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EXD GUIDE WHAT IS AN EXDEATH? Want to play EXD? At high level, I'd say about 8 members of the Dissidia012 cast give Exdeath a very hard time. EXD's character archetype (Entropic Adversary) is to have the opponent engage him to win. This boils down to punishing the opponent to win. He has Maelstrom as a move to punish those who do not engage. However, only 3 characters in this game cannot handle it without Aerith’s Planet Protector: Yuna, Kuja, and Shantotto. EXD is unique in that players have to change their play style in order to play and fight him. EXD is the ultimate cardcounter. With his ability to build assist quickly, it becomes a part of his character. He is the fastest assist builder in the game. EXD is always looking at his opponent and what the opponent is doing to either block or punish. His assist, which is selected specifically for the matchup, should always be looking to punish the opponent’s moves. Beware of characters who chase. It is a primary way to build EX. EXD is not good to punish empty chases. In especially calculated matchups, being in good reach of zones where cores spawn is a good idea. Any unblockable moves have a HIGH chance to be exploited against EXD at times down the line. It helps to remember these attacks even outside of EXD, because they are something to be reckoned with. But with EXD, these attacks matter very much, and you need to know them. Many characters cannot block Mael + Planet Protector reliably, but you should know which characters are capable of easily doing so. List of "Special" or unblockable BRV: Terra: Graviga Laguna: Sticky Bomb (explosion) Emperor: Thunder Crest Golbez: Rising Wave (Far) Exdeath: Black Hole Ultimecia: Charged Knight's Arrow (idle) Kuja: Remote Flare List of "Special" or unblockable HP: Terra: Flood, Ultima Zidane: Shift Break (water only) Garland: Earthquake (rocks only) Emperor: Starfall, Dreary Cell Exdeath: Grand Cross (normal/counter) Kefka: Hyperdrive ___________ EXD has very little pressure game outside of Aerith's Holy, Maelstrom, Planet Protector+Maelstrom, and Black Hole pressure. Black Hole is can be assist punished if the opponent has good reaction time. Reverse Polarity is especially useful when near a wall or roof. Sword Dance is easily dodged and easily punished with fast pokes. Yuna can punish this. Vaccum Wave offers little to no levity, but is useful against Ultimecia a bit, it can be used to bait Jecht’s toes. Hurricane is easily blocked, but is useful against Ultimecia and Laguna and even Jecht in heated matchups After one of Exdeath's guard attacks, you can: CIRCLE NEUTRAL - Hurricane CIRCLE Towards Opponent + - Sword Dance (Can be used twice, 4 in EX Mode. CIRCLE Away from Opponent + - Vacuum Wave (Can be used twice, 4 in EX Mode. SQUARE NEUTRAL - Almagest SQUARE Away from Opponent + - Grand Cross TECHNICAL NOTES PRECISION DODGE Dodging at the right time gives you invincibility frames till the end of the dodge animation, you can tell you did it when your character is glowing a gold color. Note how Jecht can dodge into an attack like Sudden Cruelty and use Jecht Block to block it. Exdeath can do this with Turn Guard. However, there is 1 frame where Omniblock is starting up, and generally, Omniblock cannot do this. A steady hand can save your life. PRECISION BLOCK Exdeath gains high priority normal blocks with this ability while blodging. A precision block is activated within 1 frame of it starting. Every blodge done for every character is a constitutes a precision block. This may be helpful to some in certain matchups. Using an HP blodge to score a reflect off of an attack like Heel Crush or WWF can be risky if the opponent has near-death status and you blodge with HPs or BRVs. PLAYPLAN As Exdeath, you want to be scary, calculated and collected. This means being patient. This means being varied. You are a cardcounter. You can time your engagements around the appearances of excores. You can realize sometimes, "it sure has been a long time since a core appeared..." and move to position yourself optimally to reach the core, wherever it may be. As a character that wins by blocking, you want to get into their head. Play many different people. Chess masters have seen their battles play out many times before them. Reaction time comes into play as well. So build up your muscle memory and reactions by playing. Matchups that rely solely on EXD's blocking to win are matchups that involve what I call EXD Grit Matchups. TECHNIKS ASSIST GAME MATCHUPS
Hello everyone! I'm new to these forums, a scrub at Dissidia but grinding NT like a madman. I am an ExDeath main and from what I have seen one of the only ones on Twitch. Due to the lack of a true in-game leaderboard I have no idea who is recognized as the best ExDeath player currently, but I'm hoping to find em here! Hopefully we have a good deal of Japanese players here too. ANYWAY, onto the man himself. EXDEATH: Overview: ExDeath is a Specialist type. He has 3 'stances' or 'modes', all with varying abilities. So far, I have found no downside fundamentally with any of them and they seem to exist only to buff/augment ExDeath's moves. His projectiles are all considered "combo enders" and provide a fair amount of knock back. His sword moves are quick and his up/forward+O attack in the air is a nice way to get extra damage in on a wall hit or in the middle of a teammates combo. His 3 stances are BERSERK (BSK), NULLIFY (NLF) and HEXER (HEX) and each of them augment his primary EX move (∆). BSK gives Black Hole, a very fast melee attack that inflicts Brave Drain on it's target. NLF gives Power of the Void, which locks EX moves and inflicts slow in an area around hin (not entirely clear how potent/if it actually inflicts slow or not. I read it on the Reddit but it doesn't seem to be as potent as Slowga). NLF also allows your 'enders' inflict Death Knell, which locks the targets' EX moves. HEX gives White Dwarf, which inflicts Blight on your enemies allowing your other stances to inflict Curse on your enders, which is normally only doable in HEX mode itself. Curse lowers enemy stats. HP ATTACKS: ExDeath has some solid HP attack options. DELTA ATTACK: Shoot a beam from a summoning circle at mid range. Holding extends range. This is your starting HP attack and is very basic, if you're quick you can end a wall hit combo with it. MAELSTROM: Summons a huge tornado at the target's location. Not too sure how consistent it is, but with a grounded up/forward+O I have seen them go flying into the tornado itself when hit before. Or at least be sucked in it's general direction. ALMAGEST: ExDeath releases a dark energy wave around him, dealing HP damage to foes with decent range all around him. Holding the button also slows enemies in it's area of influence. OMNIBLOCK: ExDeath performs an OmniBlock/All Guard. Hitting him with a bravery attack (or HP attack if charged) will result in a counterattack that hits for HP damage. Impressions: ExDeath is a team player. My most successful fights as ExDeath are the ones which I am evading or debilitating my own assailant and peeling enemies off of priority teammates. ExDeath on the surface seems to have a good bit going for him, he has fast sword swipe Bravery attacks, good range with knock back projectiles that inflict a debuff on hit if you are in any stance except for BSK (and even then while under the effects of White Dwarf BSK enders gain Curse). He must go in on Marksman types however, as his own projectiles do not beat any of theirs. Thankfully, his toolset and Dashing Bravery attack (Dashing O) can allow for a surprising amount of forward mobility allowing him to dive a Marksman reliably but without the tenacity of an Assassin-type like Zidane or Noctis. He is a very reactionary and opportunistic character who has many different styles of play based upon your team, your choice in HP attack and your plethora of EX move options. His debuffs are powerful and Cursing enemies during the beginning stages of the game can prevent the early lead by itself. Late game Death Knell becomes one of the better tools available to block buffs like Mighty Guard, Mighty Strike, and other EX moves made to swing the battle. If you get off a White Dwarf, BSK mode will allow you the ability to lock an enemy almost completely if you hit them with Curse and Black Hole. On the flip side, his mobility isn't too great and I find myself relying heavily on my OmniBlock/Perfect Guard to get me out of the stickier situations. He doesn't have great ways to opt out of pressure in the close range game as once you see the 2 on you one about to happen you must be able to make the decision on who to hit with a knock back projectile and who to scrap with. He very susceptible to baits due to his reactionary playstyle and really suffers if caught alone. This is a very rough draft which I will come back to and edit periodically with others' findings. I just have been looking everywhere for resources on this character and have found little to nothing. What does everyone else think about the Demon Tree this time around?