Jump to content
Sign in to follow this  

This made my day

Recommended Posts

Dengeki Online: Hayashi, this is the first time you’ve worked on a Final Fantasy title. As such, did you feel there were any points on which Square Enix would be particularly fixated?

There’s a massive fixation I felt surrounding character modeling. You’ll notice it if you’ve seen the newest trailer, but the character faces have changed somewhat since we showed the game off at JAEPO*.

*[Translator’s note: JAEPO = Japanese Amusement Expo, an event where many Japanese arcade games are revealed and shown off.]

I think we must have recreated Cloud’s face almost a hundred times. We even had fans [of Final Fantasy] in our company point out that "something’s off with this Cloud". I’m not hearing so much of that recently, so maybe even they are happy with the result. [Laughs]

There were also people within the company who joined mid-development because they learned about the project through the alpha version and expressed that they wanted to be part of development.

It’s proof positive that people each have their own emotional attachments to Final Fantasy. When talking to people from other companies, I’m often asked, "What makes Final FantasyFinal Fantasy?", and that’s a conversation that hardly ever goes well. [Smiles wryly]

It’s not like we have the answer to that ourselves. I’m pretty sure that conversation didn’t come up between Kujiraoka and Hayashi.


Final Fantasy certainly has a history behind it, so we have diehard fans even in the development team. So if we create something really off-base, naturally someone in the development team will call it out. Conversely, if no one says anything then you’ve probably at the very least crossed the low-bar [for making a Final Fantasy-ish Final Fantasy]

Not only is a fighting game studio co-developing the next Dissidia, helping with balance and mechanics, but they are also fans. That is huge! It means it's not just a project they're doing for work's sake, but that they care. We should expect great things to come out of this collaboration.

Share this post

Link to post
Share on other sites

I couldn’t agree more, having read the whole interview, I am happy to see that they intend to keep the Dissidia "feel" and some RPG features, all of this while having a balanced and competitive game. I really could not ask for more than those two things.

  • Upvote 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Similar Content

    • By Shapeless_Tamer
      Hey all I'll be running a SMALL (depending on entrants) Tournament on February 24 at 5:00PM EST that will be 2v2 all proceeds will be donated to a Charity (TBD) related towards Black History month! HMU in comments and on PSN @ Shapeless Tamer. 
      The Tournament is as specified 2v2 Best of 3.
      Characters will be Winner Locked so as follows, (M1 = Blind, M2 Loser Chance to change) ETC until a team wins 2.
      Thanks all and STAY TAME!
    • By PsYkiiiK
      I love Kuja. I've used a good deal of the cast, and although I have my doubts about assassins in general, let alone going solo, I like Kuja the best because of how safe he is plus how he's like a support. He takes great advantage of the games passive nature and with the right setup can be very offensive. He covers every angle from a safe distance. I really like Seraphic Star, and against marksman it's really good, but Force Symphony has been helping me carry with him a lot more. It's super easy to land in almost any circumstance. It's very quick as it catches rolls and allows you to escape quickly. Again Seraphic Star is good but any halfway decent team will be trying to kill you before Trance and is hardly consistent. Plus when you wall rush you feel useless. Quickly and consistently landing HP attacks is what you want with Force Symphony to take people out for a few seconds and force their hand. Plus it's an amazing mix-up and hard to dodge.
    • By JT
      Season 1 Team Register
      This thread will ONLY be used for sign ups.
      Please register your teams as a set three-man team that you plan on playing with in the final tournament of the season in this format:
      Please note editions and sub-ins can be made to any team.
      Team Name: Team1
      Team members: SephOctaslash, ZidaneMeoTwister, CloudCrossSlash
      Time zone: GMT -5
    • By Crescent Dan
      I want to make a strong Set that fits a lot with Dismay Shock and Battle Hammer! Anyone know good sets?

    • By TheTruth1915
      As a long time Fan of Square and their titles, I'm obviously overjoyed that they are re-launching FFD.  I only wish them the best.  But playing the Beta recently I have some worries but even more hopes.  This is where I and many others will be posting in hopes our questions or feedback will be answered/granted.


Important Information

By using this site, you agree to our Terms of Use.