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DyxoXinoro

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DyxoXinoro last won the day on August 16

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About DyxoXinoro

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Dissidia

  • Main character — Duodecim
    Laguna
  1. Dyxo's custom Dissidia movesets

    Magus Zealous Mystic - Bring forth ruination with ancient shadow magic. Fluff 012 Type Arcade Type Notes I, uh, think I went a bit overboard remaking him for Arcade, but I figured it was a fun way to include his barrier shifting from the boss fight against him. That said, his 012 moveset is very old and I didn't feel like going over it with a fine tooth comb to make sure it matches my current standards. All I did was shift around some minor details of his equipment and made it so that his EX Mode was less boring. What his old EX Mode did was simply increase his damage output as his health decreases. Which is cool, sure, but not fitting for him. Also felt like Zeal's theme would make for good dungeon music for Chrono Characters, considering that we already have some upbeat dungeon music like Matoya's Cave and Via Purifico. Sure, it's not really a dungeon per say, but I still figured it'd be good to include it. EDIT: Changed how his Arcade dash attack is nuanced to make it better centered around his magic, rather than being a dedicated melee attack.
  2. Dyxo's custom Dissidia movesets

    Benjamin Mystic Warrior - Both a master of arms and a skilled magician, with a variety of tools help for any situation Fluff 012 Type Arcade Type Notes I think three in one week is a record for me, at least in regards to posting stuff. This was spawned out of some theory crafting between me, Poiman, and TMG. While I did my best to incorporate their ideas into this, ultimately it ended up being a slightly modified version of my original thoughts on it. Sorry guys, but I did warn you that this would happen. Ultimately, Benjamin is meant to be a lot like his game: Easy to pick up and learn, surprisingly deep, but ultimately not particularly good or interesting. I included as many of his spells and weapons as I could, but ultimately Life got axed from his Arcade set since I wanted the Wizard spells to be his HP attacks and I didn't think "+1 to lives gauge once per match" was the most balanced thing ever. Oh well, I think I did him well enough despite this
  3. Dyxo's custom Dissidia movesets

    Masaru Takahara Combined Fist - A master martial artist who uses the techniques of others to form the perfect fighting style. Fluff 012 Type Arcade Type Notes As promised, here's Masaru. I initially figured that adding another Monk to the game might be initially difficult to differentiate him from Tifa and Prishe, but I think he came out alright. Probably the closest Dissidia will ever get to having a dedicated Grappler, between all the joint locks and Ogre Grip. That said, even though it's probably super OP, I decided to emulate his insane ability to tank by making it so that he can just decide to not be Brave Broken. Figured it'd be balanced out by the fact that he all but needs to be up in his opponent's face to do much of anything, but since this is just me making a wish list of people I'd have added given the chance I guess balance doesn't need to be my first priority.
  4. Dyxo's custom Dissidia movesets

    Man, Cube would be pretty great to have as well thanks to moves like Anti-Field, Upgrade, High Speed Op and the robot accessories you can port over to him (her? it?) from Akira's chapter. If you want to make your own version of him it'd be interesting to compare to when I get around to making him after I post Masaru and do up Oboro.
  5. Dyxo's custom Dissidia movesets

    The Sundown Kid Blazing Drifter - A quick shot and expert at ranged combat, laying down a hail of bullets against any and all adversaries. Fluff 012 Version Arcade version Bonus: Mad Dog Assist Notes While on my second play through of Live A Live, I decided to get my hopes up and start making movesets for the different protagonists from it. I waited a bit to post them though, as I wanted to focus on getting a good portion of Final Fantasy characters done up first. I've also made one for Masaru, which I'll post in the near future. I decided on Sundown first because I wasn't thinking the way I usually do. Normally I make the 012 version first and then adapt it for Arcade, but this time I was thinking of using the Western chapters main gimmick - searching for traps - as an inspiration for his EX-Skill in the Arcade version. Thus I imagined a speedy Sundown focused on darting around combat firing off shots at his enemy team while utilizing "Search" and "Use" to support his allies. While I certianly want to do all of the protagonists for Live-A-Live, the only one besides Masaru I know how I'll go about making is Oboro, and even that has a few questions I'll be asking before I start designing the shinobi.
  6. Dissidia Arcade News

    From what I've seen they're waiting until after they round off the I-X villains to bring Gabranth back, sadly.
  7. Dyxo's custom Dissidia movesets

    Rinoa Heartilly Angelo Combiner - Rinoa fights alongside her faithful companion Angelo, giving the opponent multiple adversaries to face at once. Fluff 012 Type Arcade Type Notes After a lengthy conversation about different characters to appear in NT on our Discord, I realized that Rinoa had one unique thing to bring to the table: Angelo. So I sought out to make what would be a Dissidia-ified pet class, as I'll admit to being cancer and maining pet classes in games whenever I can. However, while making this, a thought came to me. What if she had a mode switch thing in Arcade? Represent both sides of her character, that way. But considering she gets bonuses to her magic while Angel Wing is active, I realized that I needed to unlock my inner JoJo fan and make her magic as absolutely bonkers as I could think to while still keeping some semblance of balance. Really, for how much work I put into this one it might be hard to guess I actually don't like Rinoa as a character.
  8. Dyxo's custom Dissidia movesets

    Hope Estheim Magician Strategist - Powerful magic flows forth, growing their user’s power before unleashing it in fantastical displays of prowess. Fluff 012 Type Arcade Type Notes I intentionally wanted to make Hope somewhat unusual to play as, while still trying to keep him coherent. Using Alexander as traps, having multiple ways to support and buff himself, all while still having very powerful - if not somewhat staggered - magic. Took me some time to come up with this idea, hence the delay on him, and I wanted to get Hope out of the way before moving onto Fang or Sazh. His 012 version also somewhat perpetrates the cancer that is assist camping, as between Thundaga and his HP Traps he can somewhat safely stand in one spot and gather assist as much as he likes. Like ExDeath, I imagine he'd fair best in a battle of attrition than fighting his opponent outright. Arcade, meanwhile, was the best way I could think of to implement the Medic role. Being the only remaining character who naturally gained Medic, I felt it was best to give it to him over Synergist than leave it out entirely. Although I still question whether or not I should fluff his BRV Break recovering move as Curaja or Raise/Renew, I believe the latter has a different connotation entirely. After this I'm debating on whether I will continue making the Final Fantasy XIII characters or upload some movesets I already made based on other Non-Final Fantasy characters. Given Dante got some support, I might branch out a bit. We'll see next time I get the chance to upload.
  9. The 1 Vs 1 and 2 Vs 2 meta

    I'm sure there's going to be enough people spouting on about how Shoot types would be unbalanced for 1v1, but there are three characters I can already see dominating a 1v1 meta: Squall, Tidus, and Sephiroth. All for much the same reason, as well. Each of them are centered around singling out one person and chasing them down until either Squall/Tidus/Seph kills them or needs to back off because of that character's team. Squall does this through his ability to combo his attacks together very well. Raven's Claw and Thunder Berret make for obvious starters, and each of them branch well into his other attacks, which can set up for Fated Circle or Rough Divide really well with proper positioning. If a player is good at getting those timed hits of his well then Squall could, in theory, keep an opponent perpetually brave broken with ability to shred through Bravery. Tidus' whole shtick is darting around the field and being highly mobile, able to rush down opponents via hit and run tactics. Compounded by him being able to Quick Hit to regain his dash meter while gaining brave and Dash and Slash's crazy, now uninterruptible damage output and him being able to shut down the opponent's keep away game to an extent with both Energy Rain and Jecht Shot. Meanwhile, Sephiroth - between his dash cancels and Ex-Skill - can pressure an opponent easily by just keeping on top of them. Plus, as he's a Heavy type, his attacks will be harder to interrupt than most as well. His ability to inflict Doom on someone also allows him to pressure while backing off to lick his wounds, should he not have Octaslash equipped. If he does have Octaslash, however, than his ability to dash cancel and chase opponent's down after hitting them gets a lot scarier. I can see an argument being made for if Vaan or Bartz are able to snowball, though Bartz has a clear advantage in that sense, or for Firion being able to shut down close range attacks against him if he can keep on the ground. The Emperor might also have quite a fun time if he's given room to breath and set up traps. However, I believe the top three as my understanding of the game currently stands will be Squall, Tidus, and Sephiroth.
  10. Dyxo's custom Dissidia movesets

    Dante Devil Hunter - Well rounded and powerful fighter who utilizes merciless attack strings. Fluff 012 Type Arcade Type Notes Taking a short break from Final Fantasy characters to upload this mostly to prove a point. You can consider 012 as "DMC4 Type" and Arcade as "DMC3 Type" pretty easily, I think. Despite this I decided on using DMC1's soundtrack for his musical themes since, in my opinion, it's really underappreciated. If I do more DMC characters I'll probably not have them share dungeon themes, instead going with whatever game I feel fits them best. Also the unique EX-Skill mechanic was just for fluff reasons. I felt like it'd better encourage aggressive play with Dante, and better match the point I wanted to make with him.
  11. Did the same thing to me, Hawk. Half the reason I didn't sign up. Other half being I have no clue if PS+ is needed to test out the closed beta, and if it is I'm kinda boned anyways.
  12. Dyxo's custom Dissidia movesets

    Noctis Lucis Caelum Warp Breaker - A versatile and powerful warrior who wields the strength of his ancestors Fluff 012 Type Arcade Type Notes Consider the "arcade version" a speculative list until he inevitably drops in Arcade. I dunno if "Unique" is the right type for him though, admittedly. I don't know if his Royal Arms ex skill is a drastic enough change for it, but I know he wouldn't be Shoot and he seems to function as something between Speed and Heavy with the way I have him designed. Oh well.
  13. Dyxo's custom Dissidia movesets

    To further elaborate on what Poiman was talking about, team based game tend to be more simple to begin with. Its why I include both 012 and Arcade versions of each character, to better show of my intended "gimmick" for them and give a display of the difference between a 1v1 arena fighter and a team based fighter. I'd like to say Snow and Vincent are probably my most versatile Arcade move sets given that Snow fills a role that is almost nonexistent in Arcade currently, a more traditional tank, while Vincent just straight up changes his play style based on what HP attack he has.
  14. Dyxo's custom Dissidia movesets

    Oerba Dia Vanille Great Disrupter - Debilitates the opponent with crippling afflictions and powerful magic. Fluff 012 Type Arcade Type
  15. Dyxo's custom Dissidia movesets

    Snow Villiers Winter Hero - Snow dives headfirst into danger using nothing but his powerful physique as a weapon. Fluff 012 Type Arcade Type Notes So considering that in Arcade Ramza is Gabranth Lite and Vaan is CoD Lite, then wouldn't it make sense for Snow to be ExDeath Lite? Granted he has way more directly offensive capabilities than ExDeath, but in Sentinel they could be comparable to a small degree. Of course Commando really voids my argument, doesn't it? EDIT: Now that ExDeath has been released in Arcade, Snow fills his original role better than he does as a defensive powerhouse. Granted, I don't think this is a bad thing. Just means that he's the hero Arcade needs. Also every fiber of my being wants to make the EX-Skill version Sovereign Fist an HP attack since it's an instant KO in XIII-2 and instantly depletes the Stagger gauge in XIII, but that feels a bit unfair and doesn't match the theme of XIII's HP attacks. Of course, Kain gets away with having an HP EX-Skill, so maybe Fang's Highwind will be an HP attack?
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