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TheEmden

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TheEmden last won the day on August 11

TheEmden had the most liked content!

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About TheEmden

  • Rank
    Member
  • Birthday August 3

Personal Information

  • Location
    Asia

Dissidia

  • Main character — Duodecim
    Firion
  1. Rise and Fall - Brackets and Results

    LBR6: TheEmden vs BB|akklite M1: TheEmden (Prishe) vs BB|akklite (Prishe) - World of Darkness - TheEmden (1-0) M2: TheEmden (Exdeath) vs BB|akklite (Zidane) - Orphan's Cradle - TheEmden (2-0) TheEmden wins 2-0
  2. Rise and Fall - Brackets and Results

    LBR4: TheEmden vs RDF M1: TheEmden (Prishe) vs RDF (Sephiroth) - Order's Sanctuary - TheEmden (1-0) M2: TheEmden (Prishe) vs RDF (Gabranth) - Orphan's Cradle - TheEmden (2-0) TheEmden wins 2-0
  3. Rise and Fall - Brackets and Results

    Round 1 Match 1: TheEmden (Firion) vs. Levi (Kain) - Edge of Madness - TheEmden 1-0 Match 2: TheEmden (Yuna) vs. Levi (Kain) - Order's Sanctuary - TheEmden 2-0
  4. Before I start I just want to give a short write-up on how I actually went about creating this list. I used the old 2011 tier list as a base and went around asking different players about their thoughts on the tier placements of characters they played. It took over 2 months of data collection, designing and post creation data analysis to create the list and even though you may not agree with everything on it, I hope it will make for a good and interesting read nonetheless. Special thanks to @Wheelz, @Ultimaweapon2000 and @Irae for their significant contributions to the list and to Djqubi, Mericus, Danned, Muggshotter, END, Megalodon, Monxstar, LXD, RDF, Advent EVA and many others for their minor, yet still valued inputs. Firstly, the Raw Matchup Tier list: Next, the Weighted Tier List: Now I’m sure many people are going to be asking "What is the weighted tier list?" Well, the weighted tier list uses the values of the raw matchup tier list and gives an adjusted value to each MU based on how good the opponent character is as well as how heavily they win or lose the matchup. For example, having a 6-4 matchup vs Ultimecia will be be "worth" more points in this tier list than having a 8-2 matchup versus Bartz. The reverse is also true; losing 3-7 to Ultimecia will "cost" a character more points than losing 3-7 to Cloud. In many ways, this is what I would consider the "correct" average tier list placements for all Dissidia 012 characters. Next, the Blind Pick Safety index: What this conveys is how likely and how easily it will be to be caught in a significantly unfavourable MU when picking this character in a blind pick scenario. The lower the value, the less likely you are to face an unfavourable matchup. The values here are not absolute values with any true meaning, they are, however, relative values that can be used to compare between two characters. (I.e. Firion is significantly safer than Kefka, Garland is Significantly safer than Terra) Next, the Character Counterpick Potential: This is meant to show the opposite of what the Blind pick Safety index shows, Instead of conveying how easy it is to end up with an unfavourable matchup by picking a character, this shows how easy and likely it is to end up with a favourable matchup when picking the character in a blind pick scenario. The values here are much easier to use and compare compared to the Blind Pick Safety numbers, since for this index, we have a baseline value of 0 for CoD, Bartz and Laguna (because they have no favourable matchups lmao). A simpler way to interpret this list is, the higher the character, the greater their viability as a counterpick character in general. Finally, the Character Matchup Standard Deviation: This table shows the average matchup as well as the standard deviation of the matchups per character, sorted by lowest standard deviation first. What this is meant to show is how reliably and consistently a character can be expected to perform when picked. A character with low standard deviation will perform close to what their average matchup is, regardless of the opponent they face. While a character with high standard deviation have wildly variable MUs and tend to either win, or lose matchups by a wide margin. Another way to view this data is as a "Main" viability index. Basically, the lower the standard deviation and the higher the average matchup values, the less likely you are to have a need for "Sub" characters to cover your main. (So Tifa, Prishe, Gilgamesh, Lightning and Vaan are the best Mains to have, while Emperor, Gabranth and Exdeath are the worst to have, in terms of consistency vs the whole cast) I hope that this was an interesting and fruitful read that maybe showed you something you didn't previously know or expect. Feel free to discuss anything about the data above or just post any random thoughts or comments below.
  5. sleight's vids

    Where do you and kin get your games from? Never see you on discord and i'm feeling left out here...
  6. sleight's vids

    WTF, You're still active??? Why don't you come on Discord so we can play???????????????????????????????????????????????????????????
  7. Download link: https://tinyurl.com/y7a9lauo Please post here or PM me if you have any questions or issues, alternatively, you may also contact me via the Discord server.
  8. Sorry uw, but i gotta go with muggs, i need to know that you can bleed like the rest of us mortals!
  9. Rise and Fall - Sign Ups are closed

    Discord Name: TheEmden IG Name: TheEmden Timezone: GMT+8
  10. Music Mod | I require troubleshooting

    Hey buddy, i keep missing you on discord so i'll just guide you on how to replace DLC music files here. First (This has to be the first thing you do), you will need to download and install the .at3 codec, which can be found here: http://www.free-codecs.com/sony_atrac3_audio_codec_download.htm Once that is done, you need to download and install Goldwave (trial version, or buy the paid version if you want). You can find it by googling pretty easily Now all you have to do is Edit the song however you want (If needed) in Goldwave and then save it as a .wav file with ATRAC3 132kbps in the attributes drop down box. (If you didn't do point 1 first, you can't do this) You will then need to download this program (GWAT3): http://s000.tinyupload.com/?file_id=21988297122730264040 Open GWAT3, then drag and drop your .wav Atrac3 132kbps music file into the GWAT3 field and click "goldwave". Just a note, it will only accept a .wav ATRAC3 132kbps file from Goldwave, otherwise it gives an error. Rename the music file that comes out to whatever DLC music you want to replace (Almost full list below). Just a note, you must rename the file extension as well (i.e. Music.at3 must be renamed to just 4bb1f666.edat, and not 4bb1f666.edat.at3) Go to where your PPSSPP is installed, then click on: memstick>PSP>GAME>ULUS10566 and drag and drop your renamed and edited music file, it should prompt you if you want to replace a file if done correctly. Simply confirm the replacement and you are done :) If at any point you get stuck or something isn't working as it should, Just PM me here or on the Discord server and i'll try to get back to you ASAP, good luck with modding! FULL DLC MUSIC LIST (Except FFXI) 4bb1f666.edat (Airship - I) 8c0b30f1.edat (Chaos Shrine - I) 9af6a7e2.edat (Cornelia Castle - I) 29b6d521.edat (Menu Screen - I) da12e97d.edat (Battle - I) e61c17e1.edat (Revival - II) 535737ea.edat (The Princess' Seduction - II) 399f5659.edat (Tower of the Magi - II) 833b6402.edat (Good ol' Fellows - III) b9144d3a.edat (Forbidden Land - III) 0b2cc72d.edat (Boundless Ocean - III) 51c67fa1.edat (Within the Giant - IV) 51f40b08.edat (Golbez, Clad in Dark - IV) 48584508.edat (Final Battle - IV) ffa458be.edat (Evil Lord Exdeath - V) 2c68d3d6.edat (The Dawn Warriors - V) 233ba221.edat (Boss Battle - V) 1fcd6bfc.edat (Magitek Research Facility - VI) 2776e731.edat (Protect the Espers! - VI) 0629d3b1.edat (Phantom Train - VI) 529f7dea.edat (Electric De Chocobo - VII) e625b3fd.edat (Birth of a God - VII) a79ab68e.edat (Crazy Motorcycle - VII) 642fd7c0.edat (Shuffle or Boogie - VIII) fd1674ca.edat (The Landing - VIII) 72c23681.edat (Liberi Fatali - VIII) 2ec89b87.edat (Rose of May - IX) 3e841330.edat (Swords of Fury - IX) 603c36a9.edat (Hunter's Chance - IX) bc44fb24.edat (Assault - X) 2f356e6c.edat (Decisive Battle - X) ec94cb0e.edat (Enemy Attack - X) c2f19ff4.edat (Flash of Steel - XII) 6cb07cc9.edat (Discord - XII) dd599254.edat (Respite - XII) 7a021167.edat (Eidolons - XIII) 63bec712.edat (Chocobos of Cocoon - XIII) 3f2954c7.edat (Eden Under Siege - XIII) 32c58d60.edat (Dust to Dust - XIII) 0f065616.edat (Fighting Fate - XIII)
  11. In-depth dash mechanics (DDFF)

    I initially researched and posted this in DF, but since the site is down and there are many new players who would benefit from this info, i decided to post this here aswell. Dash Mechanics (General) -A dash of the same type has the same maximum travel distance regardless of the character used when Free Air Dash Boost is NOT equipped. (Tifa's Free Air Dash has the same maximum travel distance as Exdeath's Free Air Dash) -Free Air Dash Boost does not affect the maximum time of a full dash. (it increases speed and distance of a full dash by the same amount, so total time is unchanged) -Free Air Dash Boost gives a flat 16% speed boost (and based on the point above, also a 16% distance boost) to Free Air Dash, Reverse Free Air Dash, Ground Dash and Reverse Ground Dash. -Free Air Dash Boost has absolutely no effect on Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -Air Dash Boost had no effect on Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash, Omni Air Dash + and Omni Ground Dash. -The speed of the Omni Ground Dash of a character is 8% slower (therefore it also has 8% less maximum travel distance) than the rest of the character's dashes. This is probably a bug in the coding. -The speed of a character's Free Air Dash, Reverse Free Air Dash, Ground Dash, Reverse Ground Dash, Omni Air Dash and Omni Air Dash + is identical when Free Air Dash Boost is NOT equipped. -The Free Air Dash Boost from Lightning's exclusive weapon, Odin Blade, will not stack with the regular Free Air Dash Boost from her abilities. Equipping both or either will give the exact same boost of 16%. Dash Mechanics (Regarding assist build) -Free Air Dash Boost does NOT increase the amount of assist gained when Dash Feinting -All the different types of dashes that can build assist will build up assist at the same rate when Dash Feinting (1 point of AST for every active dash frame, with 500 AST points being 1 bar and 1000 AST points being 2 bars.). -Dashing while not locked onto your opponent builds no assist even if you have "Assist Gauge Up Dash" and a compatible dash equipped. -Omni Air Dash, Omni Air Dash + and Omni Ground Dash cannot build up assist at all. -Reverse Air Dash, Reverse Ground Dash and Reverse Free Air Dash CAN build assist as long as either Air Dash, Free Air Dash or Ground Dash is equipped on the same set as well and you are locked on to your opponent. -Air Dash, Free Air Dash and Ground Dash will always build assist as long as you are locked onto your opponent. -The amount of assist built up by using Assist Gauge Up Dash while dashing is uniform (you build the same amount of assist per frame at the start of a dash and at the end of dash). Active dash frames in a full dash (Assuming 60 FPS) (Free Air Dash/Reverse Free Air Dash & Omni Air Dash/+) (78F) EX Tidus (82F) Onion Knight, Tifa, EX Prishe (86F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (90F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (94F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (98F) CoD, Ultimecia, Yuna, Gabranth (102F) Exdeath (Ground Dash/Reverse Ground Dash & Omni Ground Dash/+) (90F) EX Tidus (94F) Onion Knight, Tifa, EX Prishe (98F) Zidane, Tidus, Prishe, EX Gabranth, Lightning (102F) WoL, Cecil PL, Golbez, Bartz, Gilgamesh, Cloud, Squall, Kuja, Jecht, Shantotto, Vaan, Feral Chaos (106F) Garland, Firion, Emperor, Cecil DK, Kain, Terra, Kefka, Sephiroth, Laguna (110F) CoD, Ultimecia, Yuna, Gabranth (114F) Exdeath Note that active dash frames are the amount of frames the game "thinks" you are dashing (you will build assist, despite not actually moving), not the actual time in motion during a dash. The first ~13 frames where you are stationary while starting up a dash ARE considered as active dash frames by the game. Conversely, there are ~12 frames after becoming stationary upon ending a ground dash that ARE also considered as active dash frames by the game.
  12. Duck Dynasty Bracket & Results

    Losers Round 2 Match 1: TheEmden (Exdeath) vs Ehx (EhxDeath) - Sky Fortress Bahamut - Ehx Match 2: TheEmden (Firion) vs. Ehx (EhxDeath) - Top Floor - TheEmdenMatch 3: TheEmden (Prishe) vs. Ehx (Zidane) - Old Chaos Shrine - TheEmden Winner: TheEmden (2-1)
  13. Duck Dynasty Bracket & Results

    Losers Round 1 Match 1: TheEmden (Firion) vs. Nerisaga (Squall) - Empyreal Paradox - TheEmdenMatch 2: TheEmden (Prishe) vs. Nerisaga (Squall) - Order's Sanctuary - TheEmden Winner: TheEmden (2-0)
  14. Duck Dynasty Bracket & Results

    Round 1 Match 1: TheEmden (Firion) vs. Lolbol (Squall) - Sky Fortress Bahamut - TheEmdenMatch 2: TheEmden (Prishe) vs. Lolbol (Squall) - Empyreal paradox - TheEmden Winner: TheEmden (2-0)
  15. Duck Dynasty ~ Sign ups

    Name: TheEmden Timezone: GMT +8
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