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Dyxo's custom Dissidia movesets

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Li Kuugo

Winged Tiger - Rend opponents with powerful, high flying attacks.

Fluff

Spoiler

Entrance Quotes:

  • "Don't underestimate me just cause I'm a woman!"
  • "You watching, old man?"
  • "The hell do you want?"

Victory Quotes:

  • "That's the strength of Xin Shan Quan, and don't you forget it!"
  • "Yuan, Sammo, you guys takin' notes?"
  • "Be lucky I'm not some filthy bandit anymore."

Defeat Quote:

  • "I can keep going! Just... give me a sec..!"

Musical Themes:

012 Type

Spoiler

Equipable Weapons: Swords, Daggers, Thrown, Grappling, Poles
Equipable Chest Armor: Clothing, Robes
Equipable Head Armor: Hats, Headbands, Ribbons
Equipable Hand Armor: Parrying, Bangles, Gauntlets
Unique Weapons
Iron Fist: Level 30, HP -659, BRV +83, ATK +40, Initial Assist Charge +20%
Tiger Gauntlet: Level 90, HP -522, BRV +69, ATK +58, Initial Assist Charge +30%
Master’s Nunchaku: Level 100, HP -595, BRV +79, ATK +67, Initial Assist Charge +40%

Assist Attacks

  • Ground BRV: Bai Li Do Yi Bu Jiao
  • Ground HP: Tian Ma Hou Sui Jiao
  • Aerial BRV: Squirrel Kick
  • Aerial HP: Xin Shan Quan

Chase Attacks

  • Neutral: Roundhouse kick
  • Up: Rising kick
  • Down: Backhand strike
  • HP: Energy-charged spinning kick.

Among the students of Xin Shan Quan, Li is the most agile. Beyond its basic techniques she excels in both chipping away at the opponent’s bravery with her wide variety of HP attack follow ups, as well as facing down opponents while in the air. Both of these properties flow into each other as well, granting HP Links to nearly all of her Brave attacks while in the air.

While in EX-Mode Li becomes even more ferocious as she unlocks the Heart of the Tiger, with everything she does growing faster and her attacks striking more often. When put together, each attack still lasts the same amount of time, despite the speed boost, due to the extra hits added on; making it so that Li shreds through the opponent’s Bravery without mercy.

BRV Ground Attacks

  • Long Hu Liang Po Wan: Three punch combo that debilitates the opponent, lowing their ATK and DEF by 1 for a brief period.
  • Lion Charge: Spinning knuckle strike that knocks an opponent far away.
  • |___HP: She Xing Quan: Once the opponent is flying back, follow up with a series of spinning kicks that ends in a sliding dash past them.
  • Lao Hu Zhi Wu: Spinning kick that grapples the opponent and throws them down.
  • Bai Li Do Yi Bu Jiao (Ground): Roundhouse kick that stuns the opponent briefly.
  • |___HP: Cat kick (Ground): Follow up with a reverse fan kick to send the opponent flying.
  • Fusha No Sha (Ground): Reflect an oncoming projectile, then throw needles forward with it.

BRV Aerial Attacks

  • Monkey Fist: Backhanded strike followed up with kicking away from the opponent.
  • |___HP: Monkey Hand: Instead of kicking afterwards, instead follow up with a series of rapid scratches.
  • Squirrel Kick: Dive down towards the opponent and kick off of them.
  • |___HP: Shui Niao Jiao: After diving down, instead follow up with a series of jumping kicks that strike the opponent from several, unconventional angles, before landing atop them and kicking down.
  • Bai Li Do Yi Bu Jiao (Air): Roundhouse kick that stuns the opponent briefly.
  • |___HP: Cat kick (Air): Follow up with a reverse fan kick to send the opponent flying.
  • Fusha No Sha (Air): Reflect an oncoming projectile, then throw needles forward with it.

HP Ground Attacks

  • Xin Shan Quan (Ground): Jump forward into a spinning kick, following up with a simultaneous palm strike and hand chop.
  • Tian Ma Hou Sui Jiao: Rapidly kick the opponent before sending both the opponent and Li skyward with a vertical rising kick, kicking off of them afterwards to fly away through the air.

HP Aerial Attacks

  • Xin Shan Quan (Air): Jump forward into a spinning kick, following up with a simultaneous palm strike and hand chop.
  • Hua Long Tian Shen Zhi: Spin around and charge energy as the visage of a dragon floats around Li, creating holy flame once the button is released. Can be charged to increase radius and explosion size.

EX-Mode: Hu Pao Jing Qi Fa
“No more games!”

  • Regen: Vigor and stamina recover little by little, restoring HP
  • Heart of the Tiger [SPD]: Every action is now sped up, allowing Li to more easily move around the battlefield.
  • Heart of the Tiger [ATK]: Each multi-hit attack is now more ferocious, dealing additional hits to the opponent.

EX-Burst: Xuan Ya Lian Shan Quan
Li performs a flying thrust kick to send the opponent into the EX-Zone.

Once inside, Li makes a small prayer to her former master as energy charges around her, gaining her access to the Xin Shan Quan’s inheritance technique. Rapidly pressing O will add more hits onto the initial burst of attacks. Regardless of the state of this gauge at the end, Li will finish with a spiraling, mirage like series of high kicks before seemingly teleporting away; watching her opponent crumple under the delayed HP damage.

Arcade Type

Spoiler

Type: Speed

Among the students of Xin Shan Quan, Li is the most agile. Though at first she may seem awkward, her ability to keep airborne and strike from a distance with many of her HP attacks allows her to keep opponents in check for a time.

Once she activates Hu Pao Jing Qi Fa, however, her damage potential skyrockets as she is able to follow up many of her airborne moves with extended attacks that allow her to shred through her opponent’s Bravery; potentially setting up for either her own follow ups or an opponent to come in and finish off a now weakened opponent.

BRV Attacks

  • g.O: Long Hu Liang Po Wan: Three punch combo that debilitates the opponent, inflicting Debrave and Deprotect.
  • g.^O: Lion Charge: Spinning knuckle strike that knocks an opponent far away.
  • g.vO: Lao Hu Zhi Wu: Spinning kick that grapples attacking opponents and throws them down.
     
  • a.O: Bai Li Do Yi Bu Jiao: Roundhouse kick that inflicts Stun
  • a.^O: Monkey Fist: Backhanded strike followed up with kicking away from the opponent.
  • a.vO: Fusha No Sha: Reflect an oncoming projectile, then throw needles forward with it.
     
  • Dash: Squirrel Kick: Dive down towards the opponent and kick off of them.

HP Attacks

  1. Xin Shan Quan: Jump forward into a spinning kick, following up with a simultaneous palm strike and hand chop.
  2. Hua Long Tian Shen Zhi: Spin around and charge energy as the visage of a dragon floats around Li, creating holy flame once the button is released. Can be charged to increase radius and explosion size.
  3. Tian Ma Hou Sui Jiao: Rapidly kick the opponent before sending both the opponent and Li skyward with a vertical rising kick, kicking off of them afterwards to fly away through the air.
  4. Xuan Ya Lian Shan Quan: After a brief charge time Li darts straight to the opponent, clawing at and kicking them rapidly while feinting to unconventional angles. Ends in a spiraling, mirage-like wave of rising kicks. 

Unique Ex-Skill
Hu Pao Jing Qi Fa: Li regains 300 Bravery, grants Haste, and allows the following extensions to her different attacks:

  • Lion Charge: She Xing Quan: Once the opponent is flying back, follow up with a series of spinning kicks that ends in a sliding dash past them.
  • Bai Li Do Yi Bu Jiao: Cat kick: Follow up with a reverse fan kick to send the opponent flying. Removes Stun.
  • Monkey Fist: Monkey Hand: Instead of kicking afterwards, instead follow up with a series of rapid scratches.
  • Squirrel Kick: Shui Niao Jiao: After diving down, instead follow up with a series of jumping kicks that strike the opponent from several, unconventional angles, before landing atop them and kicking down.

Notes

The first of the three Xin Shan Quan disciples I'm making, which I'll also be using the three of them as a mental exercise regarding clone characters at some point. She uses the Winged Tiger variation of Xin Shan Quan, wanting to keep in the air as much as possible. Because of this her variations on a lot of Xin Shan Quan's base moves either bring her airborne or keep her there. Her HP attacks, as well, benefit greatly from her keeping in the air; especially her HP Links in the 012 variation.  What moves don't help her keep airborne as well have many utility purposes, but much of the utility she has outside of keeping in the skies will be shared between herself and the other disciples.

Dunno when I'll be able to make the other two, due to the nature of Live A Live regarding how the final chapter and China chapters work with each other, but when I am able to I'll do a proper write up regarding clones.

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Yaag Rosch


PSICOM Commander - Intercepts and eliminates enemy opposition with a variety of powerful weaponry.

Fluff

Spoiler

Entrance Quotes:

  • "All units, converge on my point!"
  • "Target acquired, requesting backup."
  • "You will know PSICOM's finest!"

Victory Quotes:

  • "Target eliminated."
  • "Our work is done here, move out!"
  • "Mission successful, returning to HQ."

Defeat Quote

  • "I need... backup... ugh!"

Musical Themes

012 Type

Spoiler

Equipable Weapons: Swords, Katanas, Guns
Equipable Chest Armor: Clothing, Light Armor
Equipable Head Armor: Hats, Helms, Headbands
Equipable Hand Armor: Shields, Bangles, Gauntlets
Unique Weapons

  • Corps Marksman: Level 30, HP -377 BRV +83 ATK +40, Assist Depletion +5%
  • PSICOM Predator: Level 90, HP -288 BRV +64 ATK +63, Assist Depletion +10%
  • Sanctum Archangel: Level 100, HP -328 BRV +79 ATK +68, Assist Depletion +15%, Anti-EX

Assist Attacks
Ground BRV: Bazooka
Ground HP: Flag Strike Point
Aerial BRV: MLRS Volley
Aerial HP: Oneiric Maelstrom

Chase Attacks
Neutral: Horizontal slash with sword
Up: Upward slash with sword
Down: Downward slash with sword
HP: Retaliatory Strike’s attack

Yaag uses a varied weapon set between his sword, various guns, and different boosts he’s able to give himself. However only one Manadrive can be active at a time, and only lasts a few seconds. In EX-Mode he gains effects similar to Laguna’s and his Manadrives last much longer. Through his Yaag has a weapon for each range and situation.

BRV Ground Attacks

  • Sanctify: Ravage the opponent with a multitude of slashes
  • Bazooka: Fire off a high-speed missile with a large, on contact explosion
  • Rifle Storm: Fire off a volley of machine gun bullets
  • Laser (Ground): Fire off a series of lasers from behind
  • Manadrive Bravery (Ground): Temporarily increase damage
  • Manadrive Shell (Ground): Temporarily increase magical defense
  • Manadrive Protect (Ground): Temporarily increase physical defense 

BRV Air Attacks

  • Stagger: Deliver a staggering chain of blows
  • Missile Burst: Fire off several heat-seeking missiles
  • MLRS Volley: Fire off a high-powered sniper bullet
  • Laser (Air): Summon mobile laser rifles and fire them at the opponent
  • Manadrive Bravery (Air): Temporarily increase damage
  • Manadrive Shell (Air): Temporarily increase magical defense
  • Manadrive Protect (Air): Temporarily increase physical defense

HP Attacks

  • Oneiric Maelstrom (Both): Summon’s Proudclad’s missile launchers, firing them off in a horizontal sweep forward
  • Retaliatory Strike (Both): Summons the Proudclad’s laser cannons and rains down lasers on the opponent upon block.
  • Flag Strike Point (Both): Throws a Targeting Beacon that summons an orbital strike to where it lands. Can be charged to increase distance.

EX-Mode: Limiters Deactivate
“If I am to die then so be it!”

  • Regen: Vigor and stamina recover little by little, restoring HP
  • Charging Manadrive: Manadrive effects last longer
  • Manadrive Haste: Reduces startup and recovery frames

EX-Burst: Annihilation Mode

Thrust forward with the saber before kicking the opponent into the EX-Zone, at which point Yaag teleports into the Proudclad, bringing up an ATB gauge. Four skills are available: Laser (1), Laser Barrage (2), Retaliatory Strike (2), and Oneiric Maelstrom(3). Laser has its normal effect, Oneiric Maelstrom deals Brave damage rather than HP damage, Laser Barrage summons an array of high-powered rifles to rain down much stronger lasers, and Retaliatory Strike does nothing.

Selecting Laser, Laser Barrage, and Oneiric Maelstrom in that order will activate Moun Blaster; which fires off a giant energy beam that will deal HP damage on the final hit. If any other selection is made he will instead fire off a large amount of guided missiles to deal HP damage.

Arcade Type

Spoiler

Yaag is a support heavy Shoot type who started around the battle field laying down gunfire and explosions while utilizing his Manadrives to empower his allies. His attacks tend to cover a wide range while keeping his adversaries away from him and pin them down for easier follow up from allies.

Assault BRV Attacks

  • g.O: Rifle Storm. Gun down the target with a PSICOM infantry rifle. Allows strafe while doing so.
  • g.^O: Bazooka. Blast the target away with a high-speed missile that explodes on contact. The explosion is able to splash onto other adversaries as well.
     
  • a.O: MLRS Volley. Shoot down the target with a high-powered sniper rifle. It comes with a jetpack to allow hovering and horizontal movement while aiming.
  • a.^O: Missile Burst. Rain down heat-seeking missiles on the target, barraging them with a series of explosions that can splash onto their allies. It comes equipped with a jetpack to allow hovering and horizontal movement while firing.
  • Dash: Sanctify. Slash wildly with with the momentum from a quick dash, followed up with a grenade toss after knocking the target away. The explosion can splash onto other adversaries as well.

Support BRV Attacks

  • g.O: Manadrive: Bravery. Yaag grants himself and nearby allies increased damage for a short time.
  • g.^O: Manadrive: Protect. Yaag grants himself and nearby allies increased defense for a short time.
     
  • a.O: Manadrive: Bravery. Yaag grants himself and nearby allies increased damage for a short time.
  • a.^O: Manadrive: Protect. Yaag grants himself and nearby allies increased defense for a short time.
  • Dash: Manadrive: Haste. Yaag grants himself and nearby allies increased speed for a short time.

Special Ability
L3: Paradigm shift. Switches BRV attacks between Assault and Support paradigms.

HP Attacks

  1. Laser Barrage: The Proudclad’s laser cannons come down and rain a co-ordinated blast upon a single target, the shots colliding and causing a massive explosion. The explosion can splash onto other adversaries.
  2. Retaliatory Strike: The Prodclad’s laser cannons form a shield. Should they be struck they will flip back and relentlessly shoot down whoever struck them.
  3. Oneiric Maelstrom: The Proudclad lends its missile launchers and rains down a series of missiles at a wide angle, attempting to blast the whole enemy party at once. It is very difficult to control however, and has no tracking once the move starts.
  4. Moun Blaster: The Proudclad brings forth its primary cannon, blasting out a gigantic wave beam to annihilate its target. The blast can be delayed for a time before firing and continues to track the opponent even after the beam starts up, but leaves Yaag incredibly vulnerable until it's dismissed.

Unique Ex-Skill
Release Limiters: For a short period of time Yaag’s mana drives last longer, explosions are larger, HP attacks come out faster, and gunfire hits harder. However, during this state his Bravery is rapidly draining. Should he be inflicted by Brave Break this enhanced state will immediately end.

Notes:

Ignore this, reformatting the thread. See the first page for more details.

  • Upvote 1

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Jotaro Kujo

 

Fluff

Spoiler

Entrance Quotes:

  • "Tch, what do you want?"
  • "You one of DIO's men?"
  • "How about you get out of my way?"

Victory Quotes:

  • "That was your mistake. You pissed me off!"
  • "Was that really it?"
  • "You should stay down and wait for an ambulance."

Defeat Quote:

  • "Good grief..."

Musical Themes:

  • Overworld
  • Dungeon
  • Battle

012 Type

Spoiler

Jotaro Kujo

Star Platinum - Yare Yare Daze

Costumes
Default: Black Coat
Alt 1: Blue Coat
Alt 2: Coatless

Equipable Weapons: Grappling
Equipable Chest Armor: Clothing
Equipable Head Armor: Half-hats
Equipable Hand Armor:
Gauntlets
Unique Weapons
Level 1: ORA!
Level 30: ORAORA!
Level 90: ORAORAORA!
Level 100: STAR PLATINUM!

Assist Attacks

  • Ground BRV: Kujo Beatdown
  • Ground HP: ORAORA!
  • Aerial BRV: Shooting Joestar
  • Aerial HP: ORAORA!

Chase Attacks

  • Neutral: Jab
  • Up: Upward Kick
  • Down: Haymaker
  • HP: ORA!

Jotaro wields the stand that suggests The Star, symbolizing optimism, discernment and hope. Star Platinum contains destructive power, speed and precision unmatched by most stands, let alone average men.

BRV Ground Attacks

  • Joestar Secret Technique: Jotaro retreats backwards in a single bound. Goes farther than his back dodge, but has less i-frames.
  • “Yare Yare”
  • |___ HP: ORA! A: Star Platinum comes out and sends the opponent flying with a flurry of punches
  • “ORAAAAA!”
  • Kujo Beatdown: Jotaro leaps forward and punches an opponent, then proceeds to beat them into submission with his bare hands.
  • |___ HP: ORA! B: Star Platinum comes out and sends the opponent flying with a flurry of punches
  • “ORAAAAA!”
  • Deep Breathing (Ground): Star Platinum comes out and takes a deep breath, pulling both the opponent and any nearby EX-Bits to Jotaro.

BRV Aerial Attacks

  • Shooting Joestar: Jotaro quickly descends in a diving kick.
  • |___ HP: ORA! C: Star Platinum comes out and sends the opponent flying with a flurry of punches
  • “ORAAAAA!”
  • Kujo Knockdown: Jotaro shifts forward in the air and crashes the opponent downward in a heavy punch
  • |___ HP: ORA! D: Star Platinum comes out and sends the opponent flying with a flurry of punches
  • “ORAAAAA!”
  • Deep Breathing (Air): Star Platinum comes out and takes a deep breath, pulling both the opponent and any nearby EX-Bits to Jotaro.

HP Ground Attacks

  • ORAORA!: Star Platinum jets forward and rapidly punches the opponent.
  • “ORAORAORAORAORAAAAA!”
  • ORAORAORA!: Jotaro calmly walks towards the opponent as Star Platinum lays down a stream of heavy punches in front of him. Can be canceled prematurely by using the Joestar Secret Technique.
  • “ORAORAORAORAORAAAAA!”
  • Star Finger (Ground): Star Platinum extends it finger to skewer the opponent and send them flying
  • “STAR FINGER!”

HP Aerial Attacks

  • Flying ORA!: Star Platinum jets towards the opponent and rapidly punches them
  • “ORAORAORAORAORAAAAA!”
  • Star Finger (Air): Star Platinum extends it finger to skewer the opponent and send them flying
  • “STAR FINGER!”

EX-Mode: STAR PLATINUM; THE WORLD
“Yare Yare Daze”

  • Regen: Vigor and stamina recover little by little, restoring HP
  • STAR PLATINUM; THE WORLD: R+[_] Jotaro stops time for 1 second, causing similar effects as EX-Revenge. However, when used EX-Mode will immediately end.
  • ORAORAORA: All HP attacks, barring Star Finger, gain increased speed, allowing them to strike the opponent more times.

EX-Burst: Both Hands
Star Platinum punches the opponent into the EX-Zone, leaving them lying there as Jotaro steps in front of them. Atum then ascends out of the opponent, regardless of character, and reads Jotaro’s soul. A small menu will appear, and the player will have to answer “NO! NO! NO!” on the first two, and then “YES! YES! YES!” on the last one.

The questions asked are “Left hand?” then “Right Hand?” and then “Both Hands?”

If “YES! YES! YES!” on either of the first two then Star Platinum punches the opponent into the ground with that hand, while if “NO! NO! NO!” is used on the last one then Jotaro will rapidly stomp them into the ground. However if used in the correct order than Star Platinum will rapid punch the opponent until they are Brave Broken, each punch always doing at least 1 point of damage, before crashing them back out of the EX-Zone.

“ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA!”
 

Arcade Type

Spoiler

Type: Heavy

Jotaro is very strange for a Heavy type, in that he tends to play keepaway with his opponent. Using Star Platinum, he holds opponents at a distance while laying down large amounts of damage over a short period of time. Additionally, he is able to naturally extend his combo against single opponents, albeit giving him tunnel vision while doing so. 

The majority of Jotaro’s versatility, however, comes from his HP attacks. Star Finger and Stardust Shooter allows him to strike enemies from a distance, Null State Meditation lets him play more defensively, and Ora Ora of Anger has Jotaro focus more on heavy rushdown. Knowing which HP attack Jotaro will use will help determine how best to approach him.

There is still a mild risk, however, as Jotaro can stop time using Star Platinum; The World. Though his Bravery is constantly draining in this state, and it only lasts or two seconds, it is both his most powerful offensive and defensive tool. Allowing either heavy damage over a short period, or a quick get away back to a safe position.

BRV Attacks

  • g.O: Kujo Beatdown: Jotaro jumps forward and punches the opponent himself, kicking them away afterwards before having Star Platinum attack them.
  • g.^O: Star Platinum: Star Platinum rushes forward, slamming his fist into an opponent. If it lands, Jotaro may follow up with a series of rapid punches.
  • g.vO: Deep Breathing: Star Platinum takes a deep breath, pulling opponents close to him. Can be followed up with other Brave attacks with reduced start up lag.
     
  • a.O: Kujo Dive: Jotaro dives down, feet first, and attempts to land on the opponent. If it succeeds he punches them away before summoning Star Platinum to follow up with attacks of its own.
  • a.^O: Star Platinum: Star Platinum rushes forward, slamming his fist into an opponent. If it lands, Jotaro may follow up with a series of rapid punches.
  • a.vO: Deep Breathing: Star Platinum takes a deep breath, pulling opponents close to him. Can be followed up with other Brave attacks with reduced start up lag.
     
  • Dash: Blazing Fists: Jotaro calls forth Star Platinum, who immediately creates a damaging wall of punches in front of Jotaro. If no follow up is made, Jotaro can chain into another one of his Brave attacks with reduced start up lag.

HP Attacks

  1. Star Finger: Star Platinum greatly extends its index and middle fingers, swiping forward in a wide arc. Deals damage to all enemies hit.
  2. Ora Ora of Anger: Star Platinum lunges forward. If he hits an opponent he begins punching them fast and hard; knocking them away after either a full second of damage or once they’re Brave Broken. If [_] is pressed during this punch rush the combo is ended prematurely, but HP damage is still dealt.
  3. Stardust Shooter: Star Platinum flicks a marble at the target opponent at high speeds, lowering their defenses if they survive.
  4. Null State Meditation: Jotaro enters a meditative state, with Star Platinum automatically defending him against nearby enemies and oncoming projectiles. This state will continue so long as [_] is held down.

Unique Ex-Skill
Star Platinum; The World: Jotaro stops time, allowing him to move freely without consuming the dash gauge and attack with reduced startup and recovery lag. While he can only stop time for up to two seconds, his Bravery constantly drains in this state at a rate of 100 BRV per second. Any effect Jotaro has on his opponents or Summon Cores while time is stopped won’t immediately take effect, including using his other EX-Skills, instead going off all at once the moment time resumes. Pressing /_\ again while time is stopped will resume time early.

Notes

So the original 012 version was made as a joke before I knew that much about JoJo. I basically knew enough to make a convincing Jotaro and not much more. It used to be more cring/meme-y, but I made small edits to make it a bit more reasonable. I couldn't bring myself to make a more serious version though.

The Arcade version, though, is more serious. I included little things from what he does in Parts 4 and 6, as well as made it so you can either be very safe with by abusing Star Platinum's disjointed attacks or be more vulnerable to chain a flurry of blows together and shred the opponent's bravery. I also did up the order of his HP attacks in roughly the same order as when those abilities are revealed, although an argument could be made between the first two.

I might do other JoJo characters at some point in the future as well, depending on how difficult it is to translate JoJo into Dissidia. Didn't seem too bad for Jotaro though, and his fighting style roughly comes down to punching people a lot and very hard. ShanLUL

 

Title, short descriptor, and musical themes coming soonish.

Edited by DyxoXinoro

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Eriko Kirishima

Blade of Judgement - Dance about the battle field and cut down opponents with holy light.
 

Fluff

Spoiler

Entrance Quotes

  • "Come on, I'll take you on!"
  • "Are you ready?"
  • "Here we go!"

Victory Quotes

  • "My skills haven't dulled yet..."
  • "Sorry, I still have things to do!"
  • "How's that?" 

Defeat Quote

  • "It's my fault ... I'm sorry..." 

Musical Themes

012 Type

Spoiler

Equipable Weapons: Swords, Daggers, Katana, Guns
Equipable Chest Armor: Clothing, Robes, Chestplates
Equipable Head Armor: Hairpin, headband, ribbon
Equipable Hand Armor: Parrying, Bangles
Unique Weapons
Mail Breaker: Level 30
Luna Blade: Level 90
Lone Sword: Level 100

Assist Attacks
Ground BRV: Tornado Dance
Ground HP: Maha Garu
Aerial BRV: From Heaven to Earth
Aerial HP: Holy Light

Chase Attacks
Neutral: Forward thrust
Up: Upward slash
Down: Downward slash
HP: Nike/Gabriel is summoned and knees the opponent

Eriko is a high mobility fighter meant to keep her opponent on their toes with a combination of mid ranged gap closers, close range punishment tools, and long range pressure with her rifle attacks. 

What makes her unique, however, is her HP attacks change when she enters EX-Mode, shifting from primarily defensive and pressure tools to directly offensive abilities. Additionally, Eriko may move about freely while her Persona’s are attacking. Thus, making Eriko’s EX-Mode a tactical shift from harassment tactics to a full frontal assault.

BRV Ground Attacks

  • Dancing Blade: Eriko slashes forward to the enemy’s side while darting forward, clipping them with the tip of her sword. Follows up with a second, darting strike to the other side before ending in a powerful thrust. Neither hit needs to land for the combo to continue.
  • Tornado Dance: Eriko lunges to the opponent’s side, slashing with her blade before darting behind them to cut at their back. Should both hits land, she will thrust her blade into their spine.
  • Grand Spiral: Eriko spins her blade in a circle, deflecting incoming attacks, before slashing outward. Can combo into a finishing thrust without deflecting an attack or the slash connecting.
  • Away and Return: Eriko darts backwards before rapidly thrusting forward. If the button is held she will instead lunge straight at the enemy, dealing a single, powerful blow over a longer distance.
  • Back and Forth: Eriko juts to the side before rapidly thrusting forward. If the button is held she will instead slash at the opponent while jumping, dealing increased damage if her attack interrupts one of theirs.
  • Scattered Suppression: Eriko will bring out her rifle, firing wildly at the opponent.
  • Precise Judgement: After aiming for a moment, Eriko will unleash a full magazine directly at the opponent.

BRV Aerial Attacks

  • High and Low: Eriko unleashes two vertical slashes in a row, based on her opponent’s vertical position, before thrusting straight at them. The direction of the thrust, as well as opponent’s knockback direction, can be influenced by the control stick. Does not require either of the initial slashes to connect to continue the combo, and has excellent vertical tracking.
  • From Heaven to Earth: Eriko flips gracefully in the air before rapidly descending downward unto her opponent. Deals increased damage based on descent time.
  • Angel’s Call: Eriko flips gracefully in the air while slashing at her opponent, able to follow up with another slash even without needing to connect.
  • Under Heaven Destruction: Eriko pulls out her rifle, firing down upon her opponent. Damage increases based on travel distance, but has poor tracking.

Nike HP Attacks (Ground and Air)

  • Maha Garu: Nike hovers over the opponent, summoning winds all around them to slash at them. Each individual whirlwind has poor tracking.
  • Maha Garula: Nike summons winds all around Eriko, defending her by shredding through projectiles and, should they get too close, her opponent.
  • Holy Light: Rays of light shines forth from Nike’s body, trailing the opponent. Should it connect, the light will continue to deal BRV damage until the move would normally end.

Gabriel HP Attacks (Ground and Air)

  • Aquadyne: Gabriel thrust out water from beneath the opponent, knocking them straight into the air.
  • Summon Spirit: Gabriel sends forth a ring of energy that travels quickly forward. Should it hit the opponent, they are unable to use HP attacks for a brief period.
  • Divine Judgement: Gabriel comes forth and releases holy light all around herself, dealing damage in a burst radius around Eriko.

EX-Mode: Awaken Gabriel
“Hi, Gabriel.”

  • Regen: Vigor and stamina recover little by little, restoring HP
  • Divine Protection: Eriko’s attacks now reflect projectiles, as well as switching her HP attacks from the Nike set to the Gabriel set.

EX-Burst: Release Jail
Eriko summons forth Gabriel after thrusting the opponent into the EX-Zone. Gabriel then begins to encase the enemy in ice. 

Once coated, a lily begins to grow inside the prison. If the player holds O they can make it grow further, filling a gauge at the bottom of the screen. The gauge slows down near max, and rapidly decreases upon hitting it.

Should the gauge be filled to max the lily will break free of the ice, shattering both it and the opponent for extra BRV damage first. Afterwards, Gabriel will grab the lily and hold it near her face akin to concept art. However, should it be stopped before hitting max it will instead only crack the ice for flat HP damage. 
 

Arcade Type

Spoiler

Type: Speed

Eriko is a mobile yet tricky fighter, attacking in strange ways and from unconventional angles. She attacks opponents from their sides while baiting them into retaliating, be it through long range harassment or awkwardly angled attack patterns. What makes her powerful, however, is her HP attacks dealing a wide range of status ailments and her ability to act and move normally while they’re being executed.

BRV Attacks

  • g.O: Away and Return: Eriko juts to the side, with the exact direction being influenced by the control stick, before rapidly thrusting forward. If the button is held she will instead lunge straight at the enemy, dealing a single, powerful blow over a longer distance. Hold variation may dodge in any direction, but tap variation cannot dodge directly forward or back.
  • g.^O: Dancing Blade: Eriko slashes forward to the enemy’s side while darting forward, clipping them with the tip of her sword. Follows up with a second, darting strike to the other side before ending in a powerful thrust. Neither hit needs to land for the combo to continue.
  • g.vO: Scattered Suppression: Eriko will bring out her rifle, firing wildly at the opponent.
     
  • a.O: High and Low: Eriko unleashes two vertical slashes in a row, based on her opponent’s vertical position, before thrusting straight at them. The direction of the thrust, as well as opponent’s knockback direction, can be influenced by the control stick. Does not require either of the initial slashes to connect to continue the combo, and has excellent vertical tracking.
  • a.^O: From Heaven to Earth: Eriko flips gracefully in the air before rapidly descending downward unto her opponent. Deals increased damage based on descent time.
  • a.vO: Under Heaven Destruction: Eriko pulls out her rifle, firing down upon her opponent. Damage increases based on travel distance, but has poor tracking.
     
  • Dash: Angel’s Call: Eriko flips gracefully in the air while slashing at her opponent, able to follow up with another slash even without needing to connect.

HP Attacks

  1. Nike: Nike comes forth and flies straight ahead, inflicting Silence on any enemy she touches.
  2. Armaiti: Armaiti comes forth and brings down a bolt of lightning, creating a shockwave that damages and stuns opponents rather than knocking them back.
  3. Michael: Michael comes forth and slashes with his flaming sword, dealing damage to everyone directly ahead of Eriko.
  4. Gabriel: Gabriel comes forth and throws forth her lilly, encapsulating whoever it hits in ice to freeze them. Should it hit the ground, it will burst outward in ice blocks to damage multiple enemies, but not freeze them. Frozen ailment identical to Shiva’s.

Unique Ex-Skill
Ice Jihad: Eriko summons Armaiti, Michael, and Gabriel, combining their powers to have ice start jetting out of the ground randomly all around her in a wide radius, dealing incredible BRV damage and freezing anyone caught in her ice.

Notes

Despite being far more familiar with Persona 1, I decided to lean more towards P2 with Eriko's stuff. Half because it gave me some more options, and half because it felt more appropriate to pick her later appearance than an earlier one. Hence Gabriel (who, in case you're wondering, is female in Shin Megami Tensei) being her ultimate Persona instead of Michael. As for why Armaiti is there, it's because she was one of the persona that Eriko used in the P1 manga. I was tempted to use Azrael (who is also in the manga) instead, but chose not to since he doesn't reappear in P2. 

In case anyone gets weird about the name of her EX-Skill, that's actually what it's called in game. I thought it'd be a neat call back to the spell fusion system since Gabriel's required to even use it.

Also, I thought I'd be cute and have Velvet Room/Aria of the Soul as the dungeon theme for any Persona characters I make. Of course using the version best fitting of that character.

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