Dissidia Tournament - April 29th 2017 Necessary Stuff: Adhocserver.exe Zero Tier One PPSSPP version 1.11-222 NA version of DDFF (code ULUS 10566) Discord (All except .iso of the game and discord can be downloaded from ) General Rules: Ruleset: Dissidence - Fixed equips version (savefile with all characters ready, change assists and skills as you wish: ) Feral Chaos Banned 1-hit chase rule: "If you chase after a successful chase BRV attack, it must be an empty chase (don't perform any additional chase attacks)" Infinites are allowed Kuja, Sephiroth, Aerith, Tidus, Yuna and Jecht assists are Banned Summons are Banned Reverse Free Dash + Assist Gauge Up on Dash combination is banned Dave's Stuped Rule (you cannot pick a stage you have already won on) Any rage-quitting behavior, be it "softly" (pressing Start > giving up the match) or "hardly" (closing the PPSSPP, etc.) will result in a disqualification from the tournament Special Rules: You choose two characters: one for winners' brackets and one for losers' brackets. Only during the Grand Finals both are unlocked at the same time. Your winners' brackets character CANNOT be one among the following: Prishe, Squall, Lightning, Firion, Sephiroth, Zidane, Onion Knight, Exdeath, WoL and Cloud You can pick the same character for both brackets if its not on the list aforementioned If your character during a set is Shantotto, Yuna, Terra, CoD, Cecil, Bartz or Laguna, you have the RIGHT to pick any allowed stage you like and Dave's Stuped rule does not apply to you In case both players pick one of these characters or none, a coinflip will decide who picks the stage among the following stater stages: World of Darkness, Lunar Basement, Sky Fortress Bahamut Then, the loser may pick any of the following stages: Old Chaos Shrine, World of Darkness, Lunar Basement, Order's Sanctuary, Kefka's Tower, Crystal World, Sky Fortress Bahamut, Crystal Tower, Prima Vista (the allowed stages) Omega variants are banned There is no striking/ban system, therefore, sets can be done from beggining to end with just a coinflip, just rememeber to post who won on discord so the brackets can be updated Tournament Format: One day double elimination tournament All sets are best of 3 matches Finals (winners, losers and grand finals) are best of 5 matches Remember to save ALL of your matches and send the replays to Sign up format: Name: Timezone: Deadline: April 28th, 11:59 PM GMT -12 Send me a DM in discord with your choices and I will reveal a list with everyone's picks an hour before the tournament starts Send me another DM to confirm your presence. It is best you do it 10 minutes before the tournament starts or earlier Brackets: I will do as I please. A link of the brackets will be posted on our discord at least an hour before it starts Reiterating, tournament will begin and end on April 29th START: 5:00 PM Reference Timezone GMT 0 (may change) END: ASAP Build Sample:
  2. If you are starting now and want to play with people of our Discord Server or you came back after a long dissidia hiatus, this pack is for you. All you need is there, Zero Tier One, adhocserver.exe, ppsspp 1.11-222 (the best version for dissidia) with maximmun performance settings (for any low end pc), clean and 100% savedata ready for you to pick a character and play (the builds are good, adapted to our meta and ruleset). How to setup for online and other information are in the tutorial. Link (also available on #cornelia of the discord server) :
  3. Thank you very much. I wonder if anyone else noticed that because that pack isnt new. Anyway, the problem is solved.
  4. I use the emulator, ppsspp. My psp broke long ago, its what we use to play online nowadays too, its awesome. With that we play with high resolution and our favorite controller. For some bizarre reason, Maybe Im a Lion breakes the game music when played, even on the jukebox.
  5. Name: Coppola Timezone: GMT -2 (until February 19th, then GMT -3)
  6. @agl89 hey man, how youre doin? There is a bug for quite some time now, everytime i choose "Maybe Im A Lion" DLC song from the DLC pack of FFVIII all the game music vanish and after the match, the game crashes. Is it just me?
  7. Flame Saber and Cutting Trigger are almost the same in game (FFVIII) I mentioned Flame Saber because it has a brighter red (which I prefer). The one you made has that vivid color so its cool. I prefer them added to the original Squall DLC only, since its the one i use the most. I cant decide between these gunblades, they look so good man, good work (maybe you should do DLC5 and DLC6). Btw, I have another request, a OST pack that replaces the official DLC songs with their psp versions because 8-bit stuff makes me MAD. Think this as my birthday gift (yes, I wrote this post in my birthday).
  8. This option will be our standard by the time our server is going down (October 25th). Follow the steps bellow: Download Zero Tier One program from the site After installing, run the program, copy and paste the server 8056c2e21c000001 and click "Join" Now, you put the IP of the host on ppsspp as usual, enable WLAN and play If you want to be the host, you need to run AdHocServer.exe and put your own IP on the emulator How to know my IP without hamachi? You can put on windows prompt "ipconfig" (without quotation marks) or visit this site To ping an IP just go to windows prompt and type "ping (IP you want to ping)" (without quotation marks) Notes: you need to turn hamachi off (or uninstall it) to avoid issues with ZTO. The option PRO ad hoc server from ppsspp is useless now, you need AdHocServer.exe to host 3 or more people in a group might cause issues (freeze controller for example) Since port 5000 works for both group and 1v1, never change that
  9. I cant force people to download what I want lol
  10. Thanks man, your stuff are the best! I only wished that custom DLC didnt cause DC during online matches, I would be glad to replace that Amano crap outta Squall everytime! Have you considered original Squall (red belt) with Flame Saber? I find it a very nice combination.
  11. Round 2 - (Winner's Bracket) Match 1: Coppola (Squall) vs. Def (Kain) - Sky Fortress Bahamut - Coppola (1-0)Match 2: Coppola (Vaan) vs. Def (Kain) - Top Floor - Coppola (2-0)Match 3: Coppola (Cecil) vs. Def (Firion) - Lunar Basement - Coppola (3-0)Winner ~ Coppola (3-0) against Def.
  12. Playing buddies from the same country and still lagging? Well, the main cause might not be wifi (seriously, NEVER USE WIFI IF YOU CAN) or internet speed (it doesnt really make a big difference, but always check if your speed is at standard values at for example, if they are lower it means you may have connection issues that most of the time are solved by simple reseting your router), but your emulator settings. The settings on this guide were tested and they really make a difference, specially when lag is innevitable (ping above 120ms). For better results, both players must use them. I used 1.11-222-g3cc7891 the best version of PPSSP and the community's standard as reference for screenshots. General Settings: never change them, by the way, anisotropic filtering and upscale are useless in my opinion, they only increase CPU usage and lag for almost no change in graphics, what you need is resolution. The following settings consider that you use the previous ones as well. Maximum Performance Settings Pros: auto resolution (the game will look nice), any computer can run Dissidia with these settings (tested with pentium 4 and I am not kidding) Cons: darker effects, for example, dark watera, dark Order's Sanctuary - like there is a huge dark cloud above the stage (I like it by the way) and dark EX Revenge, rarely some small black blocks might appear. Note: the backend should be OpenGL and nothing else. Sample: Dark OS Standard Settings Use it only if you have issues with OpenGL or really hate darker effects. Can be used with OpenGL backend as well. Bufferend rendering let you choose the resolution, so put values your computer can handle (recommended 3x or auto). Final note: if you don't believe me, f*** you and keep lagging.
  13. Cloud_VII about Firion: "DAMN, I F***** HATE THOSE ARROWS" - rage quits after gettting hit by four arrows in a row RDF about Firion: "In arrows we trust" Strong Points Possibility of achieving the highest attack stat in the game Easy to land HP attacks Fast bravery with HP link attacks Have a dodge covering HP attack that punishes magic very well (Shield Bash) Almost omni range game Lance follow up (press down O after Lance Combo, Reel Axe or Rope Knife; it has mid priority and causes ground rush, perfect to cover a whiff and use assist if it lands afterwards, punishable too though) Weak Points Bad air game (if you don't count Straightarrow) Only Lord of Arms cover his head, that means, if the opponent spam things right above you, you will have some trouble Basic Actions Should Always be Equipped on Firion Ground Evasion Midair Evasion Ground Block Midair Block Aerial Recovery Recovery Attack Controlled Recovery Wall Jump Ground Dash (for ground assist build, good against characters that stay mostly in the air) Free Air Dash Free Air Dash Boost Assist Gauge Up Dash Speed Boost ++ Ground Evasion Boost (don't equip it against Sephiroth to make it easier to Shield Bash Shadow Flare, keep in mind when Sephiroth is right above you, it can break through the shield's magic using Hell's Gate and ending punishing you) Midair Evasion Boost Evasion Boost Descent Speed Boost Opitional Multi Air Slide (use it to escape opponent's attacks in the air and to control where you land - you don't want to be in the air as Firion if you don't have to) Basic Support Always Target Indicator EX Core Lock On Auto Assist Lock On (ABSOLUTELY NECESSARY) Basic Extra Should Always Be Equipped on Firion Sneak Attack Counterattack Assist Critical Boost Disable Counterattack Exp to HP/Assist Opitional Precision Evasion Physical and/or Magic shield Back to the Wall Master Abilities that increase HP (Guardsman) or BRV (Machine, Protector, Best Dresser) Offensive Bravery Ground Attacks Lance Combo --> Double Trouble Rope Knife --> Double Trouble Swordslash (Reel Axe sucks) Air Attacks Swordslash Fire Thunder Offensive HP Ground Attacks Straightarrow Lord of Arms Shield Bash Air Attacks Straightarrow Weaponsmaster Techniques and Tips Straightarrow is assist punishable, BUT, if you charge a little further than the opponent expects you to, with the aid of Auto Assist Lock, you may hit the assist with arrow before you get punished! (don't abuse of it!) NEVER use Straightarrow if the opponent is near you and near death, you might give two assist bars for free Dash Feint and Swordslash are really good to build assist on the ground If the opponent is running away and building assist in the process, a good timing may let you hit the opponent with Straightarrow (abuse of Straightarrow against Ultemecia is the best thing you can do) Thunder spam may give you easy breaks after you get hit by an HP, Firion's magic is punishable, keep that in mind Fire can be good for three reasons: If you get lucky, the opponent will get hit by fire as you charge Straightarrow, an openning to release! It may give you assist charges if they hit the opponent by surprise while you have low hp or low bravery You can Shield Bash reflected fires!!! Using bravery moves and then Lord of Arms may punish some blocks Raw Weaponsmaster is bad It is hard to punish Double Trouble, you should risk some even if the opponent got one bar of assist. If the oppoent got two bars and you know he has a fast HP attack don't do it (for example, Sephiroth's Heaven's Light) Swordslash has a really short cooldown for attacking and blocking, its really safe on the ground Assist: Advantages and Techniques Kuja: On the ground you can land Swordslash (air) (with strict timing, you can actually hit with Swordslash twice) with ground rush AND Weaponsmaster after OR you can use Straightarrow with ground rush AND Weaponsmaster after In the air he lets you do one Weaponsmaster only Jecht On the ground you can land Straightarrow OR Lord of Arms OR Weaponsmaster In the air he has great punishing capabilities and he sends the opponent back to the ground letting you use Firion's most damaging attacks! (WARNING - stage dependent) Emperor: Thunder Crest is a nice ground barrier Builds The Arrow Build Notes: you may want to exchange Together as One with Dismay Shock against good ex builders such as Lightning The Hawkeye Build (If you feel you need more assist depletion against Side by Side users) The Wicked Anti-Exdeath Build (the first build works just fine as well) Notes: high bravery build for more damaging arrows, equip Best Dresser extra ability Credit to Kayarine for making this ilustrative guide: FIRION FOR DUMMIES
  14. I am going to share all I could gather until now about Squall. The first fact you need to keep in mind is: Scrubs can't win with Squall. "What is that supposed to mean?" you might say, well, it means you CAN'T SPAM BULLSHIT OR PRESS CIRCLE CIRCLE SQUARE TO WIN MOTHER F****. AHEM! Well, let's start showing Squall's strong and weak points: Strong Points Medium/High bravery damage attacks Fast bravery attacks Dodge punishing HP attacks Thrash Exdeath and Emperor Large advantage over easy to punish melee chars Good ground game with a reliable forced HP link (Thunder Barret --> Blasting Zone) Weak Points Doesn't have advantages over the most used melee chars of the game Doesn't have a viable HP link in the air (Fire Barret --> Rough Divide or Aerial Circle won't land 90% of the time) Can't cover dodges Very easy to punish HP attacks His attacks don't allow blodging, blocking or using other attack right after they are used (except Fire Barret) No long range attack Now, the abilities: Basic Actions Should Always Be Equipped on Squall Ground Evasion Midair Evasion Ground Block Midair Block Aerial Recovery Recovery Attack Controlled Recovery Wall Jump Ground Dash (for ground assist build, good against characters that stay mostly in the air) or Omni Ground Dash + (good to avoid attacks on the ground and punish them with thunder barret) Free Air Dash Free Air Dash Boost Assist Gauge Up Dash Speed Boost ++ Ground Evasion Boost (it doesn't make Solid Barrel --> Upper Blues harder by the way) Midair Evasion Boost Evasion Boost Descent Speed Boost Opitional Jump Boost ++ Jump Times Boost ++ You can use ones without pluses to save CP for Achy+ for example. Jump boosts are good when you need to avoid attacks or keep a minimmun distance (Beat Fang doesn't require you to be too close to your oppenent after all) without the risk of getting dodge punishes. They are a must for turtle tactics. Basic Support Always Target Indicator EX Core Lock On Assist Lock On Note: DO NOT EQUIP AUTO ASSIST LOCK ON, it doesn't have any benefits for Squall. Basic Extra Should Always Be Equipped on Squall Sneak Attack Counterattack Assist Critical Boost (I don't recommend this one if Yuna is your assist) Disable Counterattack/Sneak Attack Exp to HP Opitional Achy+ Precision Evasion (good VS Sephiroth) Physical and/or Magic shield Back to the Wall Riposte Disable Riposte (good VS Exdeath) Master Abilities that increase HP (Guardsman) or BRV (Machine, Protector, Best Dresser) Offensive Bravery Ground Attacks Solid Barrel Thunder Barret Upper Blues Air Attacks Beat Fang Heel Crush Fire Barret Offensive HP Ground Attacks Blasting Zone Revolver Drive (may become less useful in stages or chars that force air game) Fated Circle (I really don't recommend this one, BUT, it helps in a very specific situation, when you land thunder barret and want to follow with a HP, if the oppenent has two assist bars and spend them during your HP attack, you may lock his assist without getting staggered like you would be with Blasting Zone, it also has a chance of counting as two hp hits to get double depletion and/or double Side By Side effect) Air Attacks Aerial Circle Rough Divide Techniques and Tips Lock off Beat Fang (useful to build assist after dodges without going to the opponent's direction) Lock off Aerial Circle (useful to use the absorb effect without going to the oppenent's direction when its not necessary, very nice against Ultemecia, just be careful with the assist punishes if you don't have two assist bars and the opponent has one) Beat Fang dodge punish (you won't survive not doing it) Aerial Circle/Rough Divide/Blasting Zone dodge punish (RISKY) Dash Feint (useful to keep yourself in place, pressuring and building assist) Blodge --> Aerial Circle (this may turn the tables) Revolver Drive to avoid Aerith Holy and Exdeath's Maelstrom After a block, if you are not going to break, ALWAYS USE AERIAL CIRCLE Check the amount of ex force around the stage, opponent's assist bar and bravery, Thunder Barret --> Solid Barrel --> Chase --> HP can be more rewarding than Thunder Barret --> HP (use it to reduce the ex force absorption of the opponent, specially if he is using a Aerith --> Chase whore like Prishe and Lightning. Thunder Barret --> HP is always more rewarding if you are running a Side By Side build and if you are not going to break with Solid Barrel, keep that in mind) Circle the opponent with jump within the range of Beat Fang to prevent assist building Assist: Advantages and Techniques Kuja: he lets you do the following things as Squall, besides his great capability of punishing and dealing damage: On the ground, right before Kuja's multiple holy hits with Snatch Blow (position yourself right above the opponent within a resonable height), you can land Aerial Circle with ground rush AND another Aerial Circle (dodge cancel and wait a little until you press X in this case, you can even position yourself close enough so you don't have to press X) for triple or fourfold depletion OR a full critical Beat Fang (if you attack fast enough). You can also use Heel Crush and then Aerial Circle or Beat Fang. Use him after a ground rush. In the air he lets you do one Aerial Circle OR one Rough Divide OR one Beat Fang, choose the HP that will cause a wall rush, use Beat Fang for a break only. Summon Kuja after a wall rush or before Beat Fang ends or even during stagger caused by Fire Barret (the distance won't matter, since you can teleport). Yuna: useful when you want to reduce risks of having your assist locked She sucks if the opponent is on the ground, BUT, all Squall's ground moves takes the opponent to the air, so you can combo with Shiva making Yuna a great choice for Squall. With the right timing, you can get double depletion (even triple counting wall rush) with Aerial Circle a little before Shiva's last attack. Use Yuna right after the third hit of Beat Fang and neutral dodge during the assist summon sequence, then use Aerial Circle. Yuna combo with Solid Barrel before the thrusts allowing another Solid Barrel or any ground HP including Revolver Drive for massive damage and ex generation (thus the need of Solid Barrel --> Chase sometimes, unless you got Heavens Cloud weapon with Tenacious Attacker red accessory) Yuna can also combo before the last hit of Upper Blues in the air, back dodge to fall faster and use the options showed in number three, if there is almost no ground bellow, use Aerial Circle during Yuna's attack, its safer. Other viable (and not as good) options: Emperor, Aerith, Jecht. Builds Don't guarantee win but make a large difference sometimes, most of these builds require CP Glitch (AKA Labyrinth Bug). Small changes are always welcome depending on your gameplay: The Wicked Anti-Exdeath Build Notes: equip Grounded instead of Aerial in Order's Sanctuary, since the cores appear on the ground in that stage; Jump Boosts and Master Guardsman helps The Reckless Damage Build (182 defense) Notes: opitional non Side By Side accessory build, for example, instead of Empty Ex Gauge and Side By Side, put multipliers like HP<=50%, Large Gap in HP, Aerial or Dismay Shock; remove Booster if you intend fighting in the air and put Aerial in its place; opitional Machinery (+100 BRV) extra ability. The Safe Build (185 defense) Notes: opitional - exchange Adamant Chains with Judgement of Lufenia (shield, helm, armor), exchange Lionheart with Earthbreaker, exchange damage accessories with multipliers, exchange Hyper Ring with Dragonfly Orb, exchange Rebelious Soul and many other possibilities; Adamant Chains with Precision Evasion may be handy against Sephiroth's Shadow Flare spam. The Standard Build (Ex core absortion emphasis) Notes: I basecly use Seal of Lufenia to get rid of Dismay Shock, but if you think you really need ex depletion, feel free to equip it; you can exchange Lionheart with Earthbreaker and/or put Side by Side accessory build for example. Fight Fire with Fire Build (If you are not sure you can grab the cores; you can get two assist bars when you hit the opponent's assist with Aerial Circle thanks to Side by Side) Notes: USE IT ONLY AGAINST A CHAR YOU ARE ABSOLUTELY SURE THAT WILL USE SIDE BY SIDE (recommended against Zidane, Golbez, Firion and Onion Knight); the equipment gives good stats (179 attack and 184 defense), you may want to use with other accessory builds. The Ex Force Build This build doesn't offer good defense and attack: 182 and 177 respectively. You can try using judgement of lufenia set for 184 defense and ridiculous 176 attack on a character that is not a linker, that means you need to hit like ten times more than you get hit to have a chance to win depending on the matchup. At least you don't have to worry about opponent's ex bar using this build. The Experimental Defense Build (186 def) I dont know any uses of it, but its there just for you to know that is possible to get all that defense. Final note: if you noticed, I gave five different useful builds with different pieces of equipment, that means, you may want to keep the equipment in each of the five sets and just change the accessory as you see fit, without having the work of doing CP Glitch over and over.
  15. Username: Coppola Hamachi ID: Coppola Timezone: GMT -3