7 posts in this topic
So, I've pretty much completed the game, as far as all the main modes go (yes, I even beat Feral Chaos and it is awesome to play as him because of his unique Ex Burst), but it wasn't until I beat 013 (yeah, I beat 000 before completing 013 - fight me) that I noticed this...
Every so often, when reviewing fmv clips in the Theater, I'd get a screenshot with moogles populating it, but only if I left the cursor on it. If I move the cursor once and then back, that vanished unless I do a bunch of cursor movement. I watch these clips, to see nothing spectacular or different.
I did search for this, and have seen where Mognet explains this, though I've yet to see the mail regarding this (I've probably seen every mail message at least ten times by now)...
Is there anything to this? If there is, I'd like to know. I do have all the clips unlocked (some of these were a MEGA PITA to get).
On another note...I think the secondary game ending is damn sad...anyone else?
What attacks or mechanics do you desire to be preserved in the in the arcade version?
For Light: Thunder & Watera must maintain themselves, I need my Poko & Bob (though I think a video showed Thunder being like Lickidy-Split Thundaga).
For Prishe: Custom brave options with ridiculous combinations please. And some more taco references like a Spicy Fire-Breath attack.
For Exdeath: This guy still needs to be able to block everything.
For Gabranth: I demand this guy say even more ruthless stuff, "You miserable wrench" must be topped.
I haven`t watched the Arcade videos lately, so I might be behind on some facts. I haven`t played XI either, so I`m unfamiliar with Prishe's affinity of tacos.
I was creating a ghost card for some Tome grinding the other day & was curious to how the game defines rank. All my characters are 'SSS' 'cept for Empy,Kefka & Prishe. It probably involves play time & win rate, but does other factors like opponent difficulty or HP damage per fight factor?
The list is made up of MU values as half the weight, the other half from professional opinion. MU values are made up of frame data and recent tournament placement. Professional opinion is made up of player skill, the meta, and recent representation.
Credits to HYNE for all the beautiful graphic work.
BashBros involved in updating the tier list include Ehx, Yunoa, Wheelz, JT, Blakklite and myself.
Here is a tool which will ease your DLC creation/edition needs: DDFF DLC Toolkit!
Easy Character DLC generation: you can now create character DLCs easily without meddling with hex values, just select the character, slots, models and portraits and that's it! DLC Attachments: you can create new attachments from scratch with ease and link them to your existing DLCs! Easy BGM DLC generation: you can now create BGM DLC packs from scratch or from an existing source! Swapping DLC slots: you can swap existing DLCs slots to fit your needs! EX-Mode Aura/.exex edition: you can select the colors that you want for your character's EX-Mode aura using a simple graphical interface! You can also customize all the EX-Mode auras that a character has! DLC Reporting: you can view your currently installed DLC data and export it in easy-to-handle Excel spreadsheets or text files! This tool is useful to keep track of your installed DLC or for checking DLC incompatibility issues. And more features to come! Requirements
Windows (it should also work on virtual machines in Linux and/or Mac which meet the rest of requirements). Tested on Windows 7 and 8. .NET Framework 4.0: http://www.microsoft.com/download/details.aspx?id=17851 Tutorials
How to use the tool Bug reporting and known bugs Downloads
I'll host all the releases in my Github account; just go to the GitHub's release page and download the "ddff_dlc_toolkit" .zip file.
Version 1.1.2 (2/14/2016):
2/14/2016 - Version 1.1.2 General: Support for high DPI screens BGM Generation Tab: Removed 36 characters limitation in song names. Now the user will be notified that exceeding that size may not render the name properly in-game. Thanks to convalise for the suggestion! Fixed bug that generated wrong names for songs with hex numbers that contained uppercase letters. Thanks to Lugia2009 & convalise for the bug report! Source code
You can get the tool's source code from its Github page. Feel free to submit bugs or pull requests there if you want to