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Dissidia Arcade - Firion Overview

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PROFILE
Real Name Firion
Featured Game Final Fantasy II
Age 18
Job Class Master of Arms
CV Hikari Midorikawa

 

TYPE: Heavy

Firion is a character that excels at ground combat. He can chain his  ground attacks into one another, making his attacks safer and more random.

 

Type Name Damage Total Damage Frames
Bravery Attack Ground (Starter) Ⅱ.png Lance Combo 80*2 160 18F
前Ⅱ.png Rope Knife 64*2 128 30F
後Ⅱ.png Reel Axe 48*2 96 42F
Ground (Follow-Up) Ⅱ.png Ice Wand 28*8 224  
前Ⅱ.png Wide Shot 160 160  
後Ⅱ.png Flame Wand 128 128  
Ground (Finisher) Ⅱ.png Grand Fist 368 368  
前Ⅱ.png Shining Blade 320 320  
後Ⅱ.png Straightarrow 240 240  
Air Ⅱ.png Swordslash 288 288 18F
後Ⅱ.png Axe Dive (16+n+)80 80  
Dash Ⅱ.png Chain Move 48 48  
HP Attack All Ⅳ.png Lord of Arms - - 62F
Weaponmaster - - 64F
Ruler of Arms 16*?~17 ?~272  
Revenge of Arms (Shield Bash)     Guard Frame: 14F
EX Skill All Ⅰ.png Blood Weapon    

 

 

Bravery Attack (Starter) Overview

Lance Combo

 

Description Swing lance around to draw in the opponent. Can then perform one of three follow-ups.
Additional Effects
  • Can use Follow-ups
  • Absorb
Strengths
  • Very fast startup
  • Covers good horizontal distance
  • Can absorb opponents
Weaknesses
  • Doesnt have much reach
  • Can be punished by long range attacks
  • Low priority
Notes
  • Use it at point-blank range.
  • Can work as a reversal.

 

Rope Knife

 

Description Throw knives at the opponent, dragging them closer. Can then perform one of three follow-ups.
Additional Effects
  • Can use Follow-ups
Strengths
  • Very fast startup
  • Has good range
  • Can punish dodges
Weaknesses
  • Takes a short while to get to the opponent
Notes
  • Can also punish backsteps
  • April Update had the tracking nerfed

Reel Axe

Description Throw an axe that rebounds and pulls the opponent closer. Can then perform one of three follow-ups.
Additional Effects
  • Can use Follow-ups
Strengths
  • Very long range
  • Can beat out some HP attacks
Weaknesses
  • Slow startup
  • Poor tracking
  • Very low damage
  • Bad recovery frames
Notes
  • One of the better long range attacks
  • Can be used to force the opponent to approach

 

Bravery Attack (Follow-Up) Overview

 

Ice Wand

Description Summon an ice tornado around yourself. Can then perform one of the three finishers
Additional Effects
  • Can use Finishers
  • Absorb
Strengths
  • Can beat out physical attacks
  • Covers horizontal distance
  • Can absorb opponents
Weaknesses
  • Doesnt have much reach
  • Can be punished after a block
Notes
  • Best followed up from Lance Combo
  • Can work as an anti-air
  • Can also work to beat out physical rushdown

Wide Shot

Description Shoot a fire arrow in front of you. Can then perform one of the three finishers
Additional Effects
  • Can use Finishers
Strengths
  • Good range
  • Can interrupt attacks
Weaknesses
  • Poor tracking
Notes
  • Best followed up from Rope Knife
  • It is safe to cancel out the string after Wide Shot

 

Flame Wand

Description Summon fire daggers in front of you. Can then perform one of the three finishers
Additional Effects
  • Can use Finishers
Strengths
  • Good range
  • Can punish back dodges
Weaknesses
  • May whiff after a Reel Axe starter
  • Slightly low damage
Notes
  • Best followed up from Reel Axe.
  • Can be used to punish backsteps after Lance Combo
  • Can also be followed up from Lance Combo or Rope Knife

 

Bravery Attack (Finisher) Overview

 

Grand Fist

Description Punch the ground with an electrical fist to unleash a shockwave.
Additional Effects
  • Wallrush
Strengths
  • Great damage
  • Can knock away the opponent on block.
Weaknesses
  • Poor range
Notes
  • Best followed up from Ice Wand
  • Perfect for team attack combos

Shining Blade

 

Description Unleash an electric slash that travels a good distance.
Additional Effects
  • Wallrush
Strengths
  • Can punish backsteps
  • Disjointed hitbox
  • Can follow up with Arms attacks after a Wallrush
Weaknesses
  • Poor vertical distance
Notes
  • Best followed up from Wide Shot
  • Also has no problems following up from Ice Wand

Straightarrow

 

Description Release a high-speed arrow shot.
Additional Effects
  • Wallrush
Strengths
  • Excellent speed and range
  • Can hit multiple enemies
Weaknesses
  • Low power compared to other finishers
  • Has problems following up from Flame Wand
Notes
  • Best followed up from Ice Wand

 

Other Bravery Attack Overview

Swordslash

Description A quick, short-ranged sword slash that knocks the opponent away.
Additional Effects
  • Can be canceled from Chain Move
Strengths
  • Very Fast
  • Can follow up with Arms attacks after a Wallrush
Weaknesses
  • Very short range
  • Has problems hitting forwards
  • Low Damage
Notes
  • Perfect attack for breaking summon cores
  • Use to intercept dash attacks

Axe Dive

 

Description Dive to the ground with an axe swing
Additional Effects
  • Can follow up with ground attacks
Strengths
  • Can land on the ground safetly
  • Can follow up with ground attacks instantly
  • Can knock away opponents on block
Weaknesses
  • Very Low Damage
  • Very short range
  • Can't clash with other attacks
Notes
  • Only use it get down to the ground instantly

Chain Move

 

Description Throw out a tether-dagger. Can follow up with Swordslash
Additional Effects
  • Can aim where the dagger will be
Strengths
  • Long reach
  • Difficult to counter attack
  • Can bring Firion close to the opponent
  • Can interrput other attacks in the air
Weaknesses
  • Can be avoided with side stepping
  • Low power
  • Firion gets pulled in if the dagger connects
Notes
  • Best poke for Firion in the air

 

HP Attack Overview

Lord of Arms

 

Description Send a wave of weapons into the air to slam the opponent to the ground.
Additional Effects None
Strengths
  • Very long reach
  • Can beat out other magical HP attacks
  • Good vertical distance
Weaknesses
  • Doesnt cover Firion
  • Can be blocked by walls and obstacles.
  • Cannot clash
Notes
  • Use it at point-blank range.

Weaponsmaster

 

Description Summon a spiraling column of energy and throw weapons forward to converge on the opponent and knock them back.
Additional Effects
  • Hitbox gets closer to Firion when he has under 3000 HP
Strengths
  • Great range
  • Can be used to poke from afar
  • Usually can follow up from wallrushes.
Weaknesses
  • Doesn't have a hitbox between Firion and the weapons
  • Very narrow range
  • Hitbox gets closer to Firion when he has under 3000 HP
Notes
  • Also known as Master of Arms

Ruler of Arms

 

Description Create a tornado made out of weapons, then slam the weapons down onto the opponent.
Additional Effects
  • Absorb
  • Super Armor
  • Can Hold the IV button to continue the attack a bit longer.
Strengths
  • Excellent vertical hitbox
  • Can absorb opponents
  • Can move during the attack
  • Deals good damage.
Weaknesses
  • Doesnt have much reach
  • Can be punished by long range attacks (somewhat)
Notes
  • One of the best HP attacks in the game
  • WAS the best HP attack in the game before getting nerfed
  • Square Enix nerfed this attack alot
  • You could normally follow up from Chain Move
  • Every single time.
  • Yeah.

Revenge of Arms (Shield Bash)

 

Description Create a shield of light to block attacks. Then unleash an electric strike around yourself to deal damage.
Additional Effects
  • Guard
  • Can follow up with other HP attacks depending on the blocked attack.
Strengths
  • Can block Bravery Attacks
  • Great range for long range attacks.
  • Staggers opponents.
Weaknesses
  • Can't deal HP damage without forcing opponents to attack. 
Notes
  • Firion is vulnerable during counter attacking.

 

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