DyxoXinoro

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  1. I seem to make a lot of tech based characters and shoot types, don't I? Edgar Roni Figaro Imperial Machinist - Outfitted with the latest technology, Edgar has a tool for every situation 012 Version Equipable Weapons: Swords, Daggers, Spears, Poles, Guns, Machines Equipable Chest Armor: Clothes, Light Armor, Heavy Armor, Machines Equipable Head Armor: Hats, Helms, Machines Equipable Hand Armor: Shields, Gauntlets, Machines Unique Weapons Noise Blaster: Level 30, HP -377 BRV +83 ATK +40 DEF -2, Initial Bravery +20% Bio Blaster: Level 90, HP -288 BRV +64 ATK +63 DEF -1, Initial Bravery +30% Flash: Level 100, HP -328 BRV +79 ATK +68 DEF -1, Initial Bravery +40%, Cat Nip Assist Attacks Ground BRV: Swordplay Ground HP: Drill Aerial BRV: Chainsaw Aerial HP: Auto Crossbow (Air) Chase Attacks Neutral: Horizontal Slash Up: Slash upward Down: Slash downward HP: Puts on a hockey mask and thrusts forward with a chainsaw Edgar’s bravery attacks, similar to Shatotto, are based more around utility than actual offense, giving him access to a wide range of moves for different situations while his main source of Brave damage from his tools is actually in his Drill and Chainsaw HP attacks. However he also has a sword at his side, which changes into a spear during EX-Mode. A few other notes about EX-Mode is that it slightly changes the way his Brave attacks work, though it doesn’t change their function or damage output, and his machines come out faster than they normally would. BRV Ground Attacks Swordplay: [Close] A dance of slashes, advancing forward with the blade. Short range, but quick execution. Fencing: [Close] A series of thrusts, ending in a lunging strike. Auto Crossbow (Ground): [Long] Releases a barrage of bolts at the opponent through a high-tech crossbow. Noise Blaster (Ground): [Special] A quick shockwave of sound, interrupting any attacks within a short radius in front. “Stunning, aren’t I?” Debilitator (Ground): [Guard] Releases a field of energy, acting as a shield. If it blocks the opponent’s attack a notification similar to when a character uses an HP attack or enters EX-Mode appears stating that the opponent is “Now Weak Against Poison”. “Careful now!” Upon block: “You left an opening” |___HP: Bio Blaster (Ground): [Combo from Debilitator] Envelopes the enemy in a mist of deadly poison before shooting them away with a blast of air, dispelling the gas. BRV Aerial Attacks Rising Star: [Rise] Slash upwards, transition into a rising thrust without having to hit, and then knock downward on contact. Sinking Castle: [Fall] Slash downwards, thrust up and descend downwards upon the opponent. Auto Crossbow (Air): [Long] Releases a barrage of bolts at the opponent through a high-tech crossbow. Noise Blaster (Air): [Special] A quick shockwave of sound, interrupting any attacks within a short radius in front. “Stunning, aren’t I?” Debilitator (Air): [Guard] Releases a field of energy, acting as a shield. If it blocks the opponent’s attack a notification similar to when a character uses an HP attack or enters EX-Mode appears stating that the opponent is “Now Weak Against Poison”. “Careful now!” Upon block: “You left an opening” |___HP: Bio Blaster (Air): [Combo from Debilitator] Envelopes the enemy in a mist of deadly poison before shooting them away with a blast of air, dispelling the gas. HP Ground Attacks Drill: Dash forward with a massive drill, dealing constant damage to an opponent while charging. Ends prematurely if used near a wall or obstacle. “Here I come!” Flash (Ground): Edgar pulls out a large machine and flashes a bright light in front of him, dealing HP damage and knockback. Can be charged to increase the range of the light blast. “Blinded, are we?” HP Aerial Attacks Chainsaw: Edgar revs up the chainsaw before spinning forward. If he makes contact with the opponent he will spin around them, dealing constant damage before knocking them away. Flash (Ground): Edgar pulls out a large machine and flashes a bright light in front of him, dealing HP damage and knockback. Can be charged to increase the range of the light blast. “Blinded, are we?” EX-Mode: Equip Longinus “Now you’re in for a treat!” Regen: Vigor and stamina recover little by little, restoring HP Longinus [RANGE]: Massively increases melee range Machinery: Decreases the delay for him to use different tools. EX-Burst: Tools Upon activation Edgar blasts the opponent into the EX-Zone by utilizing the Noise Blaster. Once in a Final Fantasy VI style menu appears at the bottom of the screen, with the game prompting you to choose “Air Anchor” from the tools menu. If selected Edgar will pull out the Air Anchor and shooting the opponent with it, causing a massive explosion when the opponent reels back from damage. “Move and your dust!” After which he’s flashily flip his cape to the side while turning around, striking a pose as a ray of energy comes from below the opponent, labeled “Royal Shock”. “Stunning, aren’t I?” If Air Anchor is not selected within a certain amount of time it will skip straight to Royal Shock. Arcade Type Type: Heavy Edgar utilizes his tools to debilitate foes and keep them at a distance, fighting at mid range to keep opponents off him and his allies while keeping up pressure with his Auto-Crossbow at the end of most Brave attacks alongside fast and effective HP attacks He also can inflict certain status conditions on his opponents without the aid of EX-Skills, allowing him to cripple his opponents without needing to keep up constant aggression. BRV Attacks g.O: Lance Play. A series of spinning strikes followed by a lunging thrust. Ends in Edgar shooting a volley of arrows as the enemy flies off. g.^O: Fencing. A series of advancing thrusts followed by a quick spinning strike. Ends in Edgar shooting a volley of arrows as the enemy flies off. g.vO: Debilitator & Bio Blaster. Activate an energy field around Edgar before shooting poison gas forward with a separate tool. Enemies that are caught in the energy field will take residual damage similar to the Bioga EX-Skill, while others will just take standard BRV damage. a.O: Sinking Castle. Edgar slashes twice in the air with his spear before swinging himself above the opponent and quickly diving down through them. Ends in Edgar shooting a volley of arrows as the enemy flies off. a.^O: Shooting Star. Edgar thrusts up with his spear, prodding the enemy with it before flinging them back towards the ground. Ends in Edgar shooting a volley of arrows as the enemy flies off. a.vO: Debilitator & Bio Blaster. Activate an energy field around Edgar before shooting poison gas forward with a separate tool. Enemies that are caught in the energy field will take residual damage similar to the Bioga EX-Skill, while others will just take standard BRV damage. Dash: Noise Blaster. Stun any opponent hit by the sonic waves HP Attacks Flash: Deal quick HP damage to anyone directly in front of Edgar. If they are not defeated they are inflicted with Blind, greatly decreasing their field of vision and removing their radar. Drill: Rush forward with a mighty drill in hand, piercing the opponent and rapidly dealing BRV damage to them before blasting them away. Chainsaw: Spin towards the enemy with a chainsaw, potentially catching anyone nearby and dealing Brave damage to everyone within reach before pulling down a hockey mask and knocking them back with the Chainsaw’s transformed state. Air Anchor: Shoot a hook-like bomb at the opponent. Once it latches on it will explode the next time the opponent moves, dealing HP damage after giving Edgar a short moment to gain a bit more Brave. Should he miss it will not explode. Unique Ex-Skill Royal Shock: Edgar surrounds himself in a grand light, protecting him from incoming damage and rapidly dealing BRV damage to all those nearby him
  2. Rydia of Mist 012 Version Equipable Weapons: Daggers, Rods Equipable Chest Armor: Clothing, Robes Equipable Head Armor: Hats, Hairpins, Headbands, Ribbons Equipable Hand Armor: Bangles Unique Weapons Whip: Level 1, HP -405 BRV +51 ATK +22 Blitz Whip: Level 30, HP -659 BRV +83 ATK +40, EX Force Absorption +5% Dragon Whisker: Level 90, HP -522 BRV +69 ATK +58, EX Force Absorption +7% Mystic Whip: Level 100, HP -595 BRV +79 ATK +67, EX Force Absorption +10%, Cat Nip effect Assist Attacks Ground BRV: Blizzara Ground HP: Chocobo Aerial BRV: Thundara Aerial HP: Mist Dragon Chase Attacks Neutral: Whip Slap Up: Upper rod smash Down: Downward rod smash HP: Rydia surrounds herself in mist, forming a dragon that breathes mist onto the opponent. Rydia is a primarily mid-ranged fighter that relies mainly on her summons, though not quite to the same degree of Yuna. For many of her brave attacks she has different items and black magic, and her magic can link into the different elemental Eidolons. Though her Eidolons take a while to summon, they will often track the opponent or send out huge hitboxes; making them hard to avoid if the incantation goes uninterrupted. BRV Ground Attacks Lashings: Rydia whips the opponent three times, popping them up on the third either towards her or away, depending on directional input. Blizzara: A ring of icicles appear around the opponent, jetting inward and knocking the opponent towards the ground. |___HP: Shiva: Shiva appears before her foe, raining down hail upon them. The battle text reads “Diamond Dust.” “Shiva, Goddess of Ice, freeze all in thy path!” Fira: A pillar of flame surrounds the foe, holding them in place with several hits. |___HP: Ifrit: Ifrit comes forth and charges at the opponent while coated in flames. The battle text reads “Hellfire.” “Ifrit, God of Fire, burn down all who stand before you!” Mist Ring: Rydia wraps herself in Mist, dodging away from an opponent’s attack and sending the mist out to them for minor Brave damage. Stardust: Rydia pulls out a rod and swings it to the side, knocking the opponent away and sending forth several stars at the opponent. Stars shoot out regardless of it the rod hits. BRV Aerial Attacks Whiplash: Whip the opponent away. Excellent vertical tracking. Thundara: Consecutive bolts of lightning come down unto the opponent |___HP: Ramuh: Ramuh lifts up his staff and blasts forth streams of electricity unto his foe. The battle text reads “Judgement Bolt.” “Ramuh, bring down your judgement upon thy foe!” Fira: A pillar of flame surrounds the foe |___HP: Ifrit: Ifrit comes forth and charges at the opponent while coated in flames. The battle text reads “Hellfire.” “Ifrit, God of Fire, burn down all who stand before you!” Mist Ring: Rydia wraps herself in Mist, dodging away from an opponent’s attack and sending the mist out to them for minor Brave damage. Stardust: Rydia pulls out a rod and swings it to the side, knocking the opponent away and sending forth several stars at the opponent. Stars shoot out regardless of it the rod hits. HP Ground Attacks Titan: Titan bursts up from below and smashes unto the ground, uplifting rocks in a cone ahead of him. The battle text reads “Gaia’s Wrath.” “Titan, come up from the underworld and set the very earth asunder!” Odin: Odin comes down on his horse Sleipnir and charges forth to cut the opponent in two. The battle text reads “Zantetsuken.” “Odin, charge atop thy pale horse and send thy foe to Valhalla!” Chocobo: Chocobo charges forth from behind Rydia and rapidly kicks the opponent before jumping off and away. The battle text reads “Chocobo Kick.” “Chocobo, charge forth and ride the wind!” HP Aerial Attacks Leviathan: Leviathan swims towards the foe on a tsunami, blasting them away along the waves and rapidly dealing damage during the duration of the attack. The battle text reads “Tidal Wave.” “Grand King of Eidolons, deluge the field in your mighty waves!” Mist Dragon: The Mist Dragon surrounds Rydia, breathing mist forward at her opponent. The battle text reads “Radiant Breath.” “Sacred dragon, cover thy foe in your breath.” Sylph: Three Sylphs dance around the foe, creating a whirlwind before parting away and blowing the opponent upwards. The battle text reads “Whispering Wind.” “Sylphs, follow your elegant dance along the winds!” EX-Mode: Asura’s Boon Queen of Eidolons, grant me protection! Regen: Vigor and stamina recover little by little, restoring HP Protect: Raise Defense by 1.5 Raise: When HP hits zero Bravery is added to HP, immediately ending EX-Mode. EX-Burst: Bahamut Rydia whips the opponent into the EX-Zone, calling out to the moon with an incantation. During this time the player is prompted to input a direction and a button at once three times. Upon succeeding she calls forth Bahamut to obliterate the opponent. Upon being summoned the battle text reads “Megaflare.” “Hallowed father of Eidolons, come down from the heavens and destroy those that would stand before you!” Arcade Version Type: Shoot Like most shoot types Rydia is a keep away character who focuses on staying inside the back line. Though many of her bravery attacks are single target focused and mainly help to keep enemies off of her she can use her EX-Skill to passively boost her defensive abilities. Her HP attacks function very differently than most, however, as she holds [_] to fill up a secondary summon gauge exclusive to her own summons. Though she may charge this gauge at any time Rydia cannot summon her HP attack until it is full. Due to this, however, her personal summons tend to attack with similar ferocity as party summons. BRV Attacks g.O: Lashings: Rydia whips the opponent three times, popping them up on the third either towards her or away, depending on directional input. g.^O: Blizzara: Shoot forth two waves of three icicles, both homing in on the opponent. g.vO: Stardust Rod: Swing around the rod to shoot stars in a shotgun spread ahead of Rydia. a.O: Whiplash: Whip the opponent away. Excellent vertical tracking. a.^O: Thundara: Consecutive bolts of lightning come down ahead of Rydia, entrapping opponents. a.vO: Stardust Rod: Thrust the rod forward to shoot out a stream of stars in a cone. Dash: Fira: Spin back and summon forth pillars of flame to entrap the opponent. HP Attacks Gaia’s Wrath: After repeating the summoning chant Titan ruptures from the ground below and slams down both fists to raise the earth around him. Radiant Breath: After repeating the summoning chant a Dragon made from fog surrounds Rydia, acting as a shield as it breaths out holy mist around it's summoner. Tidal Wave: After repeating the summoning chant Leviathan jets forth across the stage, carrying a tsunami in it's wake. Mega Flare: After repeating the summoning chant Bahamut flies overhead, blasting down rays of energy onto the battlefield. Unique Ex-Skill Mist Ring: Mist envelops Rydia and protects her, letting her dodge out of Brave attacks and granting invincibility during dashes for a short time.
  3. Vincent Valentine Chaos Shooter - Shifts between different guns and several terrifying transformations to deal with his adversary at any range 012 Type Costumes Dirge of Cerberus Amano Artwork & Final Fantasy VII Chaos Turk uniform Equipable Weapons: Daggers, Thrown, Grappling, Guns Equipable Chest Armor: Clothing, Light Armor Equipable Head Armor: Hats, Helms Equipable Hand Armor: Gauntlets Unique Weapons Quicksilver: Level 30 Peacemaker: Level 90 Cerberus: Level 100 Assist Attacks Ground BRV: Cerberus Ground HP: Death Penalty Aerial BRV: Cerberus Aerial HP: Death Penalty Chase Attacks Neutral: Backfist Up: Uppercut Down: Pistol Whip HP: Fire off Death Penalty Character Gimmick: Vincent Valentine is to Laguna what Firion is to Vaan, in a sense. A heavy, versatile long range attacker with less attack lag, albeit with lower general damage output, without sacrificing versatility. He still suffers at close range, however, and outside of specific HP attacks requires distance from his opponent to work properly. His EX-Mode is centered around boosting his keep away game, lowering the end lag of his weapons and allowing him to glide at will. He can have difficulties landing HP attacks without an assist, however, as the transformation times can leave him vulnerable despite their raw power. BRV Ground Attacks Scissor Kick: Three swift strikes that launch the opponent into the air Griffon (Ground): A heavy machine gun that fires rapidly at close-mid range while allowing Vincent to stay mobile Cerberus (Ground): A triple barreled handgun that can fire at mid-long range while allowing Vincent to stay mobile Hydra (Ground): A high-powered rifle that fires a single shot at long range, though it can be delayed or aimed manually Fire Shot (Ground): Shoot a fireball that causes an explosion that damages any enemies in the blast radius. Thunder Shot (Ground): Fires a stream of electricity in a path, knocking the opponent down. Blizzard Shot (Ground): Fires a bolt of ice. Weak but has homing capability. BRV Aerial Attacks Spin punch: A heavy strike that knock the opponent downwards. [Ground Rush] Griffon (Air): A heavy machine gun that fires rapidly at close-mid range Cerberus (Air): A triple barreled handgun that can fire at mid-long range Hydra (Air): A high-powered rifle that fires a single shot at long range Fire Shot (Air): Shoot a fireball that causes an explosion that damages any enemies in the blast radius. Thunder Shot (Air): Fires a stream of electricity in a path, knocking the opponent down. Blizzard Shot (Air): Fires a bolt of ice. Weak but has homing capability. HP Ground Attacks Berserk Dance: Vincent transforms into Gigant Beast and slashes wildly at the enemy Live Wire: Vincent transforms into Death Gigas and blasts electricity forward at the enemy Splatter Combo: Vincent transforms into Hellmasker and drives a chainsaw into the enemy Death Penalty (Ground): Vincent pulls out his ultimate gun and charges up energy into it before shooting the opponent. Charge can increase range and attack duration. HP Aerial Attacks Beast Flare: Vincent transforms into Gigant Beast and shoots an orb of flame at the enemy that explodes after a short duration Gigadunk: Vincent transforms into Death Gigas and drives his fist downward through the air after a short forward lunge. Nightmare: Vincent transforms into Hellmasker and releases a burst of energy around the opponent after a short duration. Can be charged to increase damage. Death Penalty (Air): Vincent pulls out his ultimate gun and charges up energy into it before shooting the opponent. Charge can increase range and attack duration. EX-Mode: Proto-Materia/Limit Break (Alt) “Awaken, my inner chaos…” Regen: Vigor and stamina recover little by little, restoring HP Glide: Utilize demonic wings to move freely through the air Auto Reloader: Remove the reload animation for all guns. EX-Burst: Chaos “Limits are made to be broken!” Chaos Vincent summons an energy blade from his hand and darts across the enemy several times, slashing wildly. Pressing O rapidly increases the rate at which he attacks as he begins to resonate with his Proto-Materia. If the gauge is filled then he will finish them with Satan Slam, summoning a gigantic skull to eat the opponent. Otherwise he finishes with an energy blast from Death Penalty. Arcade Type Type: Unique Vincent Valentine is, at first glance, a stereotypical gun-based shoot type. In his basic form he is primarily centered around mid range DPS through his different firearms while knocking people away with his dash attack. However his choice in HP Attack dramatically changes how he plays due to his EX-Skill, allowing him to transform into the creature chosen as his HP Attack for a time, completely changing up his moveset and playstyle until either he receives HP Damage or a short period of time passes. BRV Ground Attacks g.O: Cerberus. Allows him to strife while using. g.^O: Griffon. Allows him to strife while using. g.O: Cerberus. Pushes Vincent back a bit while shooting. g.^O: Hydra. Can hold to manually aim, ricochet bullets, and hover in the air briefly Dash: Crushing Strike. A spinning punch that slams the opponent into a wall. HP Attacks Galiant Beast: Summons a gigantic fireball in his hand and throws it forward, with the flame erupting violently. Death Gigas: Blast energy forth in a devastating stream of electricity Hellmasker: Slash wildly at the opponent with a chainsaw Chaos: Shoots a skull at the enemy that tracks them to a degree Unique Ex-Skill: Proto-Materia Vincent makes a full transformation to the beast currently equipped as his HP Attack for a time, giving him temporary buffs to attack and defense, healing him slightly, refilling his Dash gauge, and changing his moveset. Should he be hit by an HP attack, however, it will force him out of this state prematurely. The Ex-Skill effects for each transformation: Galian Beast Guns: Fire II. Brave variation of pre-transformation Galian Beast HP attack Dash: Berserk Dance. Galiant Beast wildly slashes at the opponent, ending in a powerful, cleaning slash that wall rushes opponents. HP: Beast Flare. Bursts of flame rapidly spew from Galian Beast’s mouth, exploding violently against whatever they come into contact with. Death Gigas Guns: Bolt II. Brave variation of pre-transformation Death Gigas HP attack Dash: Gigadunk. After darting a short distance forward Death Gigas grabs an opponent and drags them through the air and into the ground, dealing damage both during the drop and on impact. HP: Livewire. Electricity spews forth in every direction from Death Gigas, electrocuting anyone nearby him after locking them in a constant stream of damage. Hellmasker Guns: Ice II. A weak bolt of ice follows after the opponent, chasing them across the stage for a time. Dash: Nightmare. Hellmasker summons forth the targets fears, stunning them while inflicting Poison, Deprotect, and Debravery. HP: Splattercombo. Hellmasker slashes wildly at his opponent, causing an extended version of the pre-transformation HP Attack. Chaos Guns: Death Penalty. Chaos fires a beam of energy that rapidly damages opponents and holds them in place. Dash: Chaos Saber. A beam of energy forms on Chaos’ hand, allowing a string of attacks that hit in a wide radius. HP: Satan Slam. A giant skull appears surround an opponent, attempting to swallow them whole.
  4. Yaag Rosch PSICOM Commander - Intercepts and eliminates enemy opposition with a variety of powerful weaponry. 012 type Equipable Weapons: Swords, Katanas, Guns Equipable Chest Armor: Clothing, Light Armor Equipable Head Armor: Hats, Helms, Headbands Equipable Hand Armor: Shields, Bangles, Gauntlets Unique Weapons Corps Marksman: Level 30, HP -377 BRV +83 ATK +40, Assist Depletion +5% PSICOM Predator: Level 90, HP -288 BRV +64 ATK +63, Assist Depletion +10% Sanctum Archangel: Level 100, HP -328 BRV +79 ATK +68, Assist Depletion +15%, Anti-EX Assist Attacks Ground BRV: Bazooka Ground HP: Flag Strike Point Aerial BRV: MLRS Volley Aerial HP: Oneiric Maelstrom Chase Attacks Neutral: Horizontal slash with sword Up: Upward slash with sword Down: Downward slash with sword HP: Retaliatory Strike’s attack Yaag uses a varied weapon set between his sword, various guns, and different boosts he’s able to give himself. However only one Manadrive can be active at a time, and only lasts a few seconds. In EX-Mode he gains effects similar to Laguna’s and his Manadrives last much longer. Through his Yaag has a weapon for each range and situation. BRV Ground Attacks Sanctify: Ravage the opponent with a multitude of slashes Bazooka: Fire off a high-speed missile with a large, on contact explosion Rifle Storm: Fire off a volley of machine gun bullets Laser (Ground): Fire off a series of lasers from behind Manadrive Bravery (Ground): Temporarily increase damage Manadrive Shell (Ground): Temporarily increase magical defense Manadrive Protect (Ground): Temporarily increase physical defense BRV Air Attacks Stagger: Deliver a staggering chain of blows Missile Burst: Fire off several heat-seeking missiles MLRS Volley: Fire off a high-powered sniper bullet Laser (Air): Summon mobile laser rifles and fire them at the opponent Manadrive Bravery (Air): Temporarily increase damage Manadrive Shell (Air): Temporarily increase magical defense Manadrive Protect (Air): Temporarily increase physical defense HP Attacks Oneiric Maelstrom (Both): Summon’s Proudclad’s missile launchers, firing them off in a horizontal sweep forward Retaliatory Strike (Both): Summons the Proudclad’s laser cannons and rains down lasers on the opponent upon block. Flag Strike Point (Both): Throws a Targeting Beacon that summons an orbital strike to where it lands. Can be charged to increase distance. EX-Mode: Limiters Deactivate “If I am to die then so be it!” Regen: Vigor and stamina recover little by little, restoring HP Charging Manadrive: Manadrive effects last longer Manadrive Haste: Reduces startup and recovery frames EX-Burst: Annihilation Mode Thrust forward with the saber before kicking the opponent into the EX-Zone, at which point Yaag teleports into the Proudclad, bringing up an ATB gauge. Four skills are available: Laser (1), Laser Barrage (2), Retaliatory Strike (2), and Oneiric Maelstrom(3). Laser has its normal effect, Oneiric Maelstrom deals Brave damage rather than HP damage, Laser Barrage summons an array of high-powered rifles to rain down much stronger lasers, and Retaliatory Strike does nothing. Selecting Laser, Laser Barrage, and Oneiric Maelstrom in that order will activate Moun Blaster; which fires off a giant energy beam that will deal HP damage on the final hit. If any other selection is made he will instead fire off a large amount of guided missiles to deal HP damage Arcade Type Yaag is a support heavy Shoot type who started around the battle field laying down gunfire and explosions while utilizing his Manadrives to empower his allies. His attacks tend to cover a wide range while keeping his adversaries away from him and pin them down for easier follow up from allies. Assault BRV Attacks g.O: Rifle Storm. Gun down the target with a PSICOM infantry rifle. Allows strafe while doing so. g.^O: Bazooka. Blast the target away with a high-speed missile that explodes on contact. The explosion is able to splash onto other adversaries as well. a.O: MLRS Volley. Shoot down the target with a high-powered sniper rifle. It comes with a jetpack to allow hovering and horizontal movement while aiming. a.^O: Missile Burst. Rain down heat-seeking missiles on the target, barraging them with a series of explosions that can splash onto their allies. It comes equipped with a jetpack to allow hovering and horizontal movement while firing. Dash: Sanctify. Slash wildly with with the momentum from a quick dash, followed up with a grenade toss after knocking the target away. The explosion can splash onto other adversaries as well. BRV Attacks g.O: Manadrive: Bravery. Yaag grants himself and nearby allies increased damage for a short time. g.^O: Manadrive: Protect. Yaag grants himself and nearby allies increased defense for a short time. a.O: Manadrive: Bravery. Yaag grants himself and nearby allies increased damage for a short time. a.^O: Manadrive: Protect. Yaag grants himself and nearby allies increased defense for a short time. Dash: Manadrive: Haste. Yaag grants himself and nearby allies increased speed for a short time. Special Ability L3: Paradigm shift. Switches BRV attacks between Assault and Support paradigms. HP Attacks Laser Barrage: The Proudclad’s laser cannons come down and rain a co-ordinated blast upon a single target, the shots colliding and causing a massive explosion. The explosion can splash onto other adversaries. Retaliatory Strike: The Prodclad’s laser cannons form a shield. Should they be struck they will flip back and relentlessly shoot down whoever struck them. Oneiric Maelstrom: The Proudclad lends its missile launchers and rains down a series of missiles at a wide angle, attempting to blast the whole enemy party at once. It is very difficult to control however, and has no tracking once the move starts. Moun Blaster: The Proudclad brings forth its primary cannon, blasting out a gigantic wave beam to annihilate its target. The blast can be delayed for a time before firing and continues to track the opponent even after the beam starts up, but leaves Yaag incredibly vulnerable until it's dismissed. Unique Ex-Skill Release Limiters: For a short period of time Yaag’s mana drives last longer, explosions are larger, HP attacks come out faster, and gunfire hits harder. However, during this state his Bravery is rapidly draining. Should he be inflicted by Brave Break this enhanced state will immediately end.