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BlitzkriegOmega

(Discussion): Underutilized characters

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Hey there, y'all!  I've been trying to make a nice and big DLC pack for when I play the Labyrinth and I've noticed a few characters have almost nothing to mod in.

while characters like Squall, Cloud, and Lightning have more mods than I can count, I've noticed a distinct LACK of mods for characters like Exdeath, Cloud of Darkness, and Gilgamesh.

it doesn't seem like "Tier induced scrappy" has a lot to do with it, since Laguna has a few good mods to his name, so I was wondering why some characters might be severely underutilized in terms of mods. is it moveset? is it difficulty in rigging? is it simply lack of ideas?

 

and if you guys have any mods for underrepresented characters, do share

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Exdeath does have a few, but they probably disappeared when the Dissidia forums died. I remember a Digimon mod for Cloud of Darkness. Though if you want a stupid mod, there is a E.Honda mod for Gilgamesh somewhere.

I only have one mod for Exdeath and CoD each. An Alphamon and Final Sora.

Fact of the matter is, most characters are people with swords, so they go over characters with swords. Laguna has a lot of mods because he's the only character who fights only with guns.

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11 hours ago, Chris Shade said:

Exdeath does have a few, but they probably disappeared when the Dissidia forums died. I remember a Digimon mod for Cloud of Darkness. Though if you want a stupid mod, there is a E.Honda mod for Gilgamesh somewhere.

I only have one mod for Exdeath and CoD each. An Alphamon and Final Sora.

Fact of the matter is, most characters are people with swords, so they go over characters with swords. Laguna has a lot of mods because he's the only character who fights only with guns.

I've seen the Digimon series and a couple pokemon mods for Kuja and CoD (And the best dumb mod ever is Waluigi over Sephiroth fight me)

Laguna got off very easy with his moveset for mods, though I would have expected similar treatment to Vaan, though I don't see a terrible lot for him. don't get me wrong, there's the Uprising Pit and Megaman.exe mods and they're fantastic, but...not much else springs to mind.

 

10 hours ago, GenesisGamma6 said:

Gilgamesh's style is very dramatic with a kabuki theatre feel to it. Not really easy to match with an existing anime/game character.

Yeah, but I would have at least expected someone to make 12 and 13's versions of Gilgamesh, but that E-Honda mod mentioned above is literally the ONLY gilgamesh mod I can find. it's a shame, I thought his hillarious personality and randomized weapon loadout would have served well for various mods.

With all of the 12 model imports, I was kinda hoping someone would make 12 Gilgamesh with all of his bootleg swords

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Fact of the matter is, in terms of mods, we CAN'T change Gilgamesh's weapons. They are not part of the character model like Cloud's Buster sword. They are actually loaded from inside the ISO. We can't change that with DLC

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13 minutes ago, Chris Shade said:

Fact of the matter is, in terms of mods, we CAN'T change Gilgamesh's weapons. They are not part of the character model like Cloud's Buster sword. They are actually loaded from inside the ISO. We can't change that with DLC

aww. that's a crying shame. given so many characters can have their weapons DLC'd like Bartz and Vaan, Gilgamesh being the exception is kind of depressing.

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In terms of rigging, it wont really be a problem since you can use custom skeletons for the mods.

I've only made one mod for both Exdeath and CoD (CoD Kiyohime doesn't exist) each but they're all joke characters.  (Ugandan Knuckles and Ramiel respectively)

For Exdeath, I can name a few characters that can fit him. In fact, my current WIP is an Exdeath mod.
For the other two, well, except for more joke characters, I really have no idea who to put them over.
 

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On 3/15/2018 at 8:35 AM, Haussenkraft said:

In terms of rigging, it wont really be a problem since you can use custom skeletons for the mods.

I've only made one mod for both Exdeath and CoD (CoD Kiyohime doesn't exist) each but they're all joke characters.  (Ugandan Knuckles and Ramiel respectively)

For Exdeath, I can name a few characters that can fit him. In fact, my current WIP is an Exdeath mod.
For the other two, well, except for more joke characters, I really have no idea who to put them over.
 

For Gilgamesh, there's always costumes for his 12 and 13-2 appearences for direct model imports. for those more skilled, if you recall that one Exdeath mod that had him in the Dancer outfit (Honestly my favorite mod ever made)....why not that for Gilgamesh? it'd fit his goofy nature.

 

...but. Cloud of Darkness is difficult, given her very weird moveset and all that jazz.

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On 3/15/2018 at 8:35 PM, Haussenkraft said:

In terms of rigging, it wont really be a problem since you can use custom skeletons for the mods.

I've only made one mod for both Exdeath and CoD (CoD Kiyohime doesn't exist) each but they're all joke characters.  (Ugandan Knuckles and Ramiel respectively)

For Exdeath, I can name a few characters that can fit him. In fact, my current WIP is an Exdeath mod.
For the other two, well, except for more joke characters, I really have no idea who to put them over.
 

Gilgamesh summons weapons when he fights, a custom skeleton is not going to give him a weapon.

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1 hour ago, Chris Shade said:

Gilgamesh summons weapons when he fights, a custom skeleton is not going to give him a weapon.

I know,

Just giving general info when it comes to rigging

Unless we change Gil's weaps in the iso, any Gil mod will get stuck using the default weaps

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